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2f085cc0b6 |
@@ -36,15 +36,36 @@ Run tests matching a name: `npx vitest run -t "should create"`
|
|||||||
|
|
||||||
```
|
```
|
||||||
src/
|
src/
|
||||||
core/ # game.ts, game-host.ts, part.ts, part-factory.ts, region.ts
|
index.ts # Barrel export (single public API)
|
||||||
samples/ # tic-tac-toe.ts, boop/, onitama/, regicide/, slay-the-spire-like/
|
core/
|
||||||
utils/ # mutable-signal.ts, rng.ts, async-queue.ts, command/ (8 files)
|
game.ts # Game core logic
|
||||||
index.ts # barrel export
|
game-host.ts # GameHost lifecycle manager
|
||||||
global.d.ts # *.yarnproject module declaration
|
part.ts # Part entity
|
||||||
tests/ # mirrors src/ with *.test.ts
|
part-factory.ts # Part factory
|
||||||
|
region.ts # Region/space management
|
||||||
|
utils/
|
||||||
|
mutable-signal.ts # MutableSignal<T> (extends Preact Signal)
|
||||||
|
rng.ts # Mulberry32 seeded PRNG
|
||||||
|
async-queue.ts # Async queue
|
||||||
|
middleware.ts # Middleware chain
|
||||||
|
command/ # CLI-style command system (7 files)
|
||||||
|
types.ts, command-parse.ts, command-registry.ts
|
||||||
|
command-runner.ts, command-validate.ts, command-apply.ts, schema-parse.ts, index.ts
|
||||||
|
samples/
|
||||||
|
tic-tac-toe.ts # Simple sample game
|
||||||
|
boop/ # Boop board game
|
||||||
|
onitama/ # Onitama card game
|
||||||
|
regicide/ # Regicide card game
|
||||||
|
slay-the-spire-like/ # Roguelike deckbuilder (see samples/slay-the-spire-like/AGENTS.md)
|
||||||
|
tests/ # Mirrors src/ with *.test.ts (20 files)
|
||||||
|
core/ # game-host, game, part, part-factory, region
|
||||||
|
samples/ # Each sample + slay-the-spire-like submodules
|
||||||
|
utils/ # mutable-signal, rng, async-queue, middleware, command
|
||||||
```
|
```
|
||||||
|
|
||||||
`src/utils/command/` is a directory: types.ts, command-parse.ts, command-registry.ts, command-runner.ts, command-validate.ts, command-apply.ts, schema-parse.ts, index.ts.
|
`src/global.d.ts` — `*.yarnproject` module declaration.
|
||||||
|
|
||||||
|
`testsgames/` and `testsrules/` — empty directories (reserved).
|
||||||
|
|
||||||
## Samples Build
|
## Samples Build
|
||||||
|
|
||||||
|
|||||||
Generated
+18
@@ -10,6 +10,7 @@
|
|||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@preact/signals-core": "^1.5.1",
|
"@preact/signals-core": "^1.5.1",
|
||||||
|
"@types/node": "^25.6.0",
|
||||||
"inline-schema": "file:../inline-schema",
|
"inline-schema": "file:../inline-schema",
|
||||||
"mutative": "^1.3.0",
|
"mutative": "^1.3.0",
|
||||||
"tsup": "^8.0.2",
|
"tsup": "^8.0.2",
|
||||||
@@ -958,6 +959,16 @@
|
|||||||
"dev": true,
|
"dev": true,
|
||||||
"license": "MIT"
|
"license": "MIT"
|
||||||
},
|
},
|
||||||
|
"node_modules/@types/node": {
|
||||||
|
"version": "25.6.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/@types/node/-/node-25.6.0.tgz",
|
||||||
|
"integrity": "sha512-+qIYRKdNYJwY3vRCZMdJbPLJAtGjQBudzZzdzwQYkEPQd+PJGixUL5QfvCLDaULoLv+RhT3LDkwEfKaAkgSmNQ==",
|
||||||
|
"dev": true,
|
||||||
|
"license": "MIT",
|
||||||
|
"dependencies": {
|
||||||
|
"undici-types": "~7.19.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/@vitest/expect": {
|
"node_modules/@vitest/expect": {
|
||||||
"version": "1.6.1",
|
"version": "1.6.1",
|
||||||
"resolved": "https://registry.npmjs.org/@vitest/expect/-/expect-1.6.1.tgz",
|
"resolved": "https://registry.npmjs.org/@vitest/expect/-/expect-1.6.1.tgz",
|
||||||
@@ -2469,6 +2480,13 @@
|
|||||||
"dev": true,
|
"dev": true,
|
||||||
"license": "MIT"
|
"license": "MIT"
|
||||||
},
|
},
|
||||||
|
"node_modules/undici-types": {
|
||||||
|
"version": "7.19.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-7.19.2.tgz",
|
||||||
|
"integrity": "sha512-qYVnV5OEm2AW8cJMCpdV20CDyaN3g0AjDlOGf1OW4iaDEx8MwdtChUp4zu4H0VP3nDRF/8RKWH+IPp9uW0YGZg==",
|
||||||
|
"dev": true,
|
||||||
|
"license": "MIT"
|
||||||
|
},
|
||||||
"node_modules/vite": {
|
"node_modules/vite": {
|
||||||
"version": "5.4.21",
|
"version": "5.4.21",
|
||||||
"resolved": "https://registry.npmjs.org/vite/-/vite-5.4.21.tgz",
|
"resolved": "https://registry.npmjs.org/vite/-/vite-5.4.21.tgz",
|
||||||
|
|||||||
+2
-1
@@ -18,7 +18,7 @@
|
|||||||
"scripts": {
|
"scripts": {
|
||||||
"build": "tsup",
|
"build": "tsup",
|
||||||
"build:samples": "tsup --config tsup.samples.config.ts",
|
"build:samples": "tsup --config tsup.samples.config.ts",
|
||||||
"prepare": "npm run build",
|
"prepare": "npm run build && npm run build:samples",
|
||||||
"test": "vitest",
|
"test": "vitest",
|
||||||
"test:run": "vitest run",
|
"test:run": "vitest run",
|
||||||
"typecheck": "tsc --noEmit"
|
"typecheck": "tsc --noEmit"
|
||||||
@@ -30,6 +30,7 @@
|
|||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@preact/signals-core": "^1.5.1",
|
"@preact/signals-core": "^1.5.1",
|
||||||
|
"@types/node": "^25.6.0",
|
||||||
"inline-schema": "file:../inline-schema",
|
"inline-schema": "file:../inline-schema",
|
||||||
"mutative": "^1.3.0",
|
"mutative": "^1.3.0",
|
||||||
"tsup": "^8.0.2",
|
"tsup": "^8.0.2",
|
||||||
|
|||||||
@@ -0,0 +1,118 @@
|
|||||||
|
import { createPromptContext, PromptDef } from "@/utils/command";
|
||||||
|
import { computed, effect, signal } from "@preact/signals-core";
|
||||||
|
import { createGameContext, IGameContext } from "./game";
|
||||||
|
|
||||||
|
export enum ClientStatus {
|
||||||
|
Idle = "idle",
|
||||||
|
Running = "running",
|
||||||
|
Disposed = "disposed",
|
||||||
|
}
|
||||||
|
|
||||||
|
export type PromptInfo =
|
||||||
|
| {
|
||||||
|
hasPrompt: false;
|
||||||
|
player: string;
|
||||||
|
}
|
||||||
|
| {
|
||||||
|
hasPrompt: true;
|
||||||
|
player: string;
|
||||||
|
def: PromptDef<unknown[]>;
|
||||||
|
tryAnswer(...args: unknown[]): string | null;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 1. create a client instance
|
||||||
|
* 2. setStatus("running")
|
||||||
|
* 3. select("selector", t => {}) for c# to capture game state
|
||||||
|
* 4. useClient("status" | "prompt") for c# to handle prompt / game status
|
||||||
|
*/
|
||||||
|
export abstract class BaseGameClient<
|
||||||
|
T extends Record<string, unknown> = Record<string, unknown>,
|
||||||
|
R = unknown,
|
||||||
|
> {
|
||||||
|
protected _initialState: T;
|
||||||
|
protected _context: IGameContext<T>;
|
||||||
|
protected _prompts = createPromptContext();
|
||||||
|
protected _status = signal(ClientStatus.Idle);
|
||||||
|
protected _result = signal(null as null | R);
|
||||||
|
public get state() {
|
||||||
|
return this._context.value;
|
||||||
|
}
|
||||||
|
constructor(is: T) {
|
||||||
|
this._initialState = is;
|
||||||
|
this._context = createGameContext(this._prompts, is);
|
||||||
|
}
|
||||||
|
|
||||||
|
async setStatus(status: ClientStatus) {
|
||||||
|
this._status.value = status;
|
||||||
|
if (status === ClientStatus.Disposed) {
|
||||||
|
this._prompts.reset();
|
||||||
|
} else if (status === ClientStatus.Running) {
|
||||||
|
this._prompts.reset();
|
||||||
|
this._context._state.value = this._initialState;
|
||||||
|
this._result.value = null;
|
||||||
|
this._result.value = await this.start(this._context);
|
||||||
|
this.setStatus(ClientStatus.Idle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
abstract start(ctx: IGameContext<T>): Promise<R>;
|
||||||
|
|
||||||
|
assignSelector<S>(selector: (t: T) => S, callback: (s: S) => void) {
|
||||||
|
const selected = computed(() => selector(this._context.value));
|
||||||
|
return effect(() => {
|
||||||
|
callback(selected.value);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
addInterruption() {
|
||||||
|
let resolve!: () => void;
|
||||||
|
const promise = new Promise<void>((resolver) => {
|
||||||
|
resolve = resolver;
|
||||||
|
});
|
||||||
|
this._context._state.addInterruption(promise);
|
||||||
|
return resolve;
|
||||||
|
}
|
||||||
|
|
||||||
|
selectPrompt(callback: (prompt: PromptInfo) => void) {
|
||||||
|
return this._prompts.handleCall.use(async (ctx, next) => {
|
||||||
|
function tryAnswer(...args: any[]) {
|
||||||
|
try {
|
||||||
|
const res = ctx.validator(...args);
|
||||||
|
ctx.resolve(res);
|
||||||
|
return null;
|
||||||
|
} catch (reason) {
|
||||||
|
if (typeof reason === "string") {
|
||||||
|
return reason;
|
||||||
|
}
|
||||||
|
throw reason;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
callback({
|
||||||
|
hasPrompt: true,
|
||||||
|
player: ctx.player || "global",
|
||||||
|
def: ctx.def,
|
||||||
|
tryAnswer,
|
||||||
|
});
|
||||||
|
return await next();
|
||||||
|
} finally {
|
||||||
|
callback({
|
||||||
|
hasPrompt: false,
|
||||||
|
player: ctx.player || "global",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
selectStatus(callback: (status: ClientStatus) => void) {
|
||||||
|
return effect(() => {
|
||||||
|
callback(this._status.value);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
selectResult(callback: (status: R | null) => void) {
|
||||||
|
return effect(() => {
|
||||||
|
callback(this._result.value);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+37
-93
@@ -1,95 +1,39 @@
|
|||||||
import { ReadonlySignal, Signal } from '@preact/signals-core';
|
import { createPromptContext } from "@/utils/command";
|
||||||
import {
|
import { PromptContext } from "@/utils/command/command-prompt";
|
||||||
CommandSchema,
|
import { ReadonlySignal, Signal } from "@preact/signals-core";
|
||||||
CommandRegistry,
|
import { createGameContext, IGameContext } from "./game";
|
||||||
PromptEvent,
|
|
||||||
} from '@/utils/command';
|
|
||||||
import {createGameCommandRegistry, createGameContext, IGameContext, PromptDef} from './game';
|
|
||||||
|
|
||||||
export type GameHostStatus = 'created' | 'running' | 'disposed';
|
export type GameHostStatus = "created" | "running" | "disposed";
|
||||||
|
|
||||||
export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
export class GameHost<
|
||||||
|
TState extends Record<string, unknown>,
|
||||||
|
TResult = unknown,
|
||||||
|
TModule extends GameModule<TState, TResult> = GameModule<TState, TResult>,
|
||||||
|
> {
|
||||||
readonly state: ReadonlySignal<TState>;
|
readonly state: ReadonlySignal<TState>;
|
||||||
readonly status: ReadonlySignal<GameHostStatus>;
|
readonly status: ReadonlySignal<GameHostStatus>;
|
||||||
readonly activePromptSchema: ReadonlySignal<CommandSchema | null>;
|
readonly prompts: PromptContext;
|
||||||
readonly activePromptPlayer: ReadonlySignal<string | null>;
|
|
||||||
readonly activePromptHint: ReadonlySignal<string | null>;
|
|
||||||
|
|
||||||
private _context: IGameContext<TState>;
|
private _context: IGameContext<TState>;
|
||||||
private _start: (ctx: IGameContext<TState>) => Promise<TResult>;
|
private _start: (ctx: IGameContext<TState>) => Promise<TResult>;
|
||||||
private _status: Signal<GameHostStatus>;
|
private _status: Signal<GameHostStatus>;
|
||||||
private _activePromptSchema: Signal<CommandSchema | null>;
|
|
||||||
private _activePromptPlayer: Signal<string | null>;
|
|
||||||
private _activePromptHint: Signal<string | null>;
|
|
||||||
private _createInitialState: () => TState;
|
private _createInitialState: () => TState;
|
||||||
private _eventListeners: Map<'start' | 'dispose', Set<() => void>>;
|
private _eventListeners: Map<"start" | "dispose", Set<() => void>>;
|
||||||
private _isDisposed = false;
|
private _isDisposed = false;
|
||||||
|
|
||||||
constructor(
|
constructor(public readonly gameModule: TModule) {
|
||||||
registry: CommandRegistry<IGameContext<TState>>,
|
const { createInitialState, start } = gameModule;
|
||||||
createInitialState: () => TState,
|
|
||||||
start: (ctx: IGameContext<TState>) => Promise<TResult>
|
|
||||||
) {
|
|
||||||
this._createInitialState = createInitialState;
|
this._createInitialState = createInitialState;
|
||||||
this._eventListeners = new Map();
|
this._eventListeners = new Map();
|
||||||
|
|
||||||
|
this.prompts = createPromptContext();
|
||||||
const initialState = createInitialState();
|
const initialState = createInitialState();
|
||||||
this._context = createGameContext(registry, initialState);
|
this._context = createGameContext(this.prompts, initialState);
|
||||||
this._start = start;
|
this._start = start;
|
||||||
this.state = this._context._state;
|
this.state = this._context._state;
|
||||||
|
|
||||||
this._status = new Signal<GameHostStatus>('created');
|
this._status = new Signal<GameHostStatus>("created");
|
||||||
this.status = this._status;
|
this.status = this._status;
|
||||||
|
|
||||||
this._activePromptSchema = new Signal<CommandSchema | null>(null);
|
|
||||||
this.activePromptSchema = this._activePromptSchema;
|
|
||||||
|
|
||||||
this._activePromptPlayer = new Signal<string | null>(null);
|
|
||||||
this.activePromptPlayer = this._activePromptPlayer;
|
|
||||||
|
|
||||||
this._activePromptHint = new Signal<string | null>(null);
|
|
||||||
this.activePromptHint = this._activePromptHint;
|
|
||||||
|
|
||||||
this._setupPromptTracking();
|
|
||||||
}
|
|
||||||
|
|
||||||
private _setupPromptTracking() {
|
|
||||||
let currentPromptEvent: PromptEvent | null = null;
|
|
||||||
|
|
||||||
this._context._commands.on('prompt', (e) => {
|
|
||||||
currentPromptEvent = e as PromptEvent;
|
|
||||||
this._activePromptSchema.value = currentPromptEvent.schema;
|
|
||||||
this._activePromptPlayer.value = currentPromptEvent.currentPlayer;
|
|
||||||
this._activePromptHint.value = currentPromptEvent.hintText || null;
|
|
||||||
});
|
|
||||||
|
|
||||||
this._context._commands.on('promptEnd', () => {
|
|
||||||
currentPromptEvent = null;
|
|
||||||
this._activePromptSchema.value = null;
|
|
||||||
this._activePromptPlayer.value = null;
|
|
||||||
this._activePromptHint.value = null;
|
|
||||||
});
|
|
||||||
|
|
||||||
// Initial state
|
|
||||||
this._activePromptSchema.value = null;
|
|
||||||
this._activePromptPlayer.value = null;
|
|
||||||
this._activePromptHint.value = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
tryInput(input: string): string | null {
|
|
||||||
if (this._isDisposed) {
|
|
||||||
return 'GameHost is disposed';
|
|
||||||
}
|
|
||||||
return this._context._commands._tryCommit(input);
|
|
||||||
}
|
|
||||||
|
|
||||||
tryAnswerPrompt<TArgs extends any[]>(def: PromptDef<TArgs>, ...args: TArgs){
|
|
||||||
return this._context._commands._tryCommit({
|
|
||||||
name: def.schema.name,
|
|
||||||
params: args,
|
|
||||||
options: {},
|
|
||||||
flags: {}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -110,10 +54,10 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
|||||||
|
|
||||||
start(seed?: number): Promise<TResult> {
|
start(seed?: number): Promise<TResult> {
|
||||||
if (this._isDisposed) {
|
if (this._isDisposed) {
|
||||||
throw new Error('GameHost is disposed');
|
throw new Error("GameHost is disposed");
|
||||||
}
|
}
|
||||||
|
|
||||||
this._context._commands._cancel();
|
this.prompts.reset();
|
||||||
|
|
||||||
const initialState = this._createInitialState();
|
const initialState = this._createInitialState();
|
||||||
this._context._state.value = initialState as any;
|
this._context._state.value = initialState as any;
|
||||||
@@ -122,8 +66,8 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
|||||||
this._context._rng.setSeed(seed);
|
this._context._rng.setSeed(seed);
|
||||||
const promise = this._start(this._context);
|
const promise = this._start(this._context);
|
||||||
|
|
||||||
this._status.value = 'running';
|
this._status.value = "running";
|
||||||
this._emitEvent('start');
|
this._emitEvent("start");
|
||||||
|
|
||||||
return promise;
|
return promise;
|
||||||
}
|
}
|
||||||
@@ -134,15 +78,15 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this._isDisposed = true;
|
this._isDisposed = true;
|
||||||
this._context._commands._cancel();
|
this.prompts.reset();
|
||||||
this._status.value = 'disposed';
|
this._status.value = "disposed";
|
||||||
|
|
||||||
// Emit dispose event BEFORE clearing listeners
|
// Emit dispose event BEFORE clearing listeners
|
||||||
this._emitEvent('dispose');
|
this._emitEvent("dispose");
|
||||||
this._eventListeners.clear();
|
this._eventListeners.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
on(event: 'start' | 'dispose', listener: () => void): () => void {
|
on(event: "start" | "dispose", listener: () => void): () => void {
|
||||||
if (!this._eventListeners.has(event)) {
|
if (!this._eventListeners.has(event)) {
|
||||||
this._eventListeners.set(event, new Set());
|
this._eventListeners.set(event, new Set());
|
||||||
}
|
}
|
||||||
@@ -153,7 +97,7 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private _emitEvent(event: 'start' | 'dispose') {
|
private _emitEvent(event: "start" | "dispose") {
|
||||||
const listeners = this._eventListeners.get(event);
|
const listeners = this._eventListeners.get(event);
|
||||||
if (listeners) {
|
if (listeners) {
|
||||||
for (const listener of listeners) {
|
for (const listener of listeners) {
|
||||||
@@ -163,18 +107,18 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export type GameModule<TState extends Record<string, unknown>, TResult=unknown> = {
|
export type GameModule<
|
||||||
registry?: CommandRegistry<IGameContext<TState>>;
|
TState extends Record<string, unknown> = Record<string, unknown>,
|
||||||
|
TResult = unknown,
|
||||||
|
> = {
|
||||||
createInitialState: () => TState;
|
createInitialState: () => TState;
|
||||||
start: (ctx: IGameContext<TState>) => Promise<TResult>;
|
start: (ctx: IGameContext<TState>) => Promise<TResult>;
|
||||||
}
|
};
|
||||||
|
|
||||||
export function createGameHost<TState extends Record<string, unknown>>(
|
export function createGameHost<
|
||||||
gameModule: GameModule<TState>
|
TState extends Record<string, unknown> = Record<string, unknown>,
|
||||||
): GameHost<TState> {
|
TResult = unknown,
|
||||||
return new GameHost(
|
TModule extends GameModule<TState, TResult> = GameModule<TState, TResult>,
|
||||||
gameModule.registry || createGameCommandRegistry(),
|
>(gameModule: TModule): GameHost<TState, TResult, TModule> {
|
||||||
gameModule.createInitialState,
|
return new GameHost(gameModule);
|
||||||
gameModule.start
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|||||||
+30
-46
@@ -1,37 +1,37 @@
|
|||||||
import {MutableSignal, mutableSignal} from "@/utils/mutable-signal";
|
import { MutableSignal, mutableSignal } from "@/utils/mutable-signal";
|
||||||
import {
|
import { CommandSchema, parseCommandSchema, PromptDef } from "@/utils/command";
|
||||||
Command,
|
import { PromptValidator } from "@/utils/command/command-runner";
|
||||||
CommandRegistry, CommandResult,
|
import { Mulberry32RNG, ReadonlyRNG, RNG } from "@/utils/rng";
|
||||||
CommandRunnerContextExport,
|
import { PromptContext } from "@/utils/command/command-prompt";
|
||||||
CommandSchema,
|
|
||||||
createCommandRegistry,
|
|
||||||
createCommandRunnerContext, parseCommandSchema,
|
|
||||||
} from "@/utils/command";
|
|
||||||
import {PromptValidator} from "@/utils/command/command-runner";
|
|
||||||
import {Mulberry32RNG, ReadonlyRNG, RNG} from "@/utils/rng";
|
|
||||||
|
|
||||||
export interface IGameContext<TState extends Record<string, unknown> = {} > {
|
export interface IGameContext<TState extends Record<string, unknown> = {}> {
|
||||||
get value(): TState;
|
get value(): TState;
|
||||||
get rng(): ReadonlyRNG;
|
get rng(): ReadonlyRNG;
|
||||||
produce(fn: (draft: TState) => void): void;
|
produce(fn: (draft: TState) => undefined): void;
|
||||||
produceAsync(fn: (draft: TState) => void): Promise<void>;
|
produceAsync(fn: (draft: TState) => undefined): Promise<void>;
|
||||||
run<T>(input: string): Promise<CommandResult<T>>;
|
prompt: <TResult, TArgs extends any[] = any[]>(
|
||||||
runParsed<T>(command: Command): Promise<CommandResult<T>>;
|
def: PromptDef<TArgs>,
|
||||||
prompt: <TResult,TArgs extends any[]=any[]>(def: PromptDef<TArgs>, validator: PromptValidator<TResult,TArgs>, currentPlayer?: string | null) => Promise<TResult>;
|
validator: PromptValidator<TResult, TArgs>,
|
||||||
|
player?: string,
|
||||||
|
) => Promise<TResult>;
|
||||||
|
|
||||||
// test only
|
// test only
|
||||||
_state: MutableSignal<TState>;
|
_state: MutableSignal<TState>;
|
||||||
_commands: CommandRunnerContextExport<IGameContext<TState>>;
|
|
||||||
_rng: RNG;
|
_rng: RNG;
|
||||||
}
|
}
|
||||||
|
export type IGameContextExport<TState extends Record<string, unknown> = {}> =
|
||||||
|
Omit<IGameContext<TState>, "_state" | "_commands" | "_rng">;
|
||||||
|
|
||||||
export function createGameContext<TState extends Record<string, unknown> = {} >(
|
export function createGameContext<TState extends Record<string, unknown> = {}>(
|
||||||
commandRegistry: CommandRegistry<IGameContext<TState>>,
|
promptContext: PromptContext,
|
||||||
initialState?: TState | (() => TState)
|
initialState?: TState | (() => TState),
|
||||||
): IGameContext<TState> {
|
): IGameContext<TState> {
|
||||||
const stateValue = typeof initialState === 'function' ? initialState() : initialState ?? {} as TState;
|
const stateValue =
|
||||||
|
typeof initialState === "function"
|
||||||
|
? initialState()
|
||||||
|
: (initialState ?? ({} as TState));
|
||||||
const state = mutableSignal(stateValue);
|
const state = mutableSignal(stateValue);
|
||||||
let commands: CommandRunnerContextExport<IGameContext<TState>> = null as any;
|
const { prompt } = promptContext;
|
||||||
|
|
||||||
const context: IGameContext<TState> = {
|
const context: IGameContext<TState> = {
|
||||||
get value(): TState {
|
get value(): TState {
|
||||||
@@ -40,41 +40,25 @@ export function createGameContext<TState extends Record<string, unknown> = {} >(
|
|||||||
get rng() {
|
get rng() {
|
||||||
return this._rng;
|
return this._rng;
|
||||||
},
|
},
|
||||||
produce(fn) {
|
produce(fn: (draft: TState) => undefined) {
|
||||||
return state.produce(fn);
|
return state.produce(fn);
|
||||||
},
|
},
|
||||||
produceAsync(fn) {
|
produceAsync(fn: (draft: TState) => undefined) {
|
||||||
return state.produceAsync(fn);
|
return state.produceAsync(fn);
|
||||||
},
|
},
|
||||||
run<T>(input: string) {
|
prompt,
|
||||||
return commands.run<T>(input);
|
|
||||||
},
|
|
||||||
runParsed<T>(command: Command) {
|
|
||||||
return commands.runParsed<T>(command);
|
|
||||||
},
|
|
||||||
prompt(def, validator, currentPlayer) {
|
|
||||||
return commands.prompt(def.schema, validator, def.hintText, currentPlayer);
|
|
||||||
},
|
|
||||||
|
|
||||||
_state: state,
|
_state: state,
|
||||||
_commands: commands,
|
|
||||||
_rng: new Mulberry32RNG(),
|
_rng: new Mulberry32RNG(),
|
||||||
};
|
};
|
||||||
|
|
||||||
context._commands = commands = createCommandRunnerContext(commandRegistry, context);
|
|
||||||
|
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
export type PromptDef<TArgs extends any[]=any[]> = {
|
export function createPromptDef<TArgs extends any[] = any[]>(
|
||||||
schema: CommandSchema,
|
schema: CommandSchema | string,
|
||||||
hintText?: string,
|
hintText?: string,
|
||||||
}
|
): PromptDef<TArgs> {
|
||||||
export function createPromptDef<TArgs extends any[]=any[]>(schema: CommandSchema | string, hintText?: string): PromptDef<TArgs> {
|
schema = typeof schema === "string" ? parseCommandSchema(schema) : schema;
|
||||||
schema = typeof schema === 'string' ? parseCommandSchema(schema) : schema;
|
|
||||||
return { schema, hintText };
|
return { schema, hintText };
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createGameCommandRegistry<TState extends Record<string, unknown> = {} >() {
|
|
||||||
return createCommandRegistry<IGameContext<TState>>();
|
|
||||||
}
|
|
||||||
Vendored
-5
@@ -1,5 +0,0 @@
|
|||||||
declare module '*.yarnproject' {
|
|
||||||
import type { LoadResult } from 'yarn-spinner-loader';
|
|
||||||
const result: LoadResult;
|
|
||||||
export default result;
|
|
||||||
}
|
|
||||||
+62
-18
@@ -4,31 +4,75 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
// Core types
|
// Core types
|
||||||
export type { IGameContext } from './core/game';
|
export type { IGameContext } from "./core/game";
|
||||||
export { createGameCommandRegistry, createPromptDef } from './core/game';
|
export { createPromptDef } from "./core/game";
|
||||||
|
|
||||||
export type { GameHost, GameHostStatus, GameModule } from './core/game-host';
|
export type { GameHost, GameHostStatus, GameModule } from "./core/game-host";
|
||||||
export { createGameHost } from './core/game-host';
|
export { createGameHost } from "./core/game-host";
|
||||||
|
|
||||||
export type { Part } from './core/part';
|
export type { Part } from "./core/part";
|
||||||
export { flip, flipTo, roll } from './core/part';
|
export { flip, flipTo, roll } from "./core/part";
|
||||||
|
|
||||||
export { createParts, createPartsFromTable } from './core/part-factory';
|
export { createParts, createPartsFromTable } from "./core/part-factory";
|
||||||
|
|
||||||
export type { Region, RegionAxis } from './core/region';
|
export type { Region, RegionAxis } from "./core/region";
|
||||||
export { createRegion, createRegionAxis, applyAlign, shuffle, moveToRegion } from './core/region';
|
export {
|
||||||
|
createRegion,
|
||||||
|
createRegionAxis,
|
||||||
|
applyAlign,
|
||||||
|
shuffle,
|
||||||
|
moveToRegion,
|
||||||
|
} from "./core/region";
|
||||||
|
|
||||||
|
export * from "./core/game-client";
|
||||||
|
|
||||||
// Utils
|
// Utils
|
||||||
export type { Command, CommandDef, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command';
|
export type {
|
||||||
export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command';
|
Command,
|
||||||
|
CommandDef,
|
||||||
|
CommandResult,
|
||||||
|
CommandSchema,
|
||||||
|
CommandParamSchema,
|
||||||
|
CommandOptionSchema,
|
||||||
|
CommandFlagSchema,
|
||||||
|
} from "./utils/command";
|
||||||
|
export {
|
||||||
|
parseCommand,
|
||||||
|
parseCommandSchema,
|
||||||
|
validateCommand,
|
||||||
|
parseCommandWithSchema,
|
||||||
|
applyCommandSchema,
|
||||||
|
} from "./utils/command";
|
||||||
|
|
||||||
export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command';
|
export type {
|
||||||
export { createCommandRegistry, registerCommand, unregisterCommand, hasCommand, getCommand, runCommand, runCommandParsed, createCommandRunnerContext, type CommandRegistry, type CommandRunnerContextExport } from './utils/command';
|
CommandRunner,
|
||||||
|
CommandRunnerHandler,
|
||||||
|
CommandRunnerContext,
|
||||||
|
PromptEvent,
|
||||||
|
CommandRunnerEvents,
|
||||||
|
} from "./utils/command";
|
||||||
|
export {
|
||||||
|
createCommandRegistry,
|
||||||
|
registerCommand,
|
||||||
|
unregisterCommand,
|
||||||
|
hasCommand,
|
||||||
|
getCommand,
|
||||||
|
runCommand,
|
||||||
|
runCommandParsed,
|
||||||
|
createCommandRunnerContext,
|
||||||
|
type CommandRegistry,
|
||||||
|
type CommandRunnerContextExport,
|
||||||
|
} from "./utils/command";
|
||||||
|
|
||||||
export type { MutableSignal } from './utils/mutable-signal';
|
export type { MutableSignal } from "./utils/mutable-signal";
|
||||||
export { mutableSignal } from './utils/mutable-signal';
|
export { mutableSignal } from "./utils/mutable-signal";
|
||||||
|
|
||||||
export type { RNG } from './utils/rng';
|
export type { RNG, ReadonlyRNG } from "./utils/rng";
|
||||||
export { createRNG, Mulberry32RNG } from './utils/rng';
|
export { createRNG, Mulberry32RNG } from "./utils/rng";
|
||||||
|
|
||||||
export * from '@preact/signals-core';
|
export type { MiddlewareChain } from "./utils/middleware";
|
||||||
|
export { createMiddlewareChain } from "./utils/middleware";
|
||||||
|
|
||||||
|
export * from "./utils/spawner";
|
||||||
|
|
||||||
|
export * from "@preact/signals-core";
|
||||||
|
|||||||
@@ -1,75 +1,11 @@
|
|||||||
import {BoopGame} from "@/samples/boop/types-extensions";
|
import { BoopGame } from "@/samples/boop/types-extensions";
|
||||||
import {PlayerType} from "@/samples/boop/types";
|
import { PlayerType } from "@/samples/boop/types";
|
||||||
import {turn} from "@/samples/boop/commands/turn";
|
import { turn } from "@/samples/boop/commands/turn";
|
||||||
import {createGameCommandRegistry} from "@/core/game";
|
import { boop } from "./boop";
|
||||||
|
import { checkFullBoard } from "./full-board";
|
||||||
export const registry = createGameCommandRegistry<BoopGame['value']>();
|
import { checkGraduates } from "./graduate";
|
||||||
|
import { place } from "./place";
|
||||||
/**
|
import { checkWin } from "./win";
|
||||||
* 放置棋子到棋盘
|
|
||||||
*/
|
|
||||||
const placeCmd = registry.register({
|
|
||||||
schema: 'place <row:number> <col:number> <player> <type>',
|
|
||||||
run: async (game, row, col, player, type) => {
|
|
||||||
const {place} = await import('./place');
|
|
||||||
return place(game, row, col, player, type);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 执行boop - 推动周围棋子
|
|
||||||
*/
|
|
||||||
const boopCmd = registry.register({
|
|
||||||
schema: 'boop <row:number> <col:number> <type>',
|
|
||||||
run: async (game, row, col, type) => {
|
|
||||||
const {boop} = await import('./boop');
|
|
||||||
return boop(game, row, col, type);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 检查是否有玩家获胜(三个猫连线)
|
|
||||||
*/
|
|
||||||
const checkWinCmd = registry.register({
|
|
||||||
schema: 'check-win',
|
|
||||||
run: async (game) => {
|
|
||||||
const {checkWin} = await import('./win');
|
|
||||||
return checkWin(game);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 检查并执行小猫升级(三个小猫连线变成猫)
|
|
||||||
*/
|
|
||||||
const checkGraduatesCmd = registry.register({
|
|
||||||
schema: 'check-graduates',
|
|
||||||
run: async (game) => {
|
|
||||||
const {checkGraduates} = await import('./graduate');
|
|
||||||
return checkGraduates(game);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 检查并执行 8-piece 规则
|
|
||||||
*/
|
|
||||||
const checkFullBoardCmd = registry.register({
|
|
||||||
schema: 'check-full-board <player:string>',
|
|
||||||
run: async (game, player) => {
|
|
||||||
const {checkFullBoard} = await import('./full-board');
|
|
||||||
return checkFullBoard(game, player);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 处理一个回合
|
|
||||||
*/
|
|
||||||
const turnCmd = registry.register({
|
|
||||||
schema: 'turn <player:string>',
|
|
||||||
run: async (game, player) => {
|
|
||||||
const {turn} = await import('./turn');
|
|
||||||
return turn(game, player);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 启动游戏主循环
|
* 启动游戏主循环
|
||||||
@@ -79,10 +15,11 @@ export async function start(game: BoopGame) {
|
|||||||
const currentPlayer = game.value.currentPlayer;
|
const currentPlayer = game.value.currentPlayer;
|
||||||
const turnOutput = await turn(game, currentPlayer);
|
const turnOutput = await turn(game, currentPlayer);
|
||||||
|
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
state.winner = turnOutput.winner;
|
state.winner = turnOutput.winner;
|
||||||
if (!state.winner) {
|
if (!state.winner) {
|
||||||
state.currentPlayer = state.currentPlayer === 'white' ? 'black' : 'white';
|
state.currentPlayer =
|
||||||
|
state.currentPlayer === "white" ? "black" : "white";
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
if (game.value.winner) break;
|
if (game.value.winner) break;
|
||||||
@@ -91,11 +28,4 @@ export async function start(game: BoopGame) {
|
|||||||
return game.value;
|
return game.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
export {
|
export { place, boop, checkWin, checkGraduates, checkFullBoard, turn };
|
||||||
placeCmd as place,
|
|
||||||
boopCmd as boop,
|
|
||||||
checkWinCmd as checkWin,
|
|
||||||
checkGraduatesCmd as checkGraduates,
|
|
||||||
checkFullBoardCmd as checkFullBoard,
|
|
||||||
turnCmd as turn
|
|
||||||
};
|
|
||||||
|
|||||||
+10
-18
@@ -5,38 +5,30 @@ export type {
|
|||||||
WinnerType,
|
WinnerType,
|
||||||
RegionType,
|
RegionType,
|
||||||
BoopPartMeta,
|
BoopPartMeta,
|
||||||
BoopPart
|
BoopPart,
|
||||||
} from './types';
|
} from "./types";
|
||||||
|
|
||||||
export type {BoopGame} from './types-extensions';
|
export type { BoopGame } from "./types-extensions";
|
||||||
|
|
||||||
// Constants
|
// Constants
|
||||||
export {
|
export { BOARD_SIZE, MAX_PIECES_PER_PLAYER, WIN_LENGTH } from "./constants";
|
||||||
BOARD_SIZE,
|
|
||||||
MAX_PIECES_PER_PLAYER,
|
|
||||||
WIN_LENGTH
|
|
||||||
} from './constants';
|
|
||||||
|
|
||||||
// State
|
// State
|
||||||
export {
|
export { createInitialState, type BoopState } from "./state";
|
||||||
createInitialState,
|
|
||||||
type BoopState
|
|
||||||
} from './state';
|
|
||||||
|
|
||||||
// Prompts
|
// Prompts
|
||||||
export {prompts} from './prompts';
|
export { prompts } from "./prompts";
|
||||||
|
|
||||||
// Commands
|
// Commands
|
||||||
export {
|
export {
|
||||||
registry,
|
|
||||||
start,
|
start,
|
||||||
place as placeCmd,
|
place as placeCmd,
|
||||||
boop as boopCmd,
|
boop as boopCmd,
|
||||||
checkWin as checkWinCmd,
|
checkWin as checkWinCmd,
|
||||||
checkGraduates as checkGraduatesCmd,
|
checkGraduates as checkGraduatesCmd,
|
||||||
checkFullBoard as checkFullBoardCmd,
|
checkFullBoard as checkFullBoardCmd,
|
||||||
turn as turnCmd
|
turn as turnCmd,
|
||||||
} from './commands';
|
} from "./commands";
|
||||||
|
|
||||||
// Utils
|
// Utils
|
||||||
export {
|
export {
|
||||||
@@ -45,5 +37,5 @@ export {
|
|||||||
isCellOccupied,
|
isCellOccupied,
|
||||||
getNeighborPositions,
|
getNeighborPositions,
|
||||||
findPartInRegion,
|
findPartInRegion,
|
||||||
findPartAtPosition
|
findPartAtPosition,
|
||||||
} from './utils';
|
} from "./utils";
|
||||||
|
|||||||
+109
-79
@@ -3,12 +3,9 @@ import {
|
|||||||
OnitamaState,
|
OnitamaState,
|
||||||
PlayerType,
|
PlayerType,
|
||||||
prompts,
|
prompts,
|
||||||
initializeCards
|
initializeCards,
|
||||||
} from "./types";
|
} from "./types";
|
||||||
import {createGameCommandRegistry} from "@/core/game";
|
import { moveToRegion } from "@/core/region";
|
||||||
import {moveToRegion} from "@/core/region";
|
|
||||||
|
|
||||||
export const registry = createGameCommandRegistry<OnitamaState>();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查位置是否在棋盘范围内
|
* 检查位置是否在棋盘范围内
|
||||||
@@ -29,8 +26,12 @@ function getPawnAtPosition(state: OnitamaState, x: number, y: number) {
|
|||||||
/**
|
/**
|
||||||
* 检查玩家是否拥有某张卡牌
|
* 检查玩家是否拥有某张卡牌
|
||||||
*/
|
*/
|
||||||
function playerHasCard(state: OnitamaState, player: PlayerType, cardName: string): boolean {
|
function playerHasCard(
|
||||||
const cardList = player === 'red' ? state.redCards : state.blackCards;
|
state: OnitamaState,
|
||||||
|
player: PlayerType,
|
||||||
|
cardName: string,
|
||||||
|
): boolean {
|
||||||
|
const cardList = player === "red" ? state.redCards : state.blackCards;
|
||||||
return cardList.includes(cardName);
|
return cardList.includes(cardName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,13 +39,17 @@ function playerHasCard(state: OnitamaState, player: PlayerType, cardName: string
|
|||||||
* 获取卡牌的移动候选项,根据玩家视角进行旋转
|
* 获取卡牌的移动候选项,根据玩家视角进行旋转
|
||||||
* 黑方需要将卡牌旋转180度
|
* 黑方需要将卡牌旋转180度
|
||||||
*/
|
*/
|
||||||
export function getCardMoveCandidates(state: OnitamaState, cardName: string, player: PlayerType) {
|
export function getCardMoveCandidates(
|
||||||
|
state: OnitamaState,
|
||||||
|
cardName: string,
|
||||||
|
player: PlayerType,
|
||||||
|
) {
|
||||||
const card = state.cards[cardName];
|
const card = state.cards[cardName];
|
||||||
const candidates = card.moveCandidates;
|
const candidates = card.moveCandidates;
|
||||||
|
|
||||||
// 黑方需要将卡牌旋转180度
|
// 黑方需要将卡牌旋转180度
|
||||||
if (player === 'black') {
|
if (player === "black") {
|
||||||
return candidates.map(m => ({ dx: -m.dx, dy: -m.dy }));
|
return candidates.map((m) => ({ dx: -m.dx, dy: -m.dy }));
|
||||||
}
|
}
|
||||||
|
|
||||||
return candidates;
|
return candidates;
|
||||||
@@ -53,7 +58,15 @@ export function getCardMoveCandidates(state: OnitamaState, cardName: string, pla
|
|||||||
/**
|
/**
|
||||||
* 检查移动是否合法
|
* 检查移动是否合法
|
||||||
*/
|
*/
|
||||||
export function isValidMove(state: OnitamaState, cardName: string, fromX: number, fromY: number, toX: number, toY: number, player: PlayerType): string | null {
|
export function isValidMove(
|
||||||
|
state: OnitamaState,
|
||||||
|
cardName: string,
|
||||||
|
fromX: number,
|
||||||
|
fromY: number,
|
||||||
|
toX: number,
|
||||||
|
toY: number,
|
||||||
|
player: PlayerType,
|
||||||
|
): string | null {
|
||||||
// 检查玩家是否拥有该卡牌
|
// 检查玩家是否拥有该卡牌
|
||||||
if (!playerHasCard(state, player, cardName)) {
|
if (!playerHasCard(state, player, cardName)) {
|
||||||
return `玩家 ${player} 不拥有卡牌 ${cardName}`;
|
return `玩家 ${player} 不拥有卡牌 ${cardName}`;
|
||||||
@@ -80,7 +93,7 @@ export function isValidMove(state: OnitamaState, cardName: string, fromX: number
|
|||||||
|
|
||||||
// 检查移动是否在卡牌的移动候选项中(黑方需要旋转180度)
|
// 检查移动是否在卡牌的移动候选项中(黑方需要旋转180度)
|
||||||
const candidates = getCardMoveCandidates(state, cardName, player);
|
const candidates = getCardMoveCandidates(state, cardName, player);
|
||||||
const isValid = candidates.some(m => m.dx === dx && m.dy === dy);
|
const isValid = candidates.some((m) => m.dx === dx && m.dy === dy);
|
||||||
if (!isValid) {
|
if (!isValid) {
|
||||||
return `卡牌 ${cardName} 不支持移动 (${dx}, ${dy})`;
|
return `卡牌 ${cardName} 不支持移动 (${dx}, ${dy})`;
|
||||||
}
|
}
|
||||||
@@ -102,7 +115,15 @@ export function isValidMove(state: OnitamaState, cardName: string, fromX: number
|
|||||||
/**
|
/**
|
||||||
* 执行移动
|
* 执行移动
|
||||||
*/
|
*/
|
||||||
async function handleMove(game: OnitamaGame, player: PlayerType, cardName: string, fromX: number, fromY: number, toX: number, toY: number) {
|
async function move(
|
||||||
|
game: OnitamaGame,
|
||||||
|
player: PlayerType,
|
||||||
|
cardName: string,
|
||||||
|
fromX: number,
|
||||||
|
fromY: number,
|
||||||
|
toX: number,
|
||||||
|
toY: number,
|
||||||
|
) {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
// 验证移动
|
// 验证移动
|
||||||
@@ -113,7 +134,7 @@ async function handleMove(game: OnitamaGame, player: PlayerType, cardName: strin
|
|||||||
|
|
||||||
const capturedPawnId = getPawnAtPosition(state, toX, toY)?.id || null;
|
const capturedPawnId = getPawnAtPosition(state, toX, toY)?.id || null;
|
||||||
|
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
const pawn = state.pawns[getPawnAtPosition(state, fromX, fromY)!.id];
|
const pawn = state.pawns[getPawnAtPosition(state, fromX, fromY)!.id];
|
||||||
|
|
||||||
// 如果目标位置有敌方棋子,将其移除(吃掉)
|
// 如果目标位置有敌方棋子,将其移除(吃掉)
|
||||||
@@ -127,41 +148,40 @@ async function handleMove(game: OnitamaGame, player: PlayerType, cardName: strin
|
|||||||
});
|
});
|
||||||
|
|
||||||
// 交换卡牌
|
// 交换卡牌
|
||||||
await handleSwapCard(game, player, cardName);
|
await swapCard(game, player, cardName);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
from: { x: fromX, y: fromY },
|
from: { x: fromX, y: fromY },
|
||||||
to: { x: toX, y: toY },
|
to: { x: toX, y: toY },
|
||||||
card: cardName,
|
card: cardName,
|
||||||
captured: capturedPawnId
|
captured: capturedPawnId,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const move = registry.register({
|
|
||||||
schema: 'move <player> <card:string> <fromX:number> <fromY:number> <toX:number> <toY:number>',
|
|
||||||
run: handleMove
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 交换卡牌:将使用的卡牌与备用卡牌交换
|
* 交换卡牌:将使用的卡牌与备用卡牌交换
|
||||||
*/
|
*/
|
||||||
async function handleSwapCard(game: OnitamaGame, player: PlayerType, usedCard: string) {
|
async function swapCard(
|
||||||
await game.produceAsync(state => {
|
game: OnitamaGame,
|
||||||
|
player: PlayerType,
|
||||||
|
usedCard: string,
|
||||||
|
) {
|
||||||
|
await game.produceAsync((state) => {
|
||||||
const spareCard = state.spareCard;
|
const spareCard = state.spareCard;
|
||||||
const usedCardData = state.cards[usedCard];
|
const usedCardData = state.cards[usedCard];
|
||||||
const spareCardData = state.cards[spareCard];
|
const spareCardData = state.cards[spareCard];
|
||||||
|
|
||||||
// 从玩家手牌中移除使用的卡牌
|
// 从玩家手牌中移除使用的卡牌
|
||||||
if (player === 'red') {
|
if (player === "red") {
|
||||||
state.redCards = state.redCards.filter(c => c !== usedCard);
|
state.redCards = state.redCards.filter((c) => c !== usedCard);
|
||||||
state.redCards.push(spareCard);
|
state.redCards.push(spareCard);
|
||||||
} else {
|
} else {
|
||||||
state.blackCards = state.blackCards.filter(c => c !== usedCard);
|
state.blackCards = state.blackCards.filter((c) => c !== usedCard);
|
||||||
state.blackCards.push(spareCard);
|
state.blackCards.push(spareCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 更新卡牌区域
|
// 更新卡牌区域
|
||||||
usedCardData.regionId = 'spare';
|
usedCardData.regionId = "spare";
|
||||||
spareCardData.regionId = player;
|
spareCardData.regionId = player;
|
||||||
|
|
||||||
// 更新备用卡牌
|
// 更新备用卡牌
|
||||||
@@ -169,75 +189,70 @@ async function handleSwapCard(game: OnitamaGame, player: PlayerType, usedCard: s
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const swapCard = registry.register({
|
|
||||||
schema: 'swap-card <player> <card:string>',
|
|
||||||
run: handleSwapCard
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查占领胜利条件:玩家的师父棋子到达对手的初始位置
|
* 检查占领胜利条件:玩家的师父棋子到达对手的初始位置
|
||||||
* 红色师父需要到达 (2, 4) - 黑色师父的初始位置
|
* 红色师父需要到达 (2, 4) - 黑色师父的初始位置
|
||||||
* 黑色师父需要到达 (2, 0) - 红色师父的初始位置
|
* 黑色师父需要到达 (2, 0) - 红色师父的初始位置
|
||||||
*/
|
*/
|
||||||
async function handleCheckConquestWin(game: OnitamaGame): Promise<PlayerType | null> {
|
async function checkConquestWin(game: OnitamaGame): Promise<PlayerType | null> {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
// 红色师父到达 (2, 4)(黑色师父的初始位置)
|
// 红色师父到达 (2, 4)(黑色师父的初始位置)
|
||||||
const redMaster = state.pawns['red-master'];
|
const redMaster = state.pawns["red-master"];
|
||||||
if (redMaster && redMaster.regionId === 'board' && redMaster.position[0] === 2 && redMaster.position[1] === 4) {
|
if (
|
||||||
return 'red';
|
redMaster &&
|
||||||
|
redMaster.regionId === "board" &&
|
||||||
|
redMaster.position[0] === 2 &&
|
||||||
|
redMaster.position[1] === 4
|
||||||
|
) {
|
||||||
|
return "red";
|
||||||
}
