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Author SHA1 Message Date
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
hypercross 8ec95cbf81 refactor: rename 'user' target to 'source' in slay-the-spire-like
Updates the card effect and intent target types from 'user' to 'source'
within the desert data files and combat effect system to maintain
consistency. Also reformat command tests to use 2-space indentation.
2026-04-23 00:35:28 +08:00
12 changed files with 296 additions and 294 deletions

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@ -1,5 +1,5 @@
# type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
# type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
# type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
# type CardEffectList = [effect: @effect; stacks: number][]
id,card,trigger,target,effects
@ -9,28 +9,28 @@ greataxe,greataxe,onPlay,eachTarget,[attack;5]
spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2]
dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
dart,dart,onPlay,eachTarget,[attack;1]
dart-draw,dart,onPlay,user,[draw;1]
dart-draw,dart,onPlay,source,[draw;1]
crossbow,crossbow,onPlay,eachTarget,[attack;6]
crossbow-combo,crossbow,onPlay,user,[crossbow;0]
shield,shield,onPlay,user,[defend;3]
hat,hat,onPlay,user,[defend;8]
cape,cape,onPlay,user,[defend;2];[defendNext;2]
bracer,bracer,onPlay,user,[defend;1];[draw;1]
greatshield,greatshield,onPlay,user,[defend;5]
chainmail,chainmail,onPlay,user,[damageReduce;3]
bandage,bandage,onPlay,user,[removeWound;1]
poisonPotion,poisonPotion,onPlay,user,[attackBuff;2]
fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2]
vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1]
focusPotion,focusPotion,onPlay,user,[draw;2]
healingPotion,healingPotion,onPlay,user,[removeWound;3]
waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2]
rope,rope,onPlay,user,[defendBuffUntilPlay;2]
belt,belt,onPlay,user,[drawChoice;1]
torch,torch,onPlay,user,[burnForEnergy;1]
whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3]
blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1]
venom,venom,onDiscard,user,[attack;3]
curse,curse,onDraw,user,[curse;1]
static,static,onDraw,user,[static;1]
vultureEye,vultureEye,onDraw,user,[expose;3]
crossbow-combo,crossbow,onPlay,source,[crossbow;0]
shield,shield,onPlay,source,[defend;3]
hat,hat,onPlay,source,[defend;8]
cape,cape,onPlay,source,[defend;2];[defendNext;2]
bracer,bracer,onPlay,source,[defend;1];[draw;1]
greatshield,greatshield,onPlay,source,[defend;5]
chainmail,chainmail,onPlay,source,[damageReduce;3]
bandage,bandage,onPlay,source,[removeWound;1]
poisonPotion,poisonPotion,onPlay,source,[attackBuff;2]
fortifyPotion,fortifyPotion,onPlay,source,[defendBuff;2]
vitalityPotion,vitalityPotion,onPlay,source,[gainEnergy;1]
focusPotion,focusPotion,onPlay,source,[draw;2]
healingPotion,healingPotion,onPlay,source,[removeWound;3]
waterBag,waterBag,onPlay,source,[energyNext;1];[drawNext;2]
rope,rope,onPlay,source,[defendBuffUntilPlay;2]
belt,belt,onPlay,source,[drawChoice;1]
torch,torch,onPlay,source,[burnForEnergy;1]
whetstone,whetstone,onPlay,source,[attackBuffUntilPlay;3]
blacksmithHammer,blacksmithHammer,onPlay,source,[transformRandom;1]
venom,venom,onDiscard,source,[attack;3]
curse,curse,onDraw,source,[curse;1]
static,static,onDraw,source,[static;1]
vultureEye,vultureEye,onDraw,source,[expose;3]

