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6c8d6e0790
...
50c146964d
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@ -1,150 +0,0 @@
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import { ReadonlySignal, signal, Signal } from '@preact/signals-core';
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import type { CommandSchema, CommandRegistry, CommandResult } from '@/utils/command';
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import type { MutableSignal } from '@/utils/mutable-signal';
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import { createGameContext } from './game';
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export type GameHostStatus = 'created' | 'running' | 'disposed';
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export interface GameHostOptions {
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autoStart?: boolean;
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}
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export class GameHost<TState extends Record<string, unknown>> {
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readonly state: ReadonlySignal<TState>;
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readonly commands: ReturnType<typeof createGameContext<TState>>['commands'];
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readonly status: ReadonlySignal<GameHostStatus>;
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readonly activePromptSchema: ReadonlySignal<CommandSchema | null>;
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private _state: MutableSignal<TState>;
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private _status: Signal<GameHostStatus>;
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private _activePromptSchema: Signal<CommandSchema | null>;
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private _createInitialState: () => TState;
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private _setupCommand: string;
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private _eventListeners: Map<'setup' | 'dispose', Set<() => void>>;
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private _isDisposed = false;
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constructor(
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registry: CommandRegistry<MutableSignal<TState>>,
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createInitialState: () => TState,
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setupCommand: string,
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options?: GameHostOptions
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) {
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this._createInitialState = createInitialState;
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this._setupCommand = setupCommand;
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this._eventListeners = new Map();
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const initialState = createInitialState();
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const context = createGameContext(registry, initialState);
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this._state = context.state;
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this.commands = context.commands;
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this._status = new Signal<GameHostStatus>('created');
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this.status = this._status;
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this._activePromptSchema = new Signal<CommandSchema | null>(null);
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this.activePromptSchema = this._activePromptSchema;
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this.state = this._state;
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this._setupPromptTracking();
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if (options?.autoStart !== false) {
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this._status.value = 'running';
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}
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}
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private _setupPromptTracking() {
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const updateSchema = () => {
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const activePrompt = (this.commands as any)._activePrompt as { schema?: CommandSchema } | null;
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this._activePromptSchema.value = activePrompt?.schema ?? null;
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};
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this.commands.on('prompt', () => {
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updateSchema();
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});
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this.commands.on('promptEnd', () => {
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updateSchema();
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});
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updateSchema();
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}
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onInput(input: string): string | null {
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if (this._isDisposed) {
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return 'GameHost is disposed';
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}
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return this.commands._tryCommit(input);
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}
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async setup(setupCommand: string): Promise<void> {
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if (this._isDisposed) {
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throw new Error('GameHost is disposed');
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}
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this.commands._cancel();
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const initialState = this._createInitialState();
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this._state.value = initialState as any;
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// Start the setup command but don't wait for it to complete
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// The command will run in the background and prompt for input
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this.commands.run(setupCommand).catch(() => {
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// Command may be cancelled or fail, which is expected
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});
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this._status.value = 'running';
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this._emitEvent('setup');
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}
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dispose(): void {
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if (this._isDisposed) {
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return;
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}
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this._isDisposed = true;
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this.commands._cancel();
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this._status.value = 'disposed';