|
}
|
||||||
|
|
||||||
// 黑色师父到达 (2, 0)(红色师父的初始位置)
|
// 黑色师父到达 (2, 0)(红色师父的初始位置)
|
||||||
const blackMaster = state.pawns['black-master'];
|
const blackMaster = state.pawns["black-master"];
|
||||||
if (blackMaster && blackMaster.regionId === 'board' && blackMaster.position[0] === 2 && blackMaster.position[1] === 0) {
|
if (
|
||||||
return 'black';
|
blackMaster &&
|
||||||
|
blackMaster.regionId === "board" &&
|
||||||
|
blackMaster.position[0] === 2 &&
|
||||||
|
blackMaster.position[1] === 0
|
||||||
|
) {
|
||||||
|
return "black";
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
const checkConquestWin = registry.register({
|
|
||||||
schema: 'check-conquest-win',
|
|
||||||
run: handleCheckConquestWin
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查吃掉胜利条件:对手的师父棋子被吃掉(不在棋盘上)
|
* 检查吃掉胜利条件:对手的师父棋子被吃掉(不在棋盘上)
|
||||||
*/
|
*/
|
||||||
async function handleCheckCaptureWin(game: OnitamaGame): Promise<PlayerType | null> {
|
async function checkCaptureWin(game: OnitamaGame): Promise<PlayerType | null> {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
// 红色师父不在棋盘上,黑色获胜
|
// 红色师父不在棋盘上,黑色获胜
|
||||||
const redMaster = state.pawns['red-master'];
|
const redMaster = state.pawns["red-master"];
|
||||||
if (!redMaster || redMaster.regionId !== 'board') {
|
if (!redMaster || redMaster.regionId !== "board") {
|
||||||
return 'black';
|
return "black";
|
||||||
}
|
}
|
||||||
|
|
||||||
// 黑色师父不在棋盘上,红色获胜
|
// 黑色师父不在棋盘上,红色获胜
|
||||||
const blackMaster = state.pawns['black-master'];
|
const blackMaster = state.pawns["black-master"];
|
||||||
if (!blackMaster || blackMaster.regionId !== 'board') {
|
if (!blackMaster || blackMaster.regionId !== "board") {
|
||||||
return 'red';
|
return "red";
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
const checkCaptureWin = registry.register({
|
|
||||||
schema: 'check-capture-win',
|
|
||||||
run: handleCheckCaptureWin
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 综合胜利检测
|
* 综合胜利检测
|
||||||
*/
|
*/
|
||||||
async function handleCheckWin(game: OnitamaGame): Promise<PlayerType | null> {
|
async function checkWin(game: OnitamaGame): Promise<PlayerType | null> {
|
||||||
const conquestWinner = await handleCheckConquestWin(game);
|
const conquestWinner = await checkConquestWin(game);
|
||||||
if (conquestWinner) {
|
if (conquestWinner) {
|
||||||
return conquestWinner;
|
return conquestWinner;
|
||||||
}
|
}
|
||||||
|
|
||||||
const captureWinner = await handleCheckCaptureWin(game);
|
const captureWinner = await checkCaptureWin(game);
|
||||||
if (captureWinner) {
|
if (captureWinner) {
|
||||||
return captureWinner;
|
return captureWinner;
|
||||||
}
|
}
|
||||||
@@ -245,22 +260,34 @@ async function handleCheckWin(game: OnitamaGame): Promise<PlayerType | null> {
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
const checkWin = registry.register({
|
|
||||||
schema: 'check-win',
|
|
||||||
run: handleCheckWin
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 获取玩家可用的移动
|
* 获取玩家可用的移动
|
||||||
*/
|
*/
|
||||||
export function getAvailableMoves(state: OnitamaState, player: PlayerType): Array<{card: string, fromX: number, fromY: number, toX: number, toY: number}> {
|
export function getAvailableMoves(
|
||||||
const moves: Array<{card: string, fromX: number, fromY: number, toX: number, toY: number}> = [];
|
state: OnitamaState,
|
||||||
|
player: PlayerType,
|
||||||
|
): Array<{
|
||||||
|
card: string;
|
||||||
|
fromX: number;
|
||||||
|
fromY: number;
|
||||||
|
toX: number;
|
||||||
|
toY: number;
|
||||||
|
}> {
|
||||||
|
const moves: Array<{
|
||||||
|
card: string;
|
||||||
|
fromX: number;
|
||||||
|
fromY: number;
|
||||||
|
toX: number;
|
||||||
|
toY: number;
|
||||||
|
}> = [];
|
||||||
|
|
||||||
// 获取玩家的所有卡牌
|
// 获取玩家的所有卡牌
|
||||||
const cardNames = player === 'red' ? state.redCards : state.blackCards;
|
const cardNames = player === "red" ? state.redCards : state.blackCards;
|
||||||
|
|
||||||
// 获取玩家的所有棋子
|
// 获取玩家的所有棋子
|
||||||
const playerPawns = Object.values(state.pawns).filter(p => p.owner === player && p.regionId === 'board');
|
const playerPawns = Object.values(state.pawns).filter(
|
||||||
|
(p) => p.owner === player && p.regionId === "board",
|
||||||
|
);
|
||||||
|
|
||||||
// 对于每张卡牌
|
// 对于每张卡牌
|
||||||
for (const cardName of cardNames) {
|
for (const cardName of cardNames) {
|
||||||
@@ -294,7 +321,7 @@ export function getAvailableMoves(state: OnitamaState, player: PlayerType): Arra
|
|||||||
/**
|
/**
|
||||||
* 处理回合
|
* 处理回合
|
||||||
*/
|
*/
|
||||||
async function handleTurn(game: OnitamaGame, turnPlayer: PlayerType) {
|
async function turn(game: OnitamaGame, turnPlayer: PlayerType) {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
const availableMoves = getAvailableMoves(state, turnPlayer);
|
const availableMoves = getAvailableMoves(state, turnPlayer);
|
||||||
|
|
||||||
@@ -313,7 +340,7 @@ async function handleTurn(game: OnitamaGame, turnPlayer: PlayerType) {
|
|||||||
}
|
}
|
||||||
return card;
|
return card;
|
||||||
},
|
},
|
||||||
turnPlayer
|
turnPlayer,
|
||||||
);
|
);
|
||||||
|
|
||||||
await swapCard(game, turnPlayer, cardToSwap);
|
await swapCard(game, turnPlayer, cardToSwap);
|
||||||
@@ -334,19 +361,27 @@ async function handleTurn(game: OnitamaGame, turnPlayer: PlayerType) {
|
|||||||
|
|
||||||
return { player, card, fromX, fromY, toX, toY };
|
return { player, card, fromX, fromY, toX, toY };
|
||||||
},
|
},
|
||||||
turnPlayer
|
turnPlayer,
|
||||||
);
|
);
|
||||||
|
|
||||||
await move(game, moveOutput.player, moveOutput.card, moveOutput.fromX, moveOutput.fromY, moveOutput.toX, moveOutput.toY);
|
await move(
|
||||||
|
game,
|
||||||
|
moveOutput.player,
|
||||||
|
moveOutput.card,
|
||||||
|
moveOutput.fromX,
|
||||||
|
moveOutput.fromY,
|
||||||
|
moveOutput.toX,
|
||||||
|
moveOutput.toY,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检查胜利
|
// 检查胜利
|
||||||
const winner = await checkWin(game);
|
const winner = await checkWin(game);
|
||||||
|
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
state.winner = winner;
|
state.winner = winner;
|
||||||
if (!winner) {
|
if (!winner) {
|
||||||
state.currentPlayer = state.currentPlayer === 'red' ? 'black' : 'red';
|
state.currentPlayer = state.currentPlayer === "red" ? "black" : "red";
|
||||||
state.turn++;
|
state.turn++;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -354,11 +389,6 @@ async function handleTurn(game: OnitamaGame, turnPlayer: PlayerType) {
|
|||||||
return { winner, move: moveOutput };
|
return { winner, move: moveOutput };
|
||||||
}
|
}
|
||||||
|
|
||||||
const turn = registry.register({
|
|
||||||
schema: 'turn <player>',
|
|
||||||
run: handleTurn
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 开始游戏主循环
|
* 开始游戏主循环
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -1,37 +1,35 @@
|
|||||||
import {IGameContext} from "@/core/game";
|
import { IGameContext } from "@/core/game";
|
||||||
import {RegicideState} from "@/samples/regicide/state";
|
import { RegicideState } from "@/samples/regicide/state";
|
||||||
import {createGameCommandRegistry} from "@/core/game";
|
import { PlayerType, RegicideCard } from "@/samples/regicide/types";
|
||||||
import {PlayerType, RegicideCard} from "@/samples/regicide/types";
|
import { CARD_VALUES, FACE_CARDS } from "@/samples/regicide/constants";
|
||||||
import {CARD_VALUES, FACE_CARDS} from "@/samples/regicide/constants";
|
import { isEnemyDefeated } from "@/samples/regicide/utils";
|
||||||
import {isEnemyDefeated} from "@/samples/regicide/utils";
|
|
||||||
|
|
||||||
export type RegicideGame = IGameContext<RegicideState>;
|
export type RegicideGame = IGameContext<RegicideState>;
|
||||||
|
|
||||||
export const registry = createGameCommandRegistry<RegicideState>();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 打出一张牌(对当前敌人造成伤害)
|
* 打出一张牌(对当前敌人造成伤害)
|
||||||
*/
|
*/
|
||||||
const playCmd = registry.register({
|
async function playCmd(game: RegicideGame, player: string, cardId: string) {
|
||||||
schema: 'play <player:string> <cardId:string>',
|
|
||||||
run: async (game: RegicideGame, player: string, cardId: string) => {
|
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
const card = state.cards[cardId];
|
const card = state.cards[cardId];
|
||||||
|
|
||||||
if (!card) {
|
if (!card) {
|
||||||
return {success: false, error: `卡牌 ${cardId} 不存在`};
|
return { success: false, error: `卡牌 ${cardId} 不存在` };
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检查卡牌是否在玩家手牌中
|
// 检查卡牌是否在玩家手牌中
|
||||||
const playerKey = player as PlayerType;
|
const playerKey = player as PlayerType;
|
||||||
const playerHand = state.playerHands[playerKey];
|
const playerHand = state.playerHands[playerKey];
|
||||||
if (!playerHand || !playerHand.includes(cardId)) {
|
if (!playerHand || !playerHand.includes(cardId)) {
|
||||||
return {success: false, error: `卡牌 ${cardId} 不在玩家 ${player} 的手牌中`};
|
return {
|
||||||
|
success: false,
|
||||||
|
error: `卡牌 ${cardId} 不在玩家 ${player} 的手牌中`,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检查是否有当前敌人
|
// 检查是否有当前敌人
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
return {success: false, error: '没有活跃的敌人'};
|
return { success: false, error: "没有活跃的敌人" };
|
||||||
}
|
}
|
||||||
|
|
||||||
// 计算伤害(基础伤害为卡牌面值)
|
// 计算伤害(基础伤害为卡牌面值)
|
||||||
@@ -39,24 +37,27 @@ const playCmd = registry.register({
|
|||||||
let attackReduction = 0;
|
let attackReduction = 0;
|
||||||
|
|
||||||
// 梅花双倍伤害
|
// 梅花双倍伤害
|
||||||
if (card.suit === 'clubs') {
|
if (card.suit === "clubs") {
|
||||||
damage *= 2;
|
damage *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 黑桃降低敌人攻击力
|
// 黑桃降低敌人攻击力
|
||||||
if (card.suit === 'spades') {
|
if (card.suit === "spades") {
|
||||||
attackReduction = card.value;
|
attackReduction = card.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
const enemyHpBefore = state.currentEnemy.hp;
|
const enemyHpBefore = state.currentEnemy.hp;
|
||||||
|
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
// 对敌人造成伤害
|
// 对敌人造成伤害
|
||||||
state.currentEnemy!.hp -= damage;
|
state.currentEnemy!.hp -= damage;
|
||||||
|
|
||||||
// 记录黑桃的攻击力降低
|
// 记录黑桃的攻击力降低
|
||||||
if (attackReduction > 0) {
|
if (attackReduction > 0) {
|
||||||
state.currentEnemy!.value = Math.max(0, state.currentEnemy!.value - attackReduction);
|
state.currentEnemy!.value = Math.max(
|
||||||
|
0,
|
||||||
|
state.currentEnemy!.value - attackReduction,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 从手牌移除卡牌
|
// 从手牌移除卡牌
|
||||||
@@ -67,15 +68,17 @@ const playCmd = registry.register({
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 将卡牌移到弃牌堆
|
// 将卡牌移到弃牌堆
|
||||||
state.cards[cardId].regionId = 'discardPile';
|
state.cards[cardId].regionId = "discardPile";
|
||||||
|
|
||||||
// 红心能力:将弃牌堆洗回酒馆牌堆
|
// 红心能力:将弃牌堆洗回酒馆牌堆
|
||||||
if (card.suit === 'hearts') {
|
if (card.suit === "hearts") {
|
||||||
const discardIds = state.regions.discardPile.childIds.filter(id => id !== state.currentEnemy!.id);
|
const discardIds = state.regions.discardPile.childIds.filter(
|
||||||
|
(id) => id !== state.currentEnemy!.id,
|
||||||
|
);
|
||||||
if (discardIds.length > 0) {
|
if (discardIds.length > 0) {
|
||||||
// 将弃牌堆(除当前敌人外)移回酒馆牌堆
|
// 将弃牌堆(除当前敌人外)移回酒馆牌堆
|
||||||
for (const discardId of discardIds) {
|
for (const discardId of discardIds) {
|
||||||
state.cards[discardId].regionId = 'tavernDeck';
|
state.cards[discardId].regionId = "tavernDeck";
|
||||||
}
|
}
|
||||||
state.regions.tavernDeck.childIds.push(...discardIds);
|
state.regions.tavernDeck.childIds.push(...discardIds);
|
||||||
state.regions.discardPile.childIds = [state.currentEnemy!.id];
|
state.regions.discardPile.childIds = [state.currentEnemy!.id];
|
||||||
@@ -83,7 +86,7 @@ const playCmd = registry.register({
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 方块能力:从酒馆牌堆抓牌
|
// 方块能力:从酒馆牌堆抓牌
|
||||||
if (card.suit === 'diamonds') {
|
if (card.suit === "diamonds") {
|
||||||
const tavernDeckCount = state.regions.tavernDeck.childIds.length;
|
const tavernDeckCount = state.regions.tavernDeck.childIds.length;
|
||||||
if (tavernDeckCount > 0) {
|
if (tavernDeckCount > 0) {
|
||||||
const drawCardId = state.regions.tavernDeck.childIds.shift()!;
|
const drawCardId = state.regions.tavernDeck.childIds.shift()!;
|
||||||
@@ -104,29 +107,31 @@ const playCmd = registry.register({
|
|||||||
enemyHpBefore,
|
enemyHpBefore,
|
||||||
enemyHpAfter: game.value.currentEnemy!.hp,
|
enemyHpAfter: game.value.currentEnemy!.hp,
|
||||||
enemyDefeated,
|
enemyDefeated,
|
||||||
suitAbility: card.suit
|
suitAbility: card.suit,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 打出A配合另一张牌
|
* 打出A配合另一张牌
|
||||||
*/
|
*/
|
||||||
const playWithACmd = registry.register({
|
async function playWithACmd(
|
||||||
schema: 'play-with-a <player:string> <aceCardId:string> <otherCardId:string>',
|
game: RegicideGame,
|
||||||
run: async (game: RegicideGame, player: string, aceCardId: string, otherCardId: string) => {
|
player: string,
|
||||||
|
aceCardId: string,
|
||||||
|
otherCardId: string,
|
||||||
|
) {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
const aceCard = state.cards[aceCardId];
|
const aceCard = state.cards[aceCardId];
|
||||||
const otherCard = state.cards[otherCardId];
|
const otherCard = state.cards[otherCardId];
|
||||||
|
|
||||||
if (!aceCard || !otherCard) {
|
if (!aceCard || !otherCard) {
|
||||||
return {success: false, error: '卡牌不存在'};
|
return { success: false, error: "卡牌不存在" };
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检查是否是A牌
|
// 检查是否是A牌
|
||||||
if (aceCard.rank !== 'A') {
|
if (aceCard.rank !== "A") {
|
||||||
return {success: false, error: `第一张牌必须是A`};
|
return { success: false, error: `第一张牌必须是A` };
|
||||||
}
|
}
|
||||||
|
|
||||||
const playerKey = player as PlayerType;
|
const playerKey = player as PlayerType;
|
||||||
@@ -134,36 +139,39 @@ const playWithACmd = registry.register({
|
|||||||
|
|
||||||
// 检查两张牌都在手牌中
|
// 检查两张牌都在手牌中
|
||||||
if (!playerHand.includes(aceCardId) || !playerHand.includes(otherCardId)) {
|
if (!playerHand.includes(aceCardId) || !playerHand.includes(otherCardId)) {
|
||||||
return {success: false, error: '卡牌不在手牌中'};
|
return { success: false, error: "卡牌不在手牌中" };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
return {success: false, error: '没有活跃的敌人'};
|
return { success: false, error: "没有活跃的敌人" };
|
||||||
}
|
}
|
||||||
|
|
||||||
// 计算两张牌的总伤害
|
// 计算两张牌的总伤害
|
||||||
let totalDamage = aceCard.value + otherCard.value;
|
let totalDamage = aceCard.value + otherCard.value;
|
||||||
|
|
||||||
// 如果另一张牌是梅花,双倍伤害
|
// 如果另一张牌是梅花,双倍伤害
|
||||||
if (otherCard.suit === 'clubs') {
|
if (otherCard.suit === "clubs") {
|
||||||
totalDamage *= 2;
|
totalDamage *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
let attackReduction = 0;
|
let attackReduction = 0;
|
||||||
if (aceCard.suit === 'spades') {
|
if (aceCard.suit === "spades") {
|
||||||
attackReduction += aceCard.value;
|
attackReduction += aceCard.value;
|
||||||
}
|
}
|
||||||
if (otherCard.suit === 'spades') {
|
if (otherCard.suit === "spades") {
|
||||||
attackReduction += otherCard.value;
|
attackReduction += otherCard.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
// 对敌人造成伤害
|
// 对敌人造成伤害
|
||||||
state.currentEnemy!.hp -= totalDamage;
|
state.currentEnemy!.hp -= totalDamage;
|
||||||
|
|
||||||
// 记录黑桃的攻击力降低
|
// 记录黑桃的攻击力降低
|
||||||
if (attackReduction > 0) {
|
if (attackReduction > 0) {
|
||||||
state.currentEnemy!.value = Math.max(0, state.currentEnemy!.value - attackReduction);
|
state.currentEnemy!.value = Math.max(
|
||||||
|
0,
|
||||||
|
state.currentEnemy!.value - attackReduction,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 从手牌移除两张牌
|
// 从手牌移除两张牌
|
||||||
@@ -174,8 +182,8 @@ const playWithACmd = registry.register({
|
|||||||
if (otherIndex !== -1) hand.splice(otherIndex, 1);
|
if (otherIndex !== -1) hand.splice(otherIndex, 1);
|
||||||
|
|
||||||
// 将卡牌移到弃牌堆
|
// 将卡牌移到弃牌堆
|
||||||
state.cards[aceCardId].regionId = 'discardPile';
|
state.cards[aceCardId].regionId = "discardPile";
|
||||||
state.cards[otherCardId].regionId = 'discardPile';
|
state.cards[otherCardId].regionId = "discardPile";
|
||||||
});
|
});
|
||||||
|
|
||||||
const enemyDefeated = isEnemyDefeated(state.currentEnemy);
|
const enemyDefeated = isEnemyDefeated(state.currentEnemy);
|
||||||
@@ -186,33 +194,31 @@ const playWithACmd = registry.register({
|
|||||||
damage: totalDamage,
|
damage: totalDamage,
|
||||||
attackReduction,
|
attackReduction,
|
||||||
enemyHp: state.currentEnemy!.hp,
|
enemyHp: state.currentEnemy!.hp,
|
||||||
enemyDefeated
|
enemyDefeated,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 让过(不出牌)
|
* 让过(不出牌)
|
||||||
*/
|
*/
|
||||||
const passCmd = registry.register({
|
async function passCmd(game: RegicideGame, player: string) {
|
||||||
schema: 'pass <player:string>',
|
|
||||||
run: async (game: RegicideGame, player: string) => {
|
|
||||||
// 即使让过,也会受到敌人反击(在回合结束时处理)
|
// 即使让过,也会受到敌人反击(在回合结束时处理)
|
||||||
return {success: true, result: {message: `${player} 让过`}};
|
return { success: true, result: { message: `${player} 让过` } };
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 敌人反击 - 玩家必须弃掉点数和 >= 敌人攻击力的牌
|
* 敌人反击 - 玩家必须弃掉点数和 >= 敌人攻击力的牌
|
||||||
*/
|
*/
|
||||||
const enemyCounterattackCmd = registry.register({
|
async function enemyCounterattackCmd(
|
||||||
schema: 'counterattack <player:string> <discardCards:string[]>',
|
game: RegicideGame,
|
||||||
run: async (game: RegicideGame, player: string, discardCards: string[]) => {
|
player: string,
|
||||||
|
discardCards: string[],
|
||||||
|
) {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
return {success: false, error: '没有活跃的敌人'};
|
return { success: false, error: "没有活跃的敌人" };
|
||||||
}
|
}
|
||||||
|
|
||||||
const playerKey = player as PlayerType;
|
const playerKey = player as PlayerType;
|
||||||
@@ -221,7 +227,7 @@ const enemyCounterattackCmd = registry.register({
|
|||||||
// 检查要弃的牌都在手牌中
|
// 检查要弃的牌都在手牌中
|
||||||
for (const cardId of discardCards) {
|
for (const cardId of discardCards) {
|
||||||
if (!playerHand.includes(cardId)) {
|
if (!playerHand.includes(cardId)) {
|
||||||
return {success: false, error: `卡牌 ${cardId} 不在手牌中`};
|
return { success: false, error: `卡牌 ${cardId} 不在手牌中` };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -240,19 +246,19 @@ const enemyCounterattackCmd = registry.register({
|
|||||||
if (totalValue < enemyAttack) {
|
if (totalValue < enemyAttack) {
|
||||||
return {
|
return {
|
||||||
success: false,
|
success: false,
|
||||||
error: `弃牌点数和 (${totalValue}) 小于敌人攻击力 (${enemyAttack}),游戏失败`
|
error: `弃牌点数和 (${totalValue}) 小于敌人攻击力 (${enemyAttack}),游戏失败`,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// 执行弃牌
|
// 执行弃牌
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
const hand = state.playerHands[playerKey];
|
const hand = state.playerHands[playerKey];
|
||||||
for (const cardId of discardCards) {
|
for (const cardId of discardCards) {
|
||||||
const index = hand.indexOf(cardId);
|
const index = hand.indexOf(cardId);
|
||||||
if (index !== -1) {
|
if (index !== -1) {
|
||||||
hand.splice(index, 1);
|
hand.splice(index, 1);
|
||||||
}
|
}
|
||||||
state.cards[cardId].regionId = 'discardPile';
|
state.cards[cardId].regionId = "discardPile";
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -261,30 +267,27 @@ const enemyCounterattackCmd = registry.register({
|
|||||||
result: {
|
result: {
|
||||||
discardedCards: discardCards,
|
discardedCards: discardCards,
|
||||||
totalValue,
|
totalValue,
|
||||||
enemyAttack
|
enemyAttack,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查敌人是否被击败,如果击败则翻开下一个敌人
|
* 检查敌人是否被击败,如果击败则翻开下一个敌人
|
||||||
*/
|
*/
|
||||||
const checkEnemyDefeatedCmd = registry.register({
|
async function checkEnemyDefeatedCmd(game: RegicideGame) {
|
||||||
schema: 'check-enemy',
|
|
||||||
run: async (game: RegicideGame) => {
|
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
return {success: false, error: '没有活跃的敌人'};
|
return { success: false as const, error: "没有活跃的敌人" };
|
||||||
}
|
}
|
||||||
|
|
||||||
const defeated = state.currentEnemy.hp <= 0;
|
const defeated = state.currentEnemy.hp <= 0;
|
||||||
|
|
||||||
if (defeated) {
|
if (defeated) {
|
||||||
const defeatedEnemy = {...state.currentEnemy};
|
const defeatedEnemy = { ...state.currentEnemy };
|
||||||
|
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
// 将当前敌人移到弃牌堆
|
// 将当前敌人移到弃牌堆
|
||||||
state.regions.discardPile.childIds.push(state.currentEnemy!.id);
|
state.regions.discardPile.childIds.push(state.currentEnemy!.id);
|
||||||
|
|
||||||
@@ -300,20 +303,20 @@ const checkEnemyDefeatedCmd = registry.register({
|
|||||||
|
|
||||||
// 检查是否胜利(没有更多敌人)
|
// 检查是否胜利(没有更多敌人)
|
||||||
if (!game.value.currentEnemy) {
|
if (!game.value.currentEnemy) {
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
state.phase = 'victory';
|
state.phase = "victory";
|
||||||
state.winner = true;
|
state.winner = true;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
success: true,
|
success: true as const,
|
||||||
result: {
|
result: {
|
||||||
defeated: true,
|
defeated: true,
|
||||||
defeatedEnemy,
|
defeatedEnemy,
|
||||||
nextEnemy: game.value.currentEnemy,
|
nextEnemy: game.value.currentEnemy,
|
||||||
enemiesRemaining: game.value.enemyDeck.length
|
enemiesRemaining: game.value.enemyDeck.length,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,27 +324,24 @@ const checkEnemyDefeatedCmd = registry.register({
|
|||||||
success: true,
|
success: true,
|
||||||
result: {
|
result: {
|
||||||
defeated: false,
|
defeated: false,
|
||||||
currentEnemy: {...state.currentEnemy},
|
currentEnemy: { ...state.currentEnemy },
|
||||||
enemiesRemaining: state.enemyDeck.length
|
enemiesRemaining: state.enemyDeck.length,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查玩家是否有可出的牌
|
* 检查玩家是否有可出的牌
|
||||||
*/
|
*/
|
||||||
const checkCanPlayCmd = registry.register({
|
async function checkCanPlayCmd(game: RegicideGame, player: string) {
|
||||||
schema: 'check-can-play <player:string>',
|
|
||||||
run: async (game: RegicideGame, player: string) => {
|
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
const playerKey = player as PlayerType;
|
const playerKey = player as PlayerType;
|
||||||
const playerHand = state.playerHands[playerKey];
|
const playerHand = state.playerHands[playerKey];
|
||||||
|
|
||||||
const canPlay = playerHand.length > 0;
|
const canPlay = playerHand.length > 0;
|
||||||
const canPlayWithA = playerHand.some(cardId => {
|
const canPlayWithA = playerHand.some((cardId) => {
|
||||||
const card = state.cards[cardId];
|
const card = state.cards[cardId];
|
||||||
return card && card.rank === 'A' && playerHand.length > 1;
|
return card && card.rank === "A" && playerHand.length > 1;
|
||||||
});
|
});
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@@ -349,27 +349,26 @@ const checkCanPlayCmd = registry.register({
|
|||||||
result: {
|
result: {
|
||||||
canPlay,
|
canPlay,
|
||||||
canPlayWithA,
|
canPlayWithA,
|
||||||
handSize: playerHand.length
|
handSize: playerHand.length,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检查酒馆牌堆是否为空
|
* 检查酒馆牌堆是否为空
|
||||||
*/
|
*/
|
||||||
const checkTavernDeckCmd = registry.register({
|
async function checkTavernDeckCmd(game: RegicideGame) {
|
||||||
schema: 'check-tavern-deck',
|
|
||||||
run: async (game: RegicideGame) => {
|
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
const isEmpty = state.regions.tavernDeck.childIds.length === 0;
|
const isEmpty = state.regions.tavernDeck.childIds.length === 0;
|
||||||
|
|
||||||
// 如果酒馆牌堆为空且所有玩家手牌也为空,则游戏失败
|
// 如果酒馆牌堆为空且所有玩家手牌也为空,则游戏失败
|
||||||
if (isEmpty) {
|
if (isEmpty) {
|
||||||
const allHandsEmpty = Object.values(state.playerHands).every(hand => hand.length === 0);
|
const allHandsEmpty = Object.values(state.playerHands).every(
|
||||||
|
(hand) => hand.length === 0,
|
||||||
|
);
|
||||||
if (allHandsEmpty) {
|
if (allHandsEmpty) {
|
||||||
await game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
state.phase = 'defeat';
|
state.phase = "defeat";
|
||||||
state.winner = false;
|
state.winner = false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -379,35 +378,32 @@ const checkTavernDeckCmd = registry.register({
|
|||||||
success: true,
|
success: true,
|
||||||
result: {
|
result: {
|
||||||
isEmpty,
|
isEmpty,
|
||||||
cardsRemaining: state.regions.tavernDeck.childIds.length
|
cardsRemaining: state.regions.tavernDeck.childIds.length,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 下一个玩家回合
|
* 下一个玩家回合
|
||||||
*/
|
*/
|
||||||
const nextTurnCmd = registry.register({
|
async function nextTurnCmd(game: RegicideGame) {
|
||||||
schema: 'next-turn',
|
|
||||||
run: async (game: RegicideGame) => {
|
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
await game.produce(state => {
|
await game.produce((state) => {
|
||||||
state.currentPlayerIndex = (state.currentPlayerIndex + 1) % state.playerCount;
|
state.currentPlayerIndex =
|
||||||
|
(state.currentPlayerIndex + 1) % state.playerCount;
|
||||||
});
|
});
|
||||||
|
|
||||||
const players: PlayerType[] = ['player1', 'player2', 'player3', 'player4'];
|
const players: PlayerType[] = ["player1", "player2", "player3", "player4"];
|
||||||
const currentPlayer = players[game.value.currentPlayerIndex];
|
const currentPlayer = players[game.value.currentPlayerIndex];
|
||||||
|
|
||||||
return {
|
return {
|
||||||
success: true,
|
success: true,
|
||||||
result: {
|
result: {
|
||||||
currentPlayer,
|
currentPlayer,
|
||||||
currentPlayerIndex: game.value.currentPlayerIndex
|
currentPlayerIndex: game.value.currentPlayerIndex,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
export {
|
export {
|
||||||
playCmd as play,
|
playCmd as play,
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
import {IGameContext} from "@/core/game";
|
import { IGameContext } from "@/core/game";
|
||||||
import {RegicideState} from "@/samples/regicide/state";
|
import { RegicideState } from "@/samples/regicide/state";
|
||||||
import {buildEnemyDeck, buildTavernDeck, createAllCards, getPlayerHandRegionId} from "@/samples/regicide/utils";
|
import {
|
||||||
import {INITIAL_HAND_SIZE} from "@/samples/regicide/constants";
|
buildEnemyDeck,
|
||||||
import {Enemy, PlayerType, RegicideCard} from "@/samples/regicide/types";
|
buildTavernDeck,
|
||||||
|
createAllCards,
|
||||||
|
getPlayerHandRegionId,
|
||||||
|
} from "@/samples/regicide/utils";
|
||||||
|
import { INITIAL_HAND_SIZE } from "@/samples/regicide/constants";
|
||||||
|
import { Enemy, PlayerType, RegicideCard } from "@/samples/regicide/types";
|
||||||
|
import { checkEnemy, nextTurn, pass, playWithA } from "./commands";
|
||||||
|
import { enemyCounterattackCmd, playCmd } from ".";
|
||||||
|
|
||||||
export type RegicideGame = IGameContext<RegicideState>;
|
export type RegicideGame = IGameContext<RegicideState>;
|
||||||
|
|
||||||
@@ -12,9 +19,13 @@ export type RegicideGame = IGameContext<RegicideState>;
|
|||||||
* @param playerCount 玩家数量(1-4)
|
* @param playerCount 玩家数量(1-4)
|
||||||
* @param seed 随机种子(可选)
|
* @param seed 随机种子(可选)
|
||||||
*/
|
*/
|
||||||
export async function setupGame(game: RegicideGame, playerCount: number, seed?: number) {
|
export async function setupGame(
|
||||||
|
game: RegicideGame,
|
||||||
|
playerCount: number,
|
||||||
|
seed?: number,
|
||||||
|
) {
|
||||||
if (playerCount < 1 || playerCount > 4) {
|
if (playerCount < 1 || playerCount > 4) {
|
||||||
throw new Error('玩家数量必须为 1-4 人');
|
throw new Error("玩家数量必须为 1-4 人");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (seed) {
|
if (seed) {
|
||||||
@@ -31,7 +42,7 @@ export async function setupGame(game: RegicideGame, playerCount: number, seed?:
|
|||||||
const tavernDeck = buildTavernDeck(game._rng);
|
const tavernDeck = buildTavernDeck(game._rng);
|
||||||
|
|
||||||
// 初始化游戏状态
|
// 初始化游戏状态
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
state.cards = allCards;
|
state.cards = allCards;
|
||||||
state.playerCount = playerCount;
|
state.playerCount = playerCount;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
@@ -39,15 +50,15 @@ export async function setupGame(game: RegicideGame, playerCount: number, seed?:
|
|||||||
|
|
||||||
// 设置酒馆牌堆区域
|
// 设置酒馆牌堆区域
|
||||||
for (const card of tavernDeck) {
|
for (const card of tavernDeck) {
|
||||||
card.regionId = 'tavernDeck';
|
card.regionId = "tavernDeck";
|
||||||
state.regions.tavernDeck.childIds.push(card.id);
|
state.regions.tavernDeck.childIds.push(card.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 设置敌人牌堆区域(只存储ID,敌人是独立对象)
|
// 设置敌人牌堆区域(只存储ID,敌人是独立对象)
|
||||||
state.regions.enemyDeck.childIds = enemyDeck.map(e => e.id);
|
state.regions.enemyDeck.childIds = enemyDeck.map((e) => e.id);
|
||||||
|
|
||||||
// 给每个玩家发牌
|
// 给每个玩家发牌
|
||||||
const players: PlayerType[] = ['player1', 'player2', 'player3', 'player4'];
|
const players: PlayerType[] = ["player1", "player2", "player3", "player4"];
|
||||||
for (let i = 0; i < playerCount; i++) {
|
for (let i = 0; i < playerCount; i++) {
|
||||||
const player = players[i];
|
const player = players[i];
|
||||||
const regionId = getPlayerHandRegionId(player);
|
const regionId = getPlayerHandRegionId(player);
|
||||||
@@ -78,13 +89,13 @@ export async function start(game: RegicideGame) {
|
|||||||
|
|
||||||
// 检查游戏是否已设置
|
// 检查游戏是否已设置
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
throw new Error('请先调用 setupGame 初始化游戏');
|
throw new Error("请先调用 setupGame 初始化游戏");
|
||||||
}
|
}
|
||||||
|
|
||||||
const players: PlayerType[] = ['player1', 'player2', 'player3', 'player4'];
|
const players: PlayerType[] = ["player1", "player2", "player3", "player4"];
|
||||||
|
|
||||||
// 主游戏循环
|
// 主游戏循环
|
||||||
while (state.phase === 'playing') {
|
while (state.phase === "playing") {
|
||||||
const currentPlayerIndex = state.currentPlayerIndex;
|
const currentPlayerIndex = state.currentPlayerIndex;
|
||||||
const currentPlayer = players[currentPlayerIndex];
|
const currentPlayer = players[currentPlayerIndex];
|
||||||
|
|
||||||
@@ -92,8 +103,9 @@ export async function start(game: RegicideGame) {
|
|||||||
const currentHand = state.playerHands[currentPlayer];
|
const currentHand = state.playerHands[currentPlayer];
|
||||||
if (currentHand.length === 0) {
|
if (currentHand.length === 0) {
|
||||||
// 玩家没有手牌,跳过回合
|
// 玩家没有手牌,跳过回合
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
state.currentPlayerIndex = (state.currentPlayerIndex + 1) % state.playerCount;
|
state.currentPlayerIndex =
|
||||||
|
(state.currentPlayerIndex + 1) % state.playerCount;
|
||||||
});
|
});
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -113,31 +125,37 @@ export async function start(game: RegicideGame) {
|
|||||||
/**
|
/**
|
||||||
* 处理完整的玩家回合
|
* 处理完整的玩家回合
|
||||||
*/
|
*/
|
||||||
export async function playTurn(game: RegicideGame, player: PlayerType, action: 'play' | 'pass', cardId?: string, secondCardId?: string) {
|
export async function playTurn(
|
||||||
|
game: RegicideGame,
|
||||||
|
player: PlayerType,
|
||||||
|
action: "play" | "pass",
|
||||||
|
cardId?: string,
|
||||||
|
secondCardId?: string,
|
||||||
|
) {
|
||||||
const state = game.value;
|
const state = game.value;
|
||||||
|
|
||||||
if (state.phase !== 'playing') {
|
if (state.phase !== "playing") {
|
||||||
return {success: false, error: '游戏已结束'};
|
return { success: false, error: "游戏已结束" };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!state.currentEnemy) {
|
if (!state.currentEnemy) {
|
||||||
return {success: false, error: '没有活跃的敌人'};
|
return { success: false, error: "没有活跃的敌人" };
|
||||||
}
|
}
|
||||||
|
|
||||||
let playResult: any;
|
let playResult: any;
|
||||||
|
|
||||||
// 执行玩家动作
|
// 执行玩家动作
|
||||||
if (action === 'play' && cardId) {
|
if (action === "play" && cardId) {
|
||||||
// 检查是否是A配合另一张牌
|
// 检查是否是A配合另一张牌
|
||||||
const card = state.cards[cardId];
|
const card = state.cards[cardId];
|
||||||
if (card.rank === 'A' && secondCardId) {
|
if (card.rank === "A" && secondCardId) {
|
||||||
playResult = await game.run(`play-with-a ${player} ${cardId} ${secondCardId}`);
|
playResult = await playWithA(game, player, cardId, secondCardId);
|
||||||
} else {
|
} else {
|
||||||
playResult = await game.run(`play ${player} ${cardId}`);
|
playResult = await playCmd(game, player, cardId);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// 让过
|
// 让过
|
||||||
playResult = await game.run(`pass ${player}`);
|
playResult = await pass(game, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!playResult.success) {
|
if (!playResult.success) {
|
||||||
@@ -145,7 +163,7 @@ export async function playTurn(game: RegicideGame, player: PlayerType, action: '
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 检查敌人是否被击败
|
// 检查敌人是否被击败
|
||||||
const checkResult = await game.run<{defeated: boolean; currentEnemy?: any; nextEnemy?: any; defeatedEnemy?: any; enemiesRemaining?: number}>('check-enemy');
|
const checkResult = await checkEnemy(game);
|
||||||
if (!checkResult.success) {
|
if (!checkResult.success) {
|
||||||
return checkResult;
|
return checkResult;
|
||||||
}
|
}
|
||||||
@@ -160,15 +178,19 @@ export async function playTurn(game: RegicideGame, player: PlayerType, action: '
|
|||||||
enemyDefeated: false,
|
enemyDefeated: false,
|
||||||
needsDiscard: true,
|
needsDiscard: true,
|
||||||
enemyAttack: state.currentEnemy.value,
|
enemyAttack: state.currentEnemy.value,
|
||||||
playerHand: state.playerHands[player]
|
playerHand: state.playerHands[player],
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// 敌人被击败,检查是否还有更多敌人
|
// 敌人被击败,检查是否还有更多敌人
|
||||||
if (state.enemyDeck.length === 0 && state.currentEnemy && state.currentEnemy.hp <= 0) {
|
if (
|
||||||
await game.produceAsync(state => {
|
state.enemyDeck.length === 0 &&
|
||||||
state.phase = 'victory';
|
state.currentEnemy &&
|
||||||
|
state.currentEnemy.hp <= 0
|
||||||
|
) {
|
||||||
|
await game.produceAsync((state) => {
|
||||||
|
state.phase = "victory";
|
||||||
state.winner = true;
|
state.winner = true;
|
||||||
});
|
});
|
||||||
return {
|
return {
|
||||||
@@ -176,41 +198,44 @@ export async function playTurn(game: RegicideGame, player: PlayerType, action: '
|
|||||||
result: {
|
result: {
|
||||||
playResult: playResult.result,
|
playResult: playResult.result,
|
||||||
enemyDefeated: true,
|
enemyDefeated: true,
|
||||||
gameWon: true
|
gameWon: true,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// 切换到下一个玩家
|
// 切换到下一个玩家
|
||||||
await game.run('next-turn');
|
await nextTurn(game);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
success: true,
|
success: true,
|
||||||
result: {
|
result: {
|
||||||
playResult: playResult.result,
|
playResult: playResult.result,
|
||||||
enemyDefeated: true,
|
enemyDefeated: true,
|
||||||
nextEnemy: state.currentEnemy
|
nextEnemy: state.currentEnemy,
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 处理反击阶段的弃牌
|
* 处理反击阶段的弃牌
|
||||||
*/
|
*/
|
||||||
export async function handleCounterattack(game: RegicideGame, player: PlayerType, discardCardIds: string[]) {
|
export async function handleCounterattack(
|
||||||
const result = await game.run(`counterattack ${player} ${JSON.stringify(discardCardIds)}`);
|
game: RegicideGame,
|
||||||
|
player: PlayerType,
|
||||||
|
discardCardIds: string[],
|
||||||
|
) {
|
||||||
|
const result = await enemyCounterattackCmd(game, player, discardCardIds);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
// 弃牌失败(点数和不足),游戏失败
|
// 弃牌失败(点数和不足),游戏失败
|
||||||
await game.produceAsync(state => {
|
await game.produceAsync((state) => {
|
||||||
state.phase = 'defeat';
|
state.phase = "defeat";
|
||||||
state.winner = false;
|
state.winner = false;
|
||||||
});
|
});
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 弃牌成功,切换到下一个玩家
|
// 弃牌成功,切换到下一个玩家
|
||||||
await game.run('next-turn');
|
await nextTurn(game);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -223,17 +248,26 @@ export function getGameStatus(game: RegicideGame) {
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
phase: state.phase,
|
phase: state.phase,
|
||||||
currentPlayer: ['player1', 'player2', 'player3', 'player4'][state.currentPlayerIndex],
|
currentPlayer: ["player1", "player2", "player3", "player4"][
|
||||||
currentEnemy: state.currentEnemy ? {
|
state.currentPlayerIndex
|
||||||
|
],
|
||||||
|
currentEnemy: state.currentEnemy
|
||||||
|
? {
|
||||||
...state.currentEnemy,
|
...state.currentEnemy,
|
||||||
hpPercent: Math.round((state.currentEnemy.hp / state.currentEnemy.maxHp) * 100)
|
hpPercent: Math.round(
|
||||||
} : null,
|
(state.currentEnemy.hp / state.currentEnemy.maxHp) * 100,
|
||||||
|
),
|
||||||
|
}
|
||||||
|
: null,
|
||||||
enemiesRemaining: state.enemyDeck.length,
|
enemiesRemaining: state.enemyDeck.length,
|
||||||
tavernDeckCount: state.regions.tavernDeck.childIds.length,
|
tavernDeckCount: state.regions.tavernDeck.childIds.length,
|
||||||
discardPileCount: state.regions.discardPile.childIds.length,
|
discardPileCount: state.regions.discardPile.childIds.length,
|
||||||
playerHands: Object.fromEntries(
|
playerHands: Object.fromEntries(
|
||||||
Object.entries(state.playerHands).map(([player, hand]) => [player, hand.length])
|
Object.entries(state.playerHands).map(([player, hand]) => [
|
||||||
|
player,
|
||||||
|
hand.length,
|
||||||
|
]),
|
||||||
),
|
),
|
||||||
winner: state.winner
|
winner: state.winner,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ export type {
|
|||||||
RegicideCardMeta,
|
RegicideCardMeta,
|
||||||
RegicideCard,
|
RegicideCard,
|
||||||
Enemy,
|
Enemy,
|
||||||
GamePhase
|
GamePhase,
|
||||||
} from './types';
|
} from "./types";
|
||||||
|
|
||||||
// Constants
|
// Constants
|
||||||
export {
|
export {
|
||||||
@@ -18,21 +18,17 @@ export {
|
|||||||
ALL_SUITS,
|
ALL_SUITS,
|
||||||
ALL_RANKS,
|
ALL_RANKS,
|
||||||
FACE_CARDS,
|
FACE_CARDS,
|
||||||
NUMBER_CARDS
|
NUMBER_CARDS,
|
||||||
} from './constants';
|
} from "./constants";
|
||||||
|
|
||||||
// State
|
// State
|
||||||
export {
|
export { createInitialState, type RegicideState } from "./state";
|
||||||
createInitialState,
|
|
||||||
type RegicideState
|
|
||||||
} from './state';
|
|
||||||
|
|
||||||
// Prompts
|
// Prompts
|
||||||
export {prompts} from './prompts';
|
export { prompts } from "./prompts";
|
||||||
|
|
||||||
// Commands
|
// Commands
|
||||||
export {
|
export {
|
||||||
registry,
|
|
||||||
play as playCmd,
|
play as playCmd,
|
||||||
playWithA as playWithACmd,
|
playWithA as playWithACmd,
|
||||||
pass as passCmd,
|
pass as passCmd,
|
||||||
@@ -41,7 +37,7 @@ export {
|
|||||||
checkCanPlay as checkCanPlayCmd,
|
checkCanPlay as checkCanPlayCmd,
|
||||||
checkTavernDeck as checkTavernDeckCmd,
|
checkTavernDeck as checkTavernDeckCmd,
|
||||||
nextTurn as nextTurnCmd,
|
nextTurn as nextTurnCmd,
|
||||||
} from './commands';
|
} from "./commands";
|
||||||
|
|
||||||
// Game
|
// Game
|
||||||
export {
|
export {
|
||||||
@@ -50,8 +46,8 @@ export {
|
|||||||
playTurn,
|
playTurn,
|
||||||
handleCounterattack,
|
handleCounterattack,
|
||||||
getGameStatus,
|
getGameStatus,
|
||||||
type RegicideGame
|
type RegicideGame,
|
||||||
} from './game';
|
} from "./game";
|
||||||
|
|
||||||
// Utils
|
// Utils
|
||||||
export {
|
export {
|
||||||
@@ -63,5 +59,5 @@ export {
|
|||||||
buildTavernDeck,
|
buildTavernDeck,
|
||||||
drawFromDeck,
|
drawFromDeck,
|
||||||
isEnemyDefeated,
|
isEnemyDefeated,
|
||||||
getPlayerHandRegionId
|
getPlayerHandRegionId,
|
||||||
} from './utils';
|
} from "./utils";
|
||||||
|
|||||||
@@ -0,0 +1,68 @@
|
|||||||
|
# AGENTS.md - slay-the-spire-like
|
||||||
|
|
||||||
|
Roguelike deckbuilder combining Slay the Spire combat with Backpack Hero grid inventory.
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
Three-layer design: **system** (content-agnostic) → **data** (CSV content) → **dialogues** (Yarn Spinner).
|
||||||
|
|
||||||
|
### System Layer (`system/`)
|
||||||
|
|
||||||
|
| Module | Files | Responsibility |
|
||||||
|
|---|---|---|
|
||||||
|
| `combat/` | types.ts, effects.ts, triggers.ts, prompts.ts | Combat state, effects pipeline, middleware triggers |
|
||||||
|
| `deck/` | types.ts, factory.ts, index.ts | Deck state management |
|
||||||
|
| `grid-inventory/` | types.ts, transform.ts, index.ts | Grid backpack, shape collision, adjacency |
|
||||||
|
| `map/` | types.ts, generator.ts, index.ts | Procedural node generation (point crawl) |
|
||||||
|
| `progress/` | types.ts, encounter.ts, index.ts | Adventure progress, node traversal |
|
||||||
|
| `utils/` | parse-shape.ts, shape-collision.ts | Shape parsing and collision detection |
|
||||||
|
| `types.ts` | — | `EffectData`, `EffectLifecycle`, `EnemyData`, `CardData`, `IntentData`, `EncounterData`, `ItemData` |
|
||||||
|
|
||||||
|
### Data Layer (`data/desert/`)
|
||||||
|
|
||||||
|
All content via CSV (loaded by `inline-schema`):
|
||||||
|
|
||||||
|
| File | Content |
|
||||||
|
|---|---|
|
||||||
|
| `card.csv` | Card definitions |
|
||||||
|
| `effect.csv` | Effect definitions |
|
||||||
|
| `enemy.csv` | Enemies + intents |
|
||||||
|
| `intent.csv` | Intent definitions |
|
||||||
|
| `item.csv` | Equipment items |
|
||||||
|
| `encounter.csv` | Encounter nodes |
|
||||||
|
|
||||||
|
### Triggers (`data/desert/triggers/`)
|
||||||
|
|
||||||
|
Middleware hooks extending the base trigger system:
|
||||||
|
|
||||||
|
| File | Hooks |
|
||||||
|
|---|---|
|
||||||
|
| `effect.ts` | Orchestrator — calls all sub-modules |
|
||||||
|
| `instant.ts` | `onEffectApplied` — attack, draw, gainEnergy, removeWound, summon, etc. |
|
||||||
|
| `damage.ts` | `onDamage` — block, spike, expose, aim, roll, charge, molt, tailSting, energyDrain |
|
||||||
|
| `turn-start.ts` | `onTurnStart` — discard, defendNext, energyNext, drawNext |
|
||||||
|
| `card-events.ts` | `onEnemyIntent`, `onCardPlayed`, `onCardDiscarded`, `onDamage` — storm, crossbow, burnForEnergy, sandwormKing, vulture |
|
||||||
|
|
||||||
|
### Dialogue Layer (`data/desert/dialogues/`)
|
||||||
|
|
||||||
|
`story.yarn` — branching encounter dialogues (inside `dialogues.yarnproject`). Commands resolve via `tryAnswerPrompt`.