1 # type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
2 # type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player' # type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
3 # type CardEffectList = [effect: @effect; stacks: number][]
4 id,card,trigger,target,effects
5 string,@card,CardEffectTrigger,CardEffectTarget,CardEffectList
9 dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
10 dart,dart,onPlay,eachTarget,[attack;1]
11 dart-draw,dart,onPlay,user,[draw;1] dart-draw,dart,onPlay,source,[draw;1]
12 crossbow,crossbow,onPlay,eachTarget,[attack;6]
13 crossbow-combo,crossbow,onPlay,user,[crossbow;0] crossbow-combo,crossbow,onPlay,source,[crossbow;0]
14 shield,shield,onPlay,user,[defend;3] shield,shield,onPlay,source,[defend;3]
15 hat,hat,onPlay,user,[defend;8] hat,hat,onPlay,source,[defend;8]
16 cape,cape,onPlay,user,[defend;2];[defendNext;2] cape,cape,onPlay,source,[defend;2];[defendNext;2]
17 bracer,bracer,onPlay,user,[defend;1];[draw;1] bracer,bracer,onPlay,source,[defend;1];[draw;1]
18 greatshield,greatshield,onPlay,user,[defend;5] greatshield,greatshield,onPlay,source,[defend;5]
19 chainmail,chainmail,onPlay,user,[damageReduce;3] chainmail,chainmail,onPlay,source,[damageReduce;3]
20 bandage,bandage,onPlay,user,[removeWound;1] bandage,bandage,onPlay,source,[removeWound;1]
21 poisonPotion,poisonPotion,onPlay,user,[attackBuff;2] poisonPotion,poisonPotion,onPlay,source,[attackBuff;2]
22 fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2] fortifyPotion,fortifyPotion,onPlay,source,[defendBuff;2]
23 vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1] vitalityPotion,vitalityPotion,onPlay,source,[gainEnergy;1]
24 focusPotion,focusPotion,onPlay,user,[draw;2] focusPotion,focusPotion,onPlay,source,[draw;2]
25 healingPotion,healingPotion,onPlay,user,[removeWound;3] healingPotion,healingPotion,onPlay,source,[removeWound;3]
26 waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2] waterBag,waterBag,onPlay,source,[energyNext;1];[drawNext;2]
27 rope,rope,onPlay,user,[defendBuffUntilPlay;2] rope,rope,onPlay,source,[defendBuffUntilPlay;2]
28 belt,belt,onPlay,user,[drawChoice;1] belt,belt,onPlay,source,[drawChoice;1]
29 torch,torch,onPlay,user,[burnForEnergy;1] torch,torch,onPlay,source,[burnForEnergy;1]
30 whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3] whetstone,whetstone,onPlay,source,[attackBuffUntilPlay;3]
31 blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1] blacksmithHammer,blacksmithHammer,onPlay,source,[transformRandom;1]
32 venom,venom,onDiscard,user,[attack;3] venom,venom,onDiscard,source,[attack;3]
33 curse,curse,onDraw,user,[curse;1] curse,curse,onDraw,source,[curse;1]
34 static,static,onDraw,user,[static;1] static,static,onDraw,source,[static;1]
35 vultureEye,vultureEye,onDraw,user,[expose;3] vultureEye,vultureEye,onDraw,source,[expose;3]
36

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@ -2,7 +2,7 @@ import type { Card } from './card.csv';
import type { Effect } from './effect.csv';
export type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard';
export type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player';
export type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player';
export type CardEffectList = [effect: Effect, stacks: number][];
type CardEffectTable = readonly {

