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912ef6e283
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912ef6e283 | |
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dd73deabb0 |
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@ -93,7 +93,7 @@ export class GameHost<TState extends Record<string, unknown>> {
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this._state.clearInterruptions();
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}
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async setup(setupCommand: string): Promise<void> {
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setup(setupCommand: string): Promise<unknown> {
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if (this._isDisposed) {
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throw new Error('GameHost is disposed');
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}
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@ -103,14 +103,12 @@ export class GameHost<TState extends Record<string, unknown>> {
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const initialState = this._createInitialState();
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this._state.value = initialState as any;
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// Start the setup command but don't wait for it to complete
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// The command will run in the background and prompt for input
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this._commands.run(setupCommand).catch(() => {
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// Command may be cancelled or fail, which is expected
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});
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const promise = this._commands.run(setupCommand);
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this._status.value = 'running';
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this._emitEvent('setup');
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return promise;
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}
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dispose(): void {
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@ -90,7 +90,7 @@ const boopCommand = registry.register('boop <row:number> <col:number> <type>', b
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/**
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* 检查是否有玩家获胜(三个猫连线)
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*/
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async function checkWin(game: BoopGame) {
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async function checkWin(game: BoopGame): Promise<WinnerType | null> {
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for(const line of getLineCandidates()){
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let whites = 0;
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let blacks = 0;
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@ -151,10 +151,9 @@ async function setup(game: BoopGame) {
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while (true) {
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const currentPlayer = game.value.currentPlayer;
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const turnOutput = await turnCommand(game, currentPlayer);
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if (!turnOutput.success) throw new Error(turnOutput.error);
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await game.produceAsync(state => {
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state.winner = turnOutput.result.winner;
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state.winner = turnOutput.winner;
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if (!state.winner) {
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state.currentPlayer = state.currentPlayer === 'white' ? 'black' : 'white';
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}
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@ -233,7 +232,7 @@ async function turn(game: BoopGame, turnPlayer: PlayerType) {
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await placeCommand(game, row, col, turnPlayer, pieceType);
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await boopCommand(game, row, col, pieceType);
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const winner = await checkWinCommand(game);
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if(winner.success) return { winner: winner.result as WinnerType };
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if(winner) return { winner: winner };
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await checkGraduatesCommand(game);
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await checkFullBoard(game, turnPlayer);
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@ -42,10 +42,9 @@ async function setup(game: TicTacToeGame) {
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const currentPlayer = game.value.currentPlayer;
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const turnNumber = game.value.turn + 1;
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const turnOutput = await turnCommand(game, currentPlayer, turnNumber);
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if (!turnOutput.success) throw new Error(turnOutput.error);
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game.produce(state => {
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state.winner = turnOutput.result.winner;
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state.winner = turnOutput.winner;
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if (!state.winner) {
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state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
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state.turn = turnNumber;
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@ -30,13 +30,15 @@ export class CommandRegistry<TContext> extends Map<string, CommandRunner<TContex
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type TParams = TFunc extends (ctx: TContext, ...args: infer X) => Promise<unknown> ? X : null;
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type TResult = TFunc extends (ctx: TContext, ...args: any[]) => Promise<infer X> ? X : null;
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return function(ctx: TContext & CanRunParsed, ...args: TParams){
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return ctx.runParsed({
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return async function(ctx: TContext & CanRunParsed, ...args: TParams){
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const result: CommandResult<TResult> = await ctx.runParsed({
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options: {},
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params: args,
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flags: {},
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name: parsedSchema.name,
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}) as Promise<CommandResult<TResult>>;
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});
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if(result.success) return result.result;
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throw new Error(result.error);
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}
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}
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}
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@ -150,7 +150,7 @@ describe('GameHost', () => {
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const newPromptPromise = waitForPromptEvent(host);
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// Reset - should reset state and start new game
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await host.setup('setup');
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host.setup('setup');
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// State should be back to initial
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expect(host.context._state.value.currentPlayer).toBe('X');
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@ -173,7 +173,7 @@ describe('GameHost', () => {
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await promptPromise;
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// Setup should cancel the active prompt and reset state
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await host.setup('setup');
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host.setup('setup');
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// The original runPromise should be rejected due to cancellation
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try {
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@ -188,11 +188,11 @@ describe('GameHost', () => {
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expect(host.context._state.value.turn).toBe(0);
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});
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it('should throw error when disposed', async () => {
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it('should throw error when disposed', () => {
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const { host } = createTestHost();
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host.dispose();
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await expect(host.setup('setup')).rejects.toThrow('GameHost is disposed');
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expect(() => host.setup('setup')).toThrow('GameHost is disposed');
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});
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});
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@ -245,7 +245,7 @@ describe('GameHost', () => {
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const promptPromise = waitForPromptEvent(host);
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// Initial setup via reset
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await host.setup('setup');
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host.setup('setup');
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expect(setupCount).toBe(1);
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// State should be running
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