|
||||||
|
|
||||||
|
## Key Mechanics
|
||||||
|
|
||||||
|
- **Energy**: 3/turn, spent on weapon/armor/tool cards
|
||||||
|
- **Uses**: Consumable cards use `uses` cost type instead of energy; tracked as `depletion` on `GameItemMeta`
|
||||||
|
- **Grid adjacency**: Items buff adjacent items (e.g. burnForEnergy consumes adjacent item on card play)
|
||||||
|
- **Effect lifecycles**: `instant`, `temporary`, `lingering`, `permanent`, `posture`, `item`, `itemTemporary`, `itemUntilPlay`, `itemUntilDiscard`, `itemPermanent`
|
||||||
|
- **Trigger pipeline**: `createMiddlewareChain` with `use(async (ctx, next) => ...)` pattern
|
||||||
|
- **Cards from items**: `GameCard` instances are generated from `GameItem` inventory items via deck factory
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
Tests live in `tests/samples/slay-the-spire-like/`:
|
||||||
|
- `combat/effects.test.ts` — effect application, upkeep, posture damage
|
||||||
|
- `combat/triggers.test.ts` — full desert trigger integration tests
|
||||||
|
- `deck/factory.test.ts` — deck creation
|
||||||
|
- `grid-inventory.test.ts` — placement, adjacency, collision
|
||||||
|
- `map/generator.test.ts` — procedural generation
|
||||||
|
- `utils/shape-utils.test.ts` — shape parsing
|
||||||
|
- `data/index.test.ts` — data loading validation
|
||||||
@@ -2,39 +2,42 @@
|
|||||||
# type: 'item' = inventory item card, 'status' = status effect card
|
# type: 'item' = inventory item card, 'status' = status effect card
|
||||||
# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
|
# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
|
||||||
# targetType: 'single' = target one enemy, 'none' = no target
|
# targetType: 'single' = target one enemy, 'none' = no target
|
||||||
# onPlay: effects triggered when card is played
|
|
||||||
# onDraw: effects triggered when card enters hand
|
|
||||||
# onDiscard: effects triggered when card is discarded
|
|
||||||
|
|
||||||
id,name,desc,type,costType,costCount,targetType,effects
|
# type CardType = 'item' | 'status'
|
||||||
string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none',['onPlay'|'onDraw'|'onDiscard';'self'|'target'|'all'|'random';@effect;number][]
|
# type CardCostType = 'energy' | 'uses' | 'none'
|
||||||
sword,剑,【攻击2】【攻击2】,item,energy,1,single,[onPlay;target;attack;2];[onPlay;target;attack;2]
|
# type CardTargetType = 'player' | 'enemy' | 'enemies'
|
||||||
greataxe,长斧,对全体【攻击5】,item,energy,2,none,[onPlay;all;attack;5]
|
|
||||||
spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,single,[onPlay;target;attack;2];[onPlay;target;attack;2];[onPlay;target;attack;2]
|
# inject effects = ~cardEffect(card)
|
||||||
dagger,短刀,【攻击3】【攻击3】,item,energy,1,single,[onPlay;target;attack;3];[onPlay;target;attack;3]
|
|
||||||
dart,飞镖,【攻击1】抓一张牌,item,energy,0,single,[onPlay;target;attack;1];[onPlay;self;draw;1]
|
id,name,desc,type,costType,costCount,targetType
|
||||||
crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,single,[onPlay;target;attack;6];[onPlay;self;crossbow;0]
|
string,string,string,CardType,CardCostType,int,CardTargetType
|
||||||
shield,盾,【防御3】,item,energy,1,none,[onPlay;self;defend;3]
|
sword,剑,【攻击2】【攻击2】,item,energy,1,enemy
|
||||||
hat,斗笠,【防御8】,item,energy,2,none,[onPlay;self;defend;8]
|
greataxe,长斧,对全体【攻击5】,item,energy,2,enemies
|
||||||
cape,披风,【防御2】下回合【防御2】,item,energy,1,none,[onPlay;self;defend;2];[onPlay;self;defendNext;2]
|
spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,enemy
|
||||||
bracer,护腕,【防御1】抓1张牌,item,energy,0,none,[onPlay;self;defend;1];[onPlay;self;draw;1]
|
dagger,短刀,【攻击3】【攻击3】,item,energy,1,enemy
|
||||||
greatshield,大盾,【防御5】,item,energy,1,none,[onPlay;self;defend;5]
|
dart,飞镖,【攻击1】抓一张牌,item,energy,0,enemy
|
||||||
chainmail,锁子甲,本回合受到伤害-3,item,energy,1,none,[onPlay;self;damageReduce;3]
|
crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,enemy
|
||||||
bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,none,[onPlay;self;removeWound;1]
|
shield,盾,【防御3】,item,energy,1,player
|
||||||
poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,none,[onPlay;self;attackBuff;2]
|
hat,斗笠,【防御8】,item,energy,2,player
|
||||||
fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,none,[onPlay;self;defendBuff;2]
|
cape,披风,【防御2】下回合【防御2】,item,energy,1,player
|
||||||
vitalityPotion,活力药剂,获得1点能量,item,uses,3,none,[onPlay;self;gainEnergy;1]
|
bracer,护腕,【防御1】抓1张牌,item,energy,0,player
|
||||||
focusPotion,集中药剂,抓2张牌,item,uses,3,none,[onPlay;self;draw;2]
|
greatshield,大盾,【防御5】,item,energy,1,player
|
||||||
healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,none,[onPlay;self;removeWound;3]
|
chainmail,锁子甲,本回合受到伤害-3,item,energy,1,player
|
||||||
waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,none,[onPlay;self;energyNext;1];[onPlay;self;drawNext;2]
|
bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,player
|
||||||
rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,none,[onPlay;self;defendBuffUntilPlay;2]
|
poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,player
|
||||||
belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,none,[onPlay;self;drawChoice;1]
|
fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,player
|
||||||
torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,none,[onPlay;self;burnForEnergy;1]
|
vitalityPotion,活力药剂,获得1点能量,item,uses,3,player
|
||||||
whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,none,[onPlay;self;attackBuffUntilPlay;3]
|
focusPotion,集中药剂,抓2张牌,item,uses,3,player
|
||||||
blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,none,[onPlay;self;transformRandom;1]
|
healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,player
|
||||||
wound,伤口,无效果占用手牌和牌堆,status,none,0,none,
|
waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,player
|
||||||
venom,蛇毒,弃掉时受到3点伤害,status,none,0,none,[onDiscard;self;attack;3]
|
rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,player
|
||||||
curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,none,[onDraw;self;curse;1]
|
belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,player
|
||||||
static,静电,在手里时受电击伤害+1,status,none,0,none,[onDraw;self;static;1]
|
torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,player
|
||||||
fatigue,疲劳,占用手牌,status,none,0,none,
|
whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,player
|
||||||
vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,none,[onDraw;self;expose;3]
|
blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,player
|
||||||
|
wound,伤口,无效果占用手牌和牌堆,status,none,0,player
|
||||||
|
venom,蛇毒,弃掉时受到3点伤害,status,none,0,player
|
||||||
|
curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,player
|
||||||
|
static,静电,在手里时受电击伤害+1,status,none,0,player
|
||||||
|
fatigue,疲劳,占用手牌,status,none,0,player
|
||||||
|
vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,player
|
||||||
|
|||||||
|
@@ -1,14 +1,18 @@
|
|||||||
import type { Effect } from './effect.csv';
|
import type { CardEffect } from './cardEffect.csv';
|
||||||
|
|
||||||
|
export type CardType = 'item' | 'status';
|
||||||
|
export type CardCostType = 'energy' | 'uses' | 'none';
|
||||||
|
export type CardTargetType = 'player' | 'enemy' | 'enemies';
|
||||||
|
|
||||||
type CardTable = readonly {
|
type CardTable = readonly {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
readonly name: string;
|
readonly name: string;
|
||||||
readonly desc: string;
|
readonly desc: string;
|
||||||
readonly type: "item" | "status";
|
readonly type: CardType;
|
||||||
readonly costType: "energy" | "uses" | "none";
|
readonly costType: CardCostType;
|
||||||
readonly costCount: number;
|
readonly costCount: number;
|
||||||
readonly targetType: "single" | "none";
|
readonly targetType: CardTargetType;
|
||||||
readonly effects: readonly ["onPlay" | "onDraw" | "onDiscard", "self" | "target" | "all" | "random", Effect, number];
|
readonly effects: CardEffect[];
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
export type Card = CardTable[number];
|
export type Card = CardTable[number];
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
# type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
|
||||||
|
# type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
|
||||||
|
# type CardEffectList = [effect: @effect; stacks: number][]
|
||||||
|
|
||||||
|
id,card,trigger,target,effects
|
||||||
|
string,@card,CardEffectTrigger,CardEffectTarget,CardEffectList
|
||||||
|
sword,sword,onPlay,eachTarget,[attack;2];[attack;2]
|
||||||
|
greataxe,greataxe,onPlay,eachTarget,[attack;5]
|
||||||
|
spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2]
|
||||||
|
dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
|
||||||
|
dart,dart,onPlay,eachTarget,[attack;1]
|
||||||
|
dart-draw,dart,onPlay,source,[draw;1]
|
||||||
|
crossbow,crossbow,onPlay,eachTarget,[attack;6]
|
||||||
|
crossbow-combo,crossbow,onPlay,source,[crossbow;0]
|
||||||
|
shield,shield,onPlay,source,[defend;3]
|
||||||
|
hat,hat,onPlay,source,[defend;8]
|
||||||
|
cape,cape,onPlay,source,[defend;2];[defendNext;2]
|
||||||
|
bracer,bracer,onPlay,source,[defend;1];[draw;1]
|
||||||
|
greatshield,greatshield,onPlay,source,[defend;5]
|
||||||
|
chainmail,chainmail,onPlay,source,[damageReduce;3]
|
||||||
|
bandage,bandage,onPlay,source,[removeWound;1]
|
||||||
|
poisonPotion,poisonPotion,onPlay,source,[attackBuff;2]
|
||||||
|
fortifyPotion,fortifyPotion,onPlay,source,[defendBuff;2]
|
||||||
|
vitalityPotion,vitalityPotion,onPlay,source,[gainEnergy;1]
|
||||||
|
focusPotion,focusPotion,onPlay,source,[draw;2]
|
||||||
|
healingPotion,healingPotion,onPlay,source,[removeWound;3]
|
||||||
|
waterBag,waterBag,onPlay,source,[energyNext;1];[drawNext;2]
|
||||||
|
rope,rope,onPlay,source,[defendBuffUntilPlay;2]
|
||||||
|
belt,belt,onPlay,source,[drawChoice;1]
|
||||||
|
torch,torch,onPlay,source,[burnForEnergy;1]
|
||||||
|
whetstone,whetstone,onPlay,source,[attackBuffUntilPlay;3]
|
||||||
|
blacksmithHammer,blacksmithHammer,onPlay,source,[transformRandom;1]
|
||||||
|
venom,venom,onDiscard,source,[attack;3]
|
||||||
|
curse,curse,onDraw,source,[curse;1]
|
||||||
|
static,static,onDraw,source,[static;1]
|
||||||
|
vultureEye,vultureEye,onDraw,source,[expose;3]
|
||||||
|
@@ -0,0 +1,19 @@
|
|||||||
|
import type { Card } from './card.csv';
|
||||||
|
import type { Effect } from './effect.csv';
|
||||||
|
|
||||||
|
export type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard';
|
||||||
|
export type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player';
|
||||||
|
export type CardEffectList = [effect: Effect, stacks: number][];
|
||||||
|
|
||||||
|
type CardEffectTable = readonly {
|
||||||
|
readonly id: string;
|
||||||
|
readonly card: Card;
|
||||||
|
readonly trigger: CardEffectTrigger;
|
||||||
|
readonly target: CardEffectTarget;
|
||||||
|
readonly effects: CardEffectList;
|
||||||
|
}[];
|
||||||
|
|
||||||
|
export type CardEffect = CardEffectTable[number];
|
||||||
|
|
||||||
|
declare function getData(): CardEffectTable;
|
||||||
|
export default getData;
|
||||||
+3
@@ -0,0 +1,3 @@
|
|||||||
|
import type { LoadResult } from 'yarn-spinner-loader';
|
||||||
|
const result: LoadResult;
|
||||||
|
export default result;
|
||||||
@@ -11,40 +11,42 @@
|
|||||||
# itemUntilDiscard: 施加buff到周围物品,物品被弃掉后失效
|
# itemUntilDiscard: 施加buff到周围物品,物品被弃掉后失效
|
||||||
# itemPermanent: 施加buff到周围物品,持续整场冒险
|
# itemPermanent: 施加buff到周围物品,持续整场冒险
|
||||||
|
|
||||||
id, name, description, lifecycle
|
# type EffectLifecycle = 'instant' | 'temporary' | 'lingering' | 'permanent' | 'posture' | 'item' | 'itemTemporary' | 'itemUntilPlay' | 'itemUntilDiscard' | 'itemPermanent'
|
||||||
string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
|
|
||||||
attack, 攻击, 对对手造成伤害, instant
|
id, name, description, lifecycle, emoji
|
||||||
defend, 防御, 抵消下次行动前受到的伤害, posture
|
string, string, string, EffectLifecycle, string
|
||||||
spike, 尖刺, 对攻击者造成X点伤害, permanent
|
attack, 攻击, 对对手造成伤害, instant, ⚔️
|
||||||
venom, 蛇毒, 同名状态牌/1费:打出时移除此牌。弃掉时受到3点伤害, instant
|
defend, 防御, 抵消下次行动前受到的伤害, temporary, 🛡️
|
||||||
curse, 诅咒, 受攻击时物品攻击-1,直到弃掉一张该物品的牌, lingering
|
spike, 尖刺, 对攻击者造成X点伤害, permanent, 🌵
|
||||||
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture
|
venom, 蛇毒, 同名状态牌/1费:打出时移除此牌。弃掉时受到3点伤害, instant, 🧪
|
||||||
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture
|
curse, 诅咒, 受攻击时物品攻击-1,直到弃掉一张该物品的牌, lingering, 💀
|
||||||
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant
|
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture, 🎯
|
||||||
vultureEye, 秃鹫之眼, 抓到时获得3层暴露(临时debuff,受到的伤害+1/每层), instant
|
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture, 🎲
|
||||||
tailSting, 尾刺, 攻击时,伤害提升X, posture
|
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant, 💥
|
||||||
energyDrain, 能量吸取, 受伤时,玩家失去X点能量, lingering
|
vultureEye, 秃鹫之眼, 抓到时获得3层暴露(临时debuff,受到的伤害+1/每层), instant, 👁️
|
||||||
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture
|
tailSting, 尾刺, 攻击时,伤害提升X, posture, 🦂
|
||||||
discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering
|
energyDrain, 能量吸取, 受伤时,玩家失去X点能量, lingering, 🔋
|
||||||
storm, 风暴, 攻击时给玩家塞入1张静电, permanent
|
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture, 🐚
|
||||||
static, 静电, 在手里时受电击伤害+1, permanent
|
discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering, 🗑️
|
||||||
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering
|
storm, 风暴, 攻击时给玩家塞入1张静电, permanent, ⚡
|
||||||
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant
|
static, 静电, 在手里时受电击伤害+1, permanent, ⚡
|
||||||
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant
|
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering, 🐎
|
||||||
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant
|
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant, 🧟
|
||||||
draw, 抓牌, 抓X张牌, instant
|
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant, 🐛
|
||||||
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant
|
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant, 🌅
|
||||||
defendNext, 下回合防御, 下回合开始时获得防御, temporary
|
draw, 抓牌, 抓X张牌, instant, 🃏
|
||||||
damageReduce, 减伤, 本回合受到的伤害减少X, temporary
|
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant, 🏹
|
||||||
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant
|
defendNext, 下回合防御, 下回合开始时获得防御, temporary, 🛡️
|
||||||
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlay
|
damageReduce, 减伤, 本回合受到的伤害减少X, temporary, 📉
|
||||||
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlay
|
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant, 🩹
|
||||||
gainEnergy, 获得能量, 获得X点能量, instant
|
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlay, ⬆️
|
||||||
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary
|
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlay, ⬆️
|
||||||
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary
|
gainEnergy, 获得能量, 获得X点能量, instant, ⚡
|
||||||
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlay
|
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary, ⚡
|
||||||
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant
|
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary, 🃏
|
||||||
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlay
|
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlay, 🛡️
|
||||||
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlay
|
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant, 🔍
|
||||||
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant
|
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlay, 🔥
|
||||||
expose, 暴露, 受到的伤害+1/每层, temporary
|
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlay, ⚔️
|
||||||
|
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant, 🌀
|
||||||
|
expose, 暴露, 受到的伤害+1/每层, temporary, 👁️
|
||||||
|
|||||||
|
@@ -1,8 +1,11 @@
|
|||||||
|
export type EffectLifecycle = 'instant' | 'temporary' | 'lingering' | 'permanent' | 'posture' | 'item' | 'itemTemporary' | 'itemUntilPlay' | 'itemUntilDiscard' | 'itemPermanent';
|
||||||
|
|
||||||
type EffectTable = readonly {
|
type EffectTable = readonly {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
readonly name: string;
|
readonly name: string;
|
||||||
readonly description: string;
|
readonly description: string;
|
||||||
readonly lifecycle: "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
|
readonly lifecycle: EffectLifecycle;
|
||||||
|
readonly emoji: string;
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
export type Effect = EffectTable[number];
|
export type Effect = EffectTable[number];
|
||||||
|
|||||||
@@ -4,24 +4,27 @@
|
|||||||
# shop (2): merchant who sells different stuff
|
# shop (2): merchant who sells different stuff
|
||||||
# camp (2): consumable restock and heal
|
# camp (2): consumable restock and heal
|
||||||
# curio (8): random pickup of treasure or resources
|
# curio (8): random pickup of treasure or resources
|
||||||
# enemies: array of [enemyId; hp; buffs[]]
|
# enemies: array of [enemyId; initialHp; buffs[]]
|
||||||
|
|
||||||
|
# type EncounterType = 'minion' | 'elite' | 'event' | 'shop' | 'camp' | 'curio'
|
||||||
|
# type EnemyList = [data: @enemy; hp: int; effects: [effect: @effect; stacks: int][]][]
|
||||||
|
|
||||||
id,type,name,description,enemies,dialogue
|
id,type,name,description,enemies,dialogue
|
||||||
string,'minion'|'elite'|'event'|'shop'|'camp'|'curio',string,string,[@enemy; int; [effect: @effect;stacks: int]][],string
|
string,EncounterType,string,string,EnemyList,string
|
||||||
cactus_pair,minion,仙人掌怪,概念:防+强化。【尖刺X】:对攻击者造成X点伤害。,[仙人掌怪;20;[]];[仙人掌怪;20;[]],
|
cactus_pair,minion,仙人掌怪,概念:防+强化。【尖刺X】:对攻击者造成X点伤害。,[仙人掌怪;12;[]];[仙人掌怪;12;[]],
|
||||||
snake_pair,minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。,[蛇;14;[]];[蛇;14;[]],
|
snake_pair,minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。,[蛇;10;[]],
|
||||||
mummy_cactus,minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。,[木乃伊;18;[]];[仙人掌怪;20;[]],
|
mummy_cactus,minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。,[木乃伊;14;[]];[仙人掌怪;12;[]],
|
||||||
gunslinger,minion,枪手,概念:单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】,[枪手;16;[]],
|
gunslinger,minion,枪手,概念:单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】,[枪手;12;[]],
|
||||||
tumbleweed_pair,minion,风卷草,概念:防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。,[风卷草;22;[]];[风卷草;22;[]],
|
tumbleweed_pair,minion,风卷草,概念:防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。,[风卷草;16;[]],
|
||||||
vulture_cactus,minion,秃鹫,概念:攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。,[秃鹫;16;[]];[仙人掌怪;20;[]],
|
vulture_cactus,minion,秃鹫,概念:攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。,[秃鹫;12;[]];[仙人掌怪;12;[]],
|
||||||
scorpion_snake,minion,沙蝎,概念:攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。,[沙蝎;14;[]];[蛇;14;[]],
|
scorpion_snake,minion,沙蝎,概念:攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。,[沙蝎;10;[]];[蛇;10;[]],
|
||||||
sandworm_larva,minion,幼沙虫,概念:防+强化。每回合第一次受伤时,玩家失去1点能量。,[幼沙虫;24;[]],
|
sandworm_larva,minion,幼沙虫,概念:防+强化。每回合第一次受伤时,玩家失去1点能量。,[幼沙虫;18;[]],
|
||||||
lizard_pair,minion,蜥蜴,概念:攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。,[蜥蜴;20;[]];[蜥蜴;20;[]],
|
lizard_pair,minion,蜥蜴,概念:攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。,[蜥蜴;14;[]],
|
||||||
bandit_gunslinger,minion,沙匪,概念:弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。,[沙匪;16;[]];[枪手;16;[]],
|
bandit_gunslinger,minion,沙匪,概念:弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。,[沙匪;12;[]];[枪手;12;[]],
|
||||||
storm_spirit,elite,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1),[风暴之灵;44;[]],
|
storm_spirit,elite,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1),[风暴之灵;30;[]],
|
||||||
mounted_gunslinger,elite,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。,[骑马枪手;50;[]];[枪手;20;[]],
|
mounted_gunslinger,elite,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。,[骑马枪手;25;[]];[枪手;12;[]],
|
||||||
sandworm_king,elite,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。,[沙虫王;55;[]],
|
sandworm_king,elite,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。,[沙虫王;40;[]],
|
||||||
desert_guard,elite,沙漠守卫,召唤木乃伊;会复活木乃伊2次。,[沙漠守卫;48;[]];[木乃伊;20;[]],
|
desert_guard,elite,沙漠守卫,召唤木乃伊;会复活木乃伊2次。,[沙漠守卫;35;[]];[木乃伊;14;[]],
|
||||||
desert_merchant,shop,沙漠商人,商店:可以恢复生命、出售装备、附魔物品。,,
|
desert_merchant,shop,沙漠商人,商店:可以恢复生命、出售装备、附魔物品。,,
|
||||||
nomad_caravan,shop,游牧商队,商队:出售稀有物品、移除牌组中一张牌。,,
|
nomad_caravan,shop,游牧商队,商队:出售稀有物品、移除牌组中一张牌。,,
|
||||||
oasis_campfire,camp,绿洲篝火,篝火:可以恢复生命、补充药水使用次数、获得下次战斗Buff。,,
|
oasis_campfire,camp,绿洲篝火,篝火:可以恢复生命、补充药水使用次数、获得下次战斗Buff。,,
|
||||||
|
|||||||
|
@@ -1,12 +1,15 @@
|
|||||||
import type { Enemy } from './enemy.csv';
|
import type { Enemy } from './enemy.csv';
|
||||||
import type { Effect } from './effect.csv';
|
import type { Effect } from './effect.csv';
|
||||||
|
|
||||||
|
export type EncounterType = 'minion' | 'elite' | 'event' | 'shop' | 'camp' | 'curio';
|
||||||
|
export type EnemyList = [data: Enemy, hp: int, effects: [effect: Effect, stacks: int][]][];
|
||||||
|
|
||||||
type EncounterTable = readonly {
|
type EncounterTable = readonly {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
readonly type: "minion" | "elite" | "event" | "shop" | "camp" | "curio";
|
readonly type: EncounterType;
|
||||||
readonly name: string;
|
readonly name: string;
|
||||||
readonly description: string;
|
readonly description: string;
|
||||||
readonly enemies: readonly [Enemy, number, readonly [readonly effect: Effect, readonly stacks: number]];
|
readonly enemies: EnemyList;
|
||||||
readonly dialogue: string;
|
readonly dialogue: string;
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
id,name,description
|
id,name,intents,description
|
||||||
string,string,string
|
string,string,@intent[],string
|
||||||
仙人掌怪,仙人掌怪,防+强化。【尖刺X】:对攻击者造成X点伤害。
|
仙人掌怪,仙人掌怪,[仙人掌怪-boost;仙人掌怪-defend;仙人掌怪-attack],防+强化。【尖刺X】:对攻击者造成X点伤害。
|
||||||
蛇,蛇,攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。
|
蛇,蛇,[蛇-poison;蛇-attack;蛇-boost],攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。
|
||||||
木乃伊,木乃伊,攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。
|
木乃伊,木乃伊,[木乃伊-attack;木乃伊-defend;木乃伊-curse],攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。
|
||||||
枪手,枪手,单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】。
|
枪手,枪手,[枪手-aim;枪手-attack;枪手-defend],单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】。
|
||||||
风卷草,风卷草,防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。
|
风卷草,风卷草,[风卷草-boost;风卷草-defend;风卷草-attack],防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。
|
||||||
秃鹫,秃鹫,攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。
|
秃鹫,秃鹫,[秃鹫-attack;秃鹫-defend],攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。
|
||||||
沙蝎,沙蝎,攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。
|
沙蝎,沙蝎,[沙蝎-boost;沙蝎-attack],攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。
|
||||||
幼沙虫,幼沙虫,防+强化。每回合第一次受伤时,玩家失去1点能量。
|
幼沙虫,幼沙虫,[幼沙虫-defend;幼沙虫-boost;幼沙虫-attack],防+强化。每回合第一次受伤时,玩家失去1点能量。
|
||||||
蜥蜴,蜥蜴,攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。
|
蜥蜴,蜥蜴,[蜥蜴-attack;蜥蜴-defend;蜥蜴-molt],攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。
|
||||||
沙匪,沙匪,弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。
|
沙匪,沙匪,[沙匪-attack;沙匪-heavyAttack;沙匪-debuff],弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。
|
||||||
风暴之灵,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1)
|
风暴之灵,风暴之灵,[风暴之灵-storm;风暴之灵-attack;风暴之灵-defend],【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1)
|
||||||
骑马枪手,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。
|
骑马枪手,骑马枪手,[骑马枪手-charge;骑马枪手-attack;骑马枪手-defend],【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。
|
||||||
沙虫王,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。
|
沙虫王,沙虫王,[沙虫王-summon;沙虫王-attack;沙虫王-defend],召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。
|
||||||
沙漠守卫,沙漠守卫,召唤木乃伊;会复活木乃伊2次。
|
沙漠守卫,沙漠守卫,[沙漠守卫-summon;沙漠守卫-attack;沙漠守卫-defend;沙漠守卫-revive],召唤木乃伊;会复活木乃伊2次。
|
||||||
|
|||||||
|
@@ -1,6 +1,9 @@
|
|||||||
|
import type { Intent } from './intent.csv';
|
||||||
|
|
||||||
type EnemyTable = readonly {
|
type EnemyTable = readonly {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
readonly name: string;
|
readonly name: string;
|
||||||
|
readonly intents: Intent[];
|
||||||
readonly description: string;
|
readonly description: string;
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
|
|||||||
@@ -1,15 +1,25 @@
|
|||||||
import getCards from './card.csv';
|
import getItems, { Item } from "./item.csv";
|
||||||
import getEffects from './effect.csv';
|
|
||||||
import getEncounters from './encounter.csv';
|
|
||||||
import getEnemies from './enemy.csv';
|
|
||||||
import getIntents from './intent.csv';
|
|
||||||
import getItems from './item.csv';
|
|
||||||
export { default as dialogues } from './dialogues/dialogues.yarnproject';
|
|
||||||
export { addTriggers } from './triggers';
|
|
||||||
|
|
||||||
export const cards = getCards();
|
export type * from "./card.csv";
|
||||||
export const effects = getEffects();
|
export type * from "./cardEffect.csv";
|
||||||
export const encounters = getEncounters();
|
export type * from "./effect.csv";
|
||||||
export const enemies = getEnemies();
|
export type * from "./encounter.csv";
|
||||||
export const intents = getIntents();
|
export type * from "./enemy.csv";
|
||||||
export const items = getItems();
|
export type * from "./intent.csv";
|
||||||
|
export type * from "./item.csv";
|
||||||
|
|
||||||
|
export { default as getCards } from "./card.csv";
|
||||||
|
export { default as getEffects } from "./effect.csv";
|
||||||
|
export { default as getEncounters } from "./encounter.csv";
|
||||||
|
export { default as getEnemies } from "./enemy.csv";
|
||||||
|
export { default as getIntents } from "./intent.csv";
|
||||||
|
export { default as getItems } from "./item.csv";
|
||||||
|
export { default as dialogues } from "./dialogues/dialogues.yarnproject";
|
||||||
|
export { addTriggers } from "./triggers";
|
||||||
|
|
||||||
|
const itemSet = ["剑", "盾", "水袋", "绷带"] as string[];
|
||||||
|
export function getStartingItems(): Item[] {
|
||||||
|
return itemSet.map(function (name): Item {
|
||||||
|
return getItems().find((item: Item) => item.name === name) as Item;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,52 +1,55 @@
|
|||||||
# enemyDesert: enemy templates and their intent state machines
|
# intentId: unique intent state ID (e.g. '仙人掌怪-boost')
|
||||||
# enemy: enemy template ID (unique identifier for this enemy type)
|
# enemy: enemy template this intent belongs to
|
||||||
# intentId: intent state ID (unique within each enemy)
|
|
||||||
# initialIntent: true if this is the enemy's starting intent
|
# initialIntent: true if this is the enemy's starting intent
|
||||||
# nextIntents: possible next intent IDs after this intent resolves
|
# nextIntents: possible next intent IDs after this intent resolves
|
||||||
# brokenIntent: possible intent IDs when defend is broken
|
# brokenIntent: possible intent IDs when defend is broken
|
||||||
# initBuffs: initial buffs for this enemy type (applied to all instances)
|
# initBuffs: initial buffs for this intent (applied when intent becomes active)
|
||||||
# effects: effects executed when this intent is active
|
# effects: effects executed when this intent is active
|
||||||
|
|
||||||
enemy,intentId,initialIntent,nextIntents,brokenIntent,initBuffs,effects
|
# type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player'
|
||||||
@enemy,string,boolean,string[],string[],[@effect;stacks: int][],['self'|'player'|'team';@effect;number][]
|
# type IntentEffect = [IntentEffectTarget;@effect;number]
|
||||||
仙人掌怪,boost,true,boost;defend;defend,,[spike;1],[self;spike;1];[self;defend;4]
|
# type IntentEffectList = IntentEffect[]
|
||||||
仙人掌怪,defend,false,attack,,[spike;1],[self;defend;8]
|
|
||||||
仙人掌怪,attack,false,boost,,[spike;1],[player;attack;5]
|
id,enemy,initialIntent,nextIntents,brokenIntent,effects
|
||||||
蛇,poison,true,attack;attack,,,,[player;venom;1];[player;attack;4]
|
string,@enemy,boolean,@intent[],@intent[],IntentEffectList
|
||||||
蛇,attack,false,poison;boost,,,,[player;attack;6]
|
仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[source;spike;1];[source;defend;4]
|
||||||
蛇,boost,false,poison;attack,,,,[self;defend;3];[player;venom;1]
|
仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[source;defend;8]
|
||||||
木乃伊,attack,true,defend;curse,,,,[player;attack;6]
|
仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5]
|
||||||
木乃伊,defend,false,attack,,,,[self;defend;6]
|
蛇-poison,蛇,true,蛇-attack;蛇-attack,,[player;venom;1];[player;attack;4]
|
||||||
木乃伊,curse,false,defend;attack,attack,,[player;curse;1]
|
蛇-attack,蛇,false,蛇-poison;蛇-boost,,[player;attack;6]
|
||||||
枪手,aim,true,attack,,,,[self;aim;2]
|
蛇-boost,蛇,false,蛇-poison;蛇-attack,,[source;defend;3];[player;venom;1]
|
||||||
枪手,attack,false,aim;defend,aim,,[player;attack;8]
|
木乃伊-attack,木乃伊,true,木乃伊-defend;木乃伊-curse,,[player;attack;6]
|
||||||
枪手,defend,false,aim,aim,,[self;defend;5]
|
木乃伊-defend,木乃伊,false,木乃伊-attack,,[source;defend;6]
|
||||||
风卷草,boost,true,defend;defend;boost,,,,[self;roll;5];[self;defend;4]
|
木乃伊-curse,木乃伊,false,木乃伊-defend;木乃伊-attack,木乃伊-attack,[player;curse;1]
|
||||||
风卷草,defend,false,boost;attack,,,,[self;defend;8]
|
枪手-aim,枪手,true,枪手-attack,,[source;aim;2]
|
||||||
风卷草,attack,false,boost,,,,[player;rollDamage;0]
|
枪手-attack,枪手,false,枪手-aim;枪手-defend,枪手-aim,[player;attack;8]
|
||||||
秃鹫,attack,true,defend;defend,,,,[player;attack;6];[player;vultureEye;1]
|
枪手-defend,枪手,false,枪手-aim,枪手-aim,[source;defend;5]
|
||||||
秃鹫,defend,false,attack;attack,,,,[self;defend;5]
|
风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[source;roll;5];[source;defend;4]
|
||||||
沙蝎,boost,true,attack;attack,,[tailSting;1],[self;tailSting;2]
|
风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[source;defend;8]
|
||||||
沙蝎,attack,false,boost;attack,,[tailSting;1],[player;attack;6]
|
风卷草-attack,风卷草,false,风卷草-boost,,[player;rollDamage;0]
|
||||||
幼沙虫,defend,true,defend;boost,,[energyDrain;1],[self;defend;6]
|
秃鹫-attack,秃鹫,true,秃鹫-defend;秃鹫-defend,,[player;attack;6];[player;vultureEye;1]
|
||||||
幼沙虫,boost,false,attack;defend,,[energyDrain;1],[self;energyDrain;1];[self;defend;4]
|
秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[source;defend;5]
|
||||||
幼沙虫,attack,false,defend;defend,,[energyDrain;1],[player;attack;5]
|
沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[source;tailSting;2]
|
||||||
蜥蜴,attack,true,defend;molt,,,,[player;attack;5]
|
沙蝎-attack,沙蝎,false,沙蝎-boost;沙蝎-attack,,[player;attack;6]
|
||||||
蜥蜴,defend,false,attack;attack,,,,[self;defend;6]
|
幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[source;defend;6]
|
||||||
蜥蜴,molt,false,defend;attack,,,,[self;molt;3]
|
幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[source;energyDrain;1];[source;defend;4]
|
||||||
沙匪,attack,true,attack;heavyAttack,,,,[player;attack;6]
|
幼沙虫-attack,幼沙虫,false,幼沙虫-defend;幼沙虫-defend,,[player;attack;5]
|
||||||
沙匪,heavyAttack,false,attack;attack;debuff,,,,[player;attack;10]
|
蜥蜴-attack,蜥蜴,true,蜥蜴-defend;蜥蜴-molt,,[player;attack;5]
|
||||||
沙匪,debuff,false,attack;attack,,,,[player;discard;1]
|
蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[source;defend;6]
|
||||||
风暴之灵,storm,true,attack;storm,,,,[self;storm;2];[self;defend;3]
|
蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[source;molt;3]
|
||||||
风暴之灵,attack,false,storm;defend,,,,[player;attack;8];[player;static;1]
|
沙匪-attack,沙匪,true,沙匪-attack;沙匪-heavyAttack,,[player;attack;6]
|
||||||
风暴之灵,defend,false,storm;attack,,,,[self;defend;8]
|
沙匪-heavyAttack,沙匪,false,沙匪-attack;沙匪-attack;沙匪-debuff,,[player;attack;10]
|
||||||
骑马枪手,charge,true,attack,,,,[self;charge;2]
|
沙匪-debuff,沙匪,false,沙匪-attack;沙匪-attack,,[player;discard;1]
|
||||||
骑马枪手,attack,false,charge;defend,charge,,[player;attack;6]
|
风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[source;storm;2];[source;defend;3]
|
||||||
骑马枪手,defend,false,charge;attack,charge,,[self;defend;5]
|
风暴之灵-attack,风暴之灵,false,风暴之灵-storm;风暴之灵-defend,,[player;attack;8];[player;static;1]
|
||||||
沙虫王,summon,true,attack;defend,,,,[self;summonSandwormLarva;1]
|
风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[source;defend;8]
|
||||||
沙虫王,attack,false,summon;defend,,,,[player;attack;9]
|
骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[source;charge;2]
|
||||||
沙虫王,defend,false,attack;summon,,,,[self;defend;6]
|
骑马枪手-attack,骑马枪手,false,骑马枪手-charge;骑马枪手-defend,骑马枪手-charge,[player;attack;6]
|
||||||
沙漠守卫,summon,true,attack;defend,,,,[self;summonMummy;1]
|
骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[source;defend;5]
|
||||||
沙漠守卫,attack,false,defend;summon,,,,[player;attack;8]
|
沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[source;summonSandwormLarva;18]
|
||||||
沙漠守卫,defend,false,attack;revive,,,,[self;defend;8]
|
沙虫王-attack,沙虫王,false,沙虫王-summon;沙虫王-defend,,[player;attack;9]
|
||||||
沙漠守卫,revive,false,attack;summon,,,,[self;reviveMummy;1]
|
沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[source;defend;6]
|
||||||
|
沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[source;summonMummy;14]
|
||||||
|
沙漠守卫-attack,沙漠守卫,false,沙漠守卫-defend;沙漠守卫-summon,,[player;attack;8]
|
||||||
|
沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[source;defend;8]
|
||||||
|
沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[source;reviveMummy;1]
|
||||||
|
|||||||
|
@@ -1,14 +1,17 @@
|
|||||||
import type { Enemy } from './enemy.csv';
|
import type { Enemy } from './enemy.csv';
|
||||||
import type { Effect } from './effect.csv';
|
import type { Effect } from './effect.csv';
|
||||||
|
|
||||||
|
export type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player';
|
||||||
|
export type IntentEffect = [IntentEffectTarget, Effect, number];
|
||||||
|
export type IntentEffectList = IntentEffect[];
|
||||||
|
|
||||||
type IntentTable = readonly {
|
type IntentTable = readonly {
|
||||||
|
readonly id: string;
|
||||||
readonly enemy: Enemy;
|
readonly enemy: Enemy;
|
||||||
readonly intentId: string;
|
|
||||||
readonly initialIntent: boolean;
|
readonly initialIntent: boolean;
|
||||||
readonly nextIntents: readonly string[];
|
readonly nextIntents: Intent[];
|
||||||
readonly brokenIntent: readonly string[];
|
readonly brokenIntent: Intent[];
|
||||||
readonly initBuffs: readonly [Effect, readonly stacks: number];
|
readonly effects: IntentEffectList;
|
||||||
readonly effects: readonly ["self" | "player" | "team", Effect, number];
|
|
||||||
}[];
|
}[];
|
||||||
|
|
||||||
export type Intent = IntentTable[number];
|
export type Intent = IntentTable[number];
|
||||||
|
|||||||
@@ -0,0 +1,129 @@
|
|||||||
|
import { Triggers } from "@/samples/slay-the-spire-like/system/combat/triggers";
|
||||||
|
import { getCombatEntity } from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import getEffects from "../effect.csv";
|
||||||
|
import { IRunContext } from "@/samples/slay-the-spire-like/system/combat/types";
|
||||||
|
|
||||||
|
export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
|
||||||
|
const effects = getEffects();
|
||||||
|
|
||||||
|
function findEffect(id: string): EffectData {
|
||||||
|
const found = effects.find((e) => e.id === id);
|
||||||
|
if (found) return found;
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
name: id,
|
||||||
|
description: "",
|
||||||
|
lifecycle: "instant",
|
||||||
|
} as EffectData;
|
||||||
|
}
|
||||||
|
|
||||||
|
// storm: give static card to player when storm enemy attacks
|
||||||
|
triggers.onEnemyIntent.use(async (ctx, next) => {
|
||||||
|
await next();
|
||||||
|
|
||||||
|
const enemy = getCombatEntity(ctx.game.value, ctx.enemyId);
|
||||||
|
if (!enemy || !enemy.isAlive) return;
|
||||||
|
|
||||||
|
const storm = enemy.effects.storm?.stacks ?? 0;
|
||||||
|
if (storm > 0) {
|
||||||
|
for (let i = 0; i < storm; i++) {
|
||||||
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
|
effect: findEffect("static"),
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 1,
|
||||||
|
sourceEntityId: ctx.enemyId,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// crossbow: replay other crossbows on same target
|
||||||
|
triggers.onEffectApplied.use(async (ctx, next) => {
|
||||||
|
await next();
|
||||||
|
|
||||||
|
if (ctx.effect.id !== "crossbow" || !ctx.cardId || !ctx.targetId) return;
|
||||||
|
|
||||||
|
const { cards, regions } = ctx.game.value.player.deck;
|
||||||
|
const handIds = [...regions.hand.childIds];
|
||||||
|
for (const id of handIds) {
|
||||||
|
const card = cards[id];
|
||||||
|
if (card && card.itemId === "crossbow" && id !== ctx.cardId) {
|
||||||
|
await triggers.onCardPlayed.execute(ctx.game, {
|
||||||
|
cardId: id,
|
||||||
|
targetId: ctx.targetId,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// burnForEnergy: consume adjacent item, gain energy when its card is played
|
||||||
|
triggers.onCardPlayed.use(async (ctx, next) => {
|
||||||
|
await next();
|
||||||
|
|
||||||
|
const card = ctx.game.value.player.deck.cards[ctx.cardId];
|
||||||
|
if (!card) return;
|
||||||
|
const playedItemId = card.itemId;
|
||||||
|
|
||||||
|
const adjacent = run.getAdjacentItems(playedItemId);
|
||||||
|
for (const adjItemId of adjacent) {
|
||||||
|
const adjEffects = ctx.game.value.player.itemEffects[adjItemId];
|
||||||
|
if (!adjEffects) continue;
|
||||||
|
const burn = adjEffects.burnForEnergy;
|
||||||
|
if (!burn || burn.stacks <= 0) continue;
|
||||||
|
|
||||||
|
const item = run.getItemData(adjItemId);
|
||||||
|
const maxUses =
|
||||||
|
item?.card.costType === "energy" ? item.card.costCount : 0;
|
||||||
|
const consumed = run.getConsumedUses(adjItemId);
|
||||||
|
const toConsume = Math.min(maxUses - consumed, burn.stacks);
|
||||||
|
|
||||||
|
await run.setConsumedUsesAsync(adjItemId, consumed + toConsume);
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
draft.player.energy += burn.stacks;
|
||||||
|
delete draft.player.itemEffects[adjItemId];
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// sandwormKing: heal 10 hp when player discards fatigue
|
||||||
|
triggers.onCardDiscarded.use(async (ctx, next) => {
|
||||||
|
await next();
|
||||||
|
|
||||||
|
const card = ctx.game.value.player.deck.cards[ctx.cardId];
|
||||||
|
if (!card || card.cardData.id !== "fatigue") return;
|
||||||
|
|
||||||
|
const sandwormKing = ctx.game.value.enemies.find(
|
||||||
|
(e) => e.enemy.id === "沙虫王" && e.isAlive,
|
||||||
|
);
|
||||||
|
if (!sandwormKing) return;
|
||||||
|
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const king = draft.enemies.find((e) => e.id === sandwormKing.id);
|
||||||
|
if (king) {
|
||||||
|
king.hp = Math.min(king.hp + 10, king.maxHp);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// vulture: give vultureEye when vulture deals damage
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
await next();
|
||||||
|
|
||||||
|
const dealt = ctx.amount - (ctx.prevented ?? 0);
|
||||||
|
if (dealt <= 0 || !ctx.sourceEntityId) return;
|
||||||
|
|
||||||
|
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
|
||||||
|
if (!attacker || !("enemy" in attacker) || attacker.enemy.id !== "秃鹫")
|
||||||
|
return;
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
|
effect: findEffect("vultureEye"),
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 1,
|
||||||
|
sourceEntityId: ctx.sourceEntityId,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -0,0 +1,194 @@
|
|||||||
|
import { Triggers } from "@/samples/slay-the-spire-like/system/combat/triggers";
|
||||||
|
import {
|
||||||
|
addEntityEffect,
|
||||||
|
getCombatEntity,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import getEffects from "../effect.csv";
|
||||||
|
|
||||||
|
export function addDamageTriggers(triggers: Triggers) {
|
||||||
|
const effects = getEffects();
|
||||||
|
|
||||||
|
function findEffect(id: string): EffectData {
|
||||||
|
const found = effects.find((e: EffectData) => e.id === id);
|
||||||
|
if (found) return found;
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
name: id,
|
||||||
|
description: "",
|
||||||
|
lifecycle: "instant",
|
||||||
|
} as EffectData;
|
||||||
|
}
|
||||||
|
|
||||||
|
// block / damage prevention
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
if (!entity) return;
|
||||||
|
|
||||||
|
let preventable = ctx.amount - (ctx.prevented ?? 0);
|
||||||
|
|
||||||
|
// 1. apply damageReduce before block
|
||||||
|
const damageReduce = entity.effects.damageReduce?.stacks ?? 0;
|
||||||
|
if (damageReduce > 0) {
|
||||||
|
const reduced = Math.min(damageReduce, preventable);
|
||||||
|
ctx.prevented = (ctx.prevented ?? 0) + reduced;
|
||||||
|
preventable -= reduced;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. consume defend for damage prevented
|
||||||
|
const blocks = entity.effects.defend?.stacks ?? 0;
|
||||||
|
const blocked = Math.min(blocks, preventable);
|
||||||
|
if (blocked > 0) {
|
||||||
|
ctx.prevented = (ctx.prevented ?? 0) + blocked;
|
||||||
|
preventable -= blocked;
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const e = getCombatEntity(draft, ctx.entityId);
|
||||||
|
if (e) addEntityEffect(e, findEffect("defend"), -blocked);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const expose = entity.effects.expose?.stacks ?? 0;
|
||||||
|
if (expose > 0) {
|
||||||
|
ctx.amount += expose;
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// energyDrain: player loses energy when enemy takes damage
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
if (!entity) return;
|
||||||
|
|
||||||
|
const energyDrain = entity.effects.energyDrain?.stacks ?? 0;
|
||||||
|
if (energyDrain > 0 && ctx.entityId !== "player") {
|
||||||
|
const dealt = Math.min(
|
||||||
|
Math.max(0, entity.hp),
|
||||||
|
ctx.amount - (ctx.prevented ?? 0),
|
||||||
|
);
|
||||||
|
if (dealt > 0) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
draft.player.energy = Math.max(0, draft.player.energy - energyDrain);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// molt: enemy flees if molt >= maxHp
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
if (!entity || !entity.isAlive) {
|
||||||
|
await next();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const molt = entity.effects.molt?.stacks ?? 0;
|
||||||
|
if (molt >= entity.maxHp) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const e = draft.enemies.find((en) => en.id === ctx.entityId);
|
||||||
|
if (e) {
|
||||||
|
e.isAlive = false;
|
||||||
|
e.hp = 0;
|
||||||
|
}
|
||||||
|
draft.result = draft.enemies.every((en) => !en.isAlive)
|
||||||
|
? "victory"
|
||||||
|
: null;
|
||||||
|
});
|
||||||
|
if (ctx.game.value.result) throw ctx.game.value;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// aim: double damage, lose aim on damage
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
if (ctx.sourceEntityId === "player") {
|
||||||
|
const player = ctx.game.value.player;
|
||||||
|
const aim = player.effects.aim?.stacks ?? 0;
|
||||||
|
if (aim > 0) {
|
||||||
|
ctx.amount *= 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// roll: consume 10 roll per 10 damage
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
if (ctx.sourceEntityId === "player") {
|
||||||
|
const player = ctx.game.value.player;
|
||||||
|
const roll = player.effects.roll?.stacks ?? 0;
|
||||||
|
if (roll >= 10) {
|
||||||
|
const rollDamage = Math.floor(roll / 10) * 10;
|
||||||
|
ctx.amount += rollDamage;
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
addEntityEffect(draft.player, findEffect("roll"), -rollDamage);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// tailSting: bonus damage on attack
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
if (ctx.sourceEntityId && ctx.sourceEntityId !== "player") {
|
||||||
|
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
|
||||||
|
if (attacker) {
|
||||||
|
const tailSting = attacker.effects.tailSting?.stacks ?? 0;
|
||||||
|
if (tailSting > 0) {
|
||||||
|
ctx.amount += tailSting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// charge: double damage dealt/received, consume equal charge
|
||||||
|
triggers.onDamage.use(async (ctx, next) => {
|
||||||
|
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
if (entity) {
|
||||||
|
const charge = entity.effects.charge?.stacks ?? 0;
|
||||||
|
if (charge > 0) {
|
||||||
|
const dealt = Math.min(
|
||||||
|
Math.max(0, entity.hp),
|
||||||
|
ctx.amount - (ctx.prevented ?? 0),
|
||||||
|
);
|
||||||
|
const consumed = Math.min(charge, dealt);
|
||||||
|
ctx.amount += dealt;
|
||||||
|
if (consumed > 0) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const e = getCombatEntity(draft, ctx.entityId);
|
||||||
|
if (e) addEntityEffect(e, findEffect("charge"), -consumed);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ctx.sourceEntityId) {
|
||||||
|
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
|
||||||
|
if (attacker) {
|
||||||
|
const charge = attacker.effects.charge?.stacks ?? 0;
|
||||||
|
if (charge > 0) {
|
||||||
|
const baseAmount = ctx.amount;
|
||||||
|
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
const dealt = Math.min(
|
||||||
|
Math.max(0, targetEntity?.hp ?? 0),
|
||||||
|
baseAmount - (ctx.prevented ?? 0),
|
||||||
|
);
|
||||||
|
const consumed = Math.min(charge, dealt);
|
||||||
|
ctx.amount += dealt;
|
||||||
|
if (consumed > 0) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const a = getCombatEntity(draft, ctx.sourceEntityId!);
|
||||||
|
if (a) addEntityEffect(a, findEffect("charge"), -consumed);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
import {Triggers} from "@/samples/slay-the-spire-like/system/combat/triggers";
|
|
||||||
import {getCombatEntity} from "@/samples/slay-the-spire-like/system/combat/effects";
|
|
||||||
|
|
||||||
export function addEffectTriggers(triggers:Triggers){
|
|
||||||
// instant effects
|
|
||||||
triggers.onEffectApplied.use(async (ctx, next) => {
|
|
||||||
if(ctx.effect.id === "attack") {
|
|
||||||
await triggers.onDamage.execute(ctx.game, {
|
|
||||||
entityKey: ctx.entityKey,
|
|
||||||
amount: ctx.stacks
|
|
||||||
});
|
|
||||||
}else if(ctx.effect.id === "draw") {
|
|
||||||
await triggers.onDraw.execute(ctx.game, {
|
|
||||||
count: ctx.stacks
|
|
||||||
});
|
|
||||||
}
|
|
||||||
await next();
|
|
||||||
});
|
|
||||||
|
|
||||||
// blocks
|
|
||||||
triggers.onDamage.use(async (ctx, next) => {
|
|
||||||
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
|
|
||||||
if(!entity) return;
|
|
||||||
|
|
||||||
const preventable = (ctx.amount - (ctx.prevented ?? 0));
|
|
||||||
const blocks = entity.effects.block?.stacks ?? 0;
|
|
||||||
const blocked = Math.min(blocks, preventable);
|
|
||||||
if(blocked){
|
|
||||||
ctx.prevented = (ctx.prevented ?? 0) + blocked;
|
|
||||||
}
|
|
||||||
await next();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,15 @@
|
|||||||
import {addEffectTriggers} from './effect';
|
import { addInstantEffectTriggers } from "./instant";
|
||||||
import {Triggers} from "@/samples/slay-the-spire-like/system/combat/triggers";
|
import { addDamageTriggers } from "./damage";
|
||||||
|
import { addTurnStartTriggers } from "./turn-start";
|
||||||
|
import { addCardEventTriggers } from "./card-events";
|
||||||
|
import {
|
||||||
|
IRunContext,
|
||||||
|
Triggers,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat";
|
||||||
|
|
||||||
export function addTriggers(triggers: Triggers){
|
export function addTriggers(triggers: Triggers, run: IRunContext) {
|
||||||
addEffectTriggers(triggers);
|
addInstantEffectTriggers(triggers);
|
||||||
|
addDamageTriggers(triggers);
|
||||||
|
addTurnStartTriggers(triggers);
|
||||||
|
addCardEventTriggers(triggers, run);
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,178 @@
|
|||||||
|
import { Triggers } from "@/samples/slay-the-spire-like/system/combat/triggers";
|
||||||
|
import {
|
||||||
|
addEntityEffect,
|
||||||
|
getCombatEntity,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
|
import { moveToRegion } from "@/core/region";
|
||||||
|
import { CombatGameContext } from "@/samples/slay-the-spire-like/system/combat/types";
|
||||||
|
import { GameCard } from "@/samples/slay-the-spire-like/system/deck";
|
||||||
|
import getCards from "../card.csv";
|
||||||
|
|
||||||
|
export function addInstantEffectTriggers(triggers: Triggers) {
|
||||||
|
const cards = getCards();
|
||||||
|
|
||||||
|
function findCard(id: string) {
|
||||||
|
return cards.find((c) => c.id === id);
|
||||||
|
}
|
||||||
|
|
||||||
|
function createStatusCard(
|
||||||
|
draft: CombatGameContext["value"],
|
||||||
|
cardId: string,
|
||||||
|
): void {
|
||||||
|
const cardData = findCard(cardId);
|
||||||
|
if (!cardData) return;
|
||||||
|
|
||||||
|
const instanceId = `${cardId}-${draft.player.deck.regions.drawPile.childIds.length}-${draft.player.deck.regions.discardPile.childIds.length}`;
|
||||||
|
const card: GameCard = {
|
||||||
|
id: instanceId,
|
||||||
|
regionId: "",
|
||||||
|
position: [],
|
||||||
|
itemId: cardId,
|
||||||
|
cardData: {
|
||||||
|
id: cardData.id,
|
||||||
|
name: cardData.name,
|
||||||
|
desc: cardData.desc,
|
||||||
|
type: cardData.type,
|
||||||
|
costType: cardData.costType,
|
||||||
|
costCount: cardData.costCount,
|
||||||
|
targetType: cardData.targetType,
|
||||||
|
effects: cardData.effects,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
draft.player.deck.cards[instanceId] = card;
|
||||||
|
moveToRegion(card, null, draft.player.deck.regions.drawPile);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getAllEnemyDataFromState(state: CombatGameContext["value"]) {
|
||||||
|
const seen = new Set<string>();
|
||||||
|
const result: (typeof state.enemies)[number]["enemy"][] = [];
|
||||||
|
for (const enemy of state.enemies) {
|
||||||
|
if (!seen.has(enemy.enemy.id)) {
|
||||||
|
seen.add(enemy.enemy.id);
|
||||||
|
result.push(enemy.enemy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
function summonEnemy(
|
||||||
|
draft: CombatGameContext["value"],
|
||||||
|
enemyId: string,
|
||||||
|
hp: number,
|
||||||
|
) {
|
||||||
|
for (const enemyData of getAllEnemyDataFromState(draft)) {
|
||||||
|
if (enemyData.id === enemyId) {
|
||||||
|
const existing = draft.enemies.find(
|
||||||
|
(e) => e.enemy.id === enemyId && !e.isAlive,
|
||||||
|
);
|
||||||
|
if (existing) {
|
||||||
|
existing.isAlive = true;
|
||||||
|
existing.hp = existing.maxHp;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const intent =
|
||||||
|
enemyData.intents.find((i) => i.initialIntent) ??
