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2 Commits

Author SHA1 Message Date
hypercross 129c58fb08 refactor: update samples 2026-04-06 10:18:55 +08:00
hypercross 70b1ac1e43 refactor: change how we define command 2026-04-06 10:06:04 +08:00
6 changed files with 104 additions and 63 deletions

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@ -19,7 +19,7 @@ export type { Region, RegionAxis } from './core/region';
export { createRegion, createRegionAxis, applyAlign, shuffle, moveToRegion } from './core/region';
// Utils
export type { Command, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command';
export type { Command, CommandDef, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command';
export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command';
export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command';

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@ -23,7 +23,7 @@ export const registry = createGameCommandRegistry<BoopState>();
/**
*
*/
async function place(game: BoopGame, row: number, col: number, player: PlayerType, type: PieceType) {
async function handlePlace(game: BoopGame, row: number, col: number, player: PlayerType, type: PieceType) {
const value = game.value;
// 从玩家supply中找到对应类型的棋子
const part = findPartInRegion(game, player, type);
@ -42,12 +42,15 @@ async function place(game: BoopGame, row: number, col: number, player: PlayerTyp
return { row, col, player, type, partId };
}
const placeCommand = registry.asCommand( 'place <row:number> <col:number> <player> <type>', place);
const place = registry.register({
schema: 'place <row:number> <col:number> <player> <type>',
run: handlePlace
});
/**
* boop -
*/
async function boop(game: BoopGame, row: number, col: number, type: PieceType) {
async function handleBoop(game: BoopGame, row: number, col: number, type: PieceType) {
const booped: string[] = [];
await game.produceAsync(state => {
@ -85,12 +88,15 @@ async function boop(game: BoopGame, row: number, col: number, type: PieceType) {
return { booped };
}
const boopCommand = registry.asCommand('boop <row:number> <col:number> <type>', boop);
const boop = registry.register({
schema: 'boop <row:number> <col:number> <type>',
run: handleBoop
});
/**
* (线)
*/
async function checkWin(game: BoopGame): Promise<WinnerType | null> {
async function handleCheckWin(game: BoopGame): Promise<WinnerType | null> {
for(const line of getLineCandidates()){
let whites = 0;
let blacks = 0;
@ -109,12 +115,15 @@ async function checkWin(game: BoopGame): Promise<WinnerType | null> {
}
return null;
}
const checkWinCommand = registry.asCommand('check-win', checkWin);
const checkWin = registry.register({
schema: 'check-win',
run: handleCheckWin
});
/**
* (线)
*/
async function checkGraduates(game: BoopGame){
async function handleCheckGraduates(game: BoopGame){
const toUpgrade = new Set<string>();
for(const line of getLineCandidates()){
let whites = 0;
@ -145,12 +154,15 @@ async function checkGraduates(game: BoopGame){
}
});
}
const checkGraduatesCommand = registry.asCommand('check-graduates', checkGraduates);
const checkGraduates = registry.register({
schema: 'check-graduates',
run: handleCheckGraduates
});
async function setup(game: BoopGame) {
async function handleStart(game: BoopGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnOutput = await turnCommand(game, currentPlayer);
const turnOutput = await turn(game, currentPlayer);
await game.produceAsync(state => {
state.winner = turnOutput.winner;
@ -163,9 +175,12 @@ async function setup(game: BoopGame) {
return game.value;
}
registry.asCommand('setup', setup);
const start = registry.register({
schema: 'start',
run: handleStart
});
async function checkFullBoard(game: BoopGame, turnPlayer: PlayerType){
async function handleCheckFullBoard(game: BoopGame, turnPlayer: PlayerType){
// 检查8-piece规则: 如果玩家所有8个棋子都在棋盘上且没有获胜,强制升级一个小猫
const playerPieces = Object.values(game.value.pieces).filter(
p => p.player === turnPlayer && p.regionId === 'board'
@ -201,8 +216,12 @@ async function checkFullBoard(game: BoopGame, turnPlayer: PlayerType){
moveToRegion(cat || part, null, state.regions[turnPlayer]);
});
}
const checkFullBoard = registry.register({
schema: 'check-full-board <player:string>',
run: handleCheckFullBoard
});
async function turn(game: BoopGame, turnPlayer: PlayerType) {
async function handleTurn(game: BoopGame, turnPlayer: PlayerType) {
const {row, col, type} = await game.prompt(
'play <player> <row:number> <col:number> [type:string]',
(command) => {
@ -229,13 +248,16 @@ async function turn(game: BoopGame, turnPlayer: PlayerType) {
);
const pieceType = type === 'cat' ? 'cat' : 'kitten';
await placeCommand(game, row, col, turnPlayer, pieceType);
await boopCommand(game, row, col, pieceType);
const winner = await checkWinCommand(game);
await place(game, row, col, turnPlayer, pieceType);
await boop(game, row, col, pieceType);
const winner = await checkWin(game);
if(winner) return { winner: winner };
await checkGraduatesCommand(game);
await checkGraduates(game);
await checkFullBoard(game, turnPlayer);
return { winner: null };
}
const turnCommand = registry.asCommand('turn <player>', turn);
const turn = registry.register({
schema: 'turn <player:string>',
run: handleTurn
});

