Compare commits
No commits in common. "23ac09ff21f296ccb6ec7d903256ea3155ff70ee" and "bbab3cc43b0b3ab73f23843c82b68c5e560700b9" have entirely different histories.
23ac09ff21
...
bbab3cc43b
|
|
@ -12,7 +12,6 @@ export type GameHostStatus = "created" | "running" | "disposed";
|
|||
export class GameHost<
|
||||
TState extends Record<string, unknown>,
|
||||
TResult = unknown,
|
||||
TModule extends GameModule<TState, TResult> = GameModule<TState, TResult>,
|
||||
> {
|
||||
readonly state: ReadonlySignal<TState>;
|
||||
readonly status: ReadonlySignal<GameHostStatus>;
|
||||
|
|
@ -30,16 +29,16 @@ export class GameHost<
|
|||
private _eventListeners: Map<"start" | "dispose", Set<() => void>>;
|
||||
private _isDisposed = false;
|
||||
|
||||
constructor(public readonly gameModule: TModule) {
|
||||
const { createInitialState, registry, start } = gameModule;
|
||||
constructor(
|
||||
registry: CommandRegistry<IGameContext<TState>>,
|
||||
createInitialState: () => TState,
|
||||
start: (ctx: IGameContext<TState>) => Promise<TResult>,
|
||||
) {
|
||||
this._createInitialState = createInitialState;
|
||||
this._eventListeners = new Map();
|
||||
|
||||
const initialState = createInitialState();
|
||||
this._context = createGameContext(
|
||||
registry ?? createGameCommandRegistry(),
|
||||
initialState,
|
||||
);
|
||||
this._context = createGameContext(registry, initialState);
|
||||
this._start = start;
|
||||
this.state = this._context._state;
|
||||
|
||||
|
|
@ -180,7 +179,10 @@ export type GameModule<
|
|||
export function createGameHost<
|
||||
TState extends Record<string, unknown>,
|
||||
TResult = unknown,
|
||||
TModule extends GameModule<TState, TResult> = GameModule<TState, TResult>,
|
||||
>(gameModule: TModule): GameHost<TState, TResult> {
|
||||
return new GameHost(gameModule);
|
||||
>(gameModule: GameModule<TState, TResult>): GameHost<TState, TResult> {
|
||||
return new GameHost(
|
||||
gameModule.registry || createGameCommandRegistry(),
|
||||
gameModule.createInitialState,
|
||||
gameModule.start,
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,6 +71,4 @@ export { createRNG, Mulberry32RNG } from "./utils/rng";
|
|||
export type { MiddlewareChain } from "./utils/middleware";
|
||||
export { createMiddlewareChain } from "./utils/middleware";
|
||||
|
||||
export * from "./utils/spawner";
|
||||
|
||||
export * from "@preact/signals-core";
|
||||
|
|
|
|||
|
|
@ -5,14 +5,14 @@ import type * as desert from "./desert";
|
|||
import { IRunContext } from "../system/combat";
|
||||
|
||||
export type ContentModule = {
|
||||
readonly getCards: () => readonly desert.Card[];
|
||||
readonly getEffects: () => readonly desert.Effect[];
|
||||
readonly getEncounters: () => readonly desert.Encounter[];
|
||||
readonly getEnemies: () => readonly desert.Enemy[];
|
||||
readonly getIntents: () => readonly desert.Intent[];
|
||||
readonly getItems: () => readonly desert.Item[];
|
||||
readonly getStartingItems: () => readonly desert.Item[];
|
||||
getCards: () => desert.Card[];
|
||||
getEffects: () => desert.Effect[];
|
||||
getEncounters: () => desert.Encounter[];
|
||||
getEnemies: () => desert.Enemy[];
|
||||
getIntents: () => desert.Intent[];
|
||||
getItems: () => desert.Item[];
|
||||
getStartingItems: () => desert.Item[];
|
||||
|
||||
readonly dialogues: YarnDialogues;
|
||||
readonly addTriggers: (triggers: Triggers, run: IRunContext) => void;
|
||||
dialogues: YarnDialogues;
|
||||
addTriggers: (triggers: Triggers, run: IRunContext) => void;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -3,3 +3,27 @@ export * from "./factory";
|
|||
export * from "./prompts";
|
||||
export * from "./triggers";
|
||||
export * from "./types";
|
||||
|
||||
import { GameHost } from "@/core/game-host";
|
||||
import { ContentModule } from "../types";
|
||||
import { createCommandRegistry } from "@/utils/command";
|
||||
import { createStart, createTriggers, Triggers } from "./triggers";
|
||||
import { CombatState, IRunContext } from "./types";
|
||||
|
||||
export class CombatGameHost extends GameHost<CombatState> {
|
||||
public readonly triggers: Triggers;
|
||||
constructor(
|
||||
private module: ContentModule,
|
||||
private runContext: IRunContext,
|
||||
private initialState: CombatState,
|
||||
) {
|
||||
let triggers: Triggers;
|
||||
super(
|
||||
createCommandRegistry(),
|
||||
() => initialState,
|
||||
createStart((triggers = createTriggers(runContext)), runContext),
|
||||
);
|
||||
module.addTriggers(triggers, runContext);
|
||||
this.triggers = triggers;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +0,0 @@
|
|||
import { effect } from "@preact/signals-core";
|
||||
|
||||
export type SpawnerFunction = (id: string) => () => void;
|
||||
|
||||
export function createSpawner(spawner: SpawnerFunction) {
|
||||
const entries = new Map<string, () => void>();
|
||||
|
||||
function update(set: Set<string>) {
|
||||
for (const key of set) {
|
||||
if (!entries.has(key)) {
|
||||
entries.set(key, spawner(key));
|
||||
}
|
||||
}
|
||||
|
||||
for (const [key, entry] of entries) {
|
||||
if (!set.has(key)) {
|
||||
entry();
|
||||
entries.delete(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return update;
|
||||
}
|
||||
|
||||
export function spawnerEffect(
|
||||
iterable: () => Iterable<string>,
|
||||
spawner: SpawnerFunction,
|
||||
) {
|
||||
const update = createSpawner(spawner);
|
||||
|
||||
return effect(() => {
|
||||
const set = new Set<string>();
|
||||
for (const each of iterable()) {
|
||||
set.add(each);
|
||||
}
|
||||
update(set);
|
||||
});
|
||||
}
|
||||
Loading…
Reference in New Issue