|
||||||
|
enemyData.intents[0];
|
||||||
|
const instanceId = `${enemyData.id}-${draft.enemies.length}`;
|
||||||
|
const intents: Record<string, typeof intent> = {};
|
||||||
|
for (const i of enemyData.intents) {
|
||||||
|
intents[i.id] = i;
|
||||||
|
}
|
||||||
|
draft.enemies.push({
|
||||||
|
id: instanceId,
|
||||||
|
enemy: enemyData,
|
||||||
|
hp,
|
||||||
|
maxHp: hp,
|
||||||
|
isAlive: true,
|
||||||
|
effects: {},
|
||||||
|
intents,
|
||||||
|
currentIntent: intent,
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
triggers.onEffectApplied.use(async (ctx, next) => {
|
||||||
|
if (ctx.effect.id === "attack") {
|
||||||
|
await triggers.onDamage.execute(ctx.game, {
|
||||||
|
entityId: ctx.entityId,
|
||||||
|
amount: ctx.stacks,
|
||||||
|
sourceEntityId: ctx.sourceEntityId,
|
||||||
|
});
|
||||||
|
|
||||||
|
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
|
||||||
|
const spike = entity?.effects.spike?.stacks ?? 0;
|
||||||
|
if (spike > 0 && ctx.sourceEntityId) {
|
||||||
|
await triggers.onDamage.execute(ctx.game, {
|
||||||
|
entityId: ctx.sourceEntityId,
|
||||||
|
amount: spike,
|
||||||
|
sourceEntityId: ctx.entityId,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} else if (ctx.effect.id === "draw") {
|
||||||
|
await triggers.onDraw.execute(ctx.game, { count: ctx.stacks });
|
||||||
|
} else if (ctx.effect.id === "gainEnergy") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
draft.player.energy += ctx.stacks;
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "removeWound") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const { cards, regions } = draft.player.deck;
|
||||||
|
let removed = 0;
|
||||||
|
const allPileIds = [
|
||||||
|
...regions.drawPile.childIds,
|
||||||
|
...regions.discardPile.childIds,
|
||||||
|
];
|
||||||
|
for (const cardId of allPileIds) {
|
||||||
|
if (removed >= ctx.stacks) break;
|
||||||
|
const card = cards[cardId];
|
||||||
|
if (card && card.cardData.id === "wound") {
|
||||||
|
const sourceRegion =
|
||||||
|
card.regionId === "drawPile"
|
||||||
|
? regions.drawPile
|
||||||
|
: regions.discardPile;
|
||||||
|
moveToRegion(card, sourceRegion, null);
|
||||||
|
delete cards[cardId];
|
||||||
|
removed++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "venom") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
createStatusCard(draft, "venom");
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "vultureEye") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
createStatusCard(draft, "vultureEye");
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "static") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
createStatusCard(draft, "static");
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "summonMummy") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
summonEnemy(draft, "木乃伊", ctx.stacks);
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "summonSandwormLarva") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
summonEnemy(draft, "幼沙虫", ctx.stacks);
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "reviveMummy") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
const deadMummy = draft.enemies.find(
|
||||||
|
(e) => e.enemy.id === "木乃伊" && !e.isAlive,
|
||||||
|
);
|
||||||
|
if (deadMummy) {
|
||||||
|
deadMummy.isAlive = true;
|
||||||
|
deadMummy.hp = deadMummy.maxHp;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else if (ctx.effect.id === "curse") {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
addEntityEffect(draft.player, ctx.effect, ctx.stacks);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
import { Triggers } from "@/samples/slay-the-spire-like/system/combat/triggers";
|
||||||
|
import { addEntityEffect } from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import getEffects from "../effect.csv";
|
||||||
|
|
||||||
|
export function addTurnStartTriggers(triggers: Triggers) {
|
||||||
|
const effects = getEffects();
|
||||||
|
|
||||||
|
function findEffect(id: string): EffectData {
|
||||||
|
const found = effects.find((e) => e.id === id);
|
||||||
|
if (found) return found;
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
name: id,
|
||||||
|
description: "",
|
||||||
|
lifecycle: "instant",
|
||||||
|
} as EffectData;
|
||||||
|
}
|
||||||
|
|
||||||
|
// discard: random discard at turn start
|
||||||
|
triggers.onTurnStart.use(async (ctx, next) => {
|
||||||
|
if (ctx.entityId !== "player") {
|
||||||
|
await next();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const discard = ctx.game.value.player.effects.discard;
|
||||||
|
if (discard && discard.stacks > 0) {
|
||||||
|
const handIds = [...ctx.game.value.player.deck.regions.hand.childIds];
|
||||||
|
if (handIds.length > 0) {
|
||||||
|
const randomIndex = ctx.game.rng.nextInt(handIds.length);
|
||||||
|
const randomCardId = handIds[randomIndex];
|
||||||
|
await triggers.onCardDiscarded.execute(ctx.game, {
|
||||||
|
cardId: randomCardId,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// defendNext: gain block next turn
|
||||||
|
// record how many defendNext there is, before buff update
|
||||||
|
// then apply after buff update
|
||||||
|
triggers.onTurnStart.use(async (ctx, next) => {
|
||||||
|
const defendNext = ctx.game.value.player.effects.defendNext;
|
||||||
|
if (!defendNext || defendNext.stacks <= 0) {
|
||||||
|
await next();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await next();
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
addEntityEffect(draft.player, findEffect("defend"), defendNext.stacks);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// energyNext: gain energy next turn
|
||||||
|
triggers.onTurnStart.use(async (ctx, next) => {
|
||||||
|
if (ctx.entityId !== "player") {
|
||||||
|
await next();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const energyNext = ctx.game.value.player.effects.energyNext;
|
||||||
|
if (energyNext && energyNext.stacks > 0) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
draft.player.energy += energyNext.stacks;
|
||||||
|
addEntityEffect(draft.player, energyNext.data, -energyNext.stacks);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
|
||||||
|
// drawNext: draw extra cards next turn
|
||||||
|
triggers.onTurnStart.use(async (ctx, next) => {
|
||||||
|
if (ctx.entityId !== "player") {
|
||||||
|
await next();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const drawNext = ctx.game.value.player.effects.drawNext;
|
||||||
|
if (drawNext && drawNext.stacks > 0) {
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
|
addEntityEffect(draft.player, drawNext.data, -drawNext.stacks);
|
||||||
|
});
|
||||||
|
await triggers.onDraw.execute(ctx.game, { count: drawNext.stacks });
|
||||||
|
}
|
||||||
|
|
||||||
|
await next();
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
import * as desert from './desert';
|
import * as desert from "./desert";
|
||||||
|
export type { ContentModule } from "./types";
|
||||||
|
|
||||||
export default {
|
export default {
|
||||||
desert
|
desert,
|
||||||
}
|
};
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
import { LoadResult as YarnDialogues } from "yarn-spinner-loader";
|
||||||
|
import { Triggers } from "../system/combat/triggers";
|
||||||
|
|
||||||
|
import type * as desert from "./desert";
|
||||||
|
import { IRunContext } from "../system/combat";
|
||||||
|
|
||||||
|
export type ContentModule = {
|
||||||
|
readonly getCards: () => readonly desert.Card[];
|
||||||
|
readonly getEffects: () => readonly desert.Effect[];
|
||||||
|
readonly getEncounters: () => readonly desert.Encounter[];
|
||||||
|
readonly getEnemies: () => readonly desert.Enemy[];
|
||||||
|
readonly getIntents: () => readonly desert.Intent[];
|
||||||
|
readonly getItems: () => readonly desert.Item[];
|
||||||
|
readonly getStartingItems: () => readonly desert.Item[];
|
||||||
|
|
||||||
|
readonly dialogues: YarnDialogues;
|
||||||
|
readonly addTriggers: (triggers: Triggers, run: IRunContext) => void;
|
||||||
|
};
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
export * from "./system/combat";
|
||||||
|
export * from "./system/deck";
|
||||||
|
export * from "./system/encounter";
|
||||||
|
export * from "./system/grid-inventory";
|
||||||
|
export * from "./system/map";
|
||||||
|
export * from "./system/utils";
|
||||||
|
export * from "./system/types";
|
||||||
|
export { default as data } from "./data";
|
||||||
@@ -1,72 +1,94 @@
|
|||||||
import {CombatEntity, CombatState, EffectTable, PlayerEntity} from "./types";
|
import {
|
||||||
import {CardData, EffectData} from "@/samples/slay-the-spire-like/system/types";
|
CombatEntity,
|
||||||
import {GameItemMeta} from "@/samples/slay-the-spire-like/system/progress/types";
|
CombatGameContext,
|
||||||
import {GridInventory} from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
CombatState,
|
||||||
|
EffectTable,
|
||||||
|
IRunContext,
|
||||||
|
PlayerEntity,
|
||||||
|
} from "./types";
|
||||||
|
import {
|
||||||
|
CardData,
|
||||||
|
CardEffectTarget,
|
||||||
|
EffectData,
|
||||||
|
IntentEffectTarget,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
|
||||||
export function addEffect(effects: EffectTable, effect: EffectData, stacks: number){
|
export function addEffect(
|
||||||
|
effects: EffectTable,
|
||||||
|
effect: EffectData,
|
||||||
|
stacks: number,
|
||||||
|
) {
|
||||||
let current = effects[effect.id];
|
let current = effects[effect.id];
|
||||||
|
|
||||||
if(!current) current = {data: effect, stacks};
|
if (!current) current = { data: effect, stacks };
|
||||||
else current.stacks += stacks;
|
else current.stacks += stacks;
|
||||||
|
|
||||||
if(current.stacks === 0 && effects[effect.id])
|
if (current.stacks === 0 && effects[effect.id]) delete effects[effect.id];
|
||||||
delete effects[effect.id];
|
else if (current.stacks !== 0 && !effects[effect.id])
|
||||||
else if(current.stacks !== 0 && !effects[effect.id])
|
|
||||||
effects[effect.id] = current;
|
effects[effect.id] = current;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function addEntityEffect(entity: CombatEntity, effect: EffectData, stacks: number){
|
export function addEntityEffect(
|
||||||
|
entity: CombatEntity,
|
||||||
|
effect: EffectData,
|
||||||
|
stacks: number,
|
||||||
|
) {
|
||||||
addEffect(entity.effects, effect, stacks);
|
addEffect(entity.effects, effect, stacks);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function addItemEffect(entity: PlayerEntity, itemKey: string, effect: EffectData, stacks: number){
|
export function addItemEffect(
|
||||||
|
entity: PlayerEntity,
|
||||||
|
itemKey: string,
|
||||||
|
effect: EffectData,
|
||||||
|
stacks: number,
|
||||||
|
) {
|
||||||
entity.itemEffects[itemKey] = entity.itemEffects[itemKey] || {};
|
entity.itemEffects[itemKey] = entity.itemEffects[itemKey] || {};
|
||||||
addEffect(entity.itemEffects[itemKey], effect, stacks);
|
addEffect(entity.itemEffects[itemKey], effect, stacks);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function onEntityEffectUpkeep(entity: CombatEntity){
|
export function onEntityEffectUpkeep(entity: CombatEntity) {
|
||||||
for(const effect of Object.values(entity.effects)){
|
for (const effect of Object.values(entity.effects)) {
|
||||||
const lifecycle = effect.data.lifecycle;
|
const lifecycle = effect.data.lifecycle;
|
||||||
if(lifecycle === 'temporary')
|
if (lifecycle === "temporary")
|
||||||
addEntityEffect(entity, effect.data, -effect.stacks);
|
addEntityEffect(entity, effect.data, -effect.stacks);
|
||||||
else if(lifecycle === 'lingering')
|
else if (lifecycle === "lingering")
|
||||||
addEntityEffect(entity, effect.data, effect.stacks >= 0 ? -1 : 1);
|
addEntityEffect(entity, effect.data, effect.stacks >= 0 ? -1 : 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function onEntityPostureDamage(entity: CombatEntity, damage: number){
|
export function onEntityPostureDamage(entity: CombatEntity, damage: number) {
|
||||||
for(const effect of Object.values(entity.effects)){
|
for (const effect of Object.values(entity.effects)) {
|
||||||
const lifecycle = effect.data.lifecycle;
|
const lifecycle = effect.data.lifecycle;
|
||||||
if(lifecycle === 'posture')
|
if (lifecycle === "posture")
|
||||||
addEntityEffect(entity, effect.data, -Math.min(damage, effect.stacks));
|
addEntityEffect(entity, effect.data, -Math.min(damage, effect.stacks));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function onPlayerItemEffectUpkeep(entity: PlayerEntity){
|
export function onPlayerItemEffectUpkeep(entity: PlayerEntity) {
|
||||||
for(const [itemKey, itemEffects] of Object.entries(entity.itemEffects)){
|
for (const [itemKey, itemEffects] of Object.entries(entity.itemEffects)) {
|
||||||
for(const effect of Object.values(itemEffects)){
|
for (const effect of Object.values(itemEffects)) {
|
||||||
const lifecycle = effect.data.lifecycle;
|
const lifecycle = effect.data.lifecycle;
|
||||||
if(lifecycle === 'itemTemporary')
|
if (lifecycle === "itemTemporary")
|
||||||
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function onItemPlay(entity: PlayerEntity, itemKey: string){
|
export function onItemPlay(entity: PlayerEntity, itemKey: string) {
|
||||||
const effects = entity.itemEffects[itemKey];
|
const effects = entity.itemEffects[itemKey];
|
||||||
if(!effects)return;
|
if (!effects) return;
|
||||||
for(const effect of Object.values(effects)){
|
for (const effect of Object.values(effects)) {
|
||||||
if(effect.data.lifecycle === 'itemUntilPlay'){
|
if (effect.data.lifecycle === "itemUntilPlay") {
|
||||||
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function onItemDiscard(entity: PlayerEntity, itemKey: string){
|
export function onItemDiscard(entity: PlayerEntity, itemKey: string) {
|
||||||
const effects = entity.itemEffects[itemKey];
|
const effects = entity.itemEffects[itemKey];
|
||||||
if(!effects)return;
|
if (!effects) return;
|
||||||
for(const effect of Object.values(effects)){
|
for (const effect of Object.values(effects)) {
|
||||||
if(effect.data.lifecycle === 'itemUntilDiscard'){
|
if (effect.data.lifecycle === "itemUntilDiscard") {
|
||||||
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
addItemEffect(entity, itemKey, effect.data, -effect.stacks);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -80,30 +102,70 @@ export function* getAliveEnemies(state: CombatState) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getCombatEntity(state: CombatState, entityKey: string){
|
export function* getEffectTargets(
|
||||||
return entityKey === 'player' ? state.player : state.enemies.find(e => e.id === entityKey);
|
target: CardEffectTarget | IntentEffectTarget,
|
||||||
|
game: CombatGameContext,
|
||||||
|
targetId?: string,
|
||||||
|
sourceEntityKey: "player" | string = "player",
|
||||||
|
) {
|
||||||
|
if (target === "eachEnemy") {
|
||||||
|
for (const enemy of getAliveEnemies(game.value)) {
|
||||||
|
yield enemy;
|
||||||
|
}
|
||||||
|
} else if (target === "source") {
|
||||||
|
const entity = getCombatEntity(game.value, sourceEntityKey);
|
||||||
|
if (entity) yield entity;
|
||||||
|
} else if (target === "player") {
|
||||||
|
yield game.value.player;
|
||||||
|
} else if (target === "eachTarget") {
|
||||||
|
if (!targetId) return;
|
||||||
|
const entity = getCombatEntity(game.value, targetId);
|
||||||
|
if (entity) yield entity;
|
||||||
|
} else if (target === "randomEnemy") {
|
||||||
|
const aliveEnemies = [...getAliveEnemies(game.value)];
|
||||||
|
if (aliveEnemies.length === 0) return;
|
||||||
|
const index = game.rng.nextInt(aliveEnemies.length);
|
||||||
|
yield aliveEnemies[index];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function canPlayCard(player: PlayerEntity, costType: CardData['costType'], costCount: number, itemId: string, inventory: GridInventory<GameItemMeta>): boolean {
|
export function getCombatEntity(state: CombatState, entityKey: string) {
|
||||||
if (costType === 'energy') {
|
return entityKey === "player"
|
||||||
|
? state.player
|
||||||
|
: state.enemies.find((e) => e.id === entityKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function canPlayCard(
|
||||||
|
player: PlayerEntity,
|
||||||
|
costType: CardData["costType"],
|
||||||
|
costCount: number,
|
||||||
|
itemId: string,
|
||||||
|
run: IRunContext,
|
||||||
|
): boolean {
|
||||||
|
if (costType === "energy") {
|
||||||
return player.energy >= costCount;
|
return player.energy >= costCount;
|
||||||
}
|
}
|
||||||
if (costType === 'uses') {
|
if (costType === "uses") {
|
||||||
const item = inventory.items.get(itemId);
|
const item = run.getItemData(itemId);
|
||||||
if (!item || !item.meta) return false;
|
if (!item) return false;
|
||||||
const depletion = item.meta.depletion ?? 0;
|
const maxUses = item?.card.costType === "uses" ? item.card.costCount : 0;
|
||||||
return depletion < costCount;
|
const consumed = run.getConsumedUses(itemId);
|
||||||
|
return consumed < maxUses;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function payCardCost(player: PlayerEntity, costType: CardData['costType'], costCount: number, itemId: string, inventory: GridInventory<GameItemMeta>): void {
|
export async function payCardCost(
|
||||||
if (costType === 'energy') {
|
player: PlayerEntity,
|
||||||
|
costType: CardData["costType"],
|
||||||
|
costCount: number,
|
||||||
|
itemId: string,
|
||||||
|
run: IRunContext,
|
||||||
|
): Promise<void> {
|
||||||
|
if (costType === "energy") {
|
||||||
player.energy -= costCount;
|
player.energy -= costCount;
|
||||||
} else if (costType === 'uses') {
|
} else if (costType === "uses") {
|
||||||
const item = inventory.items.get(itemId);
|
const consumed = run.getConsumedUses(itemId);
|
||||||
if (item && item.meta) {
|
await run.setConsumedUsesAsync(itemId, consumed + costCount);
|
||||||
item.meta.depletion = (item.meta.depletion ?? 0) + costCount;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,104 @@
|
|||||||
|
import {
|
||||||
|
CombatState,
|
||||||
|
EffectTable,
|
||||||
|
EnemyEntity,
|
||||||
|
IPlayerDeck,
|
||||||
|
IPlayerState,
|
||||||
|
PlayerEntity,
|
||||||
|
} from "./types";
|
||||||
|
import { EffectData, EncounterData, EnemyData, IntentData } from "../types";
|
||||||
|
|
||||||
|
export function buildCombatState(
|
||||||
|
playerState: IPlayerState,
|
||||||
|
deck: IPlayerDeck,
|
||||||
|
encounter: EncounterData,
|
||||||
|
): CombatState {
|
||||||
|
const player = createPlayerEntity(playerState, deck);
|
||||||
|
const enemies = createEnemyEntities(encounter);
|
||||||
|
|
||||||
|
return {
|
||||||
|
enemies,
|
||||||
|
player,
|
||||||
|
phase: "playerTurn",
|
||||||
|
turnNumber: 1,
|
||||||
|
result: null,
|
||||||
|
loot: [],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createEnemyEntities(encounter: EncounterData): EnemyEntity[] {
|
||||||
|
const enemies: EnemyEntity[] = [];
|
||||||
|
let instanceCounter = 0;
|
||||||
|
|
||||||
|
for (const [enemyData, hp, encounterBuffs] of encounter.enemies) {
|
||||||
|
const instanceId = `${enemyData.id}-${instanceCounter++}`;
|
||||||
|
const intents = buildIntentMap(enemyData);
|
||||||
|
const initialIntent = findInitialIntent(enemyData);
|
||||||
|
const effects = buildEffectTable(encounterBuffs);
|
||||||
|
|
||||||
|
const entity: EnemyEntity = {
|
||||||
|
id: instanceId,
|
||||||
|
enemy: enemyData,
|
||||||
|
hp,
|
||||||
|
maxHp: hp,
|
||||||
|
isAlive: true,
|
||||||
|
effects,
|
||||||
|
intents,
|
||||||
|
currentIntent: initialIntent,
|
||||||
|
};
|
||||||
|
enemies.push(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
return enemies;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builds a map of intent ID -> IntentData for an enemy.
|
||||||
|
*/
|
||||||
|
function buildIntentMap(enemy: EnemyData): Record<string, IntentData> {
|
||||||
|
const intents: Record<string, IntentData> = {};
|
||||||
|
for (const intent of enemy.intents) {
|
||||||
|
intents[intent.id] = intent;
|
||||||
|
}
|
||||||
|
return intents;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds the initial intent ID for an enemy.
|
||||||
|
*/
|
||||||
|
function findInitialIntent(enemy: EnemyData): IntentData {
|
||||||
|
for (const intent of enemy.intents) {
|
||||||
|
if (intent.initialIntent) {
|
||||||
|
return intent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (enemy.intents.length === 0) {
|
||||||
|
throw new Error(`Enemy "${enemy.id}" has no intents`);
|
||||||
|
}
|
||||||
|
return enemy.intents[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
function buildEffectTable(buffs: readonly [EffectData, number][]): EffectTable {
|
||||||
|
const table: EffectTable = {};
|
||||||
|
for (const [effect, stacks] of buffs) {
|
||||||
|
table[effect.id] = { data: effect, stacks };
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
}
|
||||||
|
|
||||||
|
function createPlayerEntity(
|
||||||
|
playerState: IPlayerState,
|
||||||
|
deck: IPlayerDeck,
|
||||||
|
): PlayerEntity {
|
||||||
|
return {
|
||||||
|
id: "player",
|
||||||
|
hp: playerState.hp,
|
||||||
|
maxHp: playerState.maxHp,
|
||||||
|
isAlive: playerState.hp > 0,
|
||||||
|
energy: 3,
|
||||||
|
maxEnergy: 3,
|
||||||
|
deck,
|
||||||
|
itemEffects: playerState.itemEffects,
|
||||||
|
effects: {},
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
export * from "./effects";
|
||||||
|
export * from "./factory";
|
||||||
|
export * from "./prompts";
|
||||||
|
export * from "./triggers";
|
||||||
|
export * from "./types";
|
||||||
@@ -1,43 +1,56 @@
|
|||||||
import { createPromptDef } from "@/core/game";
|
import { createPromptDef } from "@/core/game";
|
||||||
import {CombatGameContext} from "./types";
|
import { CombatGameContext, IRunContext } from "./types";
|
||||||
import {canPlayCard} from "@/samples/slay-the-spire-like/system/combat/effects";
|
import { canPlayCard } from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
|
|
||||||
export const prompts = {
|
export const prompts = {
|
||||||
mainAction: createPromptDef<[string, string?]>(
|
mainAction: createPromptDef<[string, string?]>(
|
||||||
"main-action <cardId:string> [targetId:string]",
|
"main-action <cardId:string> [targetId:string]",
|
||||||
"选择卡牌并指定目标"
|
"选择卡牌并指定目标",
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
export async function promptMainAction(game: CombatGameContext){
|
export async function promptMainAction(
|
||||||
|
game: CombatGameContext,
|
||||||
|
run: IRunContext,
|
||||||
|
) {
|
||||||
return await game.prompt(prompts.mainAction, (cardId, targetId) => {
|
return await game.prompt(prompts.mainAction, (cardId, targetId) => {
|
||||||
if(cardId === 'end-turn') return {
|
if (cardId === "end-turn")
|
||||||
action: 'end-turn' as 'end-turn'
|
return {
|
||||||
|
action: "end-turn" as "end-turn",
|
||||||
};
|
};
|
||||||
|
|
||||||
const exists = game.value.player.deck.regions.hand.childIds.includes(cardId);
|
const exists =
|
||||||
if(!exists) throw `卡牌"${cardId}"不在手牌中`;
|
game.value.player.deck.regions.hand.childIds.includes(cardId);
|
||||||
|
if (!exists) throw `卡牌"${cardId}"不在手牌中`;
|
||||||
|
|
||||||
const card = game.value.player.deck.cards[cardId];
|
const card = game.value.player.deck.cards[cardId];
|
||||||
const {cardData, itemId} = card;
|
const { cardData, itemId } = card;
|
||||||
if(!canPlayCard(game.value.player, cardData.costType, cardData.costCount, itemId, game.value.inventory)){
|
if (
|
||||||
|
!canPlayCard(
|
||||||
|
game.value.player,
|
||||||
|
cardData.costType,
|
||||||
|
cardData.costCount,
|
||||||
|
itemId,
|
||||||
|
run,
|
||||||
|
)
|
||||||
|
) {
|
||||||
throw `无法支付卡牌"${cardId}"的费用`;
|
throw `无法支付卡牌"${cardId}"的费用`;
|
||||||
}
|
}
|
||||||
|
|
||||||
const {targetType} = cardData;
|
const { targetType } = cardData;
|
||||||
if(targetType === 'single'){
|
if (targetType === "enemy") {
|
||||||
if(!targetId) throw `请指定目标`;
|
if (!targetId) throw `请指定目标`;
|
||||||
const target = game.value.enemies.find(e => e.id === targetId);
|
const target = game.value.enemies.find((e) => e.id === targetId);
|
||||||
if(!target) throw `目标"${targetId}"不存在`;
|
if (!target) throw `目标"${targetId}"不存在`;
|
||||||
if(!target.isAlive) throw `目标"${targetId}"已死亡`;
|
if (!target.isAlive) throw `目标"${targetId}"已死亡`;
|
||||||
}else if(targetType === 'none'){
|
} else if (targetType === "enemies" || targetType === "player") {
|
||||||
if(targetId) throw `目标"${targetId}"无效`;
|
if (targetId) throw `目标"${targetId}"无效`;
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
action: 'play' as 'play',
|
action: "play" as "play",
|
||||||
cardId,
|
cardId,
|
||||||
targetId
|
targetId,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -1,108 +1,200 @@
|
|||||||
import {CombatGameContext} from "./types";
|
import { CombatGameContext, IRunContext } from "./types";
|
||||||
import {
|
import {
|
||||||
addEntityEffect,
|
addEntityEffect,
|
||||||
addItemEffect,
|
addItemEffect,
|
||||||
getAliveEnemies, onEntityPostureDamage,
|
getAliveEnemies,
|
||||||
|
onEntityPostureDamage,
|
||||||
onEntityEffectUpkeep,
|
onEntityEffectUpkeep,
|
||||||
onPlayerItemEffectUpkeep, onItemDiscard, onItemPlay, payCardCost
|
onPlayerItemEffectUpkeep,
|
||||||
|
onItemDiscard,
|
||||||
|
onItemPlay,
|
||||||
|
payCardCost,
|
||||||
|
getCombatEntity,
|
||||||
|
getEffectTargets,
|
||||||
} from "@/samples/slay-the-spire-like/system/combat/effects";
|
} from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
import {promptMainAction} from "@/samples/slay-the-spire-like/system/combat/prompts";
|
import { promptMainAction } from "@/samples/slay-the-spire-like/system/combat/prompts";
|
||||||
import {moveToRegion, shuffle} from "@/core/region";
|
import { moveToRegion, shuffle } from "@/core/region";
|
||||||
import {createMiddlewareChain} from "@/utils/middleware";
|
import { createMiddlewareChain } from "@/utils/middleware";
|
||||||
import {EffectData} from "@/samples/slay-the-spire-like/system/types";
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
import {getAdjacentItems} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
|
||||||
import {GameItemMeta} from "@/samples/slay-the-spire-like/system/progress";
|
|
||||||
|
|
||||||
type TriggerTypes = {
|
type TriggerTypes = {
|
||||||
onCombatStart: {},
|
onCombatStart: {};
|
||||||
onTurnStart: { entityKey: "player" | string, },
|
onTurnStart: { entityId: "player" | string };
|
||||||
onTurnEnd: { entityKey: "player" | string, },
|
onTurnEnd: { entityId: "player" | string };
|
||||||
onShuffle: {},
|
onShuffle: {};
|
||||||
onCardPlayed: { cardId: string, targetId?: string },
|
onCardPlayed: {
|
||||||
onCardDiscarded: { cardId: string, },
|
cardId: string;
|
||||||
onCardDrawn: { cardId: string, },
|
targetId?: string;
|
||||||
onDraw: {count: number},
|
sourceEntityId?: "player" | string;
|
||||||
onEffectApplied: { effect: EffectData, entityKey: "player" | string, stacks: number, cardId?: string },
|
};
|
||||||
onHpChange: { entityKey: "player" | string, amount: number},
|
onCardDiscarded: { cardId: string; sourceEntityId?: "player" | string };
|
||||||
onDamage: { entityKey: "player" | string, amount: number, prevented?: number},
|
onCardDrawn: { cardId: string; sourceEntityId?: "player" | string };
|
||||||
onEnemyIntent: { enemyId: string },
|
onDraw: { count: number };
|
||||||
onIntentUpdate: { enemyId: string },
|
onEffectApplied: {
|
||||||
}
|
effect: EffectData;
|
||||||
|
entityId: "player" | string;
|
||||||
|
stacks: number;
|
||||||
|
cardId?: string;
|
||||||
|
sourceEntityId?: "player" | string;
|
||||||
|
targetId?: string;
|
||||||
|
};
|
||||||
|
onHpChange: { entityId: "player" | string; amount: number };
|
||||||
|
onDamage: {
|
||||||
|
entityId: "player" | string;
|
||||||
|
amount: number;
|
||||||
|
prevented?: number;
|
||||||
|
sourceEntityId?: "player" | string;
|
||||||
|
};
|
||||||
|
onEnemyIntent: { enemyId: string; sourceEntityId?: "player" | string };
|
||||||
|
onIntentUpdate: { enemyId: string };
|
||||||
|
};
|
||||||
|
|
||||||
function createTriggers(){
|
export function createTriggers(run: IRunContext) {
|
||||||
const triggers = {
|
const triggers = {
|
||||||
onCombatStart: createTrigger("onCombatStart"),
|
onCombatStart: createTrigger("onCombatStart", async (ctx) => {
|
||||||
onTurnStart: createTrigger("onTurnStart", async ctx => {
|
await triggers.onShuffle.execute(ctx.game, {});
|
||||||
await ctx.game.produceAsync(draft => {
|
await triggers.onDraw.execute(ctx.game, { count: 5 });
|
||||||
const entity = ctx.entityKey === "player" ? draft.player : draft.enemies.find(e => e.id === ctx.entityKey);
|
|
||||||
if(entity) onEntityEffectUpkeep(entity);
|
|
||||||
if(entity === draft.player)
|
|
||||||
onPlayerItemEffectUpkeep(draft.player);
|
|
||||||
})
|
|
||||||
}),
|
}),
|
||||||
onTurnEnd: createTrigger("onTurnEnd", async ctx => {
|
onTurnStart: createTrigger("onTurnStart", async (ctx) => {
|
||||||
if(ctx.entityKey !== "player")return;
|
await ctx.game.produceAsync((draft) => {
|
||||||
const {regions} = ctx.game.value.player.deck;
|
const entity = getCombatEntity(draft, ctx.entityId);
|
||||||
for(const cardId of Object.values(regions.hand.childIds)){
|
if (entity) onEntityEffectUpkeep(entity);
|
||||||
await triggers.onCardDiscarded.execute(ctx.game,{cardId});
|
if (entity === draft.player) onPlayerItemEffectUpkeep(draft.player);
|
||||||
|
});
|
||||||
|
}),
|
||||||
|
onTurnEnd: createTrigger("onTurnEnd", async (ctx) => {
|
||||||
|
if (ctx.entityId !== "player") return;
|
||||||
|
const { regions } = ctx.game.value.player.deck;
|
||||||
|
for (const cardId of Object.values(regions.hand.childIds)) {
|
||||||
|
await triggers.onCardDiscarded.execute(ctx.game, { cardId });
|
||||||
}
|
}
|
||||||
await ctx.game.produceAsync(draft => draft.player.energy = draft.player.maxEnergy);
|
await ctx.game.produceAsync((draft) => {
|
||||||
await triggers.onDraw.execute(ctx.game,{count: 5});
|
draft.player.energy = draft.player.maxEnergy;
|
||||||
|
});
|
||||||
|
await triggers.onDraw.execute(ctx.game, { count: 5 });
|
||||||
}),
|
}),
|
||||||
onShuffle: createTrigger("onShuffle", async ctx => {
|
onShuffle: createTrigger("onShuffle", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const {cards, regions} = draft.player.deck;
|
const { cards, regions } = draft.player.deck;
|
||||||
for(const cardId of Object.values(regions.discardPile.childIds))
|
for (const cardId of Object.values(regions.discardPile.childIds))
|
||||||
moveToRegion(cards[cardId], regions.discardPile, regions.drawPile);
|
moveToRegion(cards[cardId], regions.discardPile, regions.drawPile);
|
||||||
shuffle(regions.drawPile, cards, ctx.game.rng);
|
shuffle(regions.drawPile, cards, ctx.game.rng);
|
||||||
});
|
});
|
||||||
}),
|
}),
|
||||||
onCardPlayed: createTrigger("onCardPlayed", async ctx => {
|
onCardPlayed: createTrigger("onCardPlayed", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const {cards, regions} = draft.player.deck;
|
const { cards, regions } = draft.player.deck;
|
||||||
const card = cards[ctx.cardId];
|
const card = cards[ctx.cardId];
|
||||||
payCardCost(draft.player, card.cardData.costType, card.cardData.costCount, card.itemId, draft.inventory);
|
payCardCost(
|
||||||
|
draft.player,
|
||||||
|
card.cardData.costType,
|
||||||
|
card.cardData.costCount,
|
||||||
|
card.itemId,
|
||||||
|
run,
|
||||||
|
);
|
||||||
moveToRegion(card, regions.hand, regions.discardPile);
|
moveToRegion(card, regions.hand, regions.discardPile);
|
||||||
onItemPlay(draft.player, card.itemId);
|
onItemPlay(draft.player, card.itemId);
|
||||||
});
|
});
|
||||||
|
const { cards, regions } = ctx.game.value.player.deck;
|
||||||
|
const card = cards[ctx.cardId];
|
||||||
|
const source = ctx.sourceEntityId ?? "player";
|
||||||
|
for (const { trigger, target, effects } of card.cardData.effects) {
|
||||||
|
if (trigger !== "onPlay") continue;
|
||||||
|
for (const [effect, stacks] of effects)
|
||||||
|
for (const entity of getEffectTargets(
|
||||||
|
target,
|
||||||
|
ctx.game,
|
||||||
|
ctx.targetId,
|
||||||
|
source,
|
||||||
|
))
|
||||||
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
|
effect,
|
||||||
|
entityId: entity.id,
|
||||||
|
stacks,
|
||||||
|
cardId: ctx.cardId,
|
||||||
|
sourceEntityId: source,
|
||||||
|
targetId: ctx.targetId,
|
||||||
|
});
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
onCardDiscarded: createTrigger("onCardDiscarded", async ctx => {
|
onCardDiscarded: createTrigger("onCardDiscarded", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const {cards, regions} = draft.player.deck;
|
const { cards, regions } = draft.player.deck;
|
||||||
moveToRegion(cards[ctx.cardId], regions.hand, regions.discardPile);
|
moveToRegion(cards[ctx.cardId], regions.hand, regions.discardPile);
|
||||||
onItemDiscard(draft.player, cards[ctx.cardId].itemId);
|
onItemDiscard(draft.player, cards[ctx.cardId].itemId);
|
||||||
});
|
});
|
||||||
|
const { cards, regions } = ctx.game.value.player.deck;
|
||||||
|
const card = cards[ctx.cardId];
|
||||||
|
const source = ctx.sourceEntityId ?? "player";
|
||||||
|
for (const { trigger, target, effects } of card.cardData.effects) {
|
||||||
|
if (trigger !== "onDiscard") continue;
|
||||||
|
for (const [effect, stacks] of effects)
|
||||||
|
for (const entity of getEffectTargets(
|
||||||
|
target,
|
||||||
|
ctx.game,
|
||||||
|
undefined,
|
||||||
|
source,
|
||||||
|
))
|
||||||
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
|
effect,
|
||||||
|
entityId: entity.id,
|
||||||
|
stacks,
|
||||||
|
cardId: ctx.cardId,
|
||||||
|
sourceEntityId: source,
|
||||||
|
});
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
onCardDrawn: createTrigger("onCardDrawn", async ctx => {
|
onCardDrawn: createTrigger("onCardDrawn", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const {cards, regions} = draft.player.deck;
|
const { cards, regions } = draft.player.deck;
|
||||||
moveToRegion(cards[ctx.cardId], regions.drawPile, regions.hand);
|
moveToRegion(cards[ctx.cardId], regions.drawPile, regions.hand);
|
||||||
});
|
});
|
||||||
|
const { cards, regions } = ctx.game.value.player.deck;
|
||||||
|
const card = cards[ctx.cardId];
|
||||||
|
const source = ctx.sourceEntityId ?? "player";
|
||||||
|
for (const { trigger, target, effects } of card.cardData.effects) {
|
||||||
|
if (trigger !== "onDraw") continue;
|
||||||
|
for (const [effect, stacks] of effects)
|
||||||
|
for (const entity of getEffectTargets(
|
||||||
|
target,
|
||||||
|
ctx.game,
|
||||||
|
undefined,
|
||||||
|
source,
|
||||||
|
))
|
||||||
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
|
effect,
|
||||||
|
entityId: entity.id,
|
||||||
|
stacks,
|
||||||
|
cardId: ctx.cardId,
|
||||||
|
sourceEntityId: source,
|
||||||
|
});
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
onDraw: createTrigger("onDraw", async ctx => {
|
onDraw: createTrigger("onDraw", async (ctx) => {
|
||||||
let toDraw = ctx.count;
|
let toDraw = ctx.count;
|
||||||
while(toDraw > 0){
|
while (toDraw > 0) {
|
||||||
let inDraw = ctx.game.value.player.deck.regions.drawPile.childIds.length;
|
let inDraw =
|
||||||
if(inDraw <= 0) await triggers.onShuffle.execute(ctx.game,{});
|
ctx.game.value.player.deck.regions.drawPile.childIds.length;
|
||||||
|
if (inDraw <= 0) await triggers.onShuffle.execute(ctx.game, {});
|
||||||
|
|
||||||
inDraw = ctx.game.value.player.deck.regions.drawPile.childIds.length;
|
inDraw = ctx.game.value.player.deck.regions.drawPile.childIds.length;
|
||||||
if(inDraw <= 0) break;
|
if (inDraw <= 0) break;
|
||||||
|
|
||||||
const children = ctx.game.value.player.deck.regions.drawPile.childIds;
|
const children = ctx.game.value.player.deck.regions.drawPile.childIds;
|
||||||
const cardId = children[children.length - 1];
|
const cardId = children[children.length - 1];
|
||||||
await triggers.onCardDrawn.execute(ctx.game,{cardId});
|
await triggers.onCardDrawn.execute(ctx.game, { cardId });
|
||||||
toDraw--;
|
toDraw--;
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
onEffectApplied: createTrigger("onEffectApplied", async ctx => {
|
onEffectApplied: createTrigger("onEffectApplied", async (ctx) => {
|
||||||
if(ctx.effect.lifecycle === 'instant') return;
|
if (ctx.effect.lifecycle === "instant") return;
|
||||||
|
|
||||||
if(ctx.effect.lifecycle.startsWith("item")) {
|
if (ctx.effect.lifecycle.startsWith("item")) {
|
||||||
if(ctx.cardId){
|
if (ctx.cardId) {
|
||||||
const card = ctx.game.value.player.deck.cards[ctx.cardId];
|
const card = ctx.game.value.player.deck.cards[ctx.cardId];
|
||||||
const nearby = getAdjacentItems<GameItemMeta>(ctx.game.value.inventory, card.itemId);
|
const nearby = run.getAdjacentItems(card.itemId);
|
||||||
for(const itemId of nearby.keys()){
|
for (const itemId of nearby) {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
addItemEffect(draft.player, itemId, ctx.effect, ctx.stacks);
|
addItemEffect(draft.player, itemId, ctx.effect, ctx.stacks);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -110,120 +202,142 @@ function createTriggers(){
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const entity = ctx.entityKey === "player" ? draft.player : draft.enemies.find(e => e.id === ctx.entityKey);
|
const entity =
|
||||||
if(entity) addEntityEffect(entity, ctx.effect, ctx.stacks);
|
ctx.entityId === "player"
|
||||||
})
|
? draft.player
|
||||||
|
: draft.enemies.find((e) => e.id === ctx.entityId);
|
||||||
|
if (entity) addEntityEffect(entity, ctx.effect, ctx.stacks);
|
||||||
|
});
|
||||||
}),
|
}),
|
||||||
onHpChange: createTrigger("onHpChange", async ctx => {
|
onHpChange: createTrigger("onHpChange", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const entity = ctx.entityKey === "player" ? draft.player : draft.enemies.find(e => e.id === ctx.entityKey);
|
const entity =
|
||||||
if(!entity) return;
|
ctx.entityId === "player"
|
||||||
|
? draft.player
|
||||||
|
: draft.enemies.find((e) => e.id === ctx.entityId);
|
||||||
|
if (!entity) return;
|
||||||
entity.hp += ctx.amount;
|
entity.hp += ctx.amount;
|
||||||
entity.isAlive = entity.hp > 0;
|
entity.isAlive = entity.hp > 0;
|
||||||
draft.result = !draft.player.isAlive ? "defeat" : draft.enemies.every(e => !e.isAlive) ? "victory" : null;
|
draft.result = !draft.player.isAlive
|
||||||
|
? "defeat"
|
||||||
|
: draft.enemies.every((e) => !e.isAlive)
|
||||||
|
? "victory"
|
||||||
|
: null;
|
||||||
});
|
});
|
||||||
if(ctx.game.value.result) throw ctx.game.value;
|
if (ctx.game.value.result) throw ctx.game.value;
|
||||||
}),
|
}),
|
||||||
onDamage: createTrigger("onDamage", async ctx => {
|
onDamage: createTrigger("onDamage", async (ctx) => {
|
||||||
const entity = ctx.entityKey === "player" ? ctx.game.value.player : ctx.game.value.enemies.find(e => e.id === ctx.entityKey);
|
const entity =
|
||||||
if(!entity || !entity.isAlive) return;
|
ctx.entityId === "player"
|
||||||
const dealt = Math.min(Math.max(0,entity.hp), ctx.amount - (ctx.prevented || 0));
|
? ctx.game.value.player
|
||||||
await ctx.game.produceAsync(draft => {
|
: ctx.game.value.enemies.find((e) => e.id === ctx.entityId);
|
||||||
|
if (!entity || !entity.isAlive) return;
|
||||||
|
const dealt = Math.min(
|
||||||
|
Math.max(0, entity.hp),
|
||||||
|
ctx.amount - (ctx.prevented || 0),
|
||||||
|
);
|
||||||
|
await ctx.game.produceAsync((draft) => {
|
||||||
onEntityPostureDamage(entity, dealt);
|
onEntityPostureDamage(entity, dealt);
|
||||||
});
|
});
|
||||||
await triggers.onHpChange.execute(ctx.game,{entityKey: ctx.entityKey, amount: -dealt});
|
await triggers.onHpChange.execute(ctx.game, {
|
||||||
|
entityId: ctx.entityId,
|
||||||
|
amount: -dealt,
|
||||||
|
});
|
||||||
}),
|
}),
|
||||||
onEnemyIntent: createTrigger("onEnemyIntent", async ctx => {
|
onEnemyIntent: createTrigger("onEnemyIntent", async (ctx) => {
|
||||||
const enemy = ctx.game.value.enemies.find(e => e.id === ctx.enemyId);
|
const enemy = ctx.game.value.enemies.find((e) => e.id === ctx.enemyId);
|
||||||
if(!enemy || !enemy.isAlive) return;
|
if (!enemy || !enemy.isAlive) return;
|
||||||
|
|
||||||
const intent = enemy.intents[enemy.currentIntentId];
|
const intent = enemy.currentIntent;
|
||||||
if(!intent) return;
|
if (!intent) return;
|
||||||
|
|
||||||
for(const [target, effect, stacks] of intent.effects){
|
const source = ctx.sourceEntityId ?? enemy.id;
|
||||||
if(target === 'team'){
|
for (const [target, effect, stacks] of intent.effects) {
|
||||||
for(const enemy of getAliveEnemies(ctx.game.value)){
|
for (const entity of getEffectTargets(
|
||||||
|
target,
|
||||||
|
ctx.game,
|
||||||
|
undefined,
|
||||||
|
source,
|
||||||
|
))
|
||||||
await triggers.onEffectApplied.execute(ctx.game, {
|
await triggers.onEffectApplied.execute(ctx.game, {
|
||||||
effect,
|
effect,
|
||||||
entityKey: enemy.id,
|
entityId: entity.id,
|
||||||
stacks,
|
stacks,
|
||||||
|
sourceEntityId: source,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}else {
|
|
||||||
const entityKey = target === 'self' ? ctx.enemyId : 'player';
|
|
||||||
await triggers.onEffectApplied.execute(ctx.game, {
|
|
||||||
effect,
|
|
||||||
entityKey,
|
|
||||||
stacks,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}),
|
}),
|
||||||
onIntentUpdate: createTrigger("onIntentUpdate", async ctx => {
|
onIntentUpdate: createTrigger("onIntentUpdate", async (ctx) => {
|
||||||
await ctx.game.produceAsync(draft => {
|
await ctx.game.produceAsync((draft) => {
|
||||||
const enemy = draft.enemies.find(e => e.id === ctx.enemyId);
|
const enemy = draft.enemies.find((e) => e.id === ctx.enemyId);
|
||||||
if(!enemy) return;
|
if (!enemy) return;
|
||||||
|
|
||||||
const intent = enemy.intents[enemy.currentIntentId];
|
const intent = enemy.currentIntent;
|
||||||
if(!intent) return;
|
if (!intent) return;
|
||||||
|
|
||||||
const nextIntents = intent.nextIntents;
|
const nextIntents = intent.nextIntents;
|
||||||
if(nextIntents.length > 0){
|
if (nextIntents.length > 0) {
|
||||||
const nextIndex = ctx.game.rng.nextInt(nextIntents.length);
|
const nextIndex = ctx.game.rng.nextInt(nextIntents.length);
|
||||||
enemy.currentIntentId = nextIntents[nextIndex];
|
enemy.currentIntent = nextIntents[nextIndex];
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}),
|
}),
|
||||||
}
|
};
|
||||||
return triggers;
|
return triggers;
|
||||||
}
|
}
|
||||||
export type Triggers = ReturnType<typeof createTriggers>
|
export type Triggers = ReturnType<typeof createTriggers>;
|
||||||
export function createStartWith(build: (triggers: Triggers) => void){
|
export function createStart(triggers: Triggers, run: IRunContext) {
|
||||||
const triggers = createTriggers();
|
return async function (game: CombatGameContext) {
|
||||||
build(triggers);
|
await triggers.onCombatStart.execute(game, {});
|
||||||
return async function(game: CombatGameContext){
|
|
||||||
await triggers.onCombatStart.execute(game,{});
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
while (true) {
|
while (true) {
|
||||||
await triggers.onTurnStart.execute(game, {entityKey: "player"});
|
await triggers.onTurnStart.execute(game, { entityId: "player" });
|
||||||
while (true) {
|
while (true) {
|
||||||
const action = await promptMainAction(game);
|
const action = await promptMainAction(game, run);
|
||||||
if (action.action === "end-turn") break;
|
if (action.action === "end-turn") break;
|
||||||
if (action.action === "play") {
|
if (action.action === "play") {
|
||||||
await triggers.onCardPlayed.execute(game, action);
|
await triggers.onCardPlayed.execute(game, action);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
await triggers.onTurnEnd.execute(game, {entityKey: "player"});
|
await triggers.onTurnEnd.execute(game, { entityId: "player" });
|
||||||
|
|
||||||
for (const enemy of getAliveEnemies(game.value)) {
|
for (const enemy of getAliveEnemies(game.value)) {
|
||||||
await triggers.onTurnStart.execute(game, {entityKey: enemy.id});
|
await triggers.onTurnStart.execute(game, { entityId: enemy.id });
|
||||||
}
|
}
|
||||||
for (const enemy of getAliveEnemies(game.value)) {
|
for (const enemy of getAliveEnemies(game.value)) {
|
||||||
await triggers.onEnemyIntent.execute(game, {enemyId: enemy.id});
|
await triggers.onEnemyIntent.execute(game, { enemyId: enemy.id });
|
||||||
await triggers.onIntentUpdate.execute(game, {enemyId: enemy.id});
|
await triggers.onIntentUpdate.execute(game, { enemyId: enemy.id });
|
||||||
}
|
}
|
||||||
for (const enemy of getAliveEnemies(game.value)) {
|
for (const enemy of getAliveEnemies(game.value)) {
|
||||||
await triggers.onTurnEnd.execute(game, {entityKey: enemy.id});
|
await triggers.onTurnEnd.execute(game, { entityId: enemy.id });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}catch(e){
|
} catch (e) {
|
||||||
if(e === game.value) return game.value.result;
|
if (e === game.value) return game.value.result;
|
||||||
throw e;
|
throw e;
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
type TriggerContext<TKey extends keyof TriggerTypes> = TriggerTypes[TKey] & { event: TKey, game: CombatGameContext };
|
type TriggerContext<TKey extends keyof TriggerTypes> = TriggerTypes[TKey] & {
|
||||||
function createTrigger<TKey extends keyof TriggerTypes>(event: TKey, fallback?: (ctx: TriggerContext<TKey>) => Promise<void>) {
|
event: TKey;
|
||||||
const {use, execute} = createMiddlewareChain<TriggerContext<TKey>,void>(fallback);
|
game: CombatGameContext;
|
||||||
|
};
|
||||||
|
function createTrigger<TKey extends keyof TriggerTypes>(
|
||||||
|
event: TKey,
|
||||||
|
fallback?: (ctx: TriggerContext<TKey>) => Promise<void>,
|
||||||
|
) {
|
||||||
|
const { use, execute } = createMiddlewareChain<TriggerContext<TKey>, void>(
|
||||||
|
fallback,
|
||||||
|
);
|
||||||
return {
|
return {
|
||||||
use,
|
use,
|
||||||
execute: async (game: CombatGameContext, ctx: TriggerTypes[TKey]) => {
|
execute: async (game: CombatGameContext, ctx: TriggerTypes[TKey]) => {
|
||||||
const param = {...ctx, game, event};
|
const param = { ...ctx, game, event };
|
||||||
await execute(param);
|
await execute(param);
|
||||||
return param;
|
return param;
|
||||||
},
|
},
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
@@ -1,47 +1,68 @@
|
|||||||
import type { PlayerDeck } from "../deck/types";
|
import { Part } from "@/core/part";
|
||||||
import {EnemyData, IntentData} from "@/samples/slay-the-spire-like/system/types";
|
import { Region } from "@/core/region";
|
||||||
import {EffectData} from "@/samples/slay-the-spire-like/system/types";
|
import {
|
||||||
import {GridInventory} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
CardData,
|
||||||
import {GameItemMeta} from "@/samples/slay-the-spire-like/system/progress";
|
EnemyData,
|
||||||
|
IntentData,
|
||||||
|
ItemData,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
|
||||||
export type EffectTable = Record<string, {data: EffectData, stacks: number}>;
|
export type EffectTable = Record<string, { data: EffectData; stacks: number }>;
|
||||||
|
|
||||||
export type CombatEntity = {
|
export type CombatEntity = {
|
||||||
|
id: string; // player is just "player"
|
||||||
effects: EffectTable;
|
effects: EffectTable;
|
||||||
hp: number;
|
hp: number;
|
||||||
maxHp: number;
|
maxHp: number;
|
||||||
isAlive: boolean;
|
isAlive: boolean;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type PlayerEntity = CombatEntity & {
|
export interface IPlayerState {
|
||||||
energy: number;
|
hp: number;
|
||||||
maxEnergy: number;
|
maxHp: number;
|
||||||
deck: PlayerDeck;
|
|
||||||
itemEffects: Record<string, EffectTable>;
|
itemEffects: Record<string, EffectTable>;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface IPlayerDeck {
|
||||||
|
cards: Record<string, Part<{ cardData: CardData; itemId: string }>>;
|
||||||
|
regions: {
|
||||||
|
hand: Region;
|
||||||
|
discardPile: Region;
|
||||||
|
drawPile: Region;
|
||||||
|
exhaustPile: Region;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export type PlayerEntity = CombatEntity & {
|
||||||
|
energy: number;
|
||||||
|
maxEnergy: number;
|
||||||
|
deck: IPlayerDeck;
|
||||||
|
itemEffects: Record<string, EffectTable>;
|
||||||
|
};
|
||||||
|
|
||||||
export type EnemyEntity = CombatEntity & {
|
export type EnemyEntity = CombatEntity & {
|
||||||
id: string;
|
|
||||||
enemy: EnemyData;
|
enemy: EnemyData;
|
||||||
intents: Record<string, IntentData>;
|
intents: Record<string, IntentData>;
|
||||||
currentIntentId: string;
|
currentIntent: IntentData;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type CombatPhase = "playerTurn" | "enemyTurn" | "combatEnd";
|
export type CombatPhase = "playerTurn" | "enemyTurn" | "combatEnd";
|
||||||
export type CombatResult = "victory" | "defeat";
|
export type CombatResult = "victory" | "defeat";
|
||||||
|
|
||||||
export type LootEntry = {
|
export type LootEntry =
|
||||||
|
| {
|
||||||
type: "gold";
|
type: "gold";
|
||||||
amount: number;
|
amount: number;
|
||||||
} | {
|
}
|
||||||
type: "item",
|
| {
|
||||||
|
type: "item";
|
||||||
itemId: string;
|
itemId: string;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type CombatState = {
|
export type CombatState = {
|
||||||
enemies: EnemyEntity[];
|
enemies: EnemyEntity[];
|
||||||
player: PlayerEntity;
|
player: PlayerEntity;
|
||||||
inventory: GridInventory<GameItemMeta>;
|
|
||||||
|
|
||||||
phase: CombatPhase;
|
phase: CombatPhase;
|
||||||
turnNumber: number;
|
turnNumber: number;
|
||||||
@@ -50,4 +71,13 @@ export type CombatState = {
|
|||||||
loot: LootEntry[];
|
loot: LootEntry[];
|
||||||
};
|
};
|
||||||
|
|
||||||
export type CombatGameContext = import("@/core/game").IGameContext<CombatState>;
|
export interface IRunContext {
|
||||||
|
getItemData(id: string): ItemData | null;
|
||||||
|
getAdjacentItems(id: string): Iterable<string>;
|
||||||
|
|
||||||
|
getConsumedUses(id: string): number;
|
||||||
|
setConsumedUsesAsync(id: string, uses: number): Promise<void>;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type CombatGameContext =
|
||||||
|
import("@/core/game").IGameContextExport<CombatState>;
|
||||||
|
|||||||
@@ -1,34 +1,36 @@
|
|||||||
import {moveToRegion } from '@/core/region';
|
import { moveToRegion } from "@/core/region";
|
||||||
import { createRegion } from '@/core/region';
|
import { createRegion } from "@/core/region";
|
||||||
import type { GridInventory } from '../grid-inventory/types';
|
import type { CardData } from "../types";
|
||||||
import type { GameItemMeta } from '../progress/types';
|
import type { DeckRegions, GameCard, IInventory, PlayerDeck } from "./types";
|
||||||
import type { CardData } from '../types';
|
|
||||||
import type {DeckRegions, GameCard, PlayerDeck} from './types';
|
|
||||||
|
|
||||||
function generateCardId(itemId: string, cellIndex: number): string {
|
function generateCardId(itemId: string, cellIndex: number): string {
|
||||||
return `card-${itemId}-${cellIndex}`;
|
return `card-${itemId}-${cellIndex}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
function createCard( itemId: string, cardData: CardData, cellIndex: number): GameCard {
|
function createCard(
|
||||||
|
itemId: string,
|
||||||
|
cardData: CardData,
|
||||||
|
cellIndex: number,
|
||||||
|
): GameCard {
|
||||||
return {
|
return {
|
||||||
id: generateCardId(itemId, cellIndex),
|
id: generateCardId(itemId, cellIndex),
|
||||||
regionId: '',
|
regionId: "",
|
||||||
position: [],
|
position: [],
|
||||||
itemId,
|
itemId,
|
||||||
cardData
|
cardData,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function createDeckRegions(): DeckRegions {
|
function createDeckRegions(): DeckRegions {
|
||||||
return {
|
return {
|
||||||
drawPile: createRegion('drawPile', []),
|
drawPile: createRegion("drawPile", []),
|
||||||
hand: createRegion('hand', []),
|
hand: createRegion("hand", []),
|
||||||
discardPile: createRegion('discardPile', []),
|
discardPile: createRegion("discardPile", []),
|
||||||
exhaustPile: createRegion('exhaustPile', []),
|
exhaustPile: createRegion("exhaustPile", []),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function generateDeckFromInventory(inventory: GridInventory<GameItemMeta>): PlayerDeck {
|
function generateDeckFromInventory(inventory: IInventory): PlayerDeck {
|
||||||
const cards: Record<string, GameCard> = {};
|
const cards: Record<string, GameCard> = {};
|
||||||
const regions = createDeckRegions();
|
const regions = createDeckRegions();
|
||||||
|
|
||||||
@@ -46,7 +48,7 @@ function generateDeckFromInventory(inventory: GridInventory<GameItemMeta>): Play
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
cards,
|
cards,
|
||||||
regions
|
regions,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,2 @@
|
|||||||
export type { GameCard, GameCardMeta, PlayerDeck, DeckRegions } from './types';
|
export * from "./factory";
|
||||||
export {
|
export * from "./types";
|
||||||
generateDeckFromInventory,
|
|
||||||
createCard,
|
|
||||||
createPlayerDeck,
|
|
||||||
generateCardId,
|
|
||||||
} from './factory';
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import type { Part } from '@/core/part';
|
import type { Part } from "@/core/part";
|
||||||
import {CardData} from "@/samples/slay-the-spire-like/system/types";
|
import { CardData, ItemData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
import {Region} from "@/core/region";
|
import { Region } from "@/core/region";
|
||||||
|
import { ParsedShape } from "../utils/parse-shape";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Metadata for a game card.