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@ -36,11 +36,13 @@ export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>();
async function start(game: TicTacToeGame) {
registry.register({
schema: 'start',
async run(game: TicTacToeGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1;
const turnOutput = await turnCommand(game, currentPlayer, turnNumber);
const turnOutput = await turn(game, currentPlayer, turnNumber);
game.produce(state => {
state.winner = turnOutput.winner;
@ -53,10 +55,12 @@ async function start(game: TicTacToeGame) {
}
return game.value;
}
registry.asCommand('start', start);
}
});
async function turn(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const turn = registry.register({
schema: 'turn <player> <turnNumber:number>',
async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const {player, row, col} = await game.prompt(
'play <player> <row:number> <col:number>',
(command) => {
@ -82,8 +86,8 @@ async function turn(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: num
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
return { winner: null };
}
const turnCommand = registry.asCommand('turn <player:string> <turnNumber:int>', turn);
}
});
function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE;

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@ -1,5 +1,6 @@
import type { Command, CommandSchema } from './types';
import type {
CommandDef, CommandFunction,
CommandResult,
CommandRunner,
CommandRunnerContext,
@ -16,9 +17,17 @@ type CanRunParsed = {
runParsed<T=unknown>(command: Command): Promise<CommandResult<T>>,
}
type CmdFunc<TContext> = (ctx: TContext, ...args: any[]) => Promise<unknown>;
export class CommandRegistry<TContext> extends Map<string, CommandRunner<TContext>>{
asCommand<TFunc extends CmdFunc<TContext> = CmdFunc<TContext>>(schema: CommandSchema | string, run: TFunc) {
register<TFunc extends CommandFunction<TContext>>(...args: [schema: CommandSchema | string, run: TFunc] | [CommandDef<TContext, TFunc>]){
let schema: CommandSchema | string;
let run: TFunc;
if(args.length === 1){
schema = args[0].schema;
run = args[0].run;
}else{
schema = args[0];
run = args[1];
}
const parsedSchema = typeof schema === 'string' ? parseCommandSchema(schema) : schema;
registerCommand(this, {
schema: parsedSchema,

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@ -51,3 +51,9 @@ export type CommandRunner<TContext, TResult = unknown> = {
schema: CommandSchema;
run: CommandRunnerHandler<TContext, TResult>;
};
export type CommandFunction<TContext> = (ctx: TContext, ...args: any[]) => Promise<unknown>;
export type CommandDef<TContext,TFunc extends CommandFunction<TContext>> = {
schema: string | CommandSchema,
run: TFunc;
}

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@ -18,5 +18,5 @@ export type {
CommandFlagSchema,
CommandSchema,
} from './types';
export type { CommandRunner, CommandResult, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './command-runner';
export type { CommandRunner, CommandDef, CommandResult, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './command-runner';
export type { CommandRegistry, CommandRunnerContextExport } from './command-registry';