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// Emit dispose event BEFORE clearing listeners
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this._emitEvent('dispose');
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this._eventListeners.clear();
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}
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on(event: 'setup' | 'dispose', listener: () => void): () => void {
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if (!this._eventListeners.has(event)) {
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this._eventListeners.set(event, new Set());
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}
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this._eventListeners.get(event)!.add(listener);
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return () => {
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this._eventListeners.get(event)?.delete(listener);
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};
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}
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private _emitEvent(event: 'setup' | 'dispose') {
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const listeners = this._eventListeners.get(event);
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if (listeners) {
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for (const listener of listeners) {
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listener();
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}
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}
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}
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}
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export function createGameHost<TState extends Record<string, unknown>>(
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module: {
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registry: CommandRegistry<MutableSignal<TState>>;
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createInitialState: () => TState;
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},
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setupCommand: string,
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options?: GameHostOptions
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): GameHost<TState> {
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return new GameHost(
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module.registry,
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module.createInitialState,
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setupCommand,
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options
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);
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}
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@ -66,7 +66,4 @@ export function createGameCommand<TState extends Record<string, unknown> = {} ,
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schema: typeof schema === 'string' ? parseCommandSchema(schema) : schema,
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schema: typeof schema === 'string' ? parseCommandSchema(schema) : schema,
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run,
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run,
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});
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});
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}
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}
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export { GameHost, createGameHost } from './game-host';
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export type { GameHostStatus, GameHostOptions } from './game-host';
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@ -7,9 +7,6 @@
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export type { IGameContext } from './core/game';
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export type { IGameContext } from './core/game';
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export { createGameContext, createGameCommandRegistry } from './core/game';
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export { createGameContext, createGameCommandRegistry } from './core/game';
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export type { GameHost, GameHostStatus, GameHostOptions } from './core/game-host';
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export { createGameHost } from './core/game-host';
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export type { Part } from './core/part';
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export type { Part } from './core/part';
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export { flip, flipTo, roll, findPartById, isCellOccupied, getPartAtPosition, isCellOccupiedByRegion, getPartAtPositionInRegion } from './core/part';
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export { flip, flipTo, roll, findPartById, isCellOccupied, getPartAtPosition, isCellOccupiedByRegion, getPartAtPositionInRegion } from './core/part';
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@ -1,5 +1,5 @@
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import type { Command, CommandSchema } from './types';
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import type { Command, CommandSchema } from './types';
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import type {CommandResult, CommandRunner, CommandRunnerContext, CommandRunnerEvents, PromptEvent} from './command-runner';
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import type {CommandResult, CommandRunner, CommandRunnerContext, PromptEvent} from './command-runner';
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import { parseCommand } from './command-parse';
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import { parseCommand } from './command-parse';
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import { applyCommandSchema } from './command-validate';
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import { applyCommandSchema } from './command-validate';
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import { parseCommandSchema } from './schema-parse';
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import { parseCommandSchema } from './schema-parse';
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@ -39,8 +39,7 @@ export function getCommand<TContext>(
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return registry.get(name);
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return registry.get(name);
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}
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}
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type PromptListener = (e: PromptEvent) => void;
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type Listener = (e: PromptEvent) => void;
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type PromptEndListener = () => void;
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export type CommandRunnerContextExport<TContext> = CommandRunnerContext<TContext> & {
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export type CommandRunnerContextExport<TContext> = CommandRunnerContext<TContext> & {
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registry: CommandRegistry<TContext>;
