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6 changed files with 63 additions and 104 deletions

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@ -19,7 +19,7 @@ export type { Region, RegionAxis } from './core/region';
export { createRegion, createRegionAxis, applyAlign, shuffle, moveToRegion } from './core/region'; export { createRegion, createRegionAxis, applyAlign, shuffle, moveToRegion } from './core/region';
// Utils // Utils
export type { Command, CommandDef, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command'; export type { Command, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command';
export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command'; export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command';
export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command'; export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command';

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@ -23,7 +23,7 @@ export const registry = createGameCommandRegistry<BoopState>();
/** /**
* *
*/ */
async function handlePlace(game: BoopGame, row: number, col: number, player: PlayerType, type: PieceType) { async function place(game: BoopGame, row: number, col: number, player: PlayerType, type: PieceType) {
const value = game.value; const value = game.value;
// 从玩家supply中找到对应类型的棋子 // 从玩家supply中找到对应类型的棋子
const part = findPartInRegion(game, player, type); const part = findPartInRegion(game, player, type);
@ -42,15 +42,12 @@ async function handlePlace(game: BoopGame, row: number, col: number, player: Pla
return { row, col, player, type, partId }; return { row, col, player, type, partId };
} }
const place = registry.register({ const placeCommand = registry.asCommand( 'place <row:number> <col:number> <player> <type>', place);
schema: 'place <row:number> <col:number> <player> <type>',
run: handlePlace
});
/** /**
* boop - * boop -
*/ */
async function handleBoop(game: BoopGame, row: number, col: number, type: PieceType) { async function boop(game: BoopGame, row: number, col: number, type: PieceType) {
const booped: string[] = []; const booped: string[] = [];
await game.produceAsync(state => { await game.produceAsync(state => {
@ -88,15 +85,12 @@ async function handleBoop(game: BoopGame, row: number, col: number, type: PieceT
return { booped }; return { booped };
} }
const boop = registry.register({ const boopCommand = registry.asCommand('boop <row:number> <col:number> <type>', boop);
schema: 'boop <row:number> <col:number> <type>',
run: handleBoop
});
/** /**
* (线) * (线)
*/ */
async function handleCheckWin(game: BoopGame): Promise<WinnerType | null> { async function checkWin(game: BoopGame): Promise<WinnerType | null> {
for(const line of getLineCandidates()){ for(const line of getLineCandidates()){
let whites = 0; let whites = 0;
let blacks = 0; let blacks = 0;
@ -115,15 +109,12 @@ async function handleCheckWin(game: BoopGame): Promise<WinnerType | null> {
} }
return null; return null;
} }
const checkWin = registry.register({ const checkWinCommand = registry.asCommand('check-win', checkWin);
schema: 'check-win',
run: handleCheckWin
});
/** /**
* (线) * (线)
*/ */
async function handleCheckGraduates(game: BoopGame){ async function checkGraduates(game: BoopGame){
const toUpgrade = new Set<string>(); const toUpgrade = new Set<string>();
for(const line of getLineCandidates()){ for(const line of getLineCandidates()){
let whites = 0; let whites = 0;
@ -154,15 +145,12 @@ async function handleCheckGraduates(game: BoopGame){
} }
}); });
} }
const checkGraduates = registry.register({ const checkGraduatesCommand = registry.asCommand('check-graduates', checkGraduates);
schema: 'check-graduates',
run: handleCheckGraduates
});
async function handleStart(game: BoopGame) { async function setup(game: BoopGame) {
while (true) { while (true) {
const currentPlayer = game.value.currentPlayer; const currentPlayer = game.value.currentPlayer;
const turnOutput = await turn(game, currentPlayer); const turnOutput = await turnCommand(game, currentPlayer);
await game.produceAsync(state => { await game.produceAsync(state => {
state.winner = turnOutput.winner; state.winner = turnOutput.winner;
@ -175,12 +163,9 @@ async function handleStart(game: BoopGame) {
return game.value; return game.value;
} }
const start = registry.register({ registry.asCommand('setup', setup);
schema: 'start',
run: handleStart
});
async function handleCheckFullBoard(game: BoopGame, turnPlayer: PlayerType){ async function checkFullBoard(game: BoopGame, turnPlayer: PlayerType){
// 检查8-piece规则: 如果玩家所有8个棋子都在棋盘上且没有获胜,强制升级一个小猫 // 检查8-piece规则: 如果玩家所有8个棋子都在棋盘上且没有获胜,强制升级一个小猫
const playerPieces = Object.values(game.value.pieces).filter( const playerPieces = Object.values(game.value.pieces).filter(
p => p.player === turnPlayer && p.regionId === 'board' p => p.player === turnPlayer && p.regionId === 'board'
@ -216,12 +201,8 @@ async function handleCheckFullBoard(game: BoopGame, turnPlayer: PlayerType){
moveToRegion(cat || part, null, state.regions[turnPlayer]); moveToRegion(cat || part, null, state.regions[turnPlayer]);
}); });
} }
const checkFullBoard = registry.register({
schema: 'check-full-board <player:string>',
run: handleCheckFullBoard
});
async function handleTurn(game: BoopGame, turnPlayer: PlayerType) { async function turn(game: BoopGame, turnPlayer: PlayerType) {
const {row, col, type} = await game.prompt( const {row, col, type} = await game.prompt(
'play <player> <row:number> <col:number> [type:string]', 'play <player> <row:number> <col:number> [type:string]',
(command) => { (command) => {
@ -248,16 +229,13 @@ async function handleTurn(game: BoopGame, turnPlayer: PlayerType) {
); );
const pieceType = type === 'cat' ? 'cat' : 'kitten'; const pieceType = type === 'cat' ? 'cat' : 'kitten';
await place(game, row, col, turnPlayer, pieceType); await placeCommand(game, row, col, turnPlayer, pieceType);
await boop(game, row, col, pieceType); await boopCommand(game, row, col, pieceType);
const winner = await checkWin(game); const winner = await checkWinCommand(game);
if(winner) return { winner: winner }; if(winner) return { winner: winner };
await checkGraduates(game); await checkGraduatesCommand(game);
await checkFullBoard(game, turnPlayer); await checkFullBoard(game, turnPlayer);
return { winner: null }; return { winner: null };
} }
const turn = registry.register({ const turnCommand = registry.asCommand('turn <player>', turn);
schema: 'turn <player:string>',
run: handleTurn
});