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@ -6,50 +6,50 @@
# initBuffs: initial buffs for this intent (applied when intent becomes active)
# effects: effects executed when this intent is active
# type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player'
# type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player'
# type IntentEffect = [IntentEffectTarget;@effect;number]
# type IntentEffectList = IntentEffect[]
id,enemy,initialIntent,nextIntents,brokenIntent,effects
string,@enemy,boolean,@intent[],@intent[],IntentEffectList
仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[user;spike;1];[user;defend;4]
仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[user;defend;8]
仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[source;spike;1];[source;defend;4]
仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[source;defend;8]
仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5]
蛇-poison,蛇,true,蛇-attack;蛇-attack,,[player;venom;1];[player;attack;4]
蛇-attack,蛇,false,蛇-poison;蛇-boost,,[player;attack;6]
蛇-boost,蛇,false,蛇-poison;蛇-attack,,[user;defend;3];[player;venom;1]
蛇-boost,蛇,false,蛇-poison;蛇-attack,,[source;defend;3];[player;venom;1]
木乃伊-attack,木乃伊,true,木乃伊-defend;木乃伊-curse,,[player;attack;6]
木乃伊-defend,木乃伊,false,木乃伊-attack,,[user;defend;6]
木乃伊-defend,木乃伊,false,木乃伊-attack,,[source;defend;6]
木乃伊-curse,木乃伊,false,木乃伊-defend;木乃伊-attack,木乃伊-attack,[player;curse;1]
枪手-aim,枪手,true,枪手-attack,,[user;aim;2]
枪手-aim,枪手,true,枪手-attack,,[source;aim;2]
枪手-attack,枪手,false,枪手-aim;枪手-defend,枪手-aim,[player;attack;8]
枪手-defend,枪手,false,枪手-aim,枪手-aim,[user;defend;5]
风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[user;roll;5];[user;defend;4]
风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[user;defend;8]
枪手-defend,枪手,false,枪手-aim,枪手-aim,[source;defend;5]
风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[source;roll;5];[source;defend;4]
风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[source;defend;8]
风卷草-attack,风卷草,false,风卷草-boost,,[player;rollDamage;0]
秃鹫-attack,秃鹫,true,秃鹫-defend;秃鹫-defend,,[player;attack;6];[player;vultureEye;1]
秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[user;defend;5]
沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[user;tailSting;2]
秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[source;defend;5]
沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[source;tailSting;2]
沙蝎-attack,沙蝎,false,沙蝎-boost;沙蝎-attack,,[player;attack;6]
幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[user;defend;6]
幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[user;energyDrain;1];[user;defend;4]
幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[source;defend;6]
幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[source;energyDrain;1];[source;defend;4]
幼沙虫-attack,幼沙虫,false,幼沙虫-defend;幼沙虫-defend,,[player;attack;5]
蜥蜴-attack,蜥蜴,true,蜥蜴-defend;蜥蜴-molt,,[player;attack;5]
蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[user;defend;6]
蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[user;molt;3]
蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[source;defend;6]
蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[source;molt;3]
沙匪-attack,沙匪,true,沙匪-attack;沙匪-heavyAttack,,[player;attack;6]
沙匪-heavyAttack,沙匪,false,沙匪-attack;沙匪-attack;沙匪-debuff,,[player;attack;10]
沙匪-debuff,沙匪,false,沙匪-attack;沙匪-attack,,[player;discard;1]
风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[user;storm;2];[user;defend;3]
风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[source;storm;2];[source;defend;3]
风暴之灵-attack,风暴之灵,false,风暴之灵-storm;风暴之灵-defend,,[player;attack;8];[player;static;1]
风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[user;defend;8]
骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[user;charge;2]
风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[source;defend;8]
骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[source;charge;2]
骑马枪手-attack,骑马枪手,false,骑马枪手-charge;骑马枪手-defend,骑马枪手-charge,[player;attack;6]
骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[user;defend;5]
沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[user;summonSandwormLarva;18]
骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[source;defend;5]
沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[source;summonSandwormLarva;18]
沙虫王-attack,沙虫王,false,沙虫王-summon;沙虫王-defend,,[player;attack;9]
沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[user;defend;6]
沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[user;summonMummy;14]
沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[source;defend;6]
沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[source;summonMummy;14]
沙漠守卫-attack,沙漠守卫,false,沙漠守卫-defend;沙漠守卫-summon,,[player;attack;8]
沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[user;defend;8]
沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[user;reviveMummy;1]
沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[source;defend;8]
沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[source;reviveMummy;1]

Can't render this file because it has a wrong number of fields in line 13.

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@ -1,7 +1,7 @@
import type { Enemy } from './enemy.csv';
import type { Effect } from './effect.csv';
export type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player';
export type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player';
export type IntentEffect = [IntentEffectTarget, Effect, number];
export type IntentEffectList = IntentEffect[];

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@ -30,9 +30,9 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
for (let i = 0; i < storm; i++) {
await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("static"),
entityKey: "player",
entityId: "player",
stacks: 1,
sourceEntityKey: ctx.enemyId,
sourceEntityId: ctx.enemyId,
});
}
}
@ -52,7 +52,7 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await triggers.onCardPlayed.execute(ctx.game, {
cardId: id,
targetId: ctx.targetId,
sourceEntityKey: "player",
sourceEntityId: "player",
});
}
}
@ -113,17 +113,17 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await next();
const dealt = ctx.amount - (ctx.prevented ?? 0);
if (dealt <= 0 || !ctx.sourceEntityKey) return;
if (dealt <= 0 || !ctx.sourceEntityId) return;
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (!attacker || !("enemy" in attacker) || attacker.enemy.id !== "秃鹫")
return;
await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("vultureEye"),
entityKey: "player",
entityId: "player",
stacks: 1,
sourceEntityKey: ctx.sourceEntityKey,
sourceEntityId: ctx.sourceEntityId,
});
});
}