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registry: CommandRegistry<TContext>;
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@ -55,29 +54,14 @@ export function createCommandRunnerContext<TContext>(
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registry: CommandRegistry<TContext>,
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registry: CommandRegistry<TContext>,
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context: TContext
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context: TContext
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): CommandRunnerContextExport<TContext> {
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): CommandRunnerContextExport<TContext> {
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const promptListeners = new Set<PromptListener>();
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const listeners = new Set<Listener>();
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const promptEndListeners = new Set<PromptEndListener>();
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const emitPromptEnd = () => {
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const on = (_event: 'prompt', listener: Listener) => {
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for (const listener of promptEndListeners) {
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listeners.add(listener);
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listener();
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}
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};
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};
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const on = <T extends keyof CommandRunnerEvents>(_event: T, listener: (e: CommandRunnerEvents[T]) => void) => {
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const off = (_event: 'prompt', listener: Listener) => {
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if (_event === 'prompt') {
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listeners.delete(listener);
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promptListeners.add(listener as PromptListener);
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} else {
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promptEndListeners.add(listener as PromptEndListener);
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}
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};
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const off = <T extends keyof CommandRunnerEvents>(_event: T, listener: (e: CommandRunnerEvents[T]) => void) => {
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if (_event === 'prompt') {
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promptListeners.delete(listener as PromptListener);
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} else {
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promptEndListeners.delete(listener as PromptEndListener);
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}
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};
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};
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let activePrompt: PromptEvent | null = null;
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let activePrompt: PromptEvent | null = null;
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@ -87,7 +71,6 @@ export function createCommandRunnerContext<TContext>(
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const result = activePrompt.tryCommit(commandOrInput);
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const result = activePrompt.tryCommit(commandOrInput);
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if (result === null) {
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if (result === null) {
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activePrompt = null;
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activePrompt = null;
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emitPromptEnd();
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}
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}
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return result;
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return result;
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}
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}
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@ -98,7 +81,6 @@ export function createCommandRunnerContext<TContext>(
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if (activePrompt) {
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if (activePrompt) {
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activePrompt.cancel(reason);
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activePrompt.cancel(reason);
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activePrompt = null;
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activePrompt = null;
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emitPromptEnd();
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}
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}
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};
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};
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@ -124,7 +106,7 @@ export function createCommandRunnerContext<TContext>(
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};
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};
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activePrompt = { schema: resolvedSchema, tryCommit, cancel };
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activePrompt = { schema: resolvedSchema, tryCommit, cancel };
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const event: PromptEvent = { schema: resolvedSchema, tryCommit, cancel };
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const event: PromptEvent = { schema: resolvedSchema, tryCommit, cancel };
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for (const listener of promptListeners) {
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for (const listener of listeners) {
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listener(event);
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listener(event);
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}
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}
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});
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});
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@ -154,7 +136,7 @@ export function createCommandRunnerContext<TContext>(
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get(){
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get(){
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if (!promptQueue) {
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if (!promptQueue) {
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promptQueue = new AsyncQueue();
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promptQueue = new AsyncQueue();
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promptListeners.add(async (event) => {
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listeners.add(async (event) => {
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promptQueue.push(event);
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promptQueue.push(event);
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});