|
* Metadata for a game card.
|
||||||
@@ -11,6 +12,17 @@ export interface GameCardMeta {
|
|||||||
itemId: string;
|
itemId: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface IInventory {
|
||||||
|
items: Map<
|
||||||
|
string,
|
||||||
|
{
|
||||||
|
id: string;
|
||||||
|
meta?: { itemData: ItemData };
|
||||||
|
shape: ParsedShape;
|
||||||
|
}
|
||||||
|
>;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A card instance in the game.
|
* A card instance in the game.
|
||||||
* Cards are generated from inventory items or created as status effects.
|
* Cards are generated from inventory items or created as status effects.
|
||||||
@@ -27,7 +39,7 @@ export interface PlayerDeck {
|
|||||||
regions: DeckRegions;
|
regions: DeckRegions;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface DeckRegions{
|
export interface DeckRegions {
|
||||||
/** Card IDs in the draw pile */
|
/** Card IDs in the draw pile */
|
||||||
drawPile: Region;
|
drawPile: Region;
|
||||||
/** Card IDs in the player's hand */
|
/** Card IDs in the player's hand */
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
export * from "./types";
|
||||||
|
export * from "./run";
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
import { RunState } from "./types";
|
||||||
|
|
||||||
|
const DEFAULT_MAX_HP = 50;
|
||||||
|
const DEFAULT_GOLD = 50;
|
||||||
|
|
||||||
|
export function createRunState(): RunState {
|
||||||
|
return {
|
||||||
|
maxHp: DEFAULT_MAX_HP,
|
||||||
|
currentHp: DEFAULT_MAX_HP,
|
||||||
|
gold: DEFAULT_GOLD,
|
||||||
|
_idCounter: { value: 0 },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function damagePlayer(runState: RunState, amount: number): void {
|
||||||
|
runState.currentHp = Math.max(0, runState.currentHp - amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function healPlayer(runState: RunState, amount: number): void {
|
||||||
|
runState.currentHp = Math.min(runState.maxHp, runState.currentHp + amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function setMaxHp(runState: RunState, newMax: number): void {
|
||||||
|
const diff = Math.max(0, newMax - runState.maxHp);
|
||||||
|
runState.maxHp = newMax;
|
||||||
|
runState.currentHp = Math.max(0, Math.min(newMax, runState.currentHp + diff));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds gold to the player.
|
||||||
|
*/
|
||||||
|
export function addGold(runState: RunState, amount: number): void {
|
||||||
|
runState.gold += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spends gold. Returns false if the player doesn't have enough gold.
|
||||||
|
*/
|
||||||
|
export function spendGold(
|
||||||
|
runState: RunState,
|
||||||
|
amount: number,
|
||||||
|
): { success: true } | { success: false; reason: string } {
|
||||||
|
if (amount <= 0) {
|
||||||
|
return { success: false, reason: "金额必须大于零" };
|
||||||
|
}
|
||||||
|
if (runState.gold < amount) {
|
||||||
|
return { success: false, reason: "金币不足" };
|
||||||
|
}
|
||||||
|
|
||||||
|
runState.gold -= amount;
|
||||||
|
return { success: true };
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
import { GridInventory } from "../grid-inventory";
|
||||||
|
import { GameItemMeta } from "../grid-inventory/types";
|
||||||
|
import { EncounterData } from "../types";
|
||||||
|
|
||||||
|
export interface RunState {
|
||||||
|
_idCounter: { value: number };
|
||||||
|
|
||||||
|
currentHp: number;
|
||||||
|
maxHp: number;
|
||||||
|
gold: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type EncounterState =
|
||||||
|
| CombatEncounterState
|
||||||
|
| ShopEncounterState
|
||||||
|
| CurioEncounterState
|
||||||
|
| CampEncounterState
|
||||||
|
| DialogueEncounterState;
|
||||||
|
|
||||||
|
export type CombatEncounterState = {
|
||||||
|
data: EncounterData<"minion" | "elite">;
|
||||||
|
blocked: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type ShopEncounterState = {
|
||||||
|
data: EncounterData<"shop">;
|
||||||
|
items: GridInventory<GameItemMeta & { sellPrice: number }>;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type CurioEncounterState = {
|
||||||
|
data: EncounterData<"curio">;
|
||||||
|
items: GridInventory<GameItemMeta>;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type CampEncounterState = {
|
||||||
|
data: EncounterData<"camp">;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type DialogueEncounterState = {
|
||||||
|
data: EncounterData<"event">;
|
||||||
|
blocked: boolean;
|
||||||
|
};
|
||||||
@@ -0,0 +1,121 @@
|
|||||||
|
import { parseShapeString } from "../utils/parse-shape";
|
||||||
|
import type { ParsedShape } from "../utils/parse-shape";
|
||||||
|
import { IDENTITY_TRANSFORM, type Transform2D } from "../utils/shape-collision";
|
||||||
|
import { createGridInventory, placeItem, validatePlacement } from "./transform";
|
||||||
|
import type { GameItemMeta, GridInventory, MutationResult } from "./types";
|
||||||
|
import type { ItemData } from "../types";
|
||||||
|
import { ReadonlyRNG, RNG } from "@/utils/rng";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and places a GameItemMeta item into the grid inventory.
|
||||||
|
* Parses the shape from itemData.shape and finds the first valid placement automatically.
|
||||||
|
* **Mutates directly** — call inside a `.produce()` callback.
|
||||||
|
*/
|
||||||
|
export function createItemIn(
|
||||||
|
inventory: GridInventory<GameItemMeta>,
|
||||||
|
id: string,
|
||||||
|
item: ItemData | GameItemMeta,
|
||||||
|
): MutationResult {
|
||||||
|
const itemData = "itemData" in item ? item.itemData : item;
|
||||||
|
const shape = parseShapeString(itemData.shape);
|
||||||
|
const transform = findFirstValidPlacement(inventory, shape);
|
||||||
|
if (!transform) {
|
||||||
|
return { success: false, reason: "无可用位置" };
|
||||||
|
}
|
||||||
|
|
||||||
|
const meta: GameItemMeta = "itemData" in item ? item : { itemData, shape };
|
||||||
|
placeItem(inventory, { id, shape, transform, meta });
|
||||||
|
return { success: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Searches for the first valid placement in the grid (row by row, left to right).
|
||||||
|
* Returns the transform or null if no valid placement exists.
|
||||||
|
*/
|
||||||
|
function findFirstValidPlacement(
|
||||||
|
inventory: GridInventory<GameItemMeta>,
|
||||||
|
shape: ParsedShape,
|
||||||
|
): Transform2D | null {
|
||||||
|
for (let y = 0; y <= inventory.height - shape.height; y++) {
|
||||||
|
for (let x = 0; x <= inventory.width - shape.width; x++) {
|
||||||
|
const transform: Transform2D = {
|
||||||
|
offset: { x, y },
|
||||||
|
rotation: 0,
|
||||||
|
flipX: false,
|
||||||
|
flipY: false,
|
||||||
|
};
|
||||||
|
const result = validatePlacement(inventory, shape, transform);
|
||||||
|
if (result.valid) {
|
||||||
|
return transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function generateInstanceId(counter: { value: number }): string {
|
||||||
|
counter.value++;
|
||||||
|
return `item-${counter.value}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createShopInventory(
|
||||||
|
allItems: ItemData[],
|
||||||
|
rng: ReadonlyRNG,
|
||||||
|
counter: { value: number },
|
||||||
|
) {
|
||||||
|
const shopItems: GameItemMeta[] = [];
|
||||||
|
const rolledIndices = new Set<number>();
|
||||||
|
|
||||||
|
for (let i = 0; i < 5 && rolledIndices.size < allItems.length; i++) {
|
||||||
|
let index: number;
|
||||||
|
do {
|
||||||
|
index = rng.nextInt(allItems.length);
|
||||||
|
} while (rolledIndices.has(index));
|
||||||
|
rolledIndices.add(index);
|
||||||
|
|
||||||
|
const itemData = allItems[index];
|
||||||
|
const shape = parseShapeString(itemData.shape);
|
||||||
|
const tradePrice = Math.floor(
|
||||||
|
(rng.nextInt(5) + rng.nextInt(5) + 1) * 0.2 * itemData.price,
|
||||||
|
);
|
||||||
|
|
||||||
|
shopItems.push({ itemData, shape, tradePrice });
|
||||||
|
}
|
||||||
|
|
||||||
|
const inventory = createGridInventory<GameItemMeta>(6, 4);
|
||||||
|
|
||||||
|
for (let i = 0; i < shopItems.length; i++) {
|
||||||
|
createItemIn(inventory, generateInstanceId(counter), shopItems[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return inventory;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createCurioItems(
|
||||||
|
allItems: ItemData[],
|
||||||
|
rng: RNG,
|
||||||
|
counter: { value: number },
|
||||||
|
) {
|
||||||
|
const curioItems: GameItemMeta[] = [];
|
||||||
|
const rolledIndices = new Set<number>();
|
||||||
|
|
||||||
|
for (let i = 0; i < 2 && rolledIndices.size < allItems.length; i++) {
|
||||||
|
let index: number;
|
||||||
|
do {
|
||||||
|
index = rng.nextInt(allItems.length);
|
||||||
|
} while (rolledIndices.has(index));
|
||||||
|
rolledIndices.add(index);
|
||||||
|
|
||||||
|
const itemData = allItems[index];
|
||||||
|
const shape = parseShapeString(itemData.shape);
|
||||||
|
curioItems.push({ itemData, shape });
|
||||||
|
}
|
||||||
|
|
||||||
|
const inventory = createGridInventory<GameItemMeta>(4, 3);
|
||||||
|
|
||||||
|
for (let i = 0; i < curioItems.length; i++) {
|
||||||
|
createItemIn(inventory, generateInstanceId(counter), curioItems[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return inventory;
|
||||||
|
}
|
||||||
@@ -1,13 +1,3 @@
|
|||||||
export type { CellCoordinate, CellKey, GridInventory, InventoryItem, MutationResult, PlacementResult } from './types';
|
export * from "./types";
|
||||||
export {
|
export * from "./transform";
|
||||||
createGridInventory,
|
export * from "./factory";
|
||||||
flipItem,
|
|
||||||
getAdjacentItems,
|
|
||||||
getItemAtCell,
|
|
||||||
getOccupiedCellSet,
|
|
||||||
moveItem,
|
|
||||||
placeItem,
|
|
||||||
removeItem,
|
|
||||||
rotateItem,
|
|
||||||
validatePlacement,
|
|
||||||
} from './transform';
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import type { ParsedShape } from '../utils/parse-shape';
|
import { EffectData } from "../types";
|
||||||
import type { Transform2D } from '../utils/shape-collision';
|
import type { ParsedShape } from "../utils/parse-shape";
|
||||||
|
import type { Transform2D } from "../utils/shape-collision";
|
||||||
import {
|
import {
|
||||||
checkBoardCollision,
|
checkBoardCollision,
|
||||||
checkBounds,
|
checkBounds,
|
||||||
@@ -7,14 +8,24 @@ import {
|
|||||||
flipYTransform,
|
flipYTransform,
|
||||||
rotateTransform,
|
rotateTransform,
|
||||||
transformShape,
|
transformShape,
|
||||||
} from '../utils/shape-collision';
|
} from "../utils/shape-collision";
|
||||||
import type { CellKey, GridInventory, InventoryItem, MutationResult, PlacementResult } from './types';
|
import type {
|
||||||
|
CellKey,
|
||||||
|
GameItemMeta,
|
||||||
|
GridInventory,
|
||||||
|
InventoryItem,
|
||||||
|
MutationResult,
|
||||||
|
PlacementResult,
|
||||||
|
} from "./types";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new empty grid inventory.
|
* Creates a new empty grid inventory.
|
||||||
* Note: When used inside `.produce()`, call this before returning the draft.
|
* Note: When used inside `.produce()`, call this before returning the draft.
|
||||||
*/
|
*/
|
||||||
export function createGridInventory<TMeta = Record<string, unknown>>(width: number, height: number): GridInventory<TMeta> {
|
export function createGridInventory<TMeta = Record<string, unknown>>(
|
||||||
|
width: number,
|
||||||
|
height: number,
|
||||||
|
): GridInventory<TMeta> {
|
||||||
return {
|
return {
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
@@ -26,9 +37,12 @@ export function createGridInventory<TMeta = Record<string, unknown>>(width: numb
|
|||||||
/**
|
/**
|
||||||
* Builds a Set of occupied cell keys from a shape and transform.
|
* Builds a Set of occupied cell keys from a shape and transform.
|
||||||
*/
|
*/
|
||||||
function getShapeCellKeys(shape: ParsedShape, transform: Transform2D): Set<CellKey> {
|
function getShapeCellKeys(
|
||||||
|
shape: ParsedShape,
|
||||||
|
transform: Transform2D,
|
||||||
|
): Set<CellKey> {
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
return new Set(cells.map(c => `${c.x},${c.y}` as CellKey));
|
return new Set(cells.map((c) => `${c.x},${c.y}` as CellKey));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -37,15 +51,15 @@ function getShapeCellKeys(shape: ParsedShape, transform: Transform2D): Set<CellK
|
|||||||
*/
|
*/
|
||||||
export function validatePlacement<TMeta = Record<string, unknown>>(
|
export function validatePlacement<TMeta = Record<string, unknown>>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
shape: InventoryItem<TMeta>['shape'],
|
shape: InventoryItem<TMeta>["shape"],
|
||||||
transform: Transform2D
|
transform: Transform2D,
|
||||||
): PlacementResult {
|
): PlacementResult {
|
||||||
if (!checkBounds(shape, transform, inventory.width, inventory.height)) {
|
if (!checkBounds(shape, transform, inventory.width, inventory.height)) {
|
||||||
return { valid: false, reason: '超出边界' };
|
return { valid: false, reason: "超出边界" };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkBoardCollision(shape, transform, inventory.occupiedCells)) {
|
if (checkBoardCollision(shape, transform, inventory.occupiedCells)) {
|
||||||
return { valid: false, reason: '与已有物品重叠' };
|
return { valid: false, reason: "与已有物品重叠" };
|
||||||
}
|
}
|
||||||
|
|
||||||
return { valid: true };
|
return { valid: true };
|
||||||
@@ -56,7 +70,10 @@ export function validatePlacement<TMeta = Record<string, unknown>>(
|
|||||||
* **Mutates directly** — call inside a `.produce()` callback.
|
* **Mutates directly** — call inside a `.produce()` callback.
|
||||||
* Does not validate; call `validatePlacement` first.
|
* Does not validate; call `validatePlacement` first.
|
||||||
*/
|
*/
|
||||||
export function placeItem<TMeta = Record<string, unknown>>(inventory: GridInventory<TMeta>, item: InventoryItem<TMeta>): void {
|
export function placeItem<TMeta = Record<string, unknown>>(
|
||||||
|
inventory: GridInventory<TMeta>,
|
||||||
|
item: InventoryItem<TMeta>,
|
||||||
|
): void {
|
||||||
const cells = getShapeCellKeys(item.shape, item.transform);
|
const cells = getShapeCellKeys(item.shape, item.transform);
|
||||||
for (const cellKey of cells) {
|
for (const cellKey of cells) {
|
||||||
inventory.occupiedCells.add(cellKey);
|
inventory.occupiedCells.add(cellKey);
|
||||||
@@ -68,7 +85,10 @@ export function placeItem<TMeta = Record<string, unknown>>(inventory: GridInvent
|
|||||||
* Removes an item from the grid by its ID.
|
* Removes an item from the grid by its ID.
|
||||||
* **Mutates directly** — call inside a `.produce()` callback.
|
* **Mutates directly** — call inside a `.produce()` callback.
|
||||||
*/
|
*/
|
||||||
export function removeItem<TMeta = Record<string, unknown>>(inventory: GridInventory<TMeta>, itemId: string): void {
|
export function removeItem<TMeta = Record<string, unknown>>(
|
||||||
|
inventory: GridInventory<TMeta>,
|
||||||
|
itemId: string,
|
||||||
|
): void {
|
||||||
const item = inventory.items.get(itemId);
|
const item = inventory.items.get(itemId);
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
|
|
||||||
@@ -87,11 +107,11 @@ export function removeItem<TMeta = Record<string, unknown>>(inventory: GridInven
|
|||||||
export function moveItem<TMeta = Record<string, unknown>>(
|
export function moveItem<TMeta = Record<string, unknown>>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
itemId: string,
|
itemId: string,
|
||||||
newTransform: Transform2D
|
newTransform: Transform2D,
|
||||||
): MutationResult {
|
): MutationResult {
|
||||||
const item = inventory.items.get(itemId);
|
const item = inventory.items.get(itemId);
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return { success: false, reason: '物品不存在' };
|
return { success: false, reason: "物品不存在" };
|
||||||
}
|
}
|
||||||
|
|
||||||
// Temporarily remove item's cells for validation
|
// Temporarily remove item's cells for validation
|
||||||
@@ -130,11 +150,11 @@ export function moveItem<TMeta = Record<string, unknown>>(
|
|||||||
export function rotateItem<TMeta = Record<string, unknown>>(
|
export function rotateItem<TMeta = Record<string, unknown>>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
itemId: string,
|
itemId: string,
|
||||||
degrees: number
|
degrees: number,
|
||||||
): MutationResult {
|
): MutationResult {
|
||||||
const item = inventory.items.get(itemId);
|
const item = inventory.items.get(itemId);
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return { success: false, reason: '物品不存在' };
|
return { success: false, reason: "物品不存在" };
|
||||||
}
|
}
|
||||||
|
|
||||||
const rotatedTransform = rotateTransform(item.transform, degrees);
|
const rotatedTransform = rotateTransform(item.transform, degrees);
|
||||||
@@ -149,14 +169,15 @@ export function rotateItem<TMeta = Record<string, unknown>>(
|
|||||||
export function flipItem<TMeta = Record<string, unknown>>(
|
export function flipItem<TMeta = Record<string, unknown>>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
itemId: string,
|
itemId: string,
|
||||||
axis: 'x' | 'y'
|
axis: "x" | "y",
|
||||||
): MutationResult {
|
): MutationResult {
|
||||||
const item = inventory.items.get(itemId);
|
const item = inventory.items.get(itemId);
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return { success: false, reason: '物品不存在' };
|
return { success: false, reason: "物品不存在" };
|
||||||
}
|
}
|
||||||
|
|
||||||
const flippedTransform = axis === 'x'
|
const flippedTransform =
|
||||||
|
axis === "x"
|
||||||
? flipXTransform(item.transform)
|
? flipXTransform(item.transform)
|
||||||
: flipYTransform(item.transform);
|
: flipYTransform(item.transform);
|
||||||
|
|
||||||
@@ -166,7 +187,9 @@ export function flipItem<TMeta = Record<string, unknown>>(
|
|||||||
/**
|
/**
|
||||||
* Returns a copy of the occupied cells set.
|
* Returns a copy of the occupied cells set.
|
||||||
*/
|
*/
|
||||||
export function getOccupiedCellSet<TMeta = Record<string, unknown>>(inventory: GridInventory<TMeta>): Set<CellKey> {
|
export function getOccupiedCellSet<TMeta = Record<string, unknown>>(
|
||||||
|
inventory: GridInventory<TMeta>,
|
||||||
|
): Set<CellKey> {
|
||||||
return new Set(inventory.occupiedCells);
|
return new Set(inventory.occupiedCells);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -176,7 +199,7 @@ export function getOccupiedCellSet<TMeta = Record<string, unknown>>(inventory: G
|
|||||||
export function getItemAtCell<TMeta = Record<string, unknown>>(
|
export function getItemAtCell<TMeta = Record<string, unknown>>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
x: number,
|
x: number,
|
||||||
y: number
|
y: number,
|
||||||
): InventoryItem<TMeta> | undefined {
|
): InventoryItem<TMeta> | undefined {
|
||||||
const cellKey = `${x},${y}` as CellKey;
|
const cellKey = `${x},${y}` as CellKey;
|
||||||
if (!inventory.occupiedCells.has(cellKey)) {
|
if (!inventory.occupiedCells.has(cellKey)) {
|
||||||
@@ -199,7 +222,7 @@ export function getItemAtCell<TMeta = Record<string, unknown>>(
|
|||||||
*/
|
*/
|
||||||
export function getAdjacentItems<TMeta>(
|
export function getAdjacentItems<TMeta>(
|
||||||
inventory: GridInventory<TMeta>,
|
inventory: GridInventory<TMeta>,
|
||||||
itemId: string
|
itemId: string,
|
||||||
): Map<string, InventoryItem<TMeta>> {
|
): Map<string, InventoryItem<TMeta>> {
|
||||||
const item = inventory.items.get(itemId);
|
const item = inventory.items.get(itemId);
|
||||||
if (!item) {
|
if (!item) {
|
||||||
@@ -210,7 +233,7 @@ export function getAdjacentItems<TMeta>(
|
|||||||
const adjacent = new Map<string, InventoryItem<TMeta>>();
|
const adjacent = new Map<string, InventoryItem<TMeta>>();
|
||||||
|
|
||||||
for (const cellKey of ownCells) {
|
for (const cellKey of ownCells) {
|
||||||
const [cx, cy] = cellKey.split(',').map(Number);
|
const [cx, cy] = cellKey.split(",").map(Number);
|
||||||
const neighbors: CellKey[] = [
|
const neighbors: CellKey[] = [
|
||||||
`${cx + 1},${cy}` as CellKey,
|
`${cx + 1},${cy}` as CellKey,
|
||||||
`${cx - 1},${cy}` as CellKey,
|
`${cx - 1},${cy}` as CellKey,
|
||||||
@@ -219,8 +242,11 @@ export function getAdjacentItems<TMeta>(
|
|||||||
];
|
];
|
||||||
|
|
||||||
for (const neighborKey of neighbors) {
|
for (const neighborKey of neighbors) {
|
||||||
if (inventory.occupiedCells.has(neighborKey) && !ownCells.has(neighborKey)) {
|
if (
|
||||||
const [nx, ny] = neighborKey.split(',').map(Number);
|
inventory.occupiedCells.has(neighborKey) &&
|
||||||
|
!ownCells.has(neighborKey)
|
||||||
|
) {
|
||||||
|
const [nx, ny] = neighborKey.split(",").map(Number);
|
||||||
const neighborItem = getItemAtCell(inventory, nx, ny);
|
const neighborItem = getItemAtCell(inventory, nx, ny);
|
||||||
if (neighborItem) {
|
if (neighborItem) {
|
||||||
adjacent.set(neighborItem.id, neighborItem);
|
adjacent.set(neighborItem.id, neighborItem);
|
||||||
@@ -231,3 +257,21 @@ export function getAdjacentItems<TMeta>(
|
|||||||
|
|
||||||
return adjacent;
|
return adjacent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// export type EffectTable = Record<string, { data: EffectData; stacks: number }>;
|
||||||
|
export function getItemEffects(inv: GridInventory<GameItemMeta>) {
|
||||||
|
const effects = {} as Record<
|
||||||
|
string,
|
||||||
|
Record<string, { data: EffectData; stacks: number }>
|
||||||
|
>;
|
||||||
|
|
||||||
|
for (const item of inv.items.values()) {
|
||||||
|
if (!item.meta) continue;
|
||||||
|
const { startEffects } = item.meta;
|
||||||
|
if (!startEffects) continue;
|
||||||
|
|
||||||
|
effects[item.id] = startEffects;
|
||||||
|
}
|
||||||
|
|
||||||
|
return effects;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import type { ParsedShape } from '../utils/parse-shape';
|
import { EffectData, ItemData } from "../types";
|
||||||
import type { Transform2D } from '../utils/shape-collision';
|
import type { ParsedShape } from "../utils/parse-shape";
|
||||||
|
import type { Transform2D } from "../utils/shape-collision";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* String key representing a grid cell in "x,y" format.
|
* String key representing a grid cell in "x,y" format.
|
||||||
@@ -32,12 +33,16 @@ export interface InventoryItem<TMeta> {
|
|||||||
/**
|
/**
|
||||||
* Result of a placement validation check.
|
* Result of a placement validation check.
|
||||||
*/
|
*/
|
||||||
export type PlacementResult = { valid: true } | { valid: false; reason: string };
|
export type PlacementResult =
|
||||||
|
| { valid: true }
|
||||||
|
| { valid: false; reason: string };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Result of a mutation operation (move, rotate, flip).
|
* Result of a mutation operation (move, rotate, flip).
|
||||||
*/
|
*/
|
||||||
export type MutationResult = { success: true } | { success: false; reason: string };
|
export type MutationResult =
|
||||||
|
| { success: true }
|
||||||
|
| { success: false; reason: string };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Grid inventory state.
|
* Grid inventory state.
|
||||||
@@ -54,3 +59,12 @@ export interface GridInventory<TMeta> {
|
|||||||
/** Set of occupied cells in "x,y" format for O(1) collision lookups */
|
/** Set of occupied cells in "x,y" format for O(1) collision lookups */
|
||||||
occupiedCells: Set<CellKey>;
|
occupiedCells: Set<CellKey>;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface GameItemMeta {
|
||||||
|
itemData: ItemData;
|
||||||
|
shape: ParsedShape;
|
||||||
|
consumedUses?: number;
|
||||||
|
startEffects?: Record<string, { data: EffectData; stacks: number }>;
|
||||||
|
tradePrice?: number;
|
||||||
|
}
|
||||||
|
export type GameItem = InventoryItem<GameItemMeta>;
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
export { MapNodeType, MapLayerType } from './types';
|
export * from "./generator";
|
||||||
export type { MapNode, MapLayer, PointCrawlMap, MapGenerationConfig } from './types';
|
export * from "./navigation";
|
||||||
|
export * from "./types";
|
||||||
export { generatePointCrawlMap } from './generator';
|
|
||||||
export { getNode, getChildren, getParents, hasPath, findAllPaths } from './generator';
|
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
import { getNode } from "./generator";
|
||||||
|
import { PointCrawlMap, PointCrawlMapNavigator } from "./types";
|
||||||
|
|
||||||
|
export function canMoveTo(
|
||||||
|
navigator: PointCrawlMapNavigator,
|
||||||
|
map: PointCrawlMap,
|
||||||
|
targetNodeId: string,
|
||||||
|
): boolean {
|
||||||
|
const currentNode = getNode(map, navigator.currentNodeId);
|
||||||
|
if (!currentNode) return false;
|
||||||
|
|
||||||
|
return currentNode.childIds.includes(targetNodeId);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function moveToNode(
|
||||||
|
navigator: PointCrawlMapNavigator,
|
||||||
|
map: PointCrawlMap,
|
||||||
|
targetNodeId: string,
|
||||||
|
): boolean {
|
||||||
|
if (!canMoveTo(navigator, map, targetNodeId)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const targetNode = getNode(map, targetNodeId);
|
||||||
|
if (!targetNode) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update current position
|
||||||
|
navigator.currentNodeId = targetNodeId;
|
||||||
|
navigator.visitedNodes.add(targetNodeId);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function* getReachableChildren(
|
||||||
|
map: PointCrawlMap,
|
||||||
|
navigator: PointCrawlMapNavigator,
|
||||||
|
) {
|
||||||
|
const currentNode = getNode(map, navigator.currentNodeId);
|
||||||
|
if (!currentNode) return;
|
||||||
|
|
||||||
|
for (const id of currentNode.childIds) {
|
||||||
|
const node = getNode(map, id);
|
||||||
|
if (!node) continue;
|
||||||
|
yield node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isAtStartNode(
|
||||||
|
map: PointCrawlMap,
|
||||||
|
navigator: PointCrawlMapNavigator,
|
||||||
|
): boolean {
|
||||||
|
return navigator.currentNodeId === map.layers[0]?.nodes[0]?.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the current encounter is the end node.
|
||||||
|
*/
|
||||||
|
export function isAtEndNode(
|
||||||
|
map: PointCrawlMap,
|
||||||
|
navigator: PointCrawlMapNavigator,
|
||||||
|
): boolean {
|
||||||
|
const endLayer = map.layers[map.layers.length - 1];
|
||||||
|
return endLayer?.nodes[0]?.id === navigator.currentNodeId;
|
||||||
|
}
|
||||||
@@ -1,25 +1,25 @@
|
|||||||
import {EncounterData} from "@/samples/slay-the-spire-like/system/types";
|
import { EncounterData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Types of nodes that can appear on the point crawl map.
|
* Types of nodes that can appear on the point crawl map.
|
||||||
*/
|
*/
|
||||||
export enum MapNodeType {
|
export enum MapNodeType {
|
||||||
Start = 'start',
|
Start = "start",
|
||||||
End = 'end',
|
End = "end",
|
||||||
Minion = 'minion',
|
Minion = "minion",
|
||||||
Elite = 'elite',
|
Elite = "elite",
|
||||||
Event = 'event',
|
Event = "event",
|
||||||
Camp = 'camp',
|
Camp = "camp",
|
||||||
Shop = 'shop',
|
Shop = "shop",
|
||||||
Curio = 'curio',
|
Curio = "curio",
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Semantic type of a layer.
|
* Semantic type of a layer.
|
||||||
*/
|
*/
|
||||||
export enum MapLayerType {
|
export enum MapLayerType {
|
||||||
Wild = 'wild',
|
Wild = "wild",
|
||||||
Settlement = 'settlement',
|
Settlement = "settlement",
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -47,7 +47,7 @@ export interface MapLayer {
|
|||||||
/** Ordered IDs of nodes in this layer */
|
/** Ordered IDs of nodes in this layer */
|
||||||
nodeIds: string[];
|
nodeIds: string[];
|
||||||
/** Semantic type of the layer */
|
/** Semantic type of the layer */
|
||||||
layerType: MapLayerType | 'start' | 'end';
|
layerType: MapLayerType | "start" | "end";
|
||||||
/** Direct references to nodes in this layer (for performance) */
|
/** Direct references to nodes in this layer (for performance) */
|
||||||
nodes: MapNode[];
|
nodes: MapNode[];
|
||||||
}
|
}
|
||||||
@@ -64,6 +64,11 @@ export interface PointCrawlMap {
|
|||||||
parentIndex?: Map<string, string[]>;
|
parentIndex?: Map<string, string[]>;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface PointCrawlMapNavigator {
|
||||||
|
currentNodeId: string;
|
||||||
|
visitedNodes: Set<string>;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Configuration for map generation.
|
* Configuration for map generation.
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -1,313 +0,0 @@
|
|||||||
import { getNode } from '../map/generator';
|
|
||||||
import type {MapNode, PointCrawlMap} from '../map/types';
|
|
||||||
import { placeItem, validatePlacement, createGridInventory, removeItem as gridRemoveItem } from '../grid-inventory/transform';
|
|
||||||
import type { GameItem, GameItemMeta, RunMutationResult, RunState } from './types';
|
|
||||||
import type { GridInventory } from '../grid-inventory/types';
|
|
||||||
import { IDENTITY_TRANSFORM, type Transform2D } from '../utils/shape-collision';
|
|
||||||
import { parseShapeString, type ParsedShape } from '../utils/parse-shape';
|
|
||||||
import {ItemData} from "@/samples/slay-the-spire-like/system/types";
|
|
||||||
|
|
||||||
// Re-export types
|
|
||||||
export type {
|
|
||||||
EncounterResult,
|
|
||||||
EncounterState,
|
|
||||||
GameItem,
|
|
||||||
GameItemMeta,
|
|
||||||
PlayerState,
|
|
||||||
RunMutationResult,
|
|
||||||
RunState,
|
|
||||||
} from './types';
|
|
||||||
|
|
||||||
// -- Constants --
|
|
||||||
|
|
||||||
const INVENTORY_WIDTH = 6;
|
|
||||||
const INVENTORY_HEIGHT = 4;
|
|
||||||
|
|
||||||
const DEFAULT_MAX_HP = 50;
|
|
||||||
const DEFAULT_GOLD = 50;
|
|
||||||
|
|
||||||
// -- Run creation --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new run state with a generated map, player stats, and starter inventory.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
export function createRunState(map: PointCrawlMap, starterItems: ItemData[]): RunState {
|
|
||||||
// Find the start node
|
|
||||||
const startNode = map.layers[0].nodes[0];
|
|
||||||
|
|
||||||
// Create empty inventory
|
|
||||||
const inventory = createGridInventory<GameItemMeta>(INVENTORY_WIDTH, INVENTORY_HEIGHT);
|
|
||||||
const idCounter = { value: 0 };
|
|
||||||
|
|
||||||
// Place starter items
|
|
||||||
for (const itemData of starterItems) {
|
|
||||||
const shape = parseShapeString(itemData.shape);
|
|
||||||
const itemInstance = tryPlaceItemInInventory(inventory, itemData, shape, idCounter);
|
|
||||||
if (!itemInstance) {
|
|
||||||
// Inventory too small; item skipped
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
map,
|
|
||||||
player: {
|
|
||||||
maxHp: DEFAULT_MAX_HP,
|
|
||||||
currentHp: DEFAULT_MAX_HP,
|
|
||||||
gold: DEFAULT_GOLD,
|
|
||||||
},
|
|
||||||
inventory,
|
|
||||||
currentNodeId: startNode.id,
|
|
||||||
currentEncounter: {
|
|
||||||
nodeId: startNode.id,
|
|
||||||
resolved: false,
|
|
||||||
},
|
|
||||||
resolvedNodeIds: new Set<string>(),
|
|
||||||
_idCounter: idCounter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Movement --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks whether the player can move to the target node.
|
|
||||||
* The target must be a child of the current node.
|
|
||||||
*/
|
|
||||||
export function canMoveTo(runState: RunState, targetNodeId: string): boolean {
|
|
||||||
const currentNode = getNode(runState.map, runState.currentNodeId);
|
|
||||||
if (!currentNode) return false;
|
|
||||||
|
|
||||||
return currentNode.childIds.includes(targetNodeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the player to the target node.
|
|
||||||
* The target must be a direct child of the current node.
|
|
||||||
*
|
|
||||||
* @returns `{ success: true }` on success, or `{ success: false, reason: string }` on failure.
|
|
||||||
*/
|
|
||||||
export function moveToNode(runState: RunState, targetNodeId: string): RunMutationResult {
|
|
||||||
if (!canMoveTo(runState, targetNodeId)) {
|
|
||||||
return { success: false, reason: '无法移动到该节点' };
|
|
||||||
}
|
|
||||||
|
|
||||||
const targetNode = getNode(runState.map, targetNodeId);
|
|
||||||
if (!targetNode) {
|
|
||||||
return { success: false, reason: '目标节点不存在' };
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update current position
|
|
||||||
runState.currentNodeId = targetNodeId;
|
|
||||||
|
|
||||||
// Create new encounter state for the target node
|
|
||||||
const isResolved = runState.resolvedNodeIds.has(targetNodeId);
|
|
||||||
runState.currentEncounter = {
|
|
||||||
nodeId: targetNodeId,
|
|
||||||
resolved: isResolved,
|
|
||||||
};
|
|
||||||
|
|
||||||
return { success: true };
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Encounter management --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Marks the current encounter as resolved with optional result data.
|
|
||||||
*/
|
|
||||||
export function resolveEncounter(runState: RunState, result?: { goldEarned?: number; hpLost?: number; hpGained?: number; itemRewards?: string[] }): RunMutationResult {
|
|
||||||
if (runState.currentEncounter.resolved) {
|
|
||||||
return { success: false, reason: '该遭遇已解决' };
|
|
||||||
}
|
|
||||||
|
|
||||||
runState.currentEncounter.resolved = true;
|
|
||||||
runState.currentEncounter.result = result;
|
|
||||||
runState.resolvedNodeIds.add(runState.currentNodeId);
|
|
||||||
|
|
||||||
// Apply result effects
|
|
||||||
if (result) {
|
|
||||||
if (result.goldEarned) {
|
|
||||||
runState.player.gold += result.goldEarned;
|
|
||||||
}
|
|
||||||
if (result.hpLost) {
|
|
||||||
runState.player.currentHp = Math.max(0, runState.player.currentHp - result.hpLost);
|
|
||||||
}
|
|
||||||
if (result.hpGained) {
|
|
||||||
runState.player.currentHp = Math.min(runState.player.maxHp, runState.player.currentHp + result.hpGained);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return { success: true };
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks whether the encounter at the given node has been resolved.
|
|
||||||
*/
|
|
||||||
export function isEncounterResolved(runState: RunState, nodeId: string): boolean {
|
|
||||||
return runState.resolvedNodeIds.has(nodeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Player stats --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Damages the player. Clamps HP to 0 minimum.
|
|
||||||
*/
|
|
||||||
export function damagePlayer(runState: RunState, amount: number): void {
|
|
||||||
runState.player.currentHp = Math.max(0, runState.player.currentHp - amount);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Heals the player. Clamps HP to maxHp.
|
|
||||||
*/
|
|
||||||
export function healPlayer(runState: RunState, amount: number): void {
|
|
||||||
runState.player.currentHp = Math.min(runState.player.maxHp, runState.player.currentHp + amount);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the player's maximum HP and adjusts current HP proportionally.
|
|
||||||
*/
|
|
||||||
export function setMaxHp(runState: RunState, newMax: number): void {
|
|
||||||
const diff = newMax - runState.player.maxHp;
|
|
||||||
runState.player.maxHp = newMax;
|
|
||||||
runState.player.currentHp = Math.max(0, Math.min(newMax, runState.player.currentHp + diff));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds gold to the player.
|
|
||||||
*/
|
|
||||||
export function addGold(runState: RunState, amount: number): void {
|
|
||||||
runState.player.gold += amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Spends gold. Returns false if the player doesn't have enough gold.
|
|
||||||
*/
|
|
||||||
export function spendGold(runState: RunState, amount: number): RunMutationResult {
|
|
||||||
if (amount <= 0) {
|
|
||||||
return { success: false, reason: '金额必须大于零' };
|
|
||||||
}
|
|
||||||
if (runState.player.gold < amount) {
|
|
||||||
return { success: false, reason: '金币不足' };
|
|
||||||
}
|
|
||||||
|
|
||||||
runState.player.gold -= amount;
|
|
||||||
return { success: true };
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Inventory management --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds an item from CSV data to the inventory.
|
|
||||||
* Finds the first available valid position.
|
|
||||||
*
|
|
||||||
* @returns The placed item instance, or undefined if no valid position exists.
|
|
||||||
*/
|
|
||||||
export function addItem(
|
|
||||||
runState: RunState,
|
|
||||||
itemData: ItemData
|
|
||||||
): GameItem | undefined {
|
|
||||||
const shape = parseShapeString(itemData.shape);
|
|
||||||
return tryPlaceItemInInventory(runState.inventory, itemData, shape, runState._idCounter);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes an item from the inventory by its instance ID.
|
|
||||||
*/
|
|
||||||
export function removeItem(runState: RunState, instanceId: string): void {
|
|
||||||
gridRemoveItem(runState.inventory, instanceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Query helpers --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the node the player is currently at.
|
|
||||||
*/
|
|
||||||
export function getCurrentNode(runState: RunState): MapNode | undefined {
|
|
||||||
return getNode(runState.map, runState.currentNodeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns all reachable child nodes from the current position.
|
|
||||||
*/
|
|
||||||
export function getReachableChildren(runState: RunState): MapNode[] {
|
|
||||||
const currentNode = getNode(runState.map, runState.currentNodeId);
|
|
||||||
if (!currentNode) return [];
|
|
||||||
|
|
||||||
return currentNode.childIds
|
|
||||||
.map(id => getNode(runState.map, id))
|
|
||||||
.filter((n): n is MapNode => n !== undefined);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns available children that haven't been resolved yet.
|
|
||||||
*/
|
|
||||||
export function getUnresolvedChildren(runState: RunState): MapNode[] {
|
|
||||||
return getReachableChildren(runState).filter(
|
|
||||||
node => !runState.resolvedNodeIds.has(node.id)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the current encounter is the start node (no encounter).
|
|
||||||
*/
|
|
||||||
export function isAtStartNode(runState: RunState): boolean {
|
|
||||||
return runState.currentNodeId === runState.map.layers[0]?.nodes[0]?.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the current encounter is the end node.
|
|
||||||
*/
|
|
||||||
export function isAtEndNode(runState: RunState): boolean {
|
|
||||||
const endLayer = runState.map.layers[runState.map.layers.length - 1];
|
|
||||||
return endLayer?.nodes[0]?.id === runState.currentNodeId;
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- Internal helpers --
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a unique item instance ID.
|
|
||||||
*/
|
|
||||||
function generateInstanceId(counter: { value: number }): string {
|
|
||||||
counter.value++;
|
|
||||||
return `item-${counter.value}`;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to place an item in the inventory by scanning all possible positions.
|
|
||||||
* Returns the placed item instance, or undefined if no valid position exists.
|
|
||||||
*/
|
|
||||||
function tryPlaceItemInInventory(
|
|
||||||
inventory: GridInventory<GameItemMeta>,
|
|
||||||
itemData: ItemData,
|
|
||||||
shape: ParsedShape,
|
|
||||||
idCounter: { value: number }
|
|
||||||
): GameItem | undefined {
|
|
||||||
const instanceId = generateInstanceId(idCounter);
|
|
||||||
|
|
||||||
// Try to find a valid position
|
|
||||||
for (let y = 0; y <= inventory.height - shape.height; y++) {
|
|
||||||
for (let x = 0; x <= inventory.width - shape.width; x++) {
|
|
||||||
const transform = {
|
|
||||||
...IDENTITY_TRANSFORM,
|
|
||||||
offset: { x, y },
|
|
||||||
};
|
|
||||||
|
|
||||||
const validation = validatePlacement(inventory, shape, transform);
|
|
||||||
if (validation.valid) {
|
|
||||||
const item: GameItem = {
|
|
||||||
id: instanceId,
|
|
||||||
shape,
|
|
||||||
transform,
|
|
||||||
meta: {
|
|
||||||
itemData,
|
|
||||||
shape,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
placeItem(inventory, item);
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
import type { PointCrawlMap } from '../map/types';
|
|
||||||
import type { GridInventory, InventoryItem } from '../grid-inventory/types';
|
|
||||||
import type { ParsedShape } from '../utils/parse-shape';
|
|
||||||
import {ItemData} from "@/samples/slay-the-spire-like/system/types";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Result of an encounter (combat, event, etc.).
|
|
||||||
*/
|
|
||||||
export interface EncounterResult {
|
|
||||||
/** Gold earned from the encounter */
|
|
||||||
goldEarned?: number;
|
|
||||||
/** HP lost during the encounter */
|
|
||||||
hpLost?: number;
|
|
||||||
/** HP gained (e.g., from camp heal) */
|
|
||||||
hpGained?: number;
|
|
||||||
/** Item IDs rewarded */
|
|
||||||
itemRewards?: string[];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Runtime state of an encounter at a specific node.
|
|
||||||
*/
|
|
||||||
export interface EncounterState {
|
|
||||||
/** The node ID where this encounter is located */
|
|
||||||
nodeId: string;
|
|
||||||
/** Whether the encounter has been resolved */
|
|
||||||
resolved: boolean;
|
|
||||||
/** Optional result data after resolution */
|
|
||||||
result?: EncounterResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Metadata attached to each inventory item instance.
|
|
||||||
* Bridges CSV item data with the grid inventory system.
|
|
||||||
*/
|
|
||||||
export interface GameItemMeta {
|
|
||||||
/** Original CSV item data */
|
|
||||||
itemData: ItemData;
|
|
||||||
/** Parsed shape for grid placement */
|
|
||||||
shape: ParsedShape;
|
|
||||||
/** Consumed uses, if card cost type is uses**/
|
|
||||||
depletion?: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An item instance in the game inventory.
|
|
||||||
* Extends InventoryItem with game-specific metadata.
|
|
||||||
*/
|
|
||||||
export type GameItem = InventoryItem<GameItemMeta>;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Player runtime state.
|
|
||||||
*/
|
|
||||||
export interface PlayerState {
|
|
||||||
/** Maximum HP */
|
|
||||||
maxHp: number;
|
|
||||||
/** Current HP */
|
|
||||||
currentHp: number;
|
|
||||||
/** Current gold */
|
|
||||||
gold: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Full run state for a game session.
|
|
||||||
* Designed to be used inside `MutableSignal.produce()` callbacks.
|
|
||||||
*/
|
|
||||||
export interface RunState {
|
|
||||||
/** Generated point crawl map */
|
|
||||||
map: PointCrawlMap;
|
|
||||||
/** Player HP and gold */
|
|
||||||
player: PlayerState;
|
|
||||||
/** Grid inventory with placed items */
|
|
||||||
inventory: GridInventory<GameItemMeta>;
|
|
||||||
/** Current node ID where the player is located */
|
|
||||||
currentNodeId: string;
|
|
||||||
/** State of the encounter at the current node */
|
|
||||||
currentEncounter: EncounterState;
|
|
||||||
/** Set of node IDs whose encounters have been resolved */
|
|
||||||
resolvedNodeIds: Set<string>;
|
|
||||||
/** Internal counter for generating unique item instance IDs */
|
|
||||||
_idCounter: { value: number };
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Result of a mutation operation on the run state.
|
|
||||||
*/
|
|
||||||
export type RunMutationResult = { success: true } | { success: false; reason: string };
|
|
||||||
@@ -1,61 +1,25 @@
|
|||||||
export type EffectData = {
|
import {
|
||||||
readonly id: string;
|
Card,
|
||||||
readonly name: string;
|
Effect,
|
||||||
readonly description: string;
|
Encounter,
|
||||||
readonly lifecycle: EffectLifecycle;
|
EncounterType,
|
||||||
};
|
Enemy,
|
||||||
export type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
|
Intent,
|
||||||
|
Item,
|
||||||
|
} from "../data/desert";
|
||||||
|
|
||||||
export type EnemyData = {
|
export type CardData = Card;
|
||||||
readonly id: string;
|
export type ItemData = Item;
|
||||||
readonly name: string;
|
export type EffectData = Effect;
|
||||||
readonly description: string;
|
export type IntentData = Intent;
|
||||||
};
|
export type EnemyData = Enemy;
|
||||||
|
export type EncounterData<T extends EncounterType = EncounterType> =
|
||||||
|
Encounter & { type: T };
|
||||||
|
|
||||||
export type CardType = "item" | "status";
|
export {
|
||||||
export type CardCostType = "energy" | "uses" | "none";
|
CardTargetType,
|
||||||
export type CardTargetType = "single" | "none";
|
CardEffectTarget,
|
||||||
export type EffectTarget = "self" | "player" | "team";
|
IntentEffectTarget,
|
||||||
|
} from "../data/desert";
|
||||||
|
|
||||||
export type CardData = {
|
export { ContentModule } from "../data";
|
||||||
readonly id: string;
|
|
||||||
readonly name: string;
|
|
||||||
readonly desc: string;
|
|
||||||
readonly type: CardType;
|
|
||||||
readonly costType: CardCostType;
|
|
||||||
readonly costCount: number;
|
|
||||||
readonly targetType: CardTargetType;
|
|
||||||
readonly effects: readonly [CardEffectTrigger, CardEffectTarget, EffectData, number][];
|
|
||||||
};
|
|
||||||
export type CardEffectTrigger = "onPlay" | "onDraw" | "onDiscard";
|
|
||||||
export type CardEffectTarget = "self" | "target" | "all" | "random"
|
|
||||||
|
|
||||||
export type EncounterType = "minion" | "elite" | "event" | "shop" | "camp" | "curio";
|
|
||||||
export type EncounterData = {
|
|
||||||
readonly id: string;
|
|
||||||
readonly type: EncounterType;
|
|
||||||
readonly name: string;
|
|
||||||
readonly description: string;
|
|
||||||
readonly enemies: readonly [EnemyData, number, readonly [effect: EffectData, stacks: number]];
|
|
||||||
readonly dialogue: string;
|
|
||||||
};
|
|
||||||
|
|
||||||
export type IntentData = {
|
|
||||||
readonly enemy: EnemyData;
|
|
||||||
readonly intentId: string;
|
|
||||||
readonly initialIntent: boolean;
|
|
||||||
readonly nextIntents: readonly string[];
|
|
||||||
readonly brokenIntent: readonly string[];
|
|
||||||
readonly initBuffs: readonly [EffectData, stacks: number];
|
|
||||||
readonly effects: readonly [EffectTarget, EffectData, number][];
|
|
||||||
};
|
|
||||||
|
|
||||||
export type ItemData = {
|
|
||||||
readonly id: string;
|
|
||||||
readonly type: string;
|
|
||||||
readonly name: string;
|
|
||||||
readonly shape: string;
|
|
||||||
readonly card: CardData;
|
|
||||||
readonly price: number;
|
|
||||||
readonly description: string;
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
export * from "./parse-shape";
|
||||||
|
export * from "./shape-collision";
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import type { ParsedShape } from './parse-shape';
|
import type { ParsedShape } from "./parse-shape";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents a 2D point in grid coordinates.
|
* Represents a 2D point in grid coordinates.
|
||||||
@@ -54,7 +54,7 @@ export function transformPoint(
|
|||||||
point: Point2D,
|
point: Point2D,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
shapeWidth: number,
|
shapeWidth: number,
|
||||||
shapeHeight: number
|
shapeHeight: number,
|
||||||
): Point2D {
|
): Point2D {
|
||||||
let { x, y } = point;
|
let { x, y } = point;
|
||||||
|
|
||||||
@@ -96,10 +96,13 @@ export function transformPoint(
|
|||||||
/**
|
/**
|
||||||
* Transforms a shape and returnss its occupied cells in world coordinates.