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@ -22,7 +22,7 @@ export function addDamageTriggers(triggers: Triggers) {
// block / damage prevention
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity) return;
let preventable = ctx.amount - (ctx.prevented ?? 0);
@ -42,7 +42,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.prevented = (ctx.prevented ?? 0) + blocked;
preventable -= blocked;
await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityKey);
const e = getCombatEntity(draft, ctx.entityId);
if (e) addEntityEffect(e, findEffect("defend"), -blocked);
});
}
@ -61,26 +61,26 @@ export function addDamageTriggers(triggers: Triggers) {
if (ctx.amount - (ctx.prevented ?? 0) <= 0) return;
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity || !entity.isAlive) return;
const spike = entity.effects.spike?.stacks ?? 0;
if (spike > 0 && ctx.sourceEntityKey) {
if (spike > 0 && ctx.sourceEntityId) {
await triggers.onDamage.execute(ctx.game, {
entityKey: ctx.sourceEntityKey,
entityId: ctx.sourceEntityId,
amount: spike,
sourceEntityKey: ctx.entityKey,
sourceEntityId: ctx.entityId,
});
}
});
// energyDrain: player loses energy when enemy takes damage
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity) return;
const energyDrain = entity.effects.energyDrain?.stacks ?? 0;
if (energyDrain > 0 && ctx.entityKey !== "player") {
if (energyDrain > 0 && ctx.entityId !== "player") {
const dealt = Math.min(
Math.max(0, entity.hp),
ctx.amount - (ctx.prevented ?? 0),
@ -97,7 +97,7 @@ export function addDamageTriggers(triggers: Triggers) {
// molt: enemy flees if molt >= maxHp
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity || !entity.isAlive) {
await next();
return;
@ -106,7 +106,7 @@ export function addDamageTriggers(triggers: Triggers) {
const molt = entity.effects.molt?.stacks ?? 0;
if (molt >= entity.maxHp) {
await ctx.game.produceAsync((draft) => {
const e = draft.enemies.find((en) => en.id === ctx.entityKey);
const e = draft.enemies.find((en) => en.id === ctx.entityId);
if (e) {
e.isAlive = false;
e.hp = 0;
@ -124,7 +124,7 @@ export function addDamageTriggers(triggers: Triggers) {
// aim: double damage, lose aim on damage
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey === "player") {
if (ctx.sourceEntityId === "player") {
const player = ctx.game.value.player;
const aim = player.effects.aim?.stacks ?? 0;
if (aim > 0) {
@ -136,7 +136,7 @@ export function addDamageTriggers(triggers: Triggers) {
// roll: consume 10 roll per 10 damage
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey === "player") {
if (ctx.sourceEntityId === "player") {
const player = ctx.game.value.player;
const roll = player.effects.roll?.stacks ?? 0;
if (roll >= 10) {
@ -152,8 +152,8 @@ export function addDamageTriggers(triggers: Triggers) {
// tailSting: bonus damage on attack
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey && ctx.sourceEntityKey !== "player") {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (ctx.sourceEntityId && ctx.sourceEntityId !== "player") {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (attacker) {
const tailSting = attacker.effects.tailSting?.stacks ?? 0;
if (tailSting > 0) {
@ -166,7 +166,7 @@ export function addDamageTriggers(triggers: Triggers) {
// charge: double damage dealt/received, consume equal charge
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (entity) {
const charge = entity.effects.charge?.stacks ?? 0;
if (charge > 0) {
@ -178,20 +178,20 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt;
if (consumed > 0) {
await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityKey);
const e = getCombatEntity(draft, ctx.entityId);
if (e) addEntityEffect(e, findEffect("charge"), -consumed);
});
}
}
}
if (ctx.sourceEntityKey) {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (ctx.sourceEntityId) {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (attacker) {
const charge = attacker.effects.charge?.stacks ?? 0;
if (charge > 0) {
const baseAmount = ctx.amount;
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityKey);
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityId);
const dealt = Math.min(
Math.max(0, targetEntity?.hp ?? 0),
baseAmount - (ctx.prevented ?? 0),
@ -200,7 +200,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt;
if (consumed > 0) {
await ctx.game.produceAsync((draft) => {
const a = getCombatEntity(draft, ctx.sourceEntityKey!);
const a = getCombatEntity(draft, ctx.sourceEntityId!);
if (a) addEntityEffect(a, findEffect("charge"), -consumed);
});
}