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@ -36,58 +36,54 @@ export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>; export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>(); export const registry = createGameCommandRegistry<TicTacToeState>();
registry.register({ async function start(game: TicTacToeGame) {
schema: 'start', while (true) {
async run(game: TicTacToeGame) { const currentPlayer = game.value.currentPlayer;
while (true) { const turnNumber = game.value.turn + 1;
const currentPlayer = game.value.currentPlayer; const turnOutput = await turnCommand(game, currentPlayer, turnNumber);
const turnNumber = game.value.turn + 1;
const turnOutput = await turn(game, currentPlayer, turnNumber);
game.produce(state => { game.produce(state => {
state.winner = turnOutput.winner; state.winner = turnOutput.winner;
if (!state.winner) { if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X'; state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber; state.turn = turnNumber;
} }
}); });
if (game.value.winner) break; if (game.value.winner) break;
}
return game.value;
} }
});
const turn = registry.register({ return game.value;
schema: 'turn <player> <turnNumber:number>', }
async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) { registry.asCommand('start', start);
const {player, row, col} = await game.prompt(
'play <player> <row:number> <col:number>',
(command) => {
const [player, row, col] = command.params as [PlayerType, number, number];
if (player !== turnPlayer) { async function turn(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
throw `Invalid player: ${player}. Expected ${turnPlayer}.`; const {player, row, col} = await game.prompt(
} else if (!isValidMove(row, col)) { 'play <player> <row:number> <col:number>',
throw `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`; (command) => {
} else if (isCellOccupied(game, row, col)) { const [player, row, col] = command.params as [PlayerType, number, number];
throw `Cell (${row}, ${col}) is already occupied.`;
} else {
return { player, row, col };
}
},
game.value.currentPlayer
);
placePiece(game, row, col, turnPlayer); if (player !== turnPlayer) {
throw `Invalid player: ${player}. Expected ${turnPlayer}.`;
} else if (!isValidMove(row, col)) {
throw `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`;
} else if (isCellOccupied(game, row, col)) {
throw `Cell (${row}, ${col}) is already occupied.`;
} else {
return { player, row, col };
}
},
game.value.currentPlayer
);
const winner = checkWinner(game); placePiece(game, row, col, turnPlayer);
if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
return { winner: null }; const winner = checkWinner(game);
} if (winner) return { winner };
}); if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
return { winner: null };
}
const turnCommand = registry.asCommand('turn <player:string> <turnNumber:int>', turn);
function isValidMove(row: number, col: number): boolean { function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE; return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE;

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@ -1,6 +1,5 @@
import type { Command, CommandSchema } from './types'; import type { Command, CommandSchema } from './types';
import type { import type {
CommandDef, CommandFunction,
CommandResult, CommandResult,
CommandRunner, CommandRunner,
CommandRunnerContext, CommandRunnerContext,
@ -17,17 +16,9 @@ type CanRunParsed = {
runParsed<T=unknown>(command: Command): Promise<CommandResult<T>>, runParsed<T=unknown>(command: Command): Promise<CommandResult<T>>,
} }
type CmdFunc<TContext> = (ctx: TContext, ...args: any[]) => Promise<unknown>;
export class CommandRegistry<TContext> extends Map<string, CommandRunner<TContext>>{ export class CommandRegistry<TContext> extends Map<string, CommandRunner<TContext>>{
register<TFunc extends CommandFunction<TContext>>(...args: [schema: CommandSchema | string, run: TFunc] | [CommandDef<TContext, TFunc>]){ asCommand<TFunc extends CmdFunc<TContext> = CmdFunc<TContext>>(schema: CommandSchema | string, run: TFunc) {
let schema: CommandSchema | string;
let run: TFunc;
if(args.length === 1){
schema = args[0].schema;
run = args[0].run;
}else{
schema = args[0];
run = args[1];
}
const parsedSchema = typeof schema === 'string' ? parseCommandSchema(schema) : schema; const parsedSchema = typeof schema === 'string' ? parseCommandSchema(schema) : schema;
registerCommand(this, { registerCommand(this, {
schema: parsedSchema, schema: parsedSchema,

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@ -51,9 +51,3 @@ export type CommandRunner<TContext, TResult = unknown> = {
schema: CommandSchema; schema: CommandSchema;
run: CommandRunnerHandler<TContext, TResult>; run: CommandRunnerHandler<TContext, TResult>;
}; };
export type CommandFunction<TContext> = (ctx: TContext, ...args: any[]) => Promise<unknown>;
export type CommandDef<TContext,TFunc extends CommandFunction<TContext>> = {
schema: string | CommandSchema,
run: TFunc;
}

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@ -18,5 +18,5 @@ export type {
CommandFlagSchema, CommandFlagSchema,
CommandSchema, CommandSchema,
} from './types'; } from './types';
export type { CommandRunner, CommandDef, CommandResult, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './command-runner'; export type { CommandRunner, CommandResult, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './command-runner';
export type { CommandRegistry, CommandRunnerContextExport } from './command-registry'; export type { CommandRegistry, CommandRunnerContextExport } from './command-registry';