hypercross
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6984e54bdf
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refactor: add status cards and rules.
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2026-04-15 16:28:18 +08:00 |
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hypercross
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7b954bb5a5
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refactor: add more effect
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2026-04-15 15:41:20 +08:00 |
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hypercross
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7472095822
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refactor: add team effect
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2026-04-15 15:21:44 +08:00 |
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hypercross
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e5da41c1cb
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refactor: op -> player
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2026-04-15 15:19:58 +08:00 |
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hypercross
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509e121275
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refactor: add timing to effect
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2026-04-15 15:16:45 +08:00 |
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hypercross
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e77e2d0737
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refactor: self-referencing intent table!
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2026-04-15 14:59:34 +08:00 |
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hypercross
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09148f5b13
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refactor: update inline-schema to import accessors
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2026-04-15 14:56:48 +08:00 |
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hypercross
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7e98e5e546
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chore: add identifier to fields
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2026-04-15 14:30:56 +08:00 |
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hypercross
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33095d5226
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chore: add tests for data loading
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2026-04-15 13:27:12 +08:00 |
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hypercross
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726856af35
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feat: add enemy/effect data
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2026-04-15 13:15:09 +08:00 |
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hypercross
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630e35ad4e
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feat: add enemy intent data
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2026-04-15 12:43:41 +08:00 |
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hypercross
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204198b10f
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refactor: add progress
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2026-04-14 13:35:26 +08:00 |
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hypercross
|
6b724df7e7
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refactor: add price
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2026-04-14 11:54:44 +08:00 |
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hyper
|
c30db2f8a4
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refactor: update encounter table design
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2026-04-13 19:29:53 +08:00 |
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hypercross
|
88eeee6ab7
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feat: add encounter map
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2026-04-13 11:59:56 +08:00 |
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hypercross
|
2a4383ff10
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feat: add grid-inventory
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2026-04-13 11:07:57 +08:00 |
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hyper
|
4bfc6db60f
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chore: add data import test
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2026-04-12 21:04:38 +08:00 |
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hyper
|
18eae59891
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feat: add hero fighter item pool 1
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2026-04-12 20:34:08 +08:00 |
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