View File

@ -93,10 +93,10 @@ export function addInstantEffectTriggers(triggers: Triggers) {
triggers.onEffectApplied.use(async (ctx, next) => {
if (ctx.effect.id === "attack") {
await triggers.onDamage.execute(ctx.game, {
entityKey: ctx.entityKey,
entityId: ctx.entityId,
amount: ctx.stacks,
sourceEntityKey:
(ctx.sourceEntityKey ?? ctx.entityKey === "player")
sourceEntityId:
(ctx.sourceEntityId ?? ctx.entityId === "player")
? undefined
: "player",
});

View File

@ -19,7 +19,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// discard: random discard at turn start
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}
@ -56,7 +56,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// energyNext: gain energy next turn
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}
@ -74,7 +74,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// drawNext: draw extra cards next turn
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}

View File

@ -112,7 +112,7 @@ export function* getEffectTargets(
for (const enemy of getAliveEnemies(game.value)) {
yield enemy;
}
} else if (target === "user") {
} else if (target === "source") {
const entity = getCombatEntity(game.value, sourceEntityKey);
if (entity) yield entity;
} else if (target === "player") {

View File

@ -19,33 +19,33 @@ import { EffectData } from "@/samples/slay-the-spire-like/system/types";
type TriggerTypes = {
onCombatStart: {};
onTurnStart: { entityKey: "player" | string };
onTurnEnd: { entityKey: "player" | string };
onTurnStart: { entityId: "player" | string };
onTurnEnd: { entityId: "player" | string };
onShuffle: {};
onCardPlayed: {
cardId: string;
targetId?: string;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
};
onCardDiscarded: { cardId: string; sourceEntityKey?: "player" | string };
onCardDrawn: { cardId: string; sourceEntityKey?: "player" | string };
onCardDiscarded: { cardId: string; sourceEntityId?: "player" | string };
onCardDrawn: { cardId: string; sourceEntityId?: "player" | string };
onDraw: { count: number };
onEffectApplied: {
effect: EffectData;
entityKey: "player" | string;
entityId: "player" | string;
stacks: number;
cardId?: string;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
targetId?: string;
};
onHpChange: { entityKey: "player" | string; amount: number };
onHpChange: { entityId: "player" | string; amount: number };
onDamage: {
entityKey: "player" | string;
entityId: "player" | string;
amount: number;
prevented?: number;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
};
onEnemyIntent: { enemyId: string; sourceEntityKey?: "player" | string };
onEnemyIntent: { enemyId: string; sourceEntityId?: "player" | string };
onIntentUpdate: { enemyId: string };
};
@ -57,13 +57,13 @@ export function createTriggers(run: IRunContext) {
}),
onTurnStart: createTrigger("onTurnStart", async (ctx) => {
await ctx.game.produceAsync((draft) => {
const entity = getCombatEntity(draft, ctx.entityKey);
const entity = getCombatEntity(draft, ctx.entityId);
if (entity) onEntityEffectUpkeep(entity);
if (entity === draft.player) onPlayerItemEffectUpkeep(draft.player);
});
}),
onTurnEnd: createTrigger("onTurnEnd", async (ctx) => {
if (ctx.entityKey !== "player") return;
if (ctx.entityId !== "player") return;
const { regions } = ctx.game.value.player.deck;
for (const cardId of Object.values(regions.hand.childIds)) {
await triggers.onCardDiscarded.execute(ctx.game, { cardId });