|
* Transforms a shape and returnss its occupied cells in world coordinates.
|
||||||
*/
|
*/
|
||||||
export function transformShape(shape: ParsedShape, transform: Transform2D): Point2D[] {
|
export function transformShape(
|
||||||
|
shape: ParsedShape,
|
||||||
|
transform: Transform2D,
|
||||||
|
): Point2D[] {
|
||||||
const cells = getOccupiedCells(shape);
|
const cells = getOccupiedCells(shape);
|
||||||
return cells.map(cell =>
|
return cells.map((cell) =>
|
||||||
transformPoint(cell, transform, shape.width, shape.height)
|
transformPoint(cell, transform, shape.width, shape.height),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,12 +113,12 @@ export function checkCollision(
|
|||||||
shapeA: ParsedShape,
|
shapeA: ParsedShape,
|
||||||
transformA: Transform2D,
|
transformA: Transform2D,
|
||||||
shapeB: ParsedShape,
|
shapeB: ParsedShape,
|
||||||
transformB: Transform2D
|
transformB: Transform2D,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cellsA = transformShape(shapeA, transformA);
|
const cellsA = transformShape(shapeA, transformA);
|
||||||
const cellsB = transformShape(shapeB, transformB);
|
const cellsB = transformShape(shapeB, transformB);
|
||||||
|
|
||||||
const setA = new Set(cellsA.map(c => `${c.x},${c.y}`));
|
const setA = new Set(cellsA.map((c) => `${c.x},${c.y}`));
|
||||||
|
|
||||||
for (const cell of cellsB) {
|
for (const cell of cellsB) {
|
||||||
if (setA.has(`${cell.x},${cell.y}`)) {
|
if (setA.has(`${cell.x},${cell.y}`)) {
|
||||||
@@ -135,7 +138,7 @@ export function checkCollision(
|
|||||||
export function checkBoardCollision(
|
export function checkBoardCollision(
|
||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
occupiedCells: Set<string>
|
occupiedCells: Set<string>,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
|
|
||||||
@@ -159,12 +162,17 @@ export function checkBounds(
|
|||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
boardWidth: number,
|
boardWidth: number,
|
||||||
boardHeight: number
|
boardHeight: number,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
|
|
||||||
for (const cell of cells) {
|
for (const cell of cells) {
|
||||||
if (cell.x < 0 || cell.x >= boardWidth || cell.y < 0 || cell.y >= boardHeight) {
|
if (
|
||||||
|
cell.x < 0 ||
|
||||||
|
cell.x >= boardWidth ||
|
||||||
|
cell.y < 0 ||
|
||||||
|
cell.y >= boardHeight
|
||||||
|
) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -176,19 +184,19 @@ export function checkBounds(
|
|||||||
* Validates that a placement is both in bounds and collision-free.
|
* Validates that a placement is both in bounds and collision-free.
|
||||||
* @returns Object with `valid` flag and optional `reason` string
|
* @returns Object with `valid` flag and optional `reason` string
|
||||||
*/
|
*/
|
||||||
export function validatePlacement(
|
export function validateShapePlacement(
|
||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
boardWidth: number,
|
boardWidth: number,
|
||||||
boardHeight: number,
|
boardHeight: number,
|
||||||
occupiedCells: Set<string>
|
occupiedCells: Set<string>,
|
||||||
): { valid: true } | { valid: false; reason: string } {
|
): { valid: true } | { valid: false; reason: string } {
|
||||||
if (!checkBounds(shape, transform, boardWidth, boardHeight)) {
|
if (!checkBounds(shape, transform, boardWidth, boardHeight)) {
|
||||||
return { valid: false, reason: '超出边界' };
|
return { valid: false, reason: "超出边界" };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkBoardCollision(shape, transform, occupiedCells)) {
|
if (checkBoardCollision(shape, transform, occupiedCells)) {
|
||||||
return { valid: false, reason: '与已有形状重叠' };
|
return { valid: false, reason: "与已有形状重叠" };
|
||||||
}
|
}
|
||||||
|
|
||||||
return { valid: true };
|
return { valid: true };
|
||||||
@@ -199,10 +207,13 @@ export function validatePlacement(
|
|||||||
* @param current The current transform
|
* @param current The current transform
|
||||||
* @param degrees Degrees to rotate (typically 90, 180, or 270)
|
* @param degrees Degrees to rotate (typically 90, 180, or 270)
|
||||||
*/
|
*/
|
||||||
export function rotateTransform(current: Transform2D, degrees: number): Transform2D {
|
export function rotateTransform(
|
||||||
|
current: Transform2D,
|
||||||
|
degrees: number,
|
||||||
|
): Transform2D {
|
||||||
return {
|
return {
|
||||||
...current,
|
...current,
|
||||||
rotation: ((current.rotation + degrees) % 360 + 360) % 360,
|
rotation: (((current.rotation + degrees) % 360) + 360) % 360,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+147
-49
@@ -1,43 +1,77 @@
|
|||||||
import {Part} from "boardgame-core";
|
import { Part } from "@/core/part";
|
||||||
import {createRegion} from "boardgame-core";
|
import { createRegion, Region } from "@/core/region";
|
||||||
import {createGameCommandRegistry, createPromptDef, IGameContext} from "boardgame-core";
|
import { createPromptDef, IGameContext } from "@/core/game";
|
||||||
|
import { BaseGameClient } from "@/core/game-client";
|
||||||
|
import { createMiddlewareChain } from "@/utils/middleware";
|
||||||
|
|
||||||
const BOARD_SIZE = 3;
|
const BOARD_SIZE = 3;
|
||||||
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
|
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
|
||||||
const WINNING_LINES: number[][][] = [
|
const WINNING_LINES: number[][][] = [
|
||||||
[[0, 0], [0, 1], [0, 2]],
|
[
|
||||||
[[1, 0], [1, 1], [1, 2]],
|
[0, 0],
|
||||||
[[2, 0], [2, 1], [2, 2]],
|
[0, 1],
|
||||||
[[0, 0], [1, 0], [2, 0]],
|
[0, 2],
|
||||||
[[0, 1], [1, 1], [2, 1]],
|
],
|
||||||
[[0, 2], [1, 2], [2, 2]],
|
[
|
||||||
[[0, 0], [1, 1], [2, 2]],
|
[1, 0],
|
||||||
[[0, 2], [1, 1], [2, 0]],
|
[1, 1],
|
||||||
|
[1, 2],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[2, 0],
|
||||||
|
[2, 1],
|
||||||
|
[2, 2],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[0, 0],
|
||||||
|
[1, 0],
|
||||||
|
[2, 0],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[0, 1],
|
||||||
|
[1, 1],
|
||||||
|
[2, 1],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[0, 2],
|
||||||
|
[1, 2],
|
||||||
|
[2, 2],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[0, 0],
|
||||||
|
[1, 1],
|
||||||
|
[2, 2],
|
||||||
|
],
|
||||||
|
[
|
||||||
|
[0, 2],
|
||||||
|
[1, 1],
|
||||||
|
[2, 0],
|
||||||
|
],
|
||||||
];
|
];
|
||||||
|
|
||||||
export type PlayerType = 'X' | 'O';
|
export type PlayerType = "X" | "O";
|
||||||
export type WinnerType = PlayerType | 'draw' | null;
|
export type WinnerType = PlayerType | "draw" | null;
|
||||||
export type TicTacToePart = Part<{ player: PlayerType }>;
|
export type TicTacToePart = Part<{ player: PlayerType }>;
|
||||||
|
|
||||||
export function createInitialState() {
|
export function createInitialState() {
|
||||||
return {
|
return {
|
||||||
board: createRegion('board', [
|
board: createRegion("board", [
|
||||||
{ name: 'x', min: 0, max: BOARD_SIZE - 1 },
|
{ name: "x", min: 0, max: BOARD_SIZE - 1 },
|
||||||
{ name: 'y', min: 0, max: BOARD_SIZE - 1 },
|
{ name: "y", min: 0, max: BOARD_SIZE - 1 },
|
||||||
]),
|
]),
|
||||||
parts: {} as Record<string, TicTacToePart>,
|
parts: {} as Record<string, TicTacToePart>,
|
||||||
currentPlayer: 'X' as PlayerType,
|
currentPlayer: "X" as PlayerType,
|
||||||
winner: null as WinnerType,
|
winner: null as WinnerType,
|
||||||
turn: 0,
|
turn: 0,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
export type TicTacToeState = ReturnType<typeof createInitialState>;
|
export type TicTacToeState = ReturnType<typeof createInitialState>;
|
||||||
export type TicTacToeGame = IGameContext<TicTacToeState>;
|
export type TicTacToeGame = IGameContext<TicTacToeState>;
|
||||||
export const registry = createGameCommandRegistry<TicTacToeState>();
|
|
||||||
export const prompts = {
|
export const prompts = {
|
||||||
play: createPromptDef<[PlayerType, number, number]>(
|
play: createPromptDef<[PlayerType, number, number]>(
|
||||||
'play <player> <row:number> <col:number>')
|
"play <player> <row:number> <col:number>",
|
||||||
}
|
),
|
||||||
|
};
|
||||||
|
|
||||||
export async function start(game: TicTacToeGame) {
|
export async function start(game: TicTacToeGame) {
|
||||||
while (true) {
|
while (true) {
|
||||||
@@ -45,10 +79,10 @@ export async function start(game: TicTacToeGame) {
|
|||||||
const turnNumber = game.value.turn + 1;
|
const turnNumber = game.value.turn + 1;
|
||||||
const turnOutput = await turn(game, currentPlayer, turnNumber);
|
const turnOutput = await turn(game, currentPlayer, turnNumber);
|
||||||
|
|
||||||
game.produce(state => {
|
await game.produceAsync((state) => {
|
||||||
state.winner = turnOutput.winner;
|
state.winner = turnOutput.winner;
|
||||||
if (!state.winner) {
|
if (!state.winner) {
|
||||||
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
|
state.currentPlayer = state.currentPlayer === "X" ? "O" : "X";
|
||||||
state.turn = turnNumber;
|
state.turn = turnNumber;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -58,10 +92,12 @@ export async function start(game: TicTacToeGame) {
|
|||||||
return game.value;
|
return game.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
const turn = registry.register({
|
async function turn(
|
||||||
schema: 'turn <player> <turnNumber:number>',
|
game: TicTacToeGame,
|
||||||
async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
|
turnPlayer: PlayerType,
|
||||||
const {player, row, col} = await game.prompt(
|
turnNumber: number,
|
||||||
|
) {
|
||||||
|
const { player, row, col } = await game.prompt(
|
||||||
prompts.play,
|
prompts.play,
|
||||||
(player, row, col) => {
|
(player, row, col) => {
|
||||||
if (player !== turnPlayer) {
|
if (player !== turnPlayer) {
|
||||||
@@ -74,32 +110,40 @@ const turn = registry.register({
|
|||||||
return { player, row, col };
|
return { player, row, col };
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
game.value.currentPlayer
|
game.value.currentPlayer,
|
||||||
);
|
);
|
||||||
|
|
||||||
placePiece(game, row, col, turnPlayer);
|
await placePiece(game, row, col, turnPlayer);
|
||||||
|
|
||||||
const winner = checkWinner(game);
|
const winner = checkWinner(game);
|
||||||
if (winner) return { winner };
|
if (winner) return { winner };
|
||||||
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
|
if (turnNumber >= MAX_TURNS) return { winner: "draw" as WinnerType };
|
||||||
|
|
||||||
return { winner: null };
|
return { winner: null };
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
function isValidMove(row: number, col: number): boolean {
|
|
||||||
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function isCellOccupied(host: TicTacToeGame, row: number, col: number): boolean {
|
function isValidMove(row: number, col: number): boolean {
|
||||||
|
return (
|
||||||
|
!isNaN(row) &&
|
||||||
|
!isNaN(col) &&
|
||||||
|
row >= 0 &&
|
||||||
|
row < BOARD_SIZE &&
|
||||||
|
col >= 0 &&
|
||||||
|
col < BOARD_SIZE
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isCellOccupied(
|
||||||
|
host: TicTacToeGame,
|
||||||
|
row: number,
|
||||||
|
col: number,
|
||||||
|
): boolean {
|
||||||
return !!host.value.board.partMap[`${row},${col}`];
|
return !!host.value.board.partMap[`${row},${col}`];
|
||||||
}
|
}
|
||||||
|
|
||||||
export function hasWinningLine(positions: number[][]): boolean {
|
export function hasWinningLine(positions: number[][]): boolean {
|
||||||
return WINNING_LINES.some(line =>
|
return WINNING_LINES.some((line) =>
|
||||||
line.every(([r, c]) =>
|
line.every(([r, c]) => positions.some(([pr, pc]) => pr === r && pc === c)),
|
||||||
positions.some(([pr, pc]) => pr === r && pc === c)
|
|
||||||
)
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,26 +151,80 @@ export function checkWinner(host: TicTacToeGame): WinnerType {
|
|||||||
const parts = host.value.parts;
|
const parts = host.value.parts;
|
||||||
const partsArray = Object.values(parts);
|
const partsArray = Object.values(parts);
|
||||||
|
|
||||||
const xPositions = partsArray.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position);
|
const xPositions = partsArray
|
||||||
const oPositions = partsArray.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position);
|
.filter((p: TicTacToePart) => p.player === "X")
|
||||||
|
.map((p: TicTacToePart) => p.position);
|
||||||
|
const oPositions = partsArray
|
||||||
|
.filter((p: TicTacToePart) => p.player === "O")
|
||||||
|
.map((p: TicTacToePart) => p.position);
|
||||||
|
|
||||||
if (hasWinningLine(xPositions)) return 'X';
|
if (hasWinningLine(xPositions)) return "X";
|
||||||
if (hasWinningLine(oPositions)) return 'O';
|
if (hasWinningLine(oPositions)) return "O";
|
||||||
if (partsArray.length >= MAX_TURNS) return 'draw';
|
if (partsArray.length >= MAX_TURNS) return "draw";
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function placePiece(host: TicTacToeGame, row: number, col: number, player: PlayerType) {
|
export async function placePiece(
|
||||||
|
host: TicTacToeGame,
|
||||||
|
row: number,
|
||||||
|
col: number,
|
||||||
|
player: PlayerType,
|
||||||
|
) {
|
||||||
const board = host.value.board;
|
const board = host.value.board;
|
||||||
const moveNumber = Object.keys(host.value.parts).length + 1;
|
const moveNumber = Object.keys(host.value.parts).length + 1;
|
||||||
const piece: TicTacToePart = {
|
const piece: TicTacToePart = {
|
||||||
regionId: 'board', position: [row, col], player,
|
regionId: "board",
|
||||||
id: `piece-${player}-${moveNumber}`
|
position: [row, col],
|
||||||
}
|
player,
|
||||||
host.produce(state => {
|
id: `piece-${player}-${moveNumber}`,
|
||||||
|
};
|
||||||
|
await host.produceAsync((state) => {
|
||||||
state.parts[piece.id] = piece;
|
state.parts[piece.id] = piece;
|
||||||
board.childIds.push(piece.id);
|
board.childIds.push(piece.id);
|
||||||
board.partMap[`${row},${col}`] = piece.id;
|
board.partMap[`${row},${col}`] = piece.id;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class Client extends BaseGameClient<TicTacToeState> {
|
||||||
|
private onTurn = createMiddlewareChain(
|
||||||
|
async (ctx: { player: PlayerType; turn: number }) => {
|
||||||
|
return await turn(this._context, ctx.player, ctx.turn);
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super(createInitialState());
|
||||||
|
}
|
||||||
|
|
||||||
|
async start(game: IGameContext<TicTacToeState>): Promise<TicTacToeState> {
|
||||||
|
while (true) {
|
||||||
|
const currentPlayer = game.value.currentPlayer;
|
||||||
|
const turnNumber = game.value.turn + 1;
|
||||||
|
const turnOutput = await this.onTurn.execute({
|
||||||
|
player: currentPlayer,
|
||||||
|
turn: turnNumber,
|
||||||
|
});
|
||||||
|
|
||||||
|
await game.produceAsync((state) => {
|
||||||
|
state.winner = turnOutput.winner;
|
||||||
|
if (!state.winner) {
|
||||||
|
state.currentPlayer = state.currentPlayer === "X" ? "O" : "X";
|
||||||
|
state.turn = turnNumber;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if (game.value.winner) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return game.value;
|
||||||
|
}
|
||||||
|
selectPart(id: string, callback: (t: TicTacToePart) => void): () => void {
|
||||||
|
return this.assignSelector((state) => state.parts[id], callback);
|
||||||
|
}
|
||||||
|
selectTurn(callback: (turns: number) => void): () => void {
|
||||||
|
return this.assignSelector((s) => s.turn, callback);
|
||||||
|
}
|
||||||
|
selectCurrentPlayer(callback: (player: PlayerType) => void) {
|
||||||
|
return this.assignSelector((s) => s.currentPlayer, callback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,105 @@
|
|||||||
|
import { createMiddlewareChain } from "../middleware";
|
||||||
|
import { PromptValidator } from "./command-runner";
|
||||||
|
import { CommandSchema } from "./types";
|
||||||
|
|
||||||
|
export interface PromptDef<TArgs extends any[]> {
|
||||||
|
schema: CommandSchema;
|
||||||
|
hintText?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PromptCall<TArgs extends any[] = unknown[], TRes = unknown> {
|
||||||
|
def: PromptDef<TArgs>;
|
||||||
|
player?: string;
|
||||||
|
validator: PromptValidator<TRes, TArgs>;
|
||||||
|
|
||||||
|
resolve(res: TRes): void;
|
||||||
|
reject(reason: string): void;
|
||||||
|
promise: Promise<TRes>;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type PromptTryResult =
|
||||||
|
| {
|
||||||
|
ok: false;
|
||||||
|
reason: string;
|
||||||
|
}
|
||||||
|
| {
|
||||||
|
ok: true;
|
||||||
|
};
|
||||||
|
|
||||||
|
export type PromptContext = ReturnType<typeof createPromptContext>;
|
||||||
|
export function createPromptContext() {
|
||||||
|
const map = new Map<string, PromptCall>();
|
||||||
|
const handleCall = createMiddlewareChain(async (call: PromptCall) => {
|
||||||
|
const key = call.player ?? "global";
|
||||||
|
const existing = map.get(key);
|
||||||
|
if (existing) {
|
||||||
|
existing.reject("Prompt overriden");
|
||||||
|
}
|
||||||
|
|
||||||
|
map.set(key, call);
|
||||||
|
try {
|
||||||
|
return await call.promise;
|
||||||
|
} finally {
|
||||||
|
if (map.get(key) === call) map.delete(key);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function tryCommit<TArgs extends any[]>(
|
||||||
|
def: PromptDef<TArgs>,
|
||||||
|
player: string,
|
||||||
|
...args: TArgs
|
||||||
|
): PromptTryResult {
|
||||||
|
const call = map.get(player);
|
||||||
|
if (!call) return { ok: false, reason: "No Prompt" };
|
||||||
|
|
||||||
|
try {
|
||||||
|
const res = call.validator(...args);
|
||||||
|
call.resolve(res);
|
||||||
|
return { ok: true };
|
||||||
|
} catch (reason) {
|
||||||
|
if (typeof reason === "string") return { ok: false, reason };
|
||||||
|
throw reason;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function cancel(player: string, reason = "Prompt Cancelled") {
|
||||||
|
map.get(player)?.reject(reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function prompt<TArgs extends any[], TRes>(
|
||||||
|
def: PromptDef<TArgs>,
|
||||||
|
validator: PromptValidator<TRes, TArgs>,
|
||||||
|
player?: string,
|
||||||
|
) {
|
||||||
|
let resolve: (res: TRes) => void;
|
||||||
|
let reject: (reason: string) => void;
|
||||||
|
const promise = new Promise<TRes>((res, rej) => {
|
||||||
|
resolve = res;
|
||||||
|
reject = rej;
|
||||||
|
});
|
||||||
|
const call = {
|
||||||
|
def,
|
||||||
|
player,
|
||||||
|
validator,
|
||||||
|
resolve: resolve!,
|
||||||
|
reject: reject!,
|
||||||
|
promise,
|
||||||
|
} as PromptCall<unknown[], unknown>;
|
||||||
|
return (await handleCall.execute(call)) as TRes;
|
||||||
|
}
|
||||||
|
|
||||||
|
function reset() {
|
||||||
|
for (const call of map.values()) {
|
||||||
|
call.reject("Prompt Reset");
|
||||||
|
}
|
||||||
|
map.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
prompt,
|
||||||
|
tryCommit,
|
||||||
|
cancel,
|
||||||
|
handleCall,
|
||||||
|
reset,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -1,6 +1,10 @@
|
|||||||
export { parseCommand } from './command-parse';
|
export { parseCommand } from "./command-parse";
|
||||||
export { parseCommandSchema } from './schema-parse';
|
export { parseCommandSchema } from "./schema-parse";
|
||||||
export { validateCommand, parseCommandWithSchema, applyCommandSchema } from './command-validate';
|
export {
|
||||||
|
validateCommand,
|
||||||
|
parseCommandWithSchema,
|
||||||
|
applyCommandSchema,
|
||||||
|
} from "./command-validate";
|
||||||
export {
|
export {
|
||||||
createCommandRegistry,
|
createCommandRegistry,
|
||||||
registerCommand,
|
registerCommand,
|
||||||
@@ -10,13 +14,28 @@ export {
|
|||||||
runCommand,
|
runCommand,
|
||||||
runCommandParsed,
|
runCommandParsed,
|
||||||
createCommandRunnerContext,
|
createCommandRunnerContext,
|
||||||
} from './command-registry';
|
} from "./command-registry";
|
||||||
export type {
|
export type {
|
||||||
Command,
|
Command,
|
||||||
CommandParamSchema,
|
CommandParamSchema,
|
||||||
CommandOptionSchema,
|
CommandOptionSchema,
|
||||||
CommandFlagSchema,
|
CommandFlagSchema,
|
||||||
CommandSchema,
|
CommandSchema,
|
||||||
} from './types';
|
} from "./types";
|
||||||
export type { CommandRunner, CommandDef, CommandResult, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './command-runner';
|
export type {
|
||||||
export type { CommandRegistry, CommandRunnerContextExport } from './command-registry';
|
CommandRunner,
|
||||||
|
CommandDef,
|
||||||
|
CommandResult,
|
||||||
|
CommandRunnerHandler,
|
||||||
|
CommandRunnerContext,
|
||||||
|
PromptEvent,
|
||||||
|
CommandRunnerEvents,
|
||||||
|
} from "./command-runner";
|
||||||
|
export type {
|
||||||
|
CommandRegistry,
|
||||||
|
CommandRunnerContextExport,
|
||||||
|
} from "./command-registry";
|
||||||
|
|
||||||
|
export type { PromptDef, PromptTryResult, PromptCall } from "./command-prompt";
|
||||||
|
|
||||||
|
export { createPromptContext } from "./command-prompt";
|
||||||
|
|||||||
+15
-5
@@ -1,28 +1,38 @@
|
|||||||
type Middleware<TContext, TReturn> = (
|
type Middleware<TContext, TReturn> = (
|
||||||
context: TContext,
|
context: TContext,
|
||||||
next: () => Promise<TReturn>
|
next: () => Promise<TReturn>,
|
||||||
) => Promise<TReturn>;
|
) => Promise<TReturn>;
|
||||||
|
|
||||||
export type MiddlewareChain<TContext, TReturn> = {
|
export type MiddlewareChain<TContext, TReturn> = {
|
||||||
use: (middleware: Middleware<TContext, TReturn>) => void;
|
use: (middleware: Middleware<TContext, TReturn>) => () => void;
|
||||||
execute: (context: TContext) => Promise<TReturn>;
|
execute: (context: TContext) => Promise<TReturn>;
|
||||||
};
|
};
|
||||||
|
|
||||||
export function createMiddlewareChain<TContext extends object, TReturn=TContext>(
|
export function createMiddlewareChain<
|
||||||
fallback?: (context: TContext) => Promise<TReturn>
|
TContext extends object,
|
||||||
|
TReturn = TContext,
|
||||||
|
>(
|
||||||
|
fallback?: (context: TContext) => Promise<TReturn>,
|
||||||
): MiddlewareChain<TContext, TReturn> {
|
): MiddlewareChain<TContext, TReturn> {
|
||||||
const middlewares: Middleware<TContext, TReturn>[] = [];
|
const middlewares: Middleware<TContext, TReturn>[] = [];
|
||||||
|
|
||||||
return {
|
return {
|
||||||
use(middleware: Middleware<TContext, TReturn>) {
|
use(middleware: Middleware<TContext, TReturn>) {
|
||||||
middlewares.push(middleware);
|
middlewares.push(middleware);
|
||||||
|
|
||||||
|
return function () {
|
||||||
|
const index = middlewares.indexOf(middleware);
|
||||||
|
if (index !== -1) {
|
||||||
|
middlewares.splice(index, 1);
|
||||||
|
}
|
||||||
|
};
|
||||||
},
|
},
|
||||||
async execute(context: TContext) {
|
async execute(context: TContext) {
|
||||||
let index = 0;
|
let index = 0;
|
||||||
|
|
||||||
async function dispatch(ctx: TContext): Promise<TReturn> {
|
async function dispatch(ctx: TContext): Promise<TReturn> {
|
||||||
if (index >= middlewares.length) {
|
if (index >= middlewares.length) {
|
||||||
return fallback ? fallback(ctx) : ctx as unknown as TReturn;
|
return fallback ? fallback(ctx) : (ctx as unknown as TReturn);
|
||||||
}
|
}
|
||||||
const current = middlewares[index++];
|
const current = middlewares[index++];
|
||||||
return current(ctx, () => dispatch(ctx));
|
return current(ctx, () => dispatch(ctx));
|
||||||
|
|||||||
@@ -1,13 +1,20 @@
|
|||||||
import {Signal, SignalOptions} from '@preact/signals-core';
|
import { Signal, SignalOptions } from "@preact/signals-core";
|
||||||
import {create} from 'mutative';
|
import { create } from "mutative";
|
||||||
|
|
||||||
export class MutableSignal<T> extends Signal<T> {
|
export interface MutableSignal<T> extends Signal<T> {
|
||||||
|
produce(fn: (draft: T) => undefined): void;
|
||||||
|
addInterruption(promise: Promise<void>): void;
|
||||||
|
clearInterruptions(): void;
|
||||||
|
produceAsync(fn: (draft: T) => undefined): Promise<void>;
|
||||||
|
}
|
||||||
|
|
||||||
|
class MutableSignalImpl<T> extends Signal<T> {
|
||||||
private _interruptions: Promise<void>[] = [];
|
private _interruptions: Promise<void>[] = [];
|
||||||
|
|
||||||
public constructor(t?: T, options?: SignalOptions<T>) {
|
public constructor(t?: T, options?: SignalOptions<T>) {
|
||||||
super(t, options);
|
super(t, options);
|
||||||
}
|
}
|
||||||
produce(fn: (draft: T) => void) {
|
produce(fn: (draft: T) => undefined) {
|
||||||
this.value = create(this.value, fn);
|
this.value = create(this.value, fn);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,13 +37,16 @@ export class MutableSignal<T> extends Signal<T> {
|
|||||||
* 异步版本的 produce。会先等待所有通过 `addInterruption` 添加的 Promise 完成,
|
* 异步版本的 produce。会先等待所有通过 `addInterruption` 添加的 Promise 完成,
|
||||||
* 然后再更新状态。适用于需要在状态更新前播放动画的场景。
|
* 然后再更新状态。适用于需要在状态更新前播放动画的场景。
|
||||||
*/
|
*/
|
||||||
async produceAsync(fn: (draft: T) => void): Promise<void> {
|
async produceAsync(fn: (draft: T) => undefined): Promise<void> {
|
||||||
await Promise.allSettled(this._interruptions);
|
await Promise.allSettled(this._interruptions);
|
||||||
this._interruptions = [];
|
this._interruptions = [];
|
||||||
this.produce(fn);
|
this.produce(fn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function mutableSignal<T>(initial?: T, options?: SignalOptions<T>): MutableSignal<T> {
|
export function mutableSignal<T>(
|
||||||
return new MutableSignal<T>(initial, options);
|
initial?: T,
|
||||||
|
options?: SignalOptions<T>,
|
||||||
|
): MutableSignal<T> {
|
||||||
|
return new MutableSignalImpl<T>(initial, options);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,39 @@
|
|||||||
|
import { effect } from "@preact/signals-core";
|
||||||
|
|
||||||
|
export type SpawnerFunction = (id: string) => () => void;
|
||||||
|
|
||||||
|
export function createSpawner(spawner: SpawnerFunction) {
|
||||||
|
const entries = new Map<string, () => void>();
|
||||||
|
|
||||||
|
function update(set: Set<string>) {
|
||||||
|
for (const key of set) {
|
||||||
|
if (!entries.has(key)) {
|
||||||
|
entries.set(key, spawner(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const [key, entry] of entries) {
|
||||||
|
if (!set.has(key)) {
|
||||||
|
entry();
|
||||||
|
entries.delete(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return update;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function spawnerEffect(
|
||||||
|
iterable: () => Iterable<string>,
|
||||||
|
spawner: SpawnerFunction,
|
||||||
|
) {
|
||||||
|
const update = createSpawner(spawner);
|
||||||
|
|
||||||
|
return effect(() => {
|
||||||
|
const set = new Set<string>();
|
||||||
|
for (const each of iterable()) {
|
||||||
|
set.add(each);
|
||||||
|
}
|
||||||
|
update(set);
|
||||||
|
});
|
||||||
|
}
|
||||||
+176
-159
@@ -1,95 +1,84 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import {
|
import {
|
||||||
registry,
|
registry,
|
||||||
createInitialState,
|
createInitialState,
|
||||||
start,
|
start,
|
||||||
TicTacToeState,
|
TicTacToeState,
|
||||||
WinnerType,
|
} from "@/samples/tic-tac-toe";
|
||||||
PlayerType
|
import { createGameHost, GameHost } from "@/core/game-host";
|
||||||
} from '@/samples/tic-tac-toe';
|
import type { PromptEvent } from "@/utils/command";
|
||||||
import { createGameHost, GameHost } from '@/core/game-host';
|
|
||||||
import type { PromptEvent } from '@/utils/command';
|
|
||||||
import { MutableSignal } from '@/utils/mutable-signal';
|
|
||||||
import {IGameContext} from "../../src";
|
|
||||||
|
|
||||||
type TestGameHost = GameHost<TicTacToeState> & {
|
|
||||||
_context: IGameContext<TicTacToeState>;
|
|
||||||
context: IGameContext<TicTacToeState>;
|
|
||||||
}
|
|
||||||
|
|
||||||
function createTestHost() {
|
function createTestHost() {
|
||||||
const host: TestGameHost = createGameHost(
|
const host = createGameHost({ registry, createInitialState, start });
|
||||||
{ registry, createInitialState, start }
|
|
||||||
);
|
|
||||||
host.context = host._context;
|
|
||||||
return { host };
|
return { host };
|
||||||
}
|
}
|
||||||
|
|
||||||
function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
|
function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
|
||||||
return new Promise(resolve => {
|
return new Promise((resolve) => {
|
||||||
host.context._commands.on('prompt', resolve);
|
// @ts-ignore - accessing private _context for testing
|
||||||
|
host._context._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('GameHost', () => {
|
describe("GameHost", () => {
|
||||||
describe('creation', () => {
|
describe("creation", () => {
|
||||||
it('should create host with initial state', () => {
|
it("should create host with initial state", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.winner).toBeNull();
|
expect(host.state.value.winner).toBeNull();
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(0);
|
expect(Object.keys(host.state.value.parts).length).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have status "created" by default', () => {
|
it('should have status "created" by default', () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
expect(host.status.value).toBe('created');
|
expect(host.status.value).toBe("created");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have null activePromptSchema initially', () => {
|
it("should have null activePromptSchema initially", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
expect(host.activePromptSchema.value).toBeNull();
|
expect(host.activePromptSchema.value).toBeNull();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('tryInput', () => {
|
describe("tryInput", () => {
|
||||||
it('should return "No active prompt" when no prompt is active', () => {
|
it('should return "No active prompt" when no prompt is active', () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const result = host.tryInput('play X 1 1');
|
const result = host.tryInput("play X 1 1");
|
||||||
expect(result).toBe('No active prompt');
|
expect(result).toBe("No active prompt");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept valid input when prompt is active', async () => {
|
it("should accept valid input when prompt is active", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
expect(host.activePromptSchema.value?.name).toBe('play');
|
expect(host.activePromptSchema.value?.name).toBe("play");
|
||||||
|
|
||||||
const error = host.tryInput('play X 1 1');
|
const error = host.tryInput("play X 1 1");
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
// Cancel to end the game since start runs until game over
|
// Cancel to end the game since start runs until game over
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
const nextPromptPromise = waitForPromptEvent(host);
|
||||||
const nextPrompt = await nextPromptPromise;
|
const nextPrompt = await nextPromptPromise;
|
||||||
nextPrompt.cancel('test cleanup');
|
nextPrompt.cancel("test cleanup");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject invalid input', async () => {
|
it("should reject invalid input", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
@@ -97,29 +86,29 @@ describe('GameHost', () => {
|
|||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
|
|
||||||
const error = host.tryInput('invalid command');
|
const error = host.tryInput("invalid command");
|
||||||
expect(error).not.toBeNull();
|
expect(error).not.toBeNull();
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error when disposed', () => {
|
it("should return error when disposed", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
host.dispose();
|
host.dispose();
|
||||||
|
|
||||||
const result = host.tryInput('play X 1 1');
|
const result = host.tryInput("play X 1 1");
|
||||||
expect(result).toBe('GameHost is disposed');
|
expect(result).toBe("GameHost is disposed");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getActivePromptSchema', () => {
|
describe("getActivePromptSchema", () => {
|
||||||
it('should return schema when prompt is active', async () => {
|
it("should return schema when prompt is active", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
@@ -129,26 +118,26 @@ describe('GameHost', () => {
|
|||||||
const schema = host.activePromptSchema.value;
|
const schema = host.activePromptSchema.value;
|
||||||
|
|
||||||
expect(schema).not.toBeNull();
|
expect(schema).not.toBeNull();
|
||||||
expect(schema?.name).toBe('play');
|
expect(schema?.name).toBe("play");
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return null when no prompt is active', () => {
|
it("should return null when no prompt is active", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
expect(host.activePromptSchema.value).toBeNull();
|
expect(host.activePromptSchema.value).toBeNull();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('start', () => {
|
describe("start", () => {
|
||||||
it('should reset state and run start command', async () => {
|
it("should reset state and run start command", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// First setup - make one move
|
// First setup - make one move
|
||||||
@@ -157,20 +146,25 @@ describe('GameHost', () => {
|
|||||||
let promptEvent = await promptPromise;
|
let promptEvent = await promptPromise;
|
||||||
|
|
||||||
// Make a move
|
// Make a move
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["X", 1, 1],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
|
||||||
// Wait for next prompt (next turn) and cancel
|
// Wait for next prompt (next turn) and cancel
|
||||||
promptPromise = waitForPromptEvent(host);
|
promptPromise = waitForPromptEvent(host);
|
||||||
promptEvent = await promptPromise;
|
promptEvent = await promptPromise;
|
||||||
promptEvent.cancel('test end');
|
promptEvent.cancel("test end");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test end');
|
expect(error.message).toBe("test end");
|
||||||
}
|
}
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(1);
|
expect(Object.keys(host.state.value.parts).length).toBe(1);
|
||||||
|
|
||||||
// Setup listener before calling start
|
// Setup listener before calling start
|
||||||
const newPromptPromise = waitForPromptEvent(host);
|
const newPromptPromise = waitForPromptEvent(host);
|
||||||
@@ -179,15 +173,15 @@ describe('GameHost', () => {
|
|||||||
const newRunPromise = host.start();
|
const newRunPromise = host.start();
|
||||||
|
|
||||||
// State should be back to initial
|
// State should be back to initial
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.winner).toBeNull();
|
expect(host.state.value.winner).toBeNull();
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(0);
|
expect(Object.keys(host.state.value.parts).length).toBe(0);
|
||||||
|
|
||||||
// New game should be running and prompting
|
// New game should be running and prompting
|
||||||
const newPrompt = await newPromptPromise;
|
const newPrompt = await newPromptPromise;
|
||||||
expect(newPrompt.schema.name).toBe('play');
|
expect(newPrompt.schema.name).toBe("play");
|
||||||
newPrompt.cancel('test end');
|
newPrompt.cancel("test end");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await newRunPromise;
|
await newRunPromise;
|
||||||
@@ -196,7 +190,7 @@ describe('GameHost', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should cancel active prompt during start', async () => {
|
it("should cancel active prompt during start", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
@@ -212,31 +206,31 @@ describe('GameHost', () => {
|
|||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toContain('Cancelled');
|
expect(error.message).toContain("Cancelled");
|
||||||
}
|
}
|
||||||
|
|
||||||
// State should be reset
|
// State should be reset
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should throw error when disposed', () => {
|
it("should throw error when disposed", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
host.dispose();
|
host.dispose();
|
||||||
|
|
||||||
expect(() => host.start()).toThrow('GameHost is disposed');
|
expect(() => host.start()).toThrow("GameHost is disposed");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('dispose', () => {
|
describe("dispose", () => {
|
||||||
it('should change status to disposed', () => {
|
it("should change status to disposed", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
host.dispose();
|
host.dispose();
|
||||||
|
|
||||||
expect(host.status.value).toBe('disposed');
|
expect(host.status.value).toBe("disposed");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should cancel active prompt on dispose', async () => {
|
it("should cancel active prompt on dispose", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
@@ -251,25 +245,25 @@ describe('GameHost', () => {
|
|||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toContain('Cancelled');
|
expect(error.message).toContain("Cancelled");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should be idempotent', () => {
|
it("should be idempotent", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
host.dispose();
|
host.dispose();
|
||||||
host.dispose(); // Should not throw
|
host.dispose(); // Should not throw
|
||||||
|
|
||||||
expect(host.status.value).toBe('disposed');
|
expect(host.status.value).toBe("disposed");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('events', () => {
|
describe("events", () => {
|
||||||
it('should emit start event', async () => {
|
it("should emit start event", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let setupCount = 0;
|
let setupCount = 0;
|
||||||
host.on('start', () => {
|
host.on("start", () => {
|
||||||
setupCount++;
|
setupCount++;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -281,11 +275,11 @@ describe('GameHost', () => {
|
|||||||
expect(setupCount).toBe(1);
|
expect(setupCount).toBe(1);
|
||||||
|
|
||||||
// State should be running
|
// State should be running
|
||||||
expect(host.status.value).toBe('running');
|
expect(host.status.value).toBe("running");
|
||||||
|
|
||||||
// Cancel the background setup command
|
// Cancel the background setup command
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
prompt.cancel('test end');
|
prompt.cancel("test end");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
@@ -294,11 +288,11 @@ describe('GameHost', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should emit dispose event', () => {
|
it("should emit dispose event", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let disposeCount = 0;
|
let disposeCount = 0;
|
||||||
host.on('dispose', () => {
|
host.on("dispose", () => {
|
||||||
disposeCount++;
|
disposeCount++;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -306,11 +300,11 @@ describe('GameHost', () => {
|
|||||||
expect(disposeCount).toBe(1);
|
expect(disposeCount).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow unsubscribing from events', () => {
|
it("should allow unsubscribing from events", () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let setupCount = 0;
|
let setupCount = 0;
|
||||||
const unsubscribe = host.on('start', () => {
|
const unsubscribe = host.on("start", () => {
|
||||||
setupCount++;
|
setupCount++;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -318,43 +312,48 @@ describe('GameHost', () => {
|
|||||||
|
|
||||||
// No event should be emitted
|
// No event should be emitted
|
||||||
// (we can't easily test this without triggering setup, but we verify unsubscribe works)
|
// (we can't easily test this without triggering setup, but we verify unsubscribe works)
|
||||||
expect(typeof unsubscribe).toBe('function');
|
expect(typeof unsubscribe).toBe("function");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('reactive state', () => {
|
describe("reactive state", () => {
|
||||||
it('should have state that reflects game progress', async () => {
|
it("should have state that reflects game progress", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initial state
|
// Initial state
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
|
|
||||||
// Make a move
|
// Make a move
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["X", 1, 1],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
|
||||||
// Wait for next prompt and cancel
|
// Wait for next prompt and cancel
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
const nextPromptPromise = waitForPromptEvent(host);
|
||||||
const nextPrompt = await nextPromptPromise;
|
const nextPrompt = await nextPromptPromise;
|
||||||
nextPrompt.cancel('test end');
|
nextPrompt.cancel("test end");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test end');
|
expect(error.message).toBe("test end");
|
||||||
}
|
}
|
||||||
|
|
||||||
expect(host.context._state.value.currentPlayer).toBe('O');
|
expect(host.state.value.currentPlayer).toBe("O");
|
||||||
expect(host.context._state.value.turn).toBe(1);
|
expect(host.state.value.turn).toBe(1);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(1);
|
expect(Object.keys(host.state.value.parts).length).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should update activePromptSchema reactively', async () => {
|
it("should update activePromptSchema reactively", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initially null
|
// Initially null
|
||||||
@@ -368,11 +367,11 @@ describe('GameHost', () => {
|
|||||||
|
|
||||||
// Now schema should be set
|
// Now schema should be set
|
||||||
expect(host.activePromptSchema.value).not.toBeNull();
|
expect(host.activePromptSchema.value).not.toBeNull();
|
||||||
expect(host.activePromptSchema.value?.name).toBe('play');
|
expect(host.activePromptSchema.value?.name).toBe("play");
|
||||||
|
|
||||||
// Cancel and wait
|
// Cancel and wait
|
||||||
const cancelEvent = host.activePromptSchema.value;
|
// @ts-ignore - accessing private _context for testing
|
||||||
host.context._commands._cancel();
|
host._context._commands._cancel();
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch {
|
} catch {
|
||||||
@@ -384,29 +383,30 @@ describe('GameHost', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('full game', () => {
|
describe("full game", () => {
|
||||||
it('should run a complete game of tic-tac-toe with X winning diagonally', async () => {
|
it("should run a complete game of tic-tac-toe with X winning diagonally", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initial state
|
// Initial state
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.winner).toBeNull();
|
expect(host.state.value.winner).toBeNull();
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(0);
|
expect(Object.keys(host.state.value.parts).length).toBe(0);
|
||||||
|
|
||||||
// X wins diagonally: (0,0), (1,1), (2,2)
|
// X wins diagonally: (0,0), (1,1), (2,2)
|
||||||
// O plays: (0,1), (2,1)
|
// O plays: (0,1), (2,1)
|
||||||
const moves = [
|
const moves = [
|
||||||
'play X 0 0', // turn 1: X
|
"play X 0 0", // turn 1: X
|
||||||
'play O 0 1', // turn 2: O
|
"play O 0 1", // turn 2: O
|
||||||
'play X 1 1', // turn 3: X
|
"play X 1 1", // turn 3: X
|
||||||
'play O 2 1', // turn 4: O
|
"play O 2 1", // turn 4: O
|
||||||
'play X 2 2', // turn 5: X wins!
|
"play X 2 2", // turn 5: X wins!