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});
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}
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}
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@ -17,8 +17,6 @@ export type PromptEvent = {
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export type CommandRunnerEvents = {
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export type CommandRunnerEvents = {
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prompt: PromptEvent;
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prompt: PromptEvent;
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/** 当 prompt 结束(tryCommit 成功或 cancel)时触发 */
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promptEnd: void;
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};
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};
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export type CommandResult<T=unknown> = {
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export type CommandResult<T=unknown> = {
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@ -1,345 +0,0 @@
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import { describe, it, expect } from 'vitest';
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import {
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|
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registry,
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createInitialState,
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|
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TicTacToeState,
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|
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WinnerType,
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|
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PlayerType
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} from '@/samples/tic-tac-toe';
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import { createGameHost, GameHost } from '@/core/game-host';
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import type { PromptEvent } from '@/utils/command';
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|
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import { MutableSignal } from '@/utils/mutable-signal';
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function createTestHost() {
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const host = createGameHost(
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{ registry, createInitialState },
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'setup'
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);
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return { host };
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}
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||||||
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function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
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return new Promise(resolve => {
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|
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host.commands.on('prompt', resolve);
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||||||
});
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}
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describe('GameHost', () => {
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describe('creation', () => {
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||||||
it('should create host with initial state', () => {
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const { host } = createTestHost();
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.winner).toBeNull();
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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});
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it('should have status "running" by default', () => {
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const { host } = createTestHost();
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expect(host.status.value).toBe('running');
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||||||
});
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it('should have null activePromptSchema initially', () => {
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const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
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||||||
});
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||||||
});
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|
||||||
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|
||||||
describe('onInput', () => {
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|
||||||
it('should return "No active prompt" when no prompt is active', () => {
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||||||
const { host } = createTestHost();
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||||||
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|
||||||
const result = host.onInput('play X 1 1');
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|
||||||
expect(result).toBe('No active prompt');
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|
||||||
});
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|
||||||
|
|
||||||
it('should accept valid input when prompt is active', async () => {
|
|
||||||
const { host } = createTestHost();
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|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
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|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
|
||||||
expect(promptEvent.schema.name).toBe('play');
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|
||||||
expect(host.activePromptSchema.value?.name).toBe('play');
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|
||||||
|
|
||||||
const error = host.onInput('play X 1 1');
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|
||||||
expect(error).toBeNull();
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|
||||||
|
|
||||||
// Cancel to end the game since setup runs until game over
|
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
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|
||||||
const nextPrompt = await nextPromptPromise;
|
|
||||||
nextPrompt.cancel('test cleanup');
|
|
||||||
|
|
||||||
const result = await runPromise;
|
|
||||||
expect(result.success).toBe(false); // Cancelled
|
|
||||||
});
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|
||||||
|
|
||||||
it('should reject invalid input', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
|
||||||
|
|
||||||
const error = host.onInput('invalid command');
|
|
||||||
expect(error).not.toBeNull();
|
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
|
||||||
await runPromise;
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should return error when disposed', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
host.dispose();
|
|
||||||
|
|
||||||
const result = host.onInput('play X 1 1');
|
|
||||||
expect(result).toBe('GameHost is disposed');
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('getActivePromptSchema', () => {
|
|
||||||
it('should return schema when prompt is active', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
|
||||||
const schema = host.activePromptSchema.value;
|
|
||||||
|
|
||||||