@ -97,7 +97,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onPlay") continue;
for (const [effect, stacks] of effects)
@ -109,10 +109,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
targetId: ctx.targetId,
});
}
@ -125,7 +125,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDiscard") continue;
for (const [effect, stacks] of effects)
@ -137,10 +137,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -151,7 +151,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDraw") continue;
for (const [effect, stacks] of effects)
@ -163,10 +163,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -204,18 +204,18 @@ export function createTriggers(run: IRunContext) {
await ctx.game.produceAsync((draft) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? draft.player
: draft.enemies.find((e) => e.id === ctx.entityKey);
: draft.enemies.find((e) => e.id === ctx.entityId);
if (entity) addEntityEffect(entity, ctx.effect, ctx.stacks);
});
}),
onHpChange: createTrigger("onHpChange", async (ctx) => {
await ctx.game.produceAsync((draft) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? draft.player
: draft.enemies.find((e) => e.id === ctx.entityKey);
: draft.enemies.find((e) => e.id === ctx.entityId);
if (!entity) return;
entity.hp += ctx.amount;
entity.isAlive = entity.hp > 0;
@ -229,9 +229,9 @@ export function createTriggers(run: IRunContext) {
}),
onDamage: createTrigger("onDamage", async (ctx) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? ctx.game.value.player
: ctx.game.value.enemies.find((e) => e.id === ctx.entityKey);
: ctx.game.value.enemies.find((e) => e.id === ctx.entityId);
if (!entity || !entity.isAlive) return;
const dealt = Math.min(
Math.max(0, entity.hp),
@ -241,7 +241,7 @@ export function createTriggers(run: IRunContext) {
onEntityPostureDamage(entity, dealt);
});
await triggers.onHpChange.execute(ctx.game, {
entityKey: ctx.entityKey,
entityId: ctx.entityId,
amount: -dealt,
});
}),
@ -252,7 +252,7 @@ export function createTriggers(run: IRunContext) {
const intent = enemy.currentIntent;
if (!intent) return;
const source = ctx.sourceEntityKey ?? enemy.id;
const source = ctx.sourceEntityId ?? enemy.id;
for (const [target, effect, stacks] of intent.effects) {
for (const entity of getEffectTargets(
target,
@ -262,9 +262,9 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -298,7 +298,7 @@ export function createStartWith(
try {
while (true) {
await triggers.onTurnStart.execute(game, { entityKey: "player" });
await triggers.onTurnStart.execute(game, { entityId: "player" });
while (true) {
const action = await promptMainAction(game, run);
if (action.action === "end-turn") break;
@ -306,17 +306,17 @@ export function createStartWith(
await triggers.onCardPlayed.execute(game, action);
}
}
await triggers.onTurnEnd.execute(game, { entityKey: "player" });
await triggers.onTurnEnd.execute(game, { entityId: "player" });
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnStart.execute(game, { entityKey: enemy.id });
await triggers.onTurnStart.execute(game, { entityId: enemy.id });
}
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onEnemyIntent.execute(game, { enemyId: enemy.id });
await triggers.onIntentUpdate.execute(game, { enemyId: enemy.id });
}
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnEnd.execute(game, { entityKey: enemy.id });
await triggers.onTurnEnd.execute(game, { entityId: enemy.id });
}
}
} catch (e) {