|
||||||
];
|
];
|
||||||
|
|
||||||
// Track prompt events in a queue
|
// Track prompt events in a queue
|
||||||
const promptEvents: PromptEvent[] = [];
|
const promptEvents: PromptEvent[] = [];
|
||||||
host.context._commands.on('prompt', (e) => {
|
// @ts-ignore - accessing private _context for testing
|
||||||
|
host._context._commands.on("prompt", (e) => {
|
||||||
promptEvents.push(e);
|
promptEvents.push(e);
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -416,71 +416,83 @@ describe('GameHost', () => {
|
|||||||
for (let i = 0; i < moves.length; i++) {
|
for (let i = 0; i < moves.length; i++) {
|
||||||
// Wait until the next prompt event arrives
|
// Wait until the next prompt event arrives
|
||||||
while (i >= promptEvents.length) {
|
while (i >= promptEvents.length) {
|
||||||
await new Promise(r => setTimeout(r, 10));
|
await new Promise((r) => setTimeout(r, 10));
|
||||||
}
|
}
|
||||||
|
|
||||||
const promptEvent = promptEvents[i];
|
const promptEvent = promptEvents[i];
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
|
|
||||||
// Submit the move
|
// Submit the move
|
||||||
const error = host.tryInput(moves[i]);
|
const error = host.tryInput(moves[i]);
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
// Wait for the command to complete before submitting next move
|
// Wait for the command to complete before submitting next move
|
||||||
await new Promise(resolve => setImmediate(resolve));
|
await new Promise((resolve) => setImmediate(resolve));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait for setup to complete (game ended with winner)
|
// Wait for setup to complete (game ended with winner)
|
||||||
try {
|
try {
|
||||||
const finalState = await setupPromise;
|
const finalState = await setupPromise;
|
||||||
expect(finalState.winner).toBe('X');
|
expect(finalState.winner).toBe("X");
|
||||||
|
|
||||||
// Final state checks
|
// Final state checks
|
||||||
expect(host.context._state.value.winner).toBe('X');
|
expect(host.state.value.winner).toBe("X");
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(5);
|
expect(Object.keys(host.state.value.parts).length).toBe(5);
|
||||||
|
|
||||||
// Verify winning diagonal
|
// Verify winning diagonal
|
||||||
const parts = Object.values(host.context._state.value.parts);
|
const parts = Object.values(host.state.value.parts);
|
||||||
const xPieces = parts.filter(p => p.player === 'X');
|
const xPieces = parts.filter((p: any) => p.player === "X");
|
||||||
expect(xPieces).toHaveLength(3);
|
expect(xPieces).toHaveLength(3);
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([0, 0]))).toBe(true);
|
expect(
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([1, 1]))).toBe(true);
|
xPieces.some(
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([2, 2]))).toBe(true);
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([0, 0]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
|
expect(
|
||||||
|
xPieces.some(
|
||||||
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([1, 1]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
|
expect(
|
||||||
|
xPieces.some(
|
||||||
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([2, 2]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
// If setup fails due to cancellation, check state directly
|
// If setup fails due to cancellation, check state directly
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
if (!error.message.includes('Cancelled')) {
|
if (!error.message.includes("Cancelled")) {
|
||||||
throw e;
|
throw e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
host.dispose();
|
host.dispose();
|
||||||
expect(host.status.value).toBe('disposed');
|
expect(host.status.value).toBe("disposed");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('currentPlayer in prompt', () => {
|
describe("currentPlayer in prompt", () => {
|
||||||
it('should have currentPlayer in PromptEvent', async () => {
|
it("should have currentPlayer in PromptEvent", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('X');
|
expect(promptEvent.currentPlayer).toBe("X");
|
||||||
expect(host.activePromptPlayer.value).toBe('X');
|
expect(host.activePromptPlayer.value).toBe("X");
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should update activePromptPlayer reactively', async () => {
|
it("should update activePromptPlayer reactively", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initially null
|
// Initially null
|
||||||
@@ -490,25 +502,30 @@ describe('GameHost', () => {
|
|||||||
let promptPromise = waitForPromptEvent(host);
|
let promptPromise = waitForPromptEvent(host);
|
||||||
let runPromise = host.start();
|
let runPromise = host.start();
|
||||||
let promptEvent = await promptPromise;
|
let promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('X');
|
expect(promptEvent.currentPlayer).toBe("X");
|
||||||
expect(host.activePromptPlayer.value).toBe('X');
|
expect(host.activePromptPlayer.value).toBe("X");
|
||||||
|
|
||||||
// Make a move
|
// Make a move
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["X", 1, 1],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
|
||||||
// Second prompt - O's turn
|
// Second prompt - O's turn
|
||||||
promptPromise = waitForPromptEvent(host);
|
promptPromise = waitForPromptEvent(host);
|
||||||
promptEvent = await promptPromise;
|
promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('O');
|
expect(promptEvent.currentPlayer).toBe("O");
|
||||||
expect(host.activePromptPlayer.value).toBe('O');
|
expect(host.activePromptPlayer.value).toBe("O");
|
||||||
|
|
||||||
// Cancel
|
// Cancel
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
|
|
||||||
// After prompt ends, player should be null
|
// After prompt ends, player should be null
|
||||||
@@ -516,35 +533,35 @@ describe('GameHost', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('tryAnswerPrompt', () => {
|
describe("tryAnswerPrompt", () => {
|
||||||
it('should answer prompt with valid arguments', async () => {
|
it("should answer prompt with valid arguments", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
|
|
||||||
// Use tryAnswerPrompt with the prompt def
|
// Use tryAnswerPrompt with the prompt def
|
||||||
const { prompts } = await import('@/samples/tic-tac-toe');
|
const { prompts } = await import("@/samples/tic-tac-toe");
|
||||||
const error = host.tryAnswerPrompt(prompts.play, 'X', 1, 1);
|
const error = host.tryAnswerPrompt(prompts.play, "X", 1, 1);
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
// Wait for next prompt and cancel
|
// Wait for next prompt and cancel
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
const nextPromptPromise = waitForPromptEvent(host);
|
||||||
const nextPrompt = await nextPromptPromise;
|
const nextPrompt = await nextPromptPromise;
|
||||||
nextPrompt.cancel('test cleanup');
|
nextPrompt.cancel("test cleanup");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject invalid arguments', async () => {
|
it("should reject invalid arguments", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
@@ -553,26 +570,26 @@ describe('GameHost', () => {
|
|||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
|
|
||||||
// Use tryAnswerPrompt with invalid position
|
// Use tryAnswerPrompt with invalid position
|
||||||
const { prompts } = await import('@/samples/tic-tac-toe');
|
const { prompts } = await import("@/samples/tic-tac-toe");
|
||||||
const error = host.tryAnswerPrompt(prompts.play, 'X', 5, 5);
|
const error = host.tryAnswerPrompt(prompts.play, "X", 5, 5);
|
||||||
expect(error).not.toBeNull();
|
expect(error).not.toBeNull();
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('addInterruption and clearInterruptions', () => {
|
describe("addInterruption and clearInterruptions", () => {
|
||||||
it('should add interruption promise to state', async () => {
|
it("should add interruption promise to state", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let resolveInterruption: () => void;
|
let resolveInterruption: () => void;
|
||||||
const interruptionPromise = new Promise<void>(resolve => {
|
const interruptionPromise = new Promise<void>((resolve) => {
|
||||||
resolveInterruption = resolve;
|
resolveInterruption = resolve;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -589,7 +606,7 @@ describe('GameHost', () => {
|
|||||||
resolveInterruption!();
|
resolveInterruption!();
|
||||||
|
|
||||||
// Cancel and cleanup
|
// Cancel and cleanup
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch {
|
} catch {
|
||||||
@@ -597,15 +614,15 @@ describe('GameHost', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should clear all pending interruptions', async () => {
|
it("should clear all pending interruptions", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let resolveInterruption1: () => void;
|
let resolveInterruption1: () => void;
|
||||||
let resolveInterruption2: () => void;
|
let resolveInterruption2: () => void;
|
||||||
const interruptionPromise1 = new Promise<void>(resolve => {
|
const interruptionPromise1 = new Promise<void>((resolve) => {
|
||||||
resolveInterruption1 = resolve;
|
resolveInterruption1 = resolve;
|
||||||
});
|
});
|
||||||
const interruptionPromise2 = new Promise<void>(resolve => {
|
const interruptionPromise2 = new Promise<void>((resolve) => {
|
||||||
resolveInterruption2 = resolve;
|
resolveInterruption2 = resolve;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -621,7 +638,7 @@ describe('GameHost', () => {
|
|||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
|
|||||||
+78
-56
@@ -1,14 +1,24 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { createGameContext, createGameCommandRegistry, createPromptDef, IGameContext, PromptDef } from '@/core/game';
|
import {
|
||||||
import type { PromptEvent, Command } from '@/utils/command';
|
createGameContext,
|
||||||
|
createGameCommandRegistry,
|
||||||
|
createPromptDef,
|
||||||
|
IGameContext,
|
||||||
|
PromptDef,
|
||||||
|
} from "@/core/game";
|
||||||
|
import type {
|
||||||
|
PromptEvent,
|
||||||
|
Command,
|
||||||
|
CommandRunnerContext,
|
||||||
|
} from "@/utils/command";
|
||||||
|
|
||||||
type MyState = {
|
type MyState = {
|
||||||
score: number;
|
score: number;
|
||||||
round: number;
|
round: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
describe('createGameContext', () => {
|
describe("createGameContext", () => {
|
||||||
it('should create a game context with state', () => {
|
it("should create a game context with state", () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
@@ -16,7 +26,7 @@ describe('createGameContext', () => {
|
|||||||
expect(ctx._state.value).toBeDefined();
|
expect(ctx._state.value).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should wire commands to the context', () => {
|
it("should wire commands to the context", () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
@@ -24,7 +34,7 @@ describe('createGameContext', () => {
|
|||||||
expect(ctx._commands.registry).toBe(registry);
|
expect(ctx._commands.registry).toBe(registry);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept initial state as an object', () => {
|
it("should accept initial state as an object", () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
const ctx = createGameContext<MyState>(registry, {
|
const ctx = createGameContext<MyState>(registry, {
|
||||||
score: 0,
|
score: 0,
|
||||||
@@ -35,7 +45,7 @@ describe('createGameContext', () => {
|
|||||||
expect(ctx._state.value.round).toBe(1);
|
expect(ctx._state.value.round).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept initial state as a factory function', () => {
|
it("should accept initial state as a factory function", () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
const ctx = createGameContext<MyState>(registry, () => ({
|
const ctx = createGameContext<MyState>(registry, () => ({
|
||||||
score: 10,
|
score: 10,
|
||||||
@@ -46,24 +56,32 @@ describe('createGameContext', () => {
|
|||||||
expect(ctx._state.value.round).toBe(3);
|
expect(ctx._state.value.round).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should forward prompt events via listener', async () => {
|
it("should forward prompt events via listener", async () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
registry.register('test <value>', async function (_ctx, value) {
|
registry.register("test <value>", async function (_ctx, value) {
|
||||||
return this.prompt({schema: 'prompt <answer>'}, () => 'ok');
|
return _ctx.prompt(
|
||||||
|
createPromptDef("prompt <answer>"),
|
||||||
|
(answer) => answer,
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
||||||
const promptPromise = new Promise<PromptEvent>(resolve => {
|
const promptPromise = new Promise<PromptEvent>((resolve) => {
|
||||||
ctx._commands.on('prompt', resolve);
|
ctx._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
const runPromise = ctx.run('test hello');
|
const runPromise = ctx.run("test hello");
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
expect(promptEvent.schema.name).toBe('prompt');
|
expect(promptEvent.schema.name).toBe("prompt");
|
||||||
|
|
||||||
const error = promptEvent.tryCommit({ name: 'prompt', params: ['yes'], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "prompt",
|
||||||
|
params: ["yes"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
@@ -71,41 +89,41 @@ describe('createGameContext', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createGameCommand', () => {
|
describe("createGameCommand", () => {
|
||||||
it('should run a command with access to game context', async () => {
|
it("should run a command with access to game context", async () => {
|
||||||
const registry = createGameCommandRegistry<{ marker: string }>();
|
const registry = createGameCommandRegistry<{ marker: string }>();
|
||||||
|
|
||||||
registry.register('set-marker <id>', async function (ctx, id) {
|
registry.register("set-marker <id>", async function (ctx, id) {
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
state.marker = id;
|
state.marker = id;
|
||||||
});
|
});
|
||||||
return id;
|
return id;
|
||||||
});
|
});
|
||||||
|
|
||||||
const ctx = createGameContext(registry, { marker: '' });
|
const ctx = createGameContext(registry, { marker: "" });
|
||||||
|
|
||||||
const result = await ctx.run('set-marker board');
|
const result = await ctx.run("set-marker board");
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
console.error('Error:', result.error);
|
console.error("Error:", result.error);
|
||||||
}
|
}
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('board');
|
expect(result.result).toBe("board");
|
||||||
}
|
}
|
||||||
expect(ctx._state.value.marker).toBe('board');
|
expect(ctx._state.value.marker).toBe("board");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should run a typed command with extended context', async () => {
|
it("should run a typed command with extended context", async () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
|
|
||||||
registry.register(
|
registry.register(
|
||||||
'add-score <amount:number>',
|
"add-score <amount:number>",
|
||||||
async function (ctx, amount) {
|
async function (ctx, amount) {
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
state.score += amount;
|
state.score += amount;
|
||||||
});
|
});
|
||||||
return ctx.value.score;
|
return ctx.value.score;
|
||||||
}
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
const ctx = createGameContext<MyState>(registry, () => ({
|
const ctx = createGameContext<MyState>(registry, () => ({
|
||||||
@@ -113,7 +131,7 @@ describe('createGameCommand', () => {
|
|||||||
round: 1,
|
round: 1,
|
||||||
}));
|
}));
|
||||||
|
|
||||||
const result = await ctx.run('add-score 5');
|
const result = await ctx.run("add-score 5");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe(5);
|
expect(result.result).toBe(5);
|
||||||
@@ -121,67 +139,71 @@ describe('createGameCommand', () => {
|
|||||||
expect(ctx._state.value.score).toBe(5);
|
expect(ctx._state.value.score).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for unknown command', async () => {
|
it("should return error for unknown command", async () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
const result = await ctx.run('nonexistent');
|
const result = await ctx.run("nonexistent");
|
||||||
expect(result.success).toBe(false);
|
expect(result.success).toBe(false);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
expect(result.error).toContain('nonexistent');
|
expect(result.error).toContain("nonexistent");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createPromptDef', () => {
|
describe("createPromptDef", () => {
|
||||||
it('should create a PromptDef with string schema', () => {
|
it("should create a PromptDef with string schema", () => {
|
||||||
const promptDef = createPromptDef<[string, number]>('play <player> <score:number>');
|
const promptDef = createPromptDef<[string, number]>(
|
||||||
|
"play <player> <score:number>",
|
||||||
|
);
|
||||||
|
|
||||||
expect(promptDef).toBeDefined();
|
expect(promptDef).toBeDefined();
|
||||||
expect(promptDef.schema.name).toBe('play');
|
expect(promptDef.schema.name).toBe("play");
|
||||||
expect(promptDef.schema.params).toHaveLength(2);
|
expect(promptDef.schema.params).toHaveLength(2);
|
||||||
expect(promptDef.schema.params[0].name).toBe('player');
|
expect(promptDef.schema.params[0].name).toBe("player");
|
||||||
expect(promptDef.schema.params[1].name).toBe('score');
|
expect(promptDef.schema.params[1].name).toBe("score");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should create a PromptDef with CommandSchema object', () => {
|
it("should create a PromptDef with CommandSchema object", () => {
|
||||||
const schemaObj = {
|
const schemaObj = {
|
||||||
name: 'test',
|
name: "test",
|
||||||
params: [],
|
params: [],
|
||||||
options: {},
|
options: {},
|
||||||
flags: {}
|
flags: {},
|
||||||
};
|
};
|
||||||
const promptDef = createPromptDef<[]>(schemaObj);
|
const promptDef = createPromptDef<[]>(schemaObj);
|
||||||
|
|
||||||
expect(promptDef.schema).toEqual(schemaObj);
|
expect(promptDef.schema).toEqual(schemaObj);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should be usable with game.prompt', async () => {
|
it("should be usable with game.prompt", async () => {
|
||||||
const registry = createGameCommandRegistry<{ score: number }>();
|
const registry = createGameCommandRegistry<{ score: number }>();
|
||||||
|
|
||||||
registry.register('test-prompt', async function(ctx) {
|
registry.register("test-prompt", async function (ctx) {
|
||||||
const promptDef = createPromptDef<[number]>('input <value:number>');
|
const promptDef = createPromptDef<[number]>("input <value:number>");
|
||||||
const result = await ctx.prompt(
|
const result = await ctx.prompt(promptDef, (value) => {
|
||||||
promptDef,
|
if (value < 0) throw "Value must be positive";
|
||||||
(value) => {
|
|
||||||
if (value < 0) throw 'Value must be positive';
|
|
||||||
return value;
|
return value;
|
||||||
}
|
});
|
||||||
);
|
|
||||||
return result;
|
return result;
|
||||||
});
|
});
|
||||||
|
|
||||||
const ctx = createGameContext(registry, { score: 0 });
|
const ctx = createGameContext(registry, { score: 0 });
|
||||||
|
|
||||||
const promptPromise = new Promise<PromptEvent>(resolve => {
|
const promptPromise = new Promise<PromptEvent>((resolve) => {
|
||||||
ctx._commands.on('prompt', resolve);
|
ctx._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
const runPromise = ctx.run('test-prompt');
|
const runPromise = ctx.run("test-prompt");
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.schema.name).toBe('input');
|
expect(promptEvent.schema.name).toBe("input");
|
||||||
|
|
||||||
const error = promptEvent.tryCommit({ name: 'input', params: [42], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "input",
|
||||||
|
params: [42],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
|
|||||||
+355
-231
@@ -1,66 +1,81 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { registry, createInitialState, BoopState } from '@/samples/boop';
|
import { registry, createInitialState, BoopState } from "@/samples/boop";
|
||||||
import { createGameContext } from '@/core/game';
|
import { createGameContext } from "@/core/game";
|
||||||
import type { PromptEvent } from '@/utils/command';
|
import type { PromptEvent } from "@/utils/command";
|
||||||
|
|
||||||
function createTestContext() {
|
function createTestContext() {
|
||||||
const ctx = createGameContext(registry, createInitialState());
|
const ctx = createGameContext(registry, createInitialState());
|
||||||
return { registry, ctx };
|
return { registry, ctx };
|
||||||
}
|
}
|
||||||
|
|
||||||
function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promise<PromptEvent> {
|
function waitForPrompt(
|
||||||
return new Promise(resolve => {
|
ctx: ReturnType<typeof createTestContext>["ctx"],
|
||||||
ctx._commands.on('prompt', resolve);
|
): Promise<PromptEvent> {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
ctx._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('Boop Game', () => {
|
describe("Boop Game", () => {
|
||||||
describe('Setup', () => {
|
describe("Setup", () => {
|
||||||
it('should create initial state correctly', () => {
|
it("should create initial state correctly", () => {
|
||||||
const state = createInitialState();
|
const state = createInitialState();
|
||||||
|
|
||||||
expect(state.currentPlayer).toBe('white');
|
expect(state.currentPlayer).toBe("white");
|
||||||
expect(state.winner).toBeNull();
|
expect(state.winner).toBeNull();
|
||||||
expect(state.regions.board).toBeDefined();
|
expect(state.regions.board).toBeDefined();
|
||||||
expect(state.regions.white).toBeDefined();
|
expect(state.regions.white).toBeDefined();
|
||||||
expect(state.regions.black).toBeDefined();
|
expect(state.regions.black).toBeDefined();
|
||||||
|
|
||||||
// 8 kittens per player
|
// 8 kittens per player
|
||||||
const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten');
|
const whiteKittens = Object.values(state.pieces).filter(
|
||||||
const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten');
|
(p) => p.player === "white" && p.type === "kitten",
|
||||||
|
);
|
||||||
|
const blackKittens = Object.values(state.pieces).filter(
|
||||||
|
(p) => p.player === "black" && p.type === "kitten",
|
||||||
|
);
|
||||||
expect(whiteKittens.length).toBe(8);
|
expect(whiteKittens.length).toBe(8);
|
||||||
expect(blackKittens.length).toBe(8);
|
expect(blackKittens.length).toBe(8);
|
||||||
|
|
||||||
// 8 cats per player (initially in box)
|
// 8 cats per player (initially in box)
|
||||||
const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat');
|
const whiteCats = Object.values(state.pieces).filter(
|
||||||
const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat');
|
(p) => p.player === "white" && p.type === "cat",
|
||||||
|
);
|
||||||
|
const blackCats = Object.values(state.pieces).filter(
|
||||||
|
(p) => p.player === "black" && p.type === "cat",
|
||||||
|
);
|
||||||
expect(whiteCats.length).toBe(8);
|
expect(whiteCats.length).toBe(8);
|
||||||
expect(blackCats.length).toBe(8);
|
expect(blackCats.length).toBe(8);
|
||||||
|
|
||||||
// All cats should be in box (regionId = '')
|
// All cats should be in box (regionId = '')
|
||||||
whiteCats.forEach(cat => expect(cat.regionId).toBe(''));
|
whiteCats.forEach((cat) => expect(cat.regionId).toBe(""));
|
||||||
blackCats.forEach(cat => expect(cat.regionId).toBe(''));
|
blackCats.forEach((cat) => expect(cat.regionId).toBe(""));
|
||||||
|
|
||||||
// Kittens should be in player supplies
|
// Kittens should be in player supplies
|
||||||
whiteKittens.forEach(k => expect(k.regionId).toBe('white'));
|
whiteKittens.forEach((k) => expect(k.regionId).toBe("white"));
|
||||||
blackKittens.forEach(k => expect(k.regionId).toBe('black'));
|
blackKittens.forEach((k) => expect(k.regionId).toBe("black"));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Place and Boop Commands', () => {
|
describe("Place and Boop Commands", () => {
|
||||||
it('should place a kitten via play command', async () => {
|
it("should place a kitten via play command", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Use turn command instead of setup which runs indefinitely
|
// Use turn command instead of setup which runs indefinitely
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx.run('turn white');
|
const runPromise = ctx.run("turn white");
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
|
|
||||||
// Place a kitten at position 2,2
|
// Place a kitten at position 2,2
|
||||||
const error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
@@ -72,29 +87,41 @@ describe('Boop Game', () => {
|
|||||||
expect(boardPieces.length).toBeGreaterThan(0);
|
expect(boardPieces.length).toBeGreaterThan(0);
|
||||||
|
|
||||||
// Should have one less kitten in supply
|
// Should have one less kitten in supply
|
||||||
const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten');
|
const whiteSupply = state.regions.white.childIds.filter(
|
||||||
|
(id) => state.pieces[id].type === "kitten",
|
||||||
|
);
|
||||||
expect(whiteSupply.length).toBe(7);
|
expect(whiteSupply.length).toBe(7);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Boop Mechanics', () => {
|
describe("Boop Mechanics", () => {
|
||||||
it('should boop adjacent pieces away from placement', async () => {
|
it("should boop adjacent pieces away from placement", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White places at 2,2
|
// White places at 2,2
|
||||||
let promptPromise = waitForPrompt(ctx);
|
let promptPromise = waitForPrompt(ctx);
|
||||||
let runPromise = ctx.run('turn white');
|
let runPromise = ctx.run("turn white");
|
||||||
let promptEvent = await promptPromise;
|
let promptEvent = await promptPromise;
|
||||||
let error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
let error = promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
let result = await runPromise;
|
let result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
// Black places at 2,3, which will boop white's piece
|
// Black places at 2,3, which will boop white's piece
|
||||||
promptPromise = waitForPrompt(ctx);
|
promptPromise = waitForPrompt(ctx);
|
||||||
runPromise = ctx.run('turn black');
|
runPromise = ctx.run("turn black");
|
||||||
promptEvent = await promptPromise;
|
promptEvent = await promptPromise;
|
||||||
error = promptEvent.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} });
|
error = promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["black", 2, 3, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
result = await runPromise;
|
result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
@@ -105,152 +132,186 @@ describe('Boop Game', () => {
|
|||||||
expect(boardPieceCount).toBeGreaterThanOrEqual(1);
|
expect(boardPieceCount).toBeGreaterThanOrEqual(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle pieces being booped off the board', async () => {
|
it("should handle pieces being booped off the board", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White places at corner
|
// White places at corner
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx.run('turn white');
|
const runPromise = ctx.run("turn white");
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
const error = promptEvent.tryCommit({ name: 'play', params: ['white', 0, 0, 'kitten'], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 0, 0, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// Verify placement
|
// Verify placement
|
||||||
expect(state.regions.board.partMap['0,0']).toBeDefined();
|
expect(state.regions.board.partMap["0,0"]).toBeDefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Full Game Flow', () => {
|
describe("Full Game Flow", () => {
|
||||||
it('should play a turn and switch players', async () => {
|
it("should play a turn and switch players", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White's turn - place at 2,2
|
// White's turn - place at 2,2
|
||||||
let promptPromise = waitForPrompt(ctx);
|
let promptPromise = waitForPrompt(ctx);
|
||||||
let runPromise = ctx.run('turn white');
|
let runPromise = ctx.run("turn white");
|
||||||
let prompt = await promptPromise;
|
let prompt = await promptPromise;
|
||||||
const error1 = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
const error1 = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error1).toBeNull();
|
expect(error1).toBeNull();
|
||||||
let result = await runPromise;
|
let result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const stateAfterWhite = ctx.value;
|
const stateAfterWhite = ctx.value;
|
||||||
// Should have placed a piece
|
// Should have placed a piece
|
||||||
expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined();
|
expect(stateAfterWhite.regions.board.partMap["2,2"]).toBeDefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Kitten vs Cat Hierarchy', () => {
|
describe("Kitten vs Cat Hierarchy", () => {
|
||||||
it('should not boop cats when placing a kitten', async () => {
|
it("should not boop cats when placing a kitten", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White places a kitten at 2,2
|
// White places a kitten at 2,2
|
||||||
let promptPromise = waitForPrompt(ctx);
|
let promptPromise = waitForPrompt(ctx);
|
||||||
let runPromise = ctx.run('turn white');
|
let runPromise = ctx.run("turn white");
|
||||||
let prompt = await promptPromise;
|
let prompt = await promptPromise;
|
||||||
let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
let error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
let result = await runPromise;
|
let result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
// Manually move white's kitten to box and replace with a cat (for testing)
|
// Manually move white's kitten to box and replace with a cat (for testing)
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const whiteKitten = state.pieces['white-kitten-1'];
|
const whiteKitten = state.pieces["white-kitten-1"];
|
||||||
if (whiteKitten && whiteKitten.regionId === 'board') {
|
if (whiteKitten && whiteKitten.regionId === "board") {
|
||||||
whiteKitten.type = 'cat';
|
(whiteKitten as { type: string }).type = "cat";
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Black places a kitten at 2,3 (adjacent to the cat)
|
// Black places a kitten at 2,3 (adjacent to the cat)
|
||||||
promptPromise = waitForPrompt(ctx);
|
promptPromise = waitForPrompt(ctx);
|
||||||
runPromise = ctx.run('turn black');
|
runPromise = ctx.run("turn black");
|
||||||
prompt = await promptPromise;
|
prompt = await promptPromise;
|
||||||
error = prompt.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} });
|
error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["black", 2, 3, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
result = await runPromise;
|
result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// White's cat should still be at 2,2 (not booped)
|
// White's cat should still be at 2,2 (not booped)
|
||||||
expect(state.regions.board.partMap['2,2']).toBe('white-kitten-1');
|
expect(state.regions.board.partMap["2,2"]).toBe("white-kitten-1");
|
||||||
// Black's kitten should be at 2,3
|
// Black's kitten should be at 2,3
|
||||||
expect(state.regions.board.partMap['2,3']).toBe('black-kitten-1');
|
expect(state.regions.board.partMap["2,3"]).toBe("black-kitten-1");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should boop both kittens and cats when placing a cat', async () => {
|
it("should boop both kittens and cats when placing a cat", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually set up: white cat at 2,3, black cat at 3,2
|
// Manually set up: white cat at 2,3, black cat at 3,2
|
||||||
// First move cats to white and black supplies
|
// First move cats to white and black supplies
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const whiteCat = state.pieces['white-cat-1'];
|
const whiteCat = state.pieces["white-cat-1"];
|
||||||
const blackCat = state.pieces['black-cat-1'];
|
const blackCat = state.pieces["black-cat-1"];
|
||||||
if (whiteCat && whiteCat.regionId === '') {
|
if (whiteCat && whiteCat.regionId === "") {
|
||||||
whiteCat.regionId = 'white';
|
whiteCat.regionId = "white";
|
||||||
state.regions.white.childIds.push(whiteCat.id);
|
state.regions.white.childIds.push(whiteCat.id);
|
||||||
}
|
}
|
||||||
if (blackCat && blackCat.regionId === '') {
|
if (blackCat && blackCat.regionId === "") {
|
||||||
blackCat.regionId = 'black';
|
blackCat.regionId = "black";
|
||||||
state.regions.black.childIds.push(blackCat.id);
|
state.regions.black.childIds.push(blackCat.id);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Now move them to the board
|
// Now move them to the board
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const whiteCat = state.pieces['white-cat-1'];
|
const whiteCat = state.pieces["white-cat-1"];
|
||||||
const blackCat = state.pieces['black-cat-1'];
|
const blackCat = state.pieces["black-cat-1"];
|
||||||
if (whiteCat && whiteCat.regionId === 'white') {
|
if (whiteCat && whiteCat.regionId === "white") {
|
||||||
whiteCat.regionId = 'board';
|
whiteCat.regionId = "board";
|
||||||
whiteCat.position = [2, 3];
|
whiteCat.position = [2, 3];
|
||||||
state.regions.board.partMap['2,3'] = whiteCat.id;
|
state.regions.board.partMap["2,3"] = whiteCat.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== whiteCat.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== whiteCat.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (blackCat && blackCat.regionId === 'black') {
|
if (blackCat && blackCat.regionId === "black") {
|
||||||
blackCat.regionId = 'board';
|
blackCat.regionId = "board";
|
||||||
blackCat.position = [3, 2];
|
blackCat.position = [3, 2];
|
||||||
state.regions.board.partMap['3,2'] = blackCat.id;
|
state.regions.board.partMap["3,2"] = blackCat.id;
|
||||||
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== blackCat.id);
|
state.regions.black.childIds = state.regions.black.childIds.filter(
|
||||||
|
(id) => id !== blackCat.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Give white another cat for placement
|
// Give white another cat for placement
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const whiteCat2 = state.pieces['white-cat-2'];
|
const whiteCat2 = state.pieces["white-cat-2"];
|
||||||
if (whiteCat2 && whiteCat2.regionId === '') {
|
if (whiteCat2 && whiteCat2.regionId === "") {
|
||||||
whiteCat2.regionId = 'white';
|
whiteCat2.regionId = "white";
|
||||||
state.regions.white.childIds.push(whiteCat2.id);
|
state.regions.white.childIds.push(whiteCat2.id);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// White places a cat at 2,2 (should boop black's cat at 3,2 to 4,2)
|
// White places a cat at 2,2 (should boop black's cat at 3,2 to 4,2)
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx.run('turn white');
|
const runPromise = ctx.run("turn white");
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} });
|
const error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "cat"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// Black's cat should have been booped to 4,2
|
// Black's cat should have been booped to 4,2
|
||||||
expect(state.regions.board.partMap['4,2']).toBeDefined();
|
expect(state.regions.board.partMap["4,2"]).toBeDefined();
|
||||||
const pieceAt42 = state.pieces[state.regions.board.partMap['4,2']];
|
const pieceAt42 = state.pieces[state.regions.board.partMap["4,2"]];
|
||||||
expect(pieceAt42?.player).toBe('black');
|
expect(pieceAt42?.player).toBe("black");
|
||||||
expect(pieceAt42?.type).toBe('cat');
|
expect(pieceAt42?.type).toBe("cat");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Boop Obstructions', () => {
|
describe("Boop Obstructions", () => {
|
||||||
it('should boop pieces to empty positions', async () => {
|
it("should boop pieces to empty positions", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White places at 2,2
|
// White places at 2,2
|
||||||
let promptPromise = waitForPrompt(ctx);
|
let promptPromise = waitForPrompt(ctx);
|
||||||
let runPromise = ctx.run('turn white');
|
let runPromise = ctx.run("turn white");
|
||||||
let prompt = await promptPromise;
|
let prompt = await promptPromise;
|
||||||
let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
let error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
let result = await runPromise;
|
let result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
@@ -261,9 +322,14 @@ describe('Boop Game', () => {
|
|||||||
|
|
||||||
// Black places at 3,3
|
// Black places at 3,3
|
||||||
promptPromise = waitForPrompt(ctx);
|
promptPromise = waitForPrompt(ctx);
|
||||||
runPromise = ctx.run('turn black');
|
runPromise = ctx.run("turn black");
|
||||||
prompt = await promptPromise;
|
prompt = await promptPromise;
|
||||||
error = prompt.tryCommit({ name: 'play', params: ['black', 3, 3, 'kitten'], options: {}, flags: {} });
|
error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["black", 3, 3, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
result = await runPromise;
|
result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
@@ -276,294 +342,334 @@ describe('Boop Game', () => {
|
|||||||
expect(boardPieces.length).toBe(2);
|
expect(boardPieces.length).toBe(2);
|
||||||
|
|
||||||
// Find black's piece
|
// Find black's piece
|
||||||
const blackPiece = boardPieces.find(([pos, id]) => state.pieces[id]?.player === 'black');
|
const blackPiece = boardPieces.find(
|
||||||
|
([pos, id]) => state.pieces[id]?.player === "black",
|
||||||
|
);
|
||||||
expect(blackPiece).toBeDefined();
|
expect(blackPiece).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should keep both pieces in place when boop is blocked', async () => {
|
it("should keep both pieces in place when boop is blocked", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Setup: place white at 2,2 and 4,4, black at 3,3
|
// Setup: place white at 2,2 and 4,4, black at 3,3
|
||||||
await ctx._commands.run('place 2 2 white kitten');
|
await ctx._commands.run("place 2 2 white kitten");
|
||||||
await ctx._commands.run('place 3 3 black kitten');
|
await ctx._commands.run("place 3 3 black kitten");
|
||||||
await ctx._commands.run('place 4 4 white kitten');
|
await ctx._commands.run("place 4 4 white kitten");
|
||||||
|
|
||||||
const stateBefore = ctx.value;
|
const stateBefore = ctx.value;
|
||||||
// Verify setup - 3 pieces on board
|
// Verify setup - 3 pieces on board
|
||||||
const boardPiecesBefore = Object.keys(stateBefore.regions.board.partMap);
|
const boardPiecesBefore = Object.keys(stateBefore.regions.board.partMap);
|
||||||
expect(boardPiecesBefore.length).toBe(3);
|
expect(boardPiecesBefore.length).toBe(3);
|
||||||
expect(stateBefore.regions.board.partMap['2,2']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["2,2"]).toBeDefined();
|
||||||
expect(stateBefore.regions.board.partMap['3,3']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["3,3"]).toBeDefined();
|
||||||
expect(stateBefore.regions.board.partMap['4,4']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["4,4"]).toBeDefined();
|
||||||
|
|
||||||
// Black places at 2,3 - should try to boop piece at 3,3 to 4,4
|
// Black places at 2,3 - should try to boop piece at 3,3 to 4,4
|
||||||
// but 4,4 is occupied, so both should stay
|
// but 4,4 is occupied, so both should stay
|
||||||
await ctx._commands.run('place 2 3 black kitten');
|
await ctx._commands.run("place 2 3 black kitten");
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// Should now have 4 pieces on board
|
// Should now have 4 pieces on board
|
||||||
const boardPiecesAfter = Object.keys(state.regions.board.partMap);
|
const boardPiecesAfter = Object.keys(state.regions.board.partMap);
|
||||||
expect(boardPiecesAfter.length).toBe(4);
|
expect(boardPiecesAfter.length).toBe(4);
|
||||||
// 3,3 should still have the same piece (not booped)
|
// 3,3 should still have the same piece (not booped)
|
||||||
expect(state.regions.board.partMap['3,3']).toBeDefined();
|
expect(state.regions.board.partMap["3,3"]).toBeDefined();
|
||||||
// 4,4 should still be occupied
|
// 4,4 should still be occupied
|
||||||
expect(state.regions.board.partMap['4,4']).toBeDefined();
|
expect(state.regions.board.partMap["4,4"]).toBeDefined();
|
||||||
// 2,3 should have black's new piece
|
// 2,3 should have black's new piece
|
||||||
expect(state.regions.board.partMap['2,3']).toBeDefined();
|
expect(state.regions.board.partMap["2,3"]).toBeDefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Graduation Mechanic', () => {
|
describe("Graduation Mechanic", () => {
|
||||||
it('should graduate three kittens in a row to cats', async () => {
|
it("should graduate three kittens in a row to cats", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually place three white kittens in a row
|
// Manually place three white kittens in a row
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const k1 = state.pieces['white-kitten-1'];
|
const k1 = state.pieces["white-kitten-1"];
|
||||||
const k2 = state.pieces['white-kitten-2'];
|
const k2 = state.pieces["white-kitten-2"];
|
||||||
const k3 = state.pieces['white-kitten-3'];
|
const k3 = state.pieces["white-kitten-3"];
|
||||||
|
|
||||||
if (k1) {
|
if (k1) {
|
||||||
k1.regionId = 'board';
|
k1.regionId = "board";
|
||||||
k1.position = [0, 0];
|
k1.position = [0, 0];
|
||||||
state.regions.board.partMap['0,0'] = k1.id;
|
state.regions.board.partMap["0,0"] = k1.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k1.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k2) {
|
if (k2) {
|
||||||
k2.regionId = 'board';
|
k2.regionId = "board";
|
||||||
k2.position = [0, 1];
|
k2.position = [0, 1];
|
||||||
state.regions.board.partMap['0,1'] = k2.id;
|
state.regions.board.partMap["0,1"] = k2.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k2.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k3) {
|
if (k3) {
|
||||||
k3.regionId = 'board';
|
k3.regionId = "board";
|
||||||
k3.position = [0, 2];
|
k3.position = [0, 2];
|
||||||
state.regions.board.partMap['0,2'] = k3.id;
|
state.regions.board.partMap["0,2"] = k3.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k3.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const stateBefore = ctx.value;
|
const stateBefore = ctx.value;
|
||||||
// Verify three kittens on board
|
// Verify three kittens on board
|
||||||
expect(stateBefore.regions.board.partMap['0,0']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["0,0"]).toBeDefined();
|
||||||
expect(stateBefore.regions.board.partMap['0,1']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["0,1"]).toBeDefined();
|
||||||
expect(stateBefore.regions.board.partMap['0,2']).toBeDefined();
|
expect(stateBefore.regions.board.partMap["0,2"]).toBeDefined();
|
||||||
|
|
||||||
// Count cats in white supply before graduation
|
// Count cats in white supply before graduation
|
||||||
const catsInWhiteSupplyBefore = stateBefore.regions.white.childIds.filter(
|
const catsInWhiteSupplyBefore = stateBefore.regions.white.childIds.filter(
|
||||||
id => stateBefore.pieces[id].type === 'cat'
|
(id) => stateBefore.pieces[id].type === "cat",
|
||||||
);
|
);
|
||||||
expect(catsInWhiteSupplyBefore.length).toBe(0);
|
expect(catsInWhiteSupplyBefore.length).toBe(0);
|
||||||
|
|
||||||
// Run check-graduates command
|
// Run check-graduates command
|
||||||
const result = await ctx._commands.run('check-graduates');
|
const result = await ctx._commands.run("check-graduates");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// The three positions on board should now be empty (kittens removed)
|
// The three positions on board should now be empty (kittens removed)
|
||||||
expect(state.regions.board.partMap['0,0']).toBeUndefined();
|
expect(state.regions.board.partMap["0,0"]).toBeUndefined();
|
||||||
expect(state.regions.board.partMap['0,1']).toBeUndefined();
|
expect(state.regions.board.partMap["0,1"]).toBeUndefined();
|
||||||
expect(state.regions.board.partMap['0,2']).toBeUndefined();
|
expect(state.regions.board.partMap["0,2"]).toBeUndefined();
|
||||||
|
|
||||||
// White's supply should now have 3 cats (graduated)
|
// White's supply should now have 3 cats (graduated)
|
||||||
const catsInWhiteSupply = state.regions.white.childIds.filter(
|
const catsInWhiteSupply = state.regions.white.childIds.filter(
|
||||||
id => state.pieces[id].type === 'cat'
|
(id) => state.pieces[id].type === "cat",
|
||||||
);
|
);
|
||||||
expect(catsInWhiteSupply.length).toBe(3);
|
expect(catsInWhiteSupply.length).toBe(3);
|
||||||
|
|
||||||
// White's supply should have 5 kittens left (8 - 3 graduated)
|
// White's supply should have 5 kittens left (8 - 3 graduated)
|
||||||
const kittensInWhiteSupply = state.regions.white.childIds.filter(
|
const kittensInWhiteSupply = state.regions.white.childIds.filter(
|
||||||
id => state.pieces[id].type === 'kitten'
|
(id) => state.pieces[id].type === "kitten",
|
||||||
);
|
);
|
||||||
expect(kittensInWhiteSupply.length).toBe(5);
|
expect(kittensInWhiteSupply.length).toBe(5);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Win Detection', () => {
|
describe("Win Detection", () => {
|
||||||
it('should detect horizontal win with three cats', async () => {
|
it("should detect horizontal win with three cats", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually set up a winning scenario for white
|
// Manually set up a winning scenario for white
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const k1 = state.pieces['white-kitten-1'];
|
const k1 = state.pieces["white-kitten-1"];
|
||||||
const k2 = state.pieces['white-kitten-2'];
|
const k2 = state.pieces["white-kitten-2"];
|
||||||
const k3 = state.pieces['white-kitten-3'];
|
const k3 = state.pieces["white-kitten-3"];
|
||||||
|
|
||||||
if (k1) {
|
if (k1) {
|
||||||
k1.type = 'cat';
|
(k1 as { type: string }).type = "cat";
|
||||||
k1.regionId = 'board';
|
k1.regionId = "board";
|
||||||
k1.position = [0, 0];
|
k1.position = [0, 0];
|
||||||
state.regions.board.partMap['0,0'] = k1.id;
|
state.regions.board.partMap["0,0"] = k1.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k1.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k2) {
|
if (k2) {
|
||||||
k2.type = 'cat';
|
(k2 as { type: string }).type = "cat";
|
||||||
k2.regionId = 'board';
|
k2.regionId = "board";
|
||||||
k2.position = [0, 1];
|
k2.position = [0, 1];
|
||||||
state.regions.board.partMap['0,1'] = k2.id;
|
state.regions.board.partMap["0,1"] = k2.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k2.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k3) {
|
if (k3) {
|
||||||
k3.type = 'cat';
|
(k3 as { type: string }).type = "cat";
|
||||||
k3.regionId = 'board';
|
k3.regionId = "board";
|
||||||
k3.position = [0, 2];
|
k3.position = [0, 2];
|
||||||
state.regions.board.partMap['0,2'] = k3.id;
|
state.regions.board.partMap["0,2"] = k3.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k3.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Run check-win command
|
// Run check-win command
|
||||||
const result = await ctx._commands.run('check-win');
|
const result = await ctx._commands.run("check-win");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('white');
|
expect(result.result).toBe("white");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should detect vertical win with three cats', async () => {
|
it("should detect vertical win with three cats", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually set up a vertical winning scenario for black
|
// Manually set up a vertical winning scenario for black
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const k1 = state.pieces['black-kitten-1'];
|
const k1 = state.pieces["black-kitten-1"];
|
||||||
const k2 = state.pieces['black-kitten-2'];
|
const k2 = state.pieces["black-kitten-2"];
|
||||||
const k3 = state.pieces['black-kitten-3'];
|
const k3 = state.pieces["black-kitten-3"];
|
||||||
|
|
||||||
if (k1) {
|
if (k1) {
|
||||||
k1.type = 'cat';
|
(k1 as { type: string }).type = "cat";
|
||||||
k1.regionId = 'board';
|
k1.regionId = "board";
|
||||||
k1.position = [0, 0];
|
k1.position = [0, 0];
|
||||||
state.regions.board.partMap['0,0'] = k1.id;
|
state.regions.board.partMap["0,0"] = k1.id;
|
||||||
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k1.id);
|
state.regions.black.childIds = state.regions.black.childIds.filter(
|
||||||
|
(id) => id !== k1.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k2) {
|
if (k2) {
|
||||||
k2.type = 'cat';
|
(k2 as { type: string }).type = "cat";
|
||||||
k2.regionId = 'board';
|
k2.regionId = "board";
|
||||||
k2.position = [1, 0];
|
k2.position = [1, 0];
|
||||||
state.regions.board.partMap['1,0'] = k2.id;
|
state.regions.board.partMap["1,0"] = k2.id;
|
||||||
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k2.id);
|
state.regions.black.childIds = state.regions.black.childIds.filter(
|
||||||
|
(id) => id !== k2.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k3) {
|
if (k3) {
|
||||||
k3.type = 'cat';
|
(k3 as { type: string }).type = "cat";
|
||||||
k3.regionId = 'board';
|
k3.regionId = "board";
|
||||||
k3.position = [2, 0];
|
k3.position = [2, 0];
|
||||||
state.regions.board.partMap['2,0'] = k3.id;
|
state.regions.board.partMap["2,0"] = k3.id;
|
||||||
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k3.id);
|
state.regions.black.childIds = state.regions.black.childIds.filter(
|
||||||
|
(id) => id !== k3.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Run check-win command
|
// Run check-win command
|
||||||
const result = await ctx._commands.run('check-win');
|
const result = await ctx._commands.run("check-win");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('black');
|
expect(result.result).toBe("black");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should detect diagonal win with three cats', async () => {
|
it("should detect diagonal win with three cats", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually set up a diagonal winning scenario for white
|
// Manually set up a diagonal winning scenario for white
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const k1 = state.pieces['white-kitten-1'];
|
const k1 = state.pieces["white-kitten-1"];
|
||||||
const k2 = state.pieces['white-kitten-2'];
|
const k2 = state.pieces["white-kitten-2"];
|
||||||
const k3 = state.pieces['white-kitten-3'];
|
const k3 = state.pieces["white-kitten-3"];
|
||||||
|
|
||||||
if (k1) {
|
if (k1) {
|
||||||
k1.type = 'cat';
|
(k1 as { type: string }).type = "cat";
|
||||||
k1.regionId = 'board';
|
k1.regionId = "board";
|
||||||
k1.position = [0, 0];
|
k1.position = [0, 0];
|
||||||
state.regions.board.partMap['0,0'] = k1.id;
|
state.regions.board.partMap["0,0"] = k1.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k1.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k2) {
|
if (k2) {
|
||||||
k2.type = 'cat';
|
(k2 as { type: string }).type = "cat";
|
||||||
k2.regionId = 'board';
|
k2.regionId = "board";
|
||||||
k2.position = [1, 1];
|
k2.position = [1, 1];
|
||||||
state.regions.board.partMap['1,1'] = k2.id;
|
state.regions.board.partMap["1,1"] = k2.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k2.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (k3) {
|
if (k3) {
|
||||||
k3.type = 'cat';
|
(k3 as { type: string }).type = "cat";
|
||||||
k3.regionId = 'board';
|
k3.regionId = "board";
|
||||||
k3.position = [2, 2];
|
k3.position = [2, 2];
|
||||||
state.regions.board.partMap['2,2'] = k3.id;
|
state.regions.board.partMap["2,2"] = k3.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== k3.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Run check-win command
|
// Run check-win command
|
||||||
const result = await ctx._commands.run('check-win');
|
const result = await ctx._commands.run("check-win");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('white');
|
expect(result.result).toBe("white");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Placing Cats', () => {
|
describe("Placing Cats", () => {
|
||||||
it('should allow placing a cat from supply', async () => {
|
it("should allow placing a cat from supply", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually give a cat to white's supply
|
// Manually give a cat to white's supply
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
const cat = state.pieces['white-cat-1'];
|
const cat = state.pieces["white-cat-1"];
|
||||||
if (cat && cat.regionId === '') {
|
if (cat && cat.regionId === "") {
|
||||||
cat.regionId = 'white';
|
cat.regionId = "white";
|
||||||
state.regions.white.childIds.push(cat.id);
|
state.regions.white.childIds.push(cat.id);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// White places a cat at 2,2
|
// White places a cat at 2,2
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx.run('turn white');
|
const runPromise = ctx.run("turn white");
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} });
|
const error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "cat"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// Cat should be on the board
|
// Cat should be on the board
|
||||||
expect(state.regions.board.partMap['2,2']).toBe('white-cat-1');
|
expect(state.regions.board.partMap["2,2"]).toBe("white-cat-1");
|
||||||
// Cat should no longer be in supply
|
// Cat should no longer be in supply
|
||||||
const whiteCatsInSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'cat');
|
const whiteCatsInSupply = state.regions.white.childIds.filter(
|
||||||
|
(id) => state.pieces[id].type === "cat",
|
||||||
|
);
|
||||||
expect(whiteCatsInSupply.length).toBe(0);
|
expect(whiteCatsInSupply.length).toBe(0);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Check Full Board', () => {
|
describe("Check Full Board", () => {
|
||||||
it('should not trigger when player has fewer than 8 pieces on board', async () => {
|
it("should not trigger when player has fewer than 8 pieces on board", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// White places a single kitten
|
// White places a single kitten
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx.run('turn white');
|
const runPromise = ctx.run("turn white");
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
|
const error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 2, 2, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
|
|
||||||
// check-full-board should return without prompting
|
// check-full-board should return without prompting
|
||||||
const fullBoardResult = await ctx._commands.run('check-full-board white');
|
const fullBoardResult = await ctx._commands.run("check-full-board white");
|
||||||
expect(fullBoardResult.success).toBe(true);
|
expect(fullBoardResult.success).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should force graduation when all 8 pieces are on board', async () => {
|
it("should force graduation when all 8 pieces are on board", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Manually place all 8 white pieces on the board
|
// Manually place all 8 white pieces on the board
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
for (let i = 1; i <= 8; i++) {
|
for (let i = 1; i <= 8; i++) {
|
||||||
const piece = state.pieces[`white-kitten-${i}`];
|
const piece = state.pieces[`white-kitten-${i}`];
|
||||||
if (piece) {
|
if (piece) {
|
||||||
const row = Math.floor((i - 1) / 4);
|
const row = Math.floor((i - 1) / 4);
|
||||||
const col = (i - 1) % 4;
|
const col = (i - 1) % 4;
|
||||||
piece.regionId = 'board';
|
piece.regionId = "board";
|
||||||
piece.position = [row, col];
|
piece.position = [row, col];
|
||||||
state.regions.board.partMap[`${row},${col}`] = piece.id;
|
state.regions.board.partMap[`${row},${col}`] = piece.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== piece.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -574,12 +680,17 @@ describe('Boop Game', () => {
|
|||||||
|
|
||||||
// Run check-full-board - should prompt for piece to graduate
|
// Run check-full-board - should prompt for piece to graduate
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const runPromise = ctx._commands.run('check-full-board white');
|
const runPromise = ctx._commands.run("check-full-board white");
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
expect(prompt.schema.name).toBe('choose');
|
expect(prompt.schema.name).toBe("choose");
|
||||||
|
|
||||||
// Select a piece to graduate
|
// Select a piece to graduate
|
||||||
const error = prompt.tryCommit({ name: 'choose', params: ['white', 0, 0], options: {}, flags: {} });
|
const error = prompt.tryCommit({
|
||||||
|
name: "choose",
|
||||||
|
params: ["white", 0, 0],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
@@ -587,65 +698,73 @@ describe('Boop Game', () => {
|
|||||||
|
|
||||||
const state = ctx.value;
|
const state = ctx.value;
|
||||||
// Position 0,0 should be empty (piece moved to box)
|
// Position 0,0 should be empty (piece moved to box)
|
||||||
expect(state.regions.board.partMap['0,0']).toBeUndefined();
|
expect(state.regions.board.partMap["0,0"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not trigger when player has a winner', async () => {
|
it("should not trigger when player has a winner", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Set up a winning state for white
|
// Set up a winning state for white
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
state.winner = 'white';
|
state.winner = "white";
|
||||||
for (let i = 1; i <= 8; i++) {
|
for (let i = 1; i <= 8; i++) {
|
||||||
const piece = state.pieces[`white-kitten-${i}`];
|
const piece = state.pieces[`white-kitten-${i}`];
|
||||||
if (piece) {
|
if (piece) {
|
||||||
const row = Math.floor((i - 1) / 4);
|
const row = Math.floor((i - 1) / 4);
|
||||||
const col = (i - 1) % 4;
|
const col = (i - 1) % 4;
|
||||||
piece.regionId = 'board';
|
piece.regionId = "board";
|
||||||
piece.position = [row, col];
|
piece.position = [row, col];
|
||||||
state.regions.board.partMap[`${row},${col}`] = piece.id;
|
state.regions.board.partMap[`${row},${col}`] = piece.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== piece.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// check-full-board should return without prompting
|
// check-full-board should return without prompting
|
||||||
const fullBoardResult = await ctx._commands.run('check-full-board white');
|
const fullBoardResult = await ctx._commands.run("check-full-board white");
|
||||||
expect(fullBoardResult.success).toBe(true);
|
expect(fullBoardResult.success).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Start Command', () => {
|
describe("Start Command", () => {
|
||||||
it('should run a complete game until there is a winner', async () => {
|
it("should run a complete game until there is a winner", async () => {
|
||||||
const { ctx } = createTestContext();
|
const { ctx } = createTestContext();
|
||||||
|
|
||||||
// Set up a quick win scenario
|
// Set up a quick win scenario
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
// Place three white cats in a row
|
// Place three white cats in a row
|
||||||
const c1 = state.pieces['white-cat-1'];
|
const c1 = state.pieces["white-cat-1"];
|
||||||
const c2 = state.pieces['white-cat-2'];
|
const c2 = state.pieces["white-cat-2"];
|
||||||
const c3 = state.pieces['white-cat-3'];
|
const c3 = state.pieces["white-cat-3"];
|
||||||
|
|
||||||
if (c1) {
|
if (c1) {
|
||||||
c1.type = 'cat';
|
(c1 as { type: string }).type = "cat";
|
||||||
c1.regionId = 'board';
|
c1.regionId = "board";
|
||||||
c1.position = [0, 0];
|
c1.position = [0, 0];
|
||||||
state.regions.board.partMap['0,0'] = c1.id;
|
state.regions.board.partMap["0,0"] = c1.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c1.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== c1.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (c2) {