expect(schema).not.toBeNull();
|
|
||||||
expect(schema?.name).toBe('play');
|
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
|
||||||
await runPromise;
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should return null when no prompt is active', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
expect(host.activePromptSchema.value).toBeNull();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('setup', () => {
|
|
||||||
it('should reset state and run setup command', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
// First setup - make one move
|
|
||||||
let promptPromise = waitForPromptEvent(host);
|
|
||||||
let runPromise = host.commands.run('setup');
|
|
||||||
let promptEvent = await promptPromise;
|
|
||||||
|
|
||||||
// Make a move
|
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
|
||||||
|
|
||||||
// Wait for next prompt (next turn) and cancel
|
|
||||||
promptPromise = waitForPromptEvent(host);
|
|
||||||
promptEvent = await promptPromise;
|
|
||||||
promptEvent.cancel('test end');
|
|
||||||
|
|
||||||
let result = await runPromise;
|
|
||||||
expect(result.success).toBe(false); // Cancelled
|
|
||||||
expect(Object.keys(host.state.value.parts).length).toBe(1);
|
|
||||||
|
|
||||||
// Setup listener before calling setup
|
|
||||||
const newPromptPromise = waitForPromptEvent(host);
|
|
||||||
|
|
||||||
// Reset - should reset state and start new game
|
|
||||||
await host.setup('setup');
|
|
||||||
|
|
||||||
// State should be back to initial
|
|
||||||
expect(host.state.value.currentPlayer).toBe('X');
|
|
||||||
expect(host.state.value.winner).toBeNull();
|
|
||||||
expect(host.state.value.turn).toBe(0);
|
|
||||||
expect(Object.keys(host.state.value.parts).length).toBe(0);
|
|
||||||
|
|
||||||
// New game should be running and prompting
|
|
||||||
const newPrompt = await newPromptPromise;
|
|
||||||
expect(newPrompt.schema.name).toBe('play');
|
|
||||||
newPrompt.cancel('test end');
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should cancel active prompt during setup', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
await promptPromise;
|
|
||||||
|
|
||||||
// Setup should cancel the active prompt and reset state
|
|
||||||
await host.setup('setup');
|
|
||||||
|
|
||||||
// The original runPromise should be rejected due to cancellation
|
|
||||||
try {
|
|
||||||
await runPromise;
|
|
||||||
} catch (e) {
|
|
||||||
const error = e as Error;
|
|
||||||
expect(error.message).toContain('Cancelled');
|
|
||||||
}
|
|
||||||
|
|
||||||
// State should be reset
|
|
||||||
expect(host.state.value.currentPlayer).toBe('X');
|
|
||||||
expect(host.state.value.turn).toBe(0);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should throw error when disposed', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
host.dispose();
|
|
||||||
|
|
||||||
await expect(host.setup('setup')).rejects.toThrow('GameHost is disposed');
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('dispose', () => {
|
|
||||||
it('should change status to disposed', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
host.dispose();
|
|
||||||
|
|
||||||
expect(host.status.value).toBe('disposed');
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should cancel active prompt on dispose', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
await promptPromise;
|
|
||||||
|
|
||||||
host.dispose();
|
|
||||||
|
|
||||||
// The runPromise should be rejected due to cancellation
|
|
||||||
try {
|
|
||||||
await runPromise;
|
|
||||||
} catch (e) {
|
|
||||||
const error = e as Error;
|
|
||||||
expect(error.message).toContain('Cancelled');
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should be idempotent', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
host.dispose();
|
|
||||||
host.dispose(); // Should not throw
|
|
||||||
|
|
||||||
expect(host.status.value).toBe('disposed');
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('events', () => {
|
|
||||||
it('should emit setup event', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
let setupCount = 0;
|
|
||||||
host.on('setup', () => {
|
|
||||||
setupCount++;
|
|
||||||
});
|
|
||||||
|
|
||||||
// Setup listener before calling setup
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
|
|
||||||
// Initial setup via reset
|
|
||||||
await host.setup('setup');
|
|
||||||
expect(setupCount).toBe(1);
|
|
||||||
|
|
||||||
// State should be running
|
|
||||||
expect(host.status.value).toBe('running');
|
|
||||||
|
|
||||||
// Cancel the background setup command
|
|
||||||
const prompt = await promptPromise;
|
|
||||||
prompt.cancel('test end');
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should emit dispose event', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
let disposeCount = 0;
|
|
||||||
host.on('dispose', () => {
|
|
||||||
disposeCount++;
|
|
||||||
});
|
|
||||||
|
|
||||||
host.dispose();
|
|
||||||
expect(disposeCount).toBe(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should allow unsubscribing from events', () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
let setupCount = 0;
|
|
||||||
const unsubscribe = host.on('setup', () => {
|
|
||||||
setupCount++;
|
|
||||||
});
|
|
||||||
|
|
||||||
unsubscribe();
|
|
||||||
|
|
||||||
// No event should be emitted
|
|
||||||
// (we can't easily test this without triggering setup, but we verify unsubscribe works)
|
|
||||||
expect(typeof unsubscribe).toBe('function');
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('reactive state', () => {
|
|
||||||
it('should have state that reflects game progress', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
// Initial state
|
|
||||||
expect(host.state.value.currentPlayer).toBe('X');
|
|
||||||
expect(host.state.value.turn).toBe(0);
|
|
||||||
|
|
||||||
// Make a move
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
|
||||||
|
|
||||||
// Wait for next prompt and cancel
|
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
|
||||||
const nextPrompt = await nextPromptPromise;
|
|
||||||
nextPrompt.cancel('test end');
|
|
||||||
|
|
||||||
const result = await runPromise;
|
|
||||||
expect(result.success).toBe(false); // Cancelled
|
|
||||||
|
|
||||||
expect(host.state.value.currentPlayer).toBe('O');
|
|
||||||
expect(host.state.value.turn).toBe(1);
|
|
||||||
expect(Object.keys(host.state.value.parts).length).toBe(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should update activePromptSchema reactively', async () => {
|
|
||||||
const { host } = createTestHost();
|
|
||||||
|
|
||||||
// Initially null
|
|
||||||
expect(host.activePromptSchema.value).toBeNull();
|
|
||||||
|
|
||||||
// Start a command that triggers prompt
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
|
||||||
const runPromise = host.commands.run('setup');
|
|
||||||
|
|
||||||
await promptPromise;
|
|
||||||
|
|
||||||
// Now schema should be set
|
|
||||||
expect(host.activePromptSchema.value).not.toBeNull();
|
|
||||||
expect(host.activePromptSchema.value?.name).toBe('play');
|
|
||||||
|
|
||||||
// Cancel and wait
|
|
||||||
const cancelEvent = host.activePromptSchema.value;
|
|
||||||
host.commands._cancel();
|
|
||||||
try {
|
|
||||||
await runPromise;
|
|
||||||
} catch {
|
|
||||||
// Expected
|
|
||||||
}
|
|
||||||
|
|
||||||
// Schema should be null again
|
|
||||||
expect(host.activePromptSchema.value).toBeNull();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
Loading…
Reference in New Issue