View File

@ -205,9 +205,9 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: attackEffect,
entityKey: "player",
entityId: "player",
stacks: 5,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(25);
@ -223,7 +223,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: drawEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -239,7 +239,7 @@ describe("desert triggers", () => {
const initialEnergy = ctx.value.player.energy;
await triggers.onEffectApplied.execute(ctx, {
effect: gainEnergyEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -261,7 +261,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: removeWoundEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -286,9 +286,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 8,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(27);
@ -312,9 +312,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 8,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(25);
@ -334,9 +334,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(23);
@ -359,9 +359,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.player.hp).toBe(27);
@ -402,9 +402,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "幼沙虫-0",
entityId: "幼沙虫-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.player.energy).toBe(2);
@ -429,9 +429,9 @@ describe("desert triggers", () => {
let threw = false;
try {
await triggers.onDamage.execute(ctx, {
entityKey: "蜥蜴-0",
entityId: "蜥蜴-0",
amount: 1,
sourceEntityKey: "player",
sourceEntityId: "player",
});
} catch (e) {
threw = true;
@ -457,7 +457,7 @@ describe("desert triggers", () => {
draft.player.effects.discard = { data: discardEffect, stacks: 1 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.deck.regions.discardPile.childIds.length).toBe(1);
@ -474,7 +474,7 @@ describe("desert triggers", () => {
draft.player.effects.defendNext = { data: defendNextEffect, stacks: 5 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.effects.defend?.stacks).toBe(5);
expect(ctx.value.player.effects.defendNext).toBeUndefined();
@ -489,7 +489,7 @@ describe("desert triggers", () => {
draft.player.effects.energyNext = { data: energyNextEffect, stacks: 2 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.energy).toBe(5);
expect(ctx.value.player.effects.energyNext).toBeUndefined();
@ -508,7 +508,7 @@ describe("desert triggers", () => {
draft.player.effects.drawNext = { data: drawNextEffect, stacks: 2 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.effects.drawNext).toBeUndefined();
@ -530,9 +530,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(2);
@ -552,9 +552,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(74);
@ -576,9 +576,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "沙蝎-0",
sourceEntityId: "沙蝎-0",
});
expect(ctx.value.player.hp).toBe(23);
@ -599,9 +599,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "骑马枪手-0",
sourceEntityId: "骑马枪手-0",
});
expect(ctx.value.player.hp).toBe(20);
@ -623,10 +623,10 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: crossbowEffect,
entityKey: "player",
entityId: "player",
stacks: 0,
cardId: "crossbow-1",
sourceEntityKey: "player",
sourceEntityId: "player",
targetId: "仙人掌怪-0",
});
@ -647,7 +647,7 @@ describe("desert triggers", () => {
await triggers.onCardDiscarded.execute(ctx, {
cardId: "fatigue-1",
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(40);
@ -664,9 +664,9 @@ describe("desert triggers", () => {
const triggers = getTriggers();
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "秃鹫-0",
sourceEntityId: "秃鹫-0",
});
const vultureEyeCards = Object.values(ctx.value.player.deck.cards).filter(

View File

@ -1,174 +1,176 @@
import { describe, it, expect } from 'vitest';
import { parseCommand, type Command } from '@/utils/command';
import { describe, it, expect } from "vitest";
import { parseCommand, type Command } from "@/utils/command";
describe('parseCommand', () => {
it('should parse empty string', () => {
const result = parseCommand('');
describe("parseCommand", () => {
it("should parse empty string", () => {
const result = parseCommand("");
expect(result).toEqual({
name: '',
name: "",
flags: {},
options: {},
params: []
params: [],
});
});
it('should parse command name only', () => {
const result = parseCommand('move');
it("should parse command name only", () => {
const result = parseCommand("move");
expect(result).toEqual({
name: 'move',
name: "move",
flags: {},
options: {},
params: []
params: [],
});
});
it('should parse command with params', () => {
const result = parseCommand('move meeple1 region1');
it("should parse command with params", () => {
const result = parseCommand("move meeple1 region1");
expect(result).toEqual({
name: 'move',
name: "move",
flags: {},
options: {},
params: ['meeple1', 'region1']
params: ["meeple1", "region1"],
});
});
it('should parse command with long flags', () => {
const result = parseCommand('move meeple1 --force --quiet');
it("should parse command with long flags", () => {
const result = parseCommand("move meeple1 --force --quiet");
expect(result).toEqual({
name: 'move',
name: "move",
flags: { force: true, quiet: true },
options: {},
params: ['meeple1']
params: ["meeple1"],
});
});
it('should parse command with short flags', () => {
const result = parseCommand('move meeple1 -f -q');
it("should parse command with short flags", () => {
const result = parseCommand("move meeple1 -f -q");
expect(result).toEqual({
name: 'move',
name: "move",
flags: { f: true, q: true },
options: {},
params: ['meeple1']
params: ["meeple1"],
});
});
it('should parse command with long options', () => {
const result = parseCommand('move meeple1 --x 10 --y 20');
it("should parse command with long options", () => {
const result = parseCommand("move meeple1 --x 10 --y 20");
expect(result).toEqual({
name: 'move',
name: "move",
flags: {},
options: { x: '10', y: '20' },
params: ['meeple1']
options: { x: "10", y: "20" },
params: ["meeple1"],
});
});
it('should parse command with short options', () => {
const result = parseCommand('move meeple1 -x 10 -y 20');
it("should parse command with short options", () => {
const result = parseCommand("move meeple1 -x 10 -y 20");
expect(result).toEqual({
name: 'move',
name: "move",
flags: {},
options: { x: '10', y: '20' },
params: ['meeple1']
options: { x: "10", y: "20" },
params: ["meeple1"],
});
});
it('should parse command with mixed flags和选项', () => {
const result = parseCommand('move meeple1 region1 --force -x 10 -q');
it("should parse command with mixed flags和选项", () => {
const result = parseCommand("move meeple1 region1 --force -x 10 -q");
expect(result).toEqual({
name: 'move',
name: "move",
flags: { force: true, q: true },
options: { x: '10' },
params: ['meeple1', 'region1']
options: { x: "10" },
params: ["meeple1", "region1"],
});
});
it('should handle extra whitespace', () => {
const result = parseCommand(' move meeple1 --force ');
it("should handle extra whitespace", () => {
const result = parseCommand(" move meeple1 --force ");
expect(result).toEqual({
name: 'move',
name: "move",
flags: { force: true },
options: {},
params: ['meeple1']
params: ["meeple1"],
});
});
it('should parse complex command', () => {
const result = parseCommand('place meeple1 board --x 5 --y 3 --rotate 90 --force');
it("should parse complex command", () => {
const result = parseCommand(
"place meeple1 board --x 5 --y 3 --rotate 90 --force",
);
expect(result).toEqual({
name: 'place',
name: "place",
flags: { force: true },
options: { x: '5', y: '3', rotate: '90' },
params: ['meeple1', 'board']
options: { x: "5", y: "3", rotate: "90" },
params: ["meeple1", "board"],
});
});
it('should treat negative number as option value', () => {
const result = parseCommand('set --value -10');
it("should treat negative number as option value", () => {
const result = parseCommand("set --value -10");
expect(result).toEqual({
name: 'set',
name: "set",
flags: {},
options: { value: '-10' },
params: []
options: { value: "-10" },
params: [],
});
});
it('should parse quoted string with double quotes', () => {
it("should parse quoted string with double quotes", () => {
const result = parseCommand('place tile "large castle" --x 5');
expect(result).toEqual({
name: 'place',
name: "place",
flags: {},
options: { x: '5' },
params: ['tile', 'large castle']
options: { x: "5" },
params: ["tile", "large castle"],
});
});
it('should parse quoted string with single quotes', () => {
it("should parse quoted string with single quotes", () => {
const result = parseCommand("place tile 'large castle' --x 5");
expect(result).toEqual({
name: 'place',
name: "place",
flags: {},
options: { x: '5' },
params: ['tile', 'large castle']
options: { x: "5" },
params: ["tile", "large castle"],
});
});
it('should handle escaped quotes', () => {
it("should handle escaped quotes", () => {
const result = parseCommand('say "hello \\"world\\""');
expect(result).toEqual({
name: 'say',
name: "say",
flags: {},
options: {},
params: ['hello "world"']
params: ['hello "world"'],
});
});
it('should handle escaped backslash', () => {
it("should handle escaped backslash", () => {
const result = parseCommand('set path "C:\\\\Users"');
expect(result).toEqual({
name: 'set',
name: "set",
flags: {},
options: {},
params: ['path', 'C:\\Users']
params: ["path", "C:\\Users"],
});
});
it('should handle mixed quotes', () => {
const result = parseCommand('cmd "hello world" \'foo bar\' --flag');
it("should handle mixed quotes", () => {
const result = parseCommand("cmd \"hello world\" 'foo bar' --flag");
expect(result).toEqual({
name: 'cmd',
name: "cmd",
flags: { flag: true },
options: {},
params: ['hello world', 'foo bar']
params: ["hello world", "foo bar"],
});
});
it('should handle quote in middle of argument', () => {
it("should handle quote in middle of argument", () => {
const result = parseCommand('cmd "hello\'s world"');
expect(result).toEqual({
name: 'cmd',
name: "cmd",
flags: {},
options: {},
params: ["hello's world"]
params: ["hello's world"],
});
});
});