|
if (c2) {
|
||||||
c2.type = 'cat';
|
(c2 as { type: string }).type = "cat";
|
||||||
c2.regionId = 'board';
|
c2.regionId = "board";
|
||||||
c2.position = [0, 1];
|
c2.position = [0, 1];
|
||||||
state.regions.board.partMap['0,1'] = c2.id;
|
state.regions.board.partMap["0,1"] = c2.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c2.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== c2.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
if (c3) {
|
if (c3) {
|
||||||
c3.type = 'cat';
|
(c3 as { type: string }).type = "cat";
|
||||||
c3.regionId = 'board';
|
c3.regionId = "board";
|
||||||
c3.position = [0, 2];
|
c3.position = [0, 2];
|
||||||
state.regions.board.partMap['0,2'] = c3.id;
|
state.regions.board.partMap["0,2"] = c3.id;
|
||||||
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c3.id);
|
state.regions.white.childIds = state.regions.white.childIds.filter(
|
||||||
|
(id) => id !== c3.id,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -653,11 +772,16 @@ describe('Boop Game', () => {
|
|||||||
// Note: start() runs indefinitely until there's a winner
|
// Note: start() runs indefinitely until there's a winner
|
||||||
// Since we already set up a win, it should complete after one turn
|
// Since we already set up a win, it should complete after one turn
|
||||||
const promptPromise = waitForPrompt(ctx);
|
const promptPromise = waitForPrompt(ctx);
|
||||||
const startPromise = ctx.run('turn white');
|
const startPromise = ctx.run("turn white");
|
||||||
|
|
||||||
const prompt = await promptPromise;
|
const prompt = await promptPromise;
|
||||||
// Complete the turn
|
// Complete the turn
|
||||||
const error = prompt.tryCommit({ name: 'play', params: ['white', 3, 3, 'kitten'], options: {}, flags: {} });
|
const error = prompt.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["white", 3, 3, "kitten"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await startPromise;
|
const result = await startPromise;
|
||||||
|
|||||||
+108
-88
@@ -1,6 +1,7 @@
|
|||||||
import {createGameContext} from '@/core/game';
|
import { describe, it, expect } from "vitest";
|
||||||
import {registry} from '@/samples/regicide/commands';
|
import { createGameContext } from "@/core/game";
|
||||||
import {createInitialState} from '@/samples/regicide/state';
|
import { registry } from "@/samples/regicide/commands";
|
||||||
|
import { createInitialState } from "@/samples/regicide/state";
|
||||||
import {
|
import {
|
||||||
buildEnemyDeck,
|
buildEnemyDeck,
|
||||||
buildTavernDeck,
|
buildTavernDeck,
|
||||||
@@ -8,50 +9,55 @@ import {
|
|||||||
createCard,
|
createCard,
|
||||||
createEnemy,
|
createEnemy,
|
||||||
getCardValue,
|
getCardValue,
|
||||||
isEnemyDefeated
|
isEnemyDefeated,
|
||||||
} from '@/samples/regicide/utils';
|
} from "@/samples/regicide/utils";
|
||||||
import {Mulberry32RNG} from '@/utils/rng';
|
import { Mulberry32RNG } from "@/utils/rng";
|
||||||
import {CARD_VALUES, ENEMY_COUNT, FACE_CARDS, INITIAL_HAND_SIZE} from '@/samples/regicide/constants';
|
import {
|
||||||
import {PlayerType} from '@/samples/regicide/types';
|
CARD_VALUES,
|
||||||
|
ENEMY_COUNT,
|
||||||
|
FACE_CARDS,
|
||||||
|
INITIAL_HAND_SIZE,
|
||||||
|
} from "@/samples/regicide/constants";
|
||||||
|
import { PlayerType } from "@/samples/regicide/types";
|
||||||
|
|
||||||
describe('Regicide - Utils', () => {
|
describe("Regicide - Utils", () => {
|
||||||
describe('getCardValue', () => {
|
describe("getCardValue", () => {
|
||||||
it('should return correct value for number cards', () => {
|
it("should return correct value for number cards", () => {
|
||||||
expect(getCardValue('A')).toBe(1);
|
expect(getCardValue("A")).toBe(1);
|
||||||
expect(getCardValue('5')).toBe(5);
|
expect(getCardValue("5")).toBe(5);
|
||||||
expect(getCardValue('10')).toBe(10);
|
expect(getCardValue("10")).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return correct value for face cards', () => {
|
it("should return correct value for face cards", () => {
|
||||||
expect(getCardValue('J')).toBe(10);
|
expect(getCardValue("J")).toBe(10);
|
||||||
expect(getCardValue('Q')).toBe(15);
|
expect(getCardValue("Q")).toBe(15);
|
||||||
expect(getCardValue('K')).toBe(20);
|
expect(getCardValue("K")).toBe(20);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createCard', () => {
|
describe("createCard", () => {
|
||||||
it('should create a card with correct properties', () => {
|
it("should create a card with correct properties", () => {
|
||||||
const card = createCard('spades_A', 'spades', 'A');
|
const card = createCard("spades_A", "spades", "A");
|
||||||
expect(card.id).toBe('spades_A');
|
expect(card.id).toBe("spades_A");
|
||||||
expect(card.suit).toBe('spades');
|
expect(card.suit).toBe("spades");
|
||||||
expect(card.rank).toBe('A');
|
expect(card.rank).toBe("A");
|
||||||
expect(card.value).toBe(1);
|
expect(card.value).toBe(1);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createEnemy', () => {
|
describe("createEnemy", () => {
|
||||||
it('should create an enemy with correct HP', () => {
|
it("should create an enemy with correct HP", () => {
|
||||||
const enemy = createEnemy('enemy_0', 'J', 'spades');
|
const enemy = createEnemy("enemy_0", "J", "spades");
|
||||||
expect(enemy.rank).toBe('J');
|
expect(enemy.rank).toBe("J");
|
||||||
expect(enemy.value).toBe(10);
|
expect(enemy.value).toBe(10);
|
||||||
expect(enemy.hp).toBe(20);
|
expect(enemy.hp).toBe(20);
|
||||||
expect(enemy.maxHp).toBe(20);
|
expect(enemy.maxHp).toBe(20);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should create enemy with different values for different ranks', () => {
|
it("should create enemy with different values for different ranks", () => {
|
||||||
const jEnemy = createEnemy('enemy_0', 'J', 'spades');
|
const jEnemy = createEnemy("enemy_0", "J", "spades");
|
||||||
const qEnemy = createEnemy('enemy_1', 'Q', 'hearts');
|
const qEnemy = createEnemy("enemy_1", "Q", "hearts");
|
||||||
const kEnemy = createEnemy('enemy_2', 'K', 'diamonds');
|
const kEnemy = createEnemy("enemy_2", "K", "diamonds");
|
||||||
|
|
||||||
expect(jEnemy.value).toBe(10);
|
expect(jEnemy.value).toBe(10);
|
||||||
expect(qEnemy.value).toBe(15);
|
expect(qEnemy.value).toBe(15);
|
||||||
@@ -63,16 +69,30 @@ describe('Regicide - Utils', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createAllCards', () => {
|
describe("createAllCards", () => {
|
||||||
it('should create 52 cards', () => {
|
it("should create 52 cards", () => {
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
expect(Object.keys(cards).length).toBe(52);
|
expect(Object.keys(cards).length).toBe(52);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have all suits and ranks', () => {
|
it("should have all suits and ranks", () => {
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
const suits = ['spades', 'hearts', 'diamonds', 'clubs'];
|
const suits = ["spades", "hearts", "diamonds", "clubs"];
|
||||||
const ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
|
const ranks = [
|
||||||
|
"A",
|
||||||
|
"2",
|
||||||
|
"3",
|
||||||
|
"4",
|
||||||
|
"5",
|
||||||
|
"6",
|
||||||
|
"7",
|
||||||
|
"8",
|
||||||
|
"9",
|
||||||
|
"10",
|
||||||
|
"J",
|
||||||
|
"Q",
|
||||||
|
"K",
|
||||||
|
];
|
||||||
|
|
||||||
for (const suit of suits) {
|
for (const suit of suits) {
|
||||||
for (const rank of ranks) {
|
for (const rank of ranks) {
|
||||||
@@ -85,39 +105,39 @@ describe('Regicide - Utils', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('buildEnemyDeck', () => {
|
describe("buildEnemyDeck", () => {
|
||||||
it('should create 12 enemies (J/Q/K)', () => {
|
it("should create 12 enemies (J/Q/K)", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildEnemyDeck(rng);
|
const deck = buildEnemyDeck(rng);
|
||||||
expect(deck.length).toBe(12);
|
expect(deck.length).toBe(12);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have J at top, Q in middle, K at bottom', () => {
|
it("should have J at top, Q in middle, K at bottom", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildEnemyDeck(rng);
|
const deck = buildEnemyDeck(rng);
|
||||||
|
|
||||||
for (let i = 0; i < 4; i++) {
|
for (let i = 0; i < 4; i++) {
|
||||||
expect(deck[i].rank).toBe('J');
|
expect(deck[i].rank).toBe("J");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 4; i < 8; i++) {
|
for (let i = 4; i < 8; i++) {
|
||||||
expect(deck[i].rank).toBe('Q');
|
expect(deck[i].rank).toBe("Q");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 8; i < 12; i++) {
|
for (let i = 8; i < 12; i++) {
|
||||||
expect(deck[i].rank).toBe('K');
|
expect(deck[i].rank).toBe("K");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('buildTavernDeck', () => {
|
describe("buildTavernDeck", () => {
|
||||||
it('should create 40 cards (A-10)', () => {
|
it("should create 40 cards (A-10)", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildTavernDeck(rng);
|
const deck = buildTavernDeck(rng);
|
||||||
expect(deck.length).toBe(40);
|
expect(deck.length).toBe(40);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not contain face cards', () => {
|
it("should not contain face cards", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildTavernDeck(rng);
|
const deck = buildTavernDeck(rng);
|
||||||
|
|
||||||
@@ -127,9 +147,9 @@ describe('Regicide - Utils', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('isEnemyDefeated', () => {
|
describe("isEnemyDefeated", () => {
|
||||||
it('should return true when enemy HP <= 0', () => {
|
it("should return true when enemy HP <= 0", () => {
|
||||||
const enemy = createEnemy('enemy_0', 'J', 'spades');
|
const enemy = createEnemy("enemy_0", "J", "spades");
|
||||||
expect(isEnemyDefeated(enemy)).toBe(false);
|
expect(isEnemyDefeated(enemy)).toBe(false);
|
||||||
|
|
||||||
enemy.hp = 0;
|
enemy.hp = 0;
|
||||||
@@ -139,13 +159,13 @@ describe('Regicide - Utils', () => {
|
|||||||
expect(isEnemyDefeated(enemy)).toBe(true);
|
expect(isEnemyDefeated(enemy)).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return false for null enemy', () => {
|
it("should return false for null enemy", () => {
|
||||||
expect(isEnemyDefeated(null)).toBe(false);
|
expect(isEnemyDefeated(null)).toBe(false);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Regicide - Commands', () => {
|
describe("Regicide - Commands", () => {
|
||||||
function createTestContext() {
|
function createTestContext() {
|
||||||
const initialState = createInitialState();
|
const initialState = createInitialState();
|
||||||
return createGameContext(registry, initialState);
|
return createGameContext(registry, initialState);
|
||||||
@@ -157,12 +177,12 @@ describe('Regicide - Commands', () => {
|
|||||||
const enemyDeck = buildEnemyDeck(rng);
|
const enemyDeck = buildEnemyDeck(rng);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 2;
|
state.playerCount = 2;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
state.enemyDeck = [...enemyDeck];
|
state.enemyDeck = [...enemyDeck];
|
||||||
state.currentEnemy = {...enemyDeck[0]};
|
state.currentEnemy = { ...enemyDeck[0] };
|
||||||
|
|
||||||
for (const card of tavernDeck) {
|
for (const card of tavernDeck) {
|
||||||
state.regions.tavernDeck.childIds.push(card.id);
|
state.regions.tavernDeck.childIds.push(card.id);
|
||||||
@@ -171,8 +191,8 @@ describe('Regicide - Commands', () => {
|
|||||||
for (let i = 0; i < 6; i++) {
|
for (let i = 0; i < 6; i++) {
|
||||||
const card1 = tavernDeck[i];
|
const card1 = tavernDeck[i];
|
||||||
const card2 = tavernDeck[i + 6];
|
const card2 = tavernDeck[i + 6];
|
||||||
card1.regionId = 'hand_player1';
|
card1.regionId = "hand_player1";
|
||||||
card2.regionId = 'hand_player2';
|
card2.regionId = "hand_player2";
|
||||||
state.playerHands.player1.push(card1.id);
|
state.playerHands.player1.push(card1.id);
|
||||||
state.playerHands.player2.push(card2.id);
|
state.playerHands.player2.push(card2.id);
|
||||||
state.regions.hand_player1.childIds.push(card1.id);
|
state.regions.hand_player1.childIds.push(card1.id);
|
||||||
@@ -181,8 +201,8 @@ describe('Regicide - Commands', () => {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('play command', () => {
|
describe("play command", () => {
|
||||||
it('should deal damage to current enemy', async () => {
|
it("should deal damage to current enemy", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
@@ -195,17 +215,17 @@ describe('Regicide - Commands', () => {
|
|||||||
expect(game.value.currentEnemy!.hp).toBe(enemyHpBefore - card.value);
|
expect(game.value.currentEnemy!.hp).toBe(enemyHpBefore - card.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should double damage for clubs suit', async () => {
|
it("should double damage for clubs suit", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards['clubs_5'] = createCard('clubs_5', 'clubs', '5');
|
state.cards["clubs_5"] = createCard("clubs_5", "clubs", "5");
|
||||||
state.playerHands.player1.push('clubs_5');
|
state.playerHands.player1.push("clubs_5");
|
||||||
state.regions.hand_player1.childIds.push('clubs_5');
|
state.regions.hand_player1.childIds.push("clubs_5");
|
||||||
});
|
});
|
||||||
|
|
||||||
const clubsCardId = 'clubs_5';
|
const clubsCardId = "clubs_5";
|
||||||
const enemyHpBefore = game.value.currentEnemy!.hp;
|
const enemyHpBefore = game.value.currentEnemy!.hp;
|
||||||
const card = game.value.cards[clubsCardId];
|
const card = game.value.cards[clubsCardId];
|
||||||
|
|
||||||
@@ -215,79 +235,79 @@ describe('Regicide - Commands', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('pass command', () => {
|
describe("pass command", () => {
|
||||||
it('should allow player to pass', async () => {
|
it("should allow player to pass", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const result = await game.run('pass player1');
|
const result = await game.run("pass player1");
|
||||||
|
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('check-enemy command', () => {
|
describe("check-enemy command", () => {
|
||||||
it('should detect defeated enemy and reveal next', async () => {
|
it("should detect defeated enemy and reveal next", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const firstEnemy = game.value.currentEnemy!;
|
const firstEnemy = game.value.currentEnemy!;
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.currentEnemy!.hp = 0;
|
state.currentEnemy!.hp = 0;
|
||||||
});
|
});
|
||||||
|
|
||||||
await game.run('check-enemy');
|
await game.run("check-enemy");
|
||||||
|
|
||||||
expect(game.value.regions.discardPile.childIds).toContain(firstEnemy.id);
|
expect(game.value.regions.discardPile.childIds).toContain(firstEnemy.id);
|
||||||
expect(game.value.currentEnemy).not.toBe(firstEnemy);
|
expect(game.value.currentEnemy).not.toBe(firstEnemy);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not defeat enemy if HP > 0', async () => {
|
it("should not defeat enemy if HP > 0", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const currentEnemyId = game.value.currentEnemy!.id;
|
const currentEnemyId = game.value.currentEnemy!.id;
|
||||||
|
|
||||||
await game.run('check-enemy');
|
await game.run("check-enemy");
|
||||||
|
|
||||||
expect(game.value.currentEnemy!.id).toBe(currentEnemyId);
|
expect(game.value.currentEnemy!.id).toBe(currentEnemyId);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('next-turn command', () => {
|
describe("next-turn command", () => {
|
||||||
it('should switch to next player', async () => {
|
it("should switch to next player", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(0);
|
expect(game.value.currentPlayerIndex).toBe(0);
|
||||||
|
|
||||||
await game.run('next-turn');
|
await game.run("next-turn");
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(1);
|
expect(game.value.currentPlayerIndex).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should wrap around to first player', async () => {
|
it("should wrap around to first player", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.currentPlayerIndex = 1;
|
state.currentPlayerIndex = 1;
|
||||||
});
|
});
|
||||||
|
|
||||||
await game.run('next-turn');
|
await game.run("next-turn");
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(0);
|
expect(game.value.currentPlayerIndex).toBe(0);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Regicide - Game Flow', () => {
|
describe("Regicide - Game Flow", () => {
|
||||||
function createTestContext() {
|
function createTestContext() {
|
||||||
const initialState = createInitialState();
|
const initialState = createInitialState();
|
||||||
return createGameContext(registry, initialState);
|
return createGameContext(registry, initialState);
|
||||||
}
|
}
|
||||||
|
|
||||||
it('should complete a full turn cycle', async () => {
|
it("should complete a full turn cycle", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
|
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
@@ -295,12 +315,12 @@ describe('Regicide - Game Flow', () => {
|
|||||||
const enemyDeck = buildEnemyDeck(rng);
|
const enemyDeck = buildEnemyDeck(rng);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 1;
|
state.playerCount = 1;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
state.enemyDeck = [...enemyDeck.slice(1)];
|
state.enemyDeck = [...enemyDeck.slice(1)];
|
||||||
state.currentEnemy = {...enemyDeck[0]};
|
state.currentEnemy = { ...enemyDeck[0] };
|
||||||
|
|
||||||
for (const card of tavernDeck) {
|
for (const card of tavernDeck) {
|
||||||
state.regions.tavernDeck.childIds.push(card.id);
|
state.regions.tavernDeck.childIds.push(card.id);
|
||||||
@@ -308,7 +328,7 @@ describe('Regicide - Game Flow', () => {
|
|||||||
|
|
||||||
for (let i = 0; i < 6; i++) {
|
for (let i = 0; i < 6; i++) {
|
||||||
const card = tavernDeck[i];
|
const card = tavernDeck[i];
|
||||||
card.regionId = 'hand_player1';
|
card.regionId = "hand_player1";
|
||||||
state.playerHands.player1.push(card.id);
|
state.playerHands.player1.push(card.id);
|
||||||
state.regions.hand_player1.childIds.push(card.id);
|
state.regions.hand_player1.childIds.push(card.id);
|
||||||
}
|
}
|
||||||
@@ -323,14 +343,14 @@ describe('Regicide - Game Flow', () => {
|
|||||||
expect(game.value.currentEnemy!.hp).toBeLessThan(enemyHpBefore);
|
expect(game.value.currentEnemy!.hp).toBeLessThan(enemyHpBefore);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should win game when all enemies defeated', async () => {
|
it("should win game when all enemies defeated", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
|
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 1;
|
state.playerCount = 1;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
@@ -342,12 +362,12 @@ describe('Regicide - Game Flow', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.phase = 'victory';
|
state.phase = "victory";
|
||||||
state.winner = true;
|
state.winner = true;
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(game.value.phase).toBe('victory');
|
expect(game.value.phase).toBe("victory");
|
||||||
expect(game.value.winner).toBe(true);
|
expect(game.value.winner).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import {
|
import {
|
||||||
addEffect,
|
addEffect,
|
||||||
addEntityEffect,
|
addEntityEffect,
|
||||||
@@ -12,47 +12,124 @@ import {
|
|||||||
getCombatEntity,
|
getCombatEntity,
|
||||||
canPlayCard,
|
canPlayCard,
|
||||||
payCardCost,
|
payCardCost,
|
||||||
} from '@/samples/slay-the-spire-like/system/combat/effects';
|
} from "@/samples/slay-the-spire-like/system/combat/effects";
|
||||||
import type { CombatEntity, CombatState, EffectTable, PlayerEntity, EnemyEntity } from '@/samples/slay-the-spire-like/system/combat/types';
|
import type {
|
||||||
import type { EffectData } from '@/samples/slay-the-spire-like/system/types';
|
CombatEntity,
|
||||||
import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/system/grid-inventory/types';
|
CombatState,
|
||||||
import type { GameItemMeta } from '@/samples/slay-the-spire-like/system/progress/types';
|
EffectTable,
|
||||||
import type { ParsedShape } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
IRunContext,
|
||||||
import type { Transform2D } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
PlayerEntity,
|
||||||
|
EnemyEntity,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat/types";
|
||||||
|
import type {
|
||||||
|
EffectData,
|
||||||
|
ItemData,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import type {
|
||||||
|
CellKey,
|
||||||
|
GridInventory,
|
||||||
|
InventoryItem,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import type { GameItemMeta } from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import type { ParsedShape } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
|
import type { Transform2D } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
|
import { CardEffect } from "@/samples/slay-the-spire-like/data/desert";
|
||||||
|
|
||||||
function createEffect(id: string, lifecycle: EffectData['lifecycle']): EffectData {
|
function createRunContext(
|
||||||
return { id, name: id, description: '', lifecycle };
|
items: Map<string, InventoryItem<GameItemMeta>>,
|
||||||
}
|
): IRunContext {
|
||||||
|
|
||||||
function createCard(id: string, costType: 'energy' | 'uses' | 'none', costCount: number) {
|
|
||||||
return { id, name: id, desc: '', type: 'item' as const, costType, costCount, targetType: 'none' as const, effects: [] as const };
|
|
||||||
}
|
|
||||||
|
|
||||||
function createItem(itemId: string, cardId: string, costType: 'energy' | 'uses' | 'none', costCount: number, depletion = 0): InventoryItem<GameItemMeta> {
|
|
||||||
return {
|
return {
|
||||||
id: itemId,
|
getItemData(id: string): ItemData | null {
|
||||||
shape: { id: '1x1', cells: [{ x: 0, y: 0 }] } as unknown as ParsedShape,
|
const item = items.get(id);
|
||||||
transform: { x: 0, y: 0, rotation: 0, flipX: false, flipY: false } as unknown as Transform2D,
|
return item?.meta?.itemData ?? null;
|
||||||
meta: {
|
},
|
||||||
itemData: { id: itemId, type: 'weapon', name: itemId, shape: '1x1', card: createCard(cardId, costType, costCount), price: 0, description: '' },
|
getAdjacentItems(_id: string): Iterable<string> {
|
||||||
shape: { id: '1x1', cells: [{ x: 0, y: 0 }] } as unknown as ParsedShape,
|
return [];
|
||||||
depletion: costType === 'uses' ? depletion : undefined,
|
},
|
||||||
|
getConsumedUses(id: string): number {
|
||||||
|
const item = items.get(id);
|
||||||
|
return item?.meta?.consumedUses ?? 0;
|
||||||
|
},
|
||||||
|
setConsumedUsesAsync(id: string, uses: number): Promise<void> {
|
||||||
|
const item = items.get(id);
|
||||||
|
if (item?.meta) {
|
||||||
|
item.meta.consumedUses = uses;
|
||||||
|
}
|
||||||
|
return Promise.resolve();
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function createInventory(items: InventoryItem<GameItemMeta>[]): GridInventory<GameItemMeta> {
|
function createEffect(
|
||||||
|
id: string,
|
||||||
|
lifecycle: EffectData["lifecycle"],
|
||||||
|
): EffectData {
|
||||||
|
return { id, name: id, description: "", lifecycle, emoji: "" };
|
||||||
|
}
|
||||||
|
|
||||||
|
function createCard(
|
||||||
|
id: string,
|
||||||
|
costType: "energy" | "uses" | "none",
|
||||||
|
costCount: number,
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
name: id,
|
||||||
|
desc: "",
|
||||||
|
type: "item" as const,
|
||||||
|
costType,
|
||||||
|
costCount,
|
||||||
|
targetType: "player" as const,
|
||||||
|
effects: [] as CardEffect[],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createItem(
|
||||||
|
itemId: string,
|
||||||
|
cardId: string,
|
||||||
|
costType: "energy" | "uses" | "none",
|
||||||
|
costCount: number,
|
||||||
|
depletion = 0,
|
||||||
|
): InventoryItem<GameItemMeta> {
|
||||||
|
return {
|
||||||
|
id: itemId,
|
||||||
|
shape: { id: "1x1", cells: [{ x: 0, y: 0 }] } as unknown as ParsedShape,
|
||||||
|
transform: {
|
||||||
|
offset: { x: 0, y: 0 },
|
||||||
|
flipX: false,
|
||||||
|
flipY: false,
|
||||||
|
} as unknown as Transform2D,
|
||||||
|
meta: {
|
||||||
|
itemData: {
|
||||||
|
id: itemId,
|
||||||
|
type: "weapon",
|
||||||
|
name: itemId,
|
||||||
|
shape: "1x1",
|
||||||
|
card: createCard(cardId, costType, costCount),
|
||||||
|
price: 0,
|
||||||
|
description: "",
|
||||||
|
},
|
||||||
|
shape: { id: "1x1", cells: [{ x: 0, y: 0 }] } as unknown as ParsedShape,
|
||||||
|
consumedUses: costType === "uses" ? depletion : undefined,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createInventory(
|
||||||
|
items: InventoryItem<GameItemMeta>[],
|
||||||
|
): GridInventory<GameItemMeta> {
|
||||||
const map = new Map<string, InventoryItem<GameItemMeta>>();
|
const map = new Map<string, InventoryItem<GameItemMeta>>();
|
||||||
const occupied = new Set<string>();
|
const occupied = new Set<CellKey>();
|
||||||
for (const item of items) {
|
for (const item of items) {
|
||||||
map.set(item.id, item);
|
map.set(item.id, item);
|
||||||
occupied.add(`${item.transform.x},${item.transform.y}`);
|
occupied.add(`${item.transform.offset.x},${item.transform.offset.y}`);
|
||||||
}
|
}
|
||||||
return { width: 6, height: 4, items: map, occupiedCells: occupied };
|
return { width: 6, height: 4, items: map, occupiedCells: occupied };
|
||||||
}
|
}
|
||||||
|
|
||||||
function createCombatEntity(hp = 10, maxHp = 10): CombatEntity {
|
function createCombatEntity(hp = 10, maxHp = 10): CombatEntity {
|
||||||
return {
|
return {
|
||||||
|
id: "",
|
||||||
effects: {},
|
effects: {},
|
||||||
hp,
|
hp,
|
||||||
maxHp,
|
maxHp,
|
||||||
@@ -65,7 +142,15 @@ function createPlayerEntity(hp = 30, maxHp = 30): PlayerEntity {
|
|||||||
...createCombatEntity(hp, maxHp),
|
...createCombatEntity(hp, maxHp),
|
||||||
energy: 3,
|
energy: 3,
|
||||||
maxEnergy: 3,
|
maxEnergy: 3,
|
||||||
deck: { cards: {}, regions: { drawPile: { id: 'drawPile', axes: [], childIds: [], partMap: {} }, hand: { id: 'hand', axes: [], childIds: [], partMap: {} }, discardPile: { id: 'discardPile', axes: [], childIds: [], partMap: {} }, exhaustPile: { id: 'exhaustPile', axes: [], childIds: [], partMap: {} } } },
|
deck: {
|
||||||
|
cards: {},
|
||||||
|
regions: {
|
||||||
|
drawPile: { id: "drawPile", axes: [], childIds: [], partMap: {} },
|
||||||
|
hand: { id: "hand", axes: [], childIds: [], partMap: {} },
|
||||||
|
discardPile: { id: "discardPile", axes: [], childIds: [], partMap: {} },
|
||||||
|
exhaustPile: { id: "exhaustPile", axes: [], childIds: [], partMap: {} },
|
||||||
|
},
|
||||||
|
},
|
||||||
itemEffects: {},
|
itemEffects: {},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -74,334 +159,336 @@ function createEnemyEntity(id: string, hp = 10, maxHp = 10): EnemyEntity {
|
|||||||
return {
|
return {
|
||||||
...createCombatEntity(hp, maxHp),
|
...createCombatEntity(hp, maxHp),
|
||||||
id,
|
id,
|
||||||
enemy: { id, name: id, description: '' },
|
enemy: { id, name: id, description: "", intents: null! },
|
||||||
intents: {},
|
intents: {},
|
||||||
currentIntentId: '',
|
currentIntent: null!,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function createCombatState(playerHp = 30, enemies: EnemyEntity[] = []): CombatState {
|
function createCombatState(
|
||||||
|
playerHp = 30,
|
||||||
|
enemies: EnemyEntity[] = [],
|
||||||
|
): CombatState {
|
||||||
return {
|
return {
|
||||||
player: createPlayerEntity(playerHp),
|
player: createPlayerEntity(playerHp),
|
||||||
enemies,
|
enemies,
|
||||||
inventory: { width: 6, height: 4, items: new Map(), occupiedCells: new Set() },
|
phase: "playerTurn",
|
||||||
phase: 'playerTurn',
|
|
||||||
turnNumber: 1,
|
turnNumber: 1,
|
||||||
result: null,
|
result: null,
|
||||||
loot: [],
|
loot: [],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('combat/effects', () => {
|
describe("combat/effects", () => {
|
||||||
describe('addEffect', () => {
|
describe("addEffect", () => {
|
||||||
it('should add a new effect to an empty table', () => {
|
it("should add a new effect to an empty table", () => {
|
||||||
const table: EffectTable = {};
|
const table: EffectTable = {};
|
||||||
const effect = createEffect('strength', 'temporary');
|
const effect = createEffect("strength", "temporary");
|
||||||
|
|
||||||
addEffect(table, effect, 3);
|
addEffect(table, effect, 3);
|
||||||
|
|
||||||
expect(table['strength']).toBeDefined();
|
expect(table["strength"]).toBeDefined();
|
||||||
expect(table['strength'].data).toBe(effect);
|
expect(table["strength"].data).toBe(effect);
|
||||||
expect(table['strength'].stacks).toBe(3);
|
expect(table["strength"].stacks).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should stack with existing effect of same id', () => {
|
it("should stack with existing effect of same id", () => {
|
||||||
const table: EffectTable = {};
|
const table: EffectTable = {};
|
||||||
const effect = createEffect('strength', 'lingering');
|
const effect = createEffect("strength", "lingering");
|
||||||
|
|
||||||
addEffect(table, effect, 2);
|
addEffect(table, effect, 2);
|
||||||
addEffect(table, effect, 3);
|
addEffect(table, effect, 3);
|
||||||
|
|
||||||
expect(table['strength'].stacks).toBe(5);
|
expect(table["strength"].stacks).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should remove effect when stacks reach 0', () => {
|
it("should remove effect when stacks reach 0", () => {
|
||||||
const table: EffectTable = {};
|
const table: EffectTable = {};
|
||||||
const effect = createEffect('strength', 'temporary');
|
const effect = createEffect("strength", "temporary");
|
||||||
|
|
||||||
addEffect(table, effect, 3);
|
addEffect(table, effect, 3);
|
||||||
addEffect(table, effect, -3);
|
addEffect(table, effect, -3);
|
||||||
|
|
||||||
expect(table['strength']).toBeUndefined();
|
expect(table["strength"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not add effect when stacks is 0', () => {
|
it("should not add effect when stacks is 0", () => {
|
||||||
const table: EffectTable = {};
|
const table: EffectTable = {};
|
||||||
const effect = createEffect('strength', 'temporary');
|
const effect = createEffect("strength", "temporary");
|
||||||
|
|
||||||
addEffect(table, effect, 0);
|
addEffect(table, effect, 0);
|
||||||
|
|
||||||
expect(table['strength']).toBeUndefined();
|
expect(table["strength"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle negative stacks', () => {
|
it("should handle negative stacks", () => {
|
||||||
const table: EffectTable = {};
|
const table: EffectTable = {};
|
||||||
const effect = createEffect('weak', 'temporary');
|
const effect = createEffect("weak", "temporary");
|
||||||
|
|
||||||
addEffect(table, effect, -2);
|
addEffect(table, effect, -2);
|
||||||
|
|
||||||
expect(table['weak'].stacks).toBe(-2);
|
expect(table["weak"].stacks).toBe(-2);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('addEntityEffect', () => {
|
describe("addEntityEffect", () => {
|
||||||
it('should add effect to entity.effects', () => {
|
it("should add effect to entity.effects", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const effect = createEffect('vulnerable', 'lingering');
|
const effect = createEffect("vulnerable", "lingering");
|
||||||
|
|
||||||
addEntityEffect(entity, effect, 2);
|
addEntityEffect(entity, effect, 2);
|
||||||
|
|
||||||
expect(entity.effects['vulnerable'].stacks).toBe(2);
|
expect(entity.effects["vulnerable"].stacks).toBe(2);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('addItemEffect', () => {
|
describe("addItemEffect", () => {
|
||||||
it('should add effect to player.itemEffects[itemKey]', () => {
|
it("should add effect to player.itemEffects[itemKey]", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('adjacent-buff', 'itemTemporary');
|
const effect = createEffect("adjacent-buff", "itemTemporary");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 3);
|
addItemEffect(player, "sword-1", effect, 3);
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['adjacent-buff'].stacks).toBe(3);
|
expect(player.itemEffects["sword-1"]["adjacent-buff"].stacks).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should initialize itemEffects entry if not present', () => {
|
it("should initialize itemEffects entry if not present", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('adjacent-buff', 'itemTemporary');
|
const effect = createEffect("adjacent-buff", "itemTemporary");
|
||||||
|
|
||||||
addItemEffect(player, 'new-item', effect, 1);
|
addItemEffect(player, "new-item", effect, 1);
|
||||||
|
|
||||||
expect(player.itemEffects['new-item']).toBeDefined();
|
expect(player.itemEffects["new-item"]).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should stack with existing item effect', () => {
|
it("should stack with existing item effect", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('adjacent-buff', 'itemTemporary');
|
const effect = createEffect("adjacent-buff", "itemTemporary");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 2);
|
addItemEffect(player, "sword-1", effect, 2);
|
||||||
addItemEffect(player, 'sword-1', effect, 3);
|
addItemEffect(player, "sword-1", effect, 3);
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['adjacent-buff'].stacks).toBe(5);
|
expect(player.itemEffects["sword-1"]["adjacent-buff"].stacks).toBe(5);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('onEntityEffectUpkeep', () => {
|
describe("onEntityEffectUpkeep", () => {
|
||||||
it('should remove temporary effects', () => {
|
it("should remove temporary effects", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const tempEffect = createEffect('temp-shield', 'temporary');
|
const tempEffect = createEffect("temp-shield", "temporary");
|
||||||
|
|
||||||
addEntityEffect(entity, tempEffect, 5);
|
addEntityEffect(entity, tempEffect, 5);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['temp-shield']).toBeUndefined();
|
expect(entity.effects["temp-shield"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should decrement lingering effects by 1', () => {
|
it("should decrement lingering effects by 1", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const lingeringEffect = createEffect('poison', 'lingering');
|
const lingeringEffect = createEffect("poison", "lingering");
|
||||||
|
|
||||||
addEntityEffect(entity, lingeringEffect, 3);
|
addEntityEffect(entity, lingeringEffect, 3);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['poison'].stacks).toBe(2);
|
expect(entity.effects["poison"].stacks).toBe(2);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should remove lingering effects when stacks reach 0', () => {
|
it("should remove lingering effects when stacks reach 0", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const lingeringEffect = createEffect('poison', 'lingering');
|
const lingeringEffect = createEffect("poison", "lingering");
|
||||||
|
|
||||||
addEntityEffect(entity, lingeringEffect, 1);
|
addEntityEffect(entity, lingeringEffect, 1);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['poison']).toBeUndefined();
|
expect(entity.effects["poison"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect permanent effects', () => {
|
it("should not affect permanent effects", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const permEffect = createEffect('max-hp-up', 'permanent');
|
const permEffect = createEffect("max-hp-up", "permanent");
|
||||||
|
|
||||||
addEntityEffect(entity, permEffect, 5);
|
addEntityEffect(entity, permEffect, 5);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['max-hp-up'].stacks).toBe(5);
|
expect(entity.effects["max-hp-up"].stacks).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect instant effects', () => {
|
it("should not affect instant effects", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const instantEffect = createEffect('instant-damage', 'instant');
|
const instantEffect = createEffect("instant-damage", "instant");
|
||||||
|
|
||||||
addEntityEffect(entity, instantEffect, 10);
|
addEntityEffect(entity, instantEffect, 10);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['instant-damage'].stacks).toBe(10);
|
expect(entity.effects["instant-damage"].stacks).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should increment lingering effects with negative stacks', () => {
|
it("should increment lingering effects with negative stacks", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const lingeringEffect = createEffect('regen', 'lingering');
|
const lingeringEffect = createEffect("regen", "lingering");
|
||||||
|
|
||||||
addEntityEffect(entity, lingeringEffect, -3);
|
addEntityEffect(entity, lingeringEffect, -3);
|
||||||
onEntityEffectUpkeep(entity);
|
onEntityEffectUpkeep(entity);
|
||||||
|
|
||||||
expect(entity.effects['regen'].stacks).toBe(-2);
|
expect(entity.effects["regen"].stacks).toBe(-2);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('onEntityPostureDamage', () => {
|
describe("onEntityPostureDamage", () => {
|
||||||
it('should reduce posture effects by damage amount', () => {
|
it("should reduce posture effects by damage amount", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const postureEffect = createEffect('block', 'posture');
|
const postureEffect = createEffect("block", "posture");
|
||||||
|
|
||||||
addEntityEffect(entity, postureEffect, 10);
|
addEntityEffect(entity, postureEffect, 10);
|
||||||
onEntityPostureDamage(entity, 4);
|
onEntityPostureDamage(entity, 4);
|
||||||
|
|
||||||
expect(entity.effects['block'].stacks).toBe(6);
|
expect(entity.effects["block"].stacks).toBe(6);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not reduce posture effects below 0', () => {
|
it("should not reduce posture effects below 0", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const postureEffect = createEffect('block', 'posture');
|
const postureEffect = createEffect("block", "posture");
|
||||||
|
|
||||||
addEntityEffect(entity, postureEffect, 3);
|
addEntityEffect(entity, postureEffect, 3);
|
||||||
onEntityPostureDamage(entity, 10);
|
onEntityPostureDamage(entity, 10);
|
||||||
|
|
||||||
expect(entity.effects['block']).toBeUndefined();
|
expect(entity.effects["block"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect non-posture effects', () => {
|
it("should not affect non-posture effects", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const postureEffect = createEffect('block', 'posture');
|
const postureEffect = createEffect("block", "posture");
|
||||||
const permEffect = createEffect('strength', 'permanent');
|
const permEffect = createEffect("strength", "permanent");
|
||||||
|
|
||||||
addEntityEffect(entity, postureEffect, 5);
|
addEntityEffect(entity, postureEffect, 5);
|
||||||
addEntityEffect(entity, permEffect, 3);
|
addEntityEffect(entity, permEffect, 3);
|
||||||
onEntityPostureDamage(entity, 2);
|
onEntityPostureDamage(entity, 2);
|
||||||
|
|
||||||
expect(entity.effects['block'].stacks).toBe(3);
|
expect(entity.effects["block"].stacks).toBe(3);
|
||||||
expect(entity.effects['strength'].stacks).toBe(3);
|
expect(entity.effects["strength"].stacks).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle zero damage', () => {
|
it("should handle zero damage", () => {
|
||||||
const entity = createCombatEntity();
|
const entity = createCombatEntity();
|
||||||
const postureEffect = createEffect('block', 'posture');
|
const postureEffect = createEffect("block", "posture");
|
||||||
|
|
||||||
addEntityEffect(entity, postureEffect, 5);
|
addEntityEffect(entity, postureEffect, 5);
|
||||||
onEntityPostureDamage(entity, 0);
|
onEntityPostureDamage(entity, 0);
|
||||||
|
|
||||||
expect(entity.effects['block'].stacks).toBe(5);
|
expect(entity.effects["block"].stacks).toBe(5);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('onPlayerItemEffectUpkeep', () => {
|
describe("onPlayerItemEffectUpkeep", () => {
|
||||||
it('should remove itemTemporary effects', () => {
|
it("should remove itemTemporary effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('adjacent-buff', 'itemTemporary');
|
const effect = createEffect("adjacent-buff", "itemTemporary");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 5);
|
addItemEffect(player, "sword-1", effect, 5);
|
||||||
onPlayerItemEffectUpkeep(player);
|
onPlayerItemEffectUpkeep(player);
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['adjacent-buff']).toBeUndefined();
|
expect(player.itemEffects["sword-1"]["adjacent-buff"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect itemPermanent effects', () => {
|
it("should not affect itemPermanent effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('adjacent-buff', 'itemPermanent');
|
const effect = createEffect("adjacent-buff", "itemPermanent");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 5);
|
addItemEffect(player, "sword-1", effect, 5);
|
||||||
onPlayerItemEffectUpkeep(player);
|
onPlayerItemEffectUpkeep(player);
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['adjacent-buff'].stacks).toBe(5);
|
expect(player.itemEffects["sword-1"]["adjacent-buff"].stacks).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect itemUntilPlay effects', () => {
|
it("should not affect itemUntilPlay effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('charged', 'itemUntilPlay');
|
const effect = createEffect("charged", "itemUntilPlay");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 3);
|
addItemEffect(player, "sword-1", effect, 3);
|
||||||
onPlayerItemEffectUpkeep(player);
|
onPlayerItemEffectUpkeep(player);
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['charged'].stacks).toBe(3);
|
expect(player.itemEffects["sword-1"]["charged"].stacks).toBe(3);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('onItemPlay', () => {
|
describe("onItemPlay", () => {
|
||||||
it('should remove itemUntilPlay effects', () => {
|
it("should remove itemUntilPlay effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('charged', 'itemUntilPlay');
|
const effect = createEffect("charged", "itemUntilPlay");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 3);
|
addItemEffect(player, "sword-1", effect, 3);
|
||||||
onItemPlay(player, 'sword-1');
|
onItemPlay(player, "sword-1");
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['charged']).toBeUndefined();
|
expect(player.itemEffects["sword-1"]["charged"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect other lifecycle effects', () => {
|
it("should not affect other lifecycle effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const permEffect = createEffect('passive', 'itemPermanent');
|
const permEffect = createEffect("passive", "itemPermanent");
|
||||||
const playEffect = createEffect('charged', 'itemUntilPlay');
|
const playEffect = createEffect("charged", "itemUntilPlay");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', permEffect, 5);
|
addItemEffect(player, "sword-1", permEffect, 5);
|
||||||
addItemEffect(player, 'sword-1', playEffect, 3);
|
addItemEffect(player, "sword-1", playEffect, 3);
|
||||||
onItemPlay(player, 'sword-1');
|
onItemPlay(player, "sword-1");
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['passive'].stacks).toBe(5);
|
expect(player.itemEffects["sword-1"]["passive"].stacks).toBe(5);
|
||||||
expect(player.itemEffects['sword-1']['charged']).toBeUndefined();
|
expect(player.itemEffects["sword-1"]["charged"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should do nothing for item with no effects', () => {
|
it("should do nothing for item with no effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
|
|
||||||
expect(() => onItemPlay(player, 'nonexistent')).not.toThrow();
|
expect(() => onItemPlay(player, "nonexistent")).not.toThrow();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('onItemDiscard', () => {
|
describe("onItemDiscard", () => {
|
||||||
it('should remove itemUntilDiscard effects', () => {
|
it("should remove itemUntilDiscard effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const effect = createEffect('discard-buff', 'itemUntilDiscard');
|
const effect = createEffect("discard-buff", "itemUntilDiscard");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', effect, 3);
|
addItemEffect(player, "sword-1", effect, 3);
|
||||||
onItemDiscard(player, 'sword-1');
|
onItemDiscard(player, "sword-1");
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['discard-buff']).toBeUndefined();
|
expect(player.itemEffects["sword-1"]["discard-buff"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not affect other lifecycle effects', () => {
|
it("should not affect other lifecycle effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const permEffect = createEffect('passive', 'itemPermanent');
|
const permEffect = createEffect("passive", "itemPermanent");
|
||||||
const discardEffect = createEffect('discard-buff', 'itemUntilDiscard');
|
const discardEffect = createEffect("discard-buff", "itemUntilDiscard");
|
||||||
|
|
||||||
addItemEffect(player, 'sword-1', permEffect, 5);
|
addItemEffect(player, "sword-1", permEffect, 5);
|
||||||
addItemEffect(player, 'sword-1', discardEffect, 3);
|
addItemEffect(player, "sword-1", discardEffect, 3);
|
||||||
onItemDiscard(player, 'sword-1');
|
onItemDiscard(player, "sword-1");
|
||||||
|
|
||||||
expect(player.itemEffects['sword-1']['passive'].stacks).toBe(5);
|
expect(player.itemEffects["sword-1"]["passive"].stacks).toBe(5);
|
||||||
expect(player.itemEffects['sword-1']['discard-buff']).toBeUndefined();
|
expect(player.itemEffects["sword-1"]["discard-buff"]).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should do nothing for item with no effects', () => {
|
it("should do nothing for item with no effects", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
|
|
||||||
expect(() => onItemDiscard(player, 'nonexistent')).not.toThrow();
|
expect(() => onItemDiscard(player, "nonexistent")).not.toThrow();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getAliveEnemies', () => {
|
describe("getAliveEnemies", () => {
|
||||||
it('should yield only alive enemies', () => {
|
it("should yield only alive enemies", () => {
|
||||||
const state = createCombatState(30, [
|
const state = createCombatState(30, [
|
||||||
createEnemyEntity('slime-1', 10, 10),
|
createEnemyEntity("slime-1", 10, 10),
|
||||||
createEnemyEntity('slime-2', 0, 10),
|
createEnemyEntity("slime-2", 0, 10),
|
||||||
createEnemyEntity('slime-3', 5, 10),
|
createEnemyEntity("slime-3", 5, 10),
|
||||||
]);
|
]);
|
||||||
|
|
||||||
const alive = [...getAliveEnemies(state)];
|
const alive = [...getAliveEnemies(state)];
|
||||||
|
|
||||||
expect(alive.length).toBe(2);
|
expect(alive.length).toBe(2);
|
||||||
expect(alive[0].id).toBe('slime-1');
|
expect(alive[0].id).toBe("slime-1");
|
||||||
expect(alive[1].id).toBe('slime-3');
|
expect(alive[1].id).toBe("slime-3");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty for no enemies', () => {
|
it("should return empty for no enemies", () => {
|
||||||
const state = createCombatState(30, []);
|
const state = createCombatState(30, []);
|
||||||
|
|
||||||
const alive = [...getAliveEnemies(state)];
|
const alive = [...getAliveEnemies(state)];
|
||||||
@@ -409,10 +496,10 @@ describe('combat/effects', () => {
|
|||||||
expect(alive.length).toBe(0);
|
expect(alive.length).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty when all enemies are dead', () => {
|
it("should return empty when all enemies are dead", () => {
|
||||||
const state = createCombatState(30, [
|
const state = createCombatState(30, [
|
||||||
createEnemyEntity('slime-1', 0, 10),
|
createEnemyEntity("slime-1", 0, 10),
|
||||||
createEnemyEntity('slime-2', 0, 10),
|
createEnemyEntity("slime-2", 0, 10),
|
||||||
]);
|
]);
|
||||||
|
|
||||||
const alive = [...getAliveEnemies(state)];
|
const alive = [...getAliveEnemies(state)];
|
||||||
@@ -421,130 +508,142 @@ describe('combat/effects', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getCombatEntity', () => {
|
describe("getCombatEntity", () => {
|
||||||
it('should return player for "player" key', () => {
|
it('should return player for "player" key', () => {
|
||||||
const state = createCombatState(30);
|
const state = createCombatState(30);
|
||||||
|
|
||||||
const entity = getCombatEntity(state, 'player');
|
const entity = getCombatEntity(state, "player");
|
||||||
|
|
||||||
expect(entity).toBe(state.player);
|
expect(entity).toBe(state.player);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return enemy by id', () => {
|
it("should return enemy by id", () => {
|
||||||
const enemy = createEnemyEntity('boss-1', 50, 50);
|
const enemy = createEnemyEntity("boss-1", 50, 50);
|
||||||
const state = createCombatState(30, [enemy]);
|
const state = createCombatState(30, [enemy]);
|
||||||
|
|
||||||
const entity = getCombatEntity(state, 'boss-1');
|
const entity = getCombatEntity(state, "boss-1");
|
||||||
|
|
||||||
expect(entity).toBe(enemy);
|
expect(entity).toBe(enemy);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return undefined for non-existent enemy', () => {
|
it("should return undefined for non-existent enemy", () => {
|
||||||
const state = createCombatState(30, [createEnemyEntity('slime-1')]);
|
const state = createCombatState(30, [createEnemyEntity("slime-1")]);
|
||||||
|
|
||||||
const entity = getCombatEntity(state, 'nonexistent');
|
const entity = getCombatEntity(state, "nonexistent");
|
||||||
|
|
||||||
expect(entity).toBeUndefined();
|
expect(entity).toBeUndefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('canPlayCard', () => {
|
describe("canPlayCard", () => {
|
||||||
it('should allow playing energy card when player has enough energy', () => {
|
it("should allow playing energy card when player has enough energy", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
player.energy = 3;
|
player.energy = 3;
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'energy', 2, 'any', inventory);
|
const result = canPlayCard(player, "energy", 2, "any", run);
|
||||||
|
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject playing energy card when player lacks energy', () => {
|
it("should reject playing energy card when player lacks energy", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
player.energy = 1;
|
player.energy = 1;
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'energy', 2, 'any', inventory);
|
const result = canPlayCard(player, "energy", 2, "any", run);
|
||||||
|
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow playing uses card when item has remaining uses', () => {
|
it("should allow playing uses card when item has remaining uses", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const item = createItem('potion-1', 'potion-card', 'uses', 3, 1);
|
const item = createItem("potion-1", "potion-card", "uses", 3, 1);
|
||||||
const inventory = createInventory([item]);
|
const inventory = createInventory([item]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'uses', 3, 'potion-1', inventory);
|
const result = canPlayCard(player, "uses", 3, "potion-1", run);
|
||||||
|
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject playing uses card when item is depleted', () => {
|
it("should reject playing uses card when item is depleted", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const item = createItem('potion-1', 'potion-card', 'uses', 3, 3);
|
const item = createItem("potion-1", "potion-card", "uses", 3, 3);
|
||||||
const inventory = createInventory([item]);
|
const inventory = createInventory([item]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'uses', 3, 'potion-1', inventory);
|
const result = canPlayCard(player, "uses", 3, "potion-1", run);
|
||||||
|
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject playing uses card when item not in inventory', () => {
|
it("should reject playing uses card when item not in inventory", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'uses', 1, 'missing', inventory);
|
const result = canPlayCard(player, "uses", 1, "missing", run);
|
||||||
|
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should always allow playing none cost card', () => {
|
it("should always allow playing none cost card", () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
player.energy = 0;
|
player.energy = 0;
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
const result = canPlayCard(player, 'none', 0, 'any', inventory);
|
const result = canPlayCard(player, "none", 0, "any", run);
|
||||||
|
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('payCardCost', () => {
|
describe("payCardCost", () => {
|
||||||
it('should deduct energy for energy cost card', () => {
|
it("should deduct energy for energy cost card", async () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
player.energy = 3;
|
player.energy = 3;
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
payCardCost(player, 'energy', 2, 'any', inventory);
|
await payCardCost(player, "energy", 2, "any", run);
|
||||||
|
|
||||||
expect(player.energy).toBe(1);
|
expect(player.energy).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should increment depletion for uses cost card', () => {
|
it("should increment depletion for uses cost card", async () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const item = createItem('potion-1', 'potion-card', 'uses', 3, 1);
|
const item = createItem("potion-1", "potion-card", "uses", 3, 1);
|
||||||
const inventory = createInventory([item]);
|
const inventory = createInventory([item]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
payCardCost(player, 'uses', 3, 'potion-1', inventory);
|
await payCardCost(player, "uses", 3, "potion-1", run);
|
||||||
|
|
||||||
expect(item.meta?.depletion).toBe(4);
|
expect(item.meta?.consumedUses).toBe(4);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should do nothing for none cost card', () => {
|
it("should do nothing for none cost card", async () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
player.energy = 3;
|
player.energy = 3;
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
payCardCost(player, 'none', 0, 'any', inventory);
|
await payCardCost(player, "none", 0, "any", run);
|
||||||
|
|
||||||
expect(player.energy).toBe(3);
|
expect(player.energy).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle missing item gracefully for uses cost', () => {
|
it("should handle missing item gracefully for uses cost", async () => {
|
||||||
const player = createPlayerEntity();
|
const player = createPlayerEntity();
|
||||||
const inventory = createInventory([]);
|
const inventory = createInventory([]);
|
||||||
|
const run = createRunContext(inventory.items);
|
||||||
|
|
||||||
expect(() => payCardCost(player, 'uses', 1, 'missing', inventory)).not.toThrow();
|
await expect(
|
||||||
|
payCardCost(player, "uses", 1, "missing", run),
|
||||||
|
).resolves.not.toThrow();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -0,0 +1,680 @@
|
|||||||
|
import { describe, it, expect } from "vitest";
|
||||||
|
import {
|
||||||
|
createGameContext,
|
||||||
|
createGameCommandRegistry,
|
||||||
|
IGameContext,
|
||||||
|
} from "@/core/game";
|
||||||
|
import { createRegion } from "@/core/region";
|
||||||
|
import {
|
||||||
|
createTriggers,
|
||||||
|
Triggers,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat/triggers";
|
||||||
|
import { addTriggers } from "@/samples/slay-the-spire-like/data/desert/triggers";
|
||||||
|
import {
|
||||||
|
CombatState,
|
||||||
|
EnemyEntity,
|
||||||
|
IRunContext,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/combat/types";
|
||||||
|
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
import {
|
||||||
|
GameCard,
|
||||||
|
DeckRegions,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/deck";
|
||||||
|
import {
|
||||||
|
CellKey,
|
||||||
|
GridInventory,
|
||||||
|
InventoryItem,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import { GameItemMeta } from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import {
|
||||||
|
CardEffect,
|
||||||
|
getCards,
|
||||||
|
getEffects,
|
||||||
|
getEnemies,
|
||||||
|
} from "@/samples/slay-the-spire-like/data/desert";
|
||||||
|
const cards = getCards();
|
||||||
|
const effects = getEffects();
|
||||||
|
const enemies = getEnemies();
|
||||||
|
|
||||||
|
function createEffect(
|
||||||
|
id: string,
|
||||||
|
lifecycle: EffectData["lifecycle"] = "instant",
|
||||||
|
): EffectData {
|
||||||
|
const found = effects.find((e) => e.id === id);
|
||||||
|
if (found) return found;
|
||||||
|
return { id, name: id, description: "", lifecycle, emoji: "" };
|
||||||
|
}
|
||||||
|
|
||||||
|
function createDeckRegions(): DeckRegions {
|
||||||
|
return {
|
||||||
|
drawPile: createRegion("drawPile", []),
|
||||||
|
hand: createRegion("hand", []),
|
||||||
|
discardPile: createRegion("discardPile", []),
|
||||||
|
exhaustPile: createRegion("exhaustPile", []),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createCard(
|
||||||
|
id: string,
|
||||||
|
itemId: string,
|
||||||
|
costType: "energy" | "uses" | "none" = "energy",
|
||||||
|
costCount = 0,
|
||||||
|
): GameCard {
|
||||||
|
const cardData = cards.find((c) => c.id === itemId) ?? {
|
||||||
|
id: itemId,
|
||||||
|
name: itemId,
|
||||||
|
desc: "",
|
||||||
|
type: "item" as const,
|
||||||
|
costType,
|
||||||
|
costCount,
|
||||||
|
targetType: "player" as const,
|
||||||
|
effects: [] as CardEffect[],
|
||||||
|
};
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
regionId: "",
|
||||||
|
position: [0],
|
||||||
|
itemId,
|
||||||
|
cardData,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createEnemyEntity(
|
||||||
|
enemyId: string,
|
||||||
|
hp: number,
|
||||||
|
maxHp: number,
|
||||||
|
instanceIndex = 0,
|
||||||
|
): EnemyEntity {
|
||||||
|
const enemyData = enemies.find((e) => e.id === enemyId);
|
||||||
|
if (!enemyData) throw new Error(`Enemy "${enemyId}" not found`);
|
||||||
|
const intent =
|
||||||
|
enemyData.intents.find((i) => i.initialIntent) ?? enemyData.intents[0];
|
||||||
|
const instanceId = `${enemyId}-${instanceIndex}`;
|
||||||
|
const intentMap: Record<string, typeof intent> = {};
|
||||||
|
for (const i of enemyData.intents) {
|
||||||
|
intentMap[i.id] = i;
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
id: instanceId,
|
||||||
|
enemy: enemyData,
|
||||||
|
hp,
|
||||||
|
maxHp,
|
||||||
|
isAlive: true,
|
||||||
|
effects: {},
|
||||||
|
intents: intentMap,
|
||||||
|
currentIntent: intent,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createInventory(
|
||||||
|
itemsList: InventoryItem<GameItemMeta>[],
|
||||||
|
): GridInventory<GameItemMeta> {
|
||||||
|
const map = new Map<string, InventoryItem<GameItemMeta>>();
|
||||||
|
const occupied = new Set<CellKey>();
|
||||||
|
for (const item of itemsList) {
|
||||||
|
map.set(item.id, item);
|
||||||
|
occupied.add(`${item.transform.offset.x},${item.transform.offset.y}`);
|
||||||
|
}
|
||||||
|
return { width: 6, height: 4, items: map, occupiedCells: occupied };
|
||||||
|
}
|
||||||
|
|
||||||
|
function createCombatState(overrides: Partial<CombatState> = {}): CombatState {
|
||||||
|
const regions = createDeckRegions();
|
||||||
|
return {
|
||||||
|
player: {
|
||||||
|
id: "player",
|
||||||
|
effects: {},
|
||||||
|
hp: 30,
|
||||||
|
maxHp: 30,
|
||||||
|
isAlive: true,
|
||||||
|
energy: 3,
|
||||||
|
maxEnergy: 3,
|
||||||
|
deck: { cards: {}, regions },
|
||||||
|
itemEffects: {},
|
||||||
|
},
|
||||||
|
enemies: [],
|
||||||
|
phase: "playerTurn",
|
||||||
|
turnNumber: 1,
|
||||||
|
result: null,
|
||||||
|
loot: [],
|
||||||
|
...overrides,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTestContext(state?: CombatState): IGameContext<CombatState> {
|
||||||
|
const registry = createGameCommandRegistry<CombatState>();
|
||||||
|
const ctx = createGameContext(registry, state ?? createCombatState());
|
||||||
|
ctx._rng.setSeed(42);
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTriggers(): Triggers {
|
||||||
|
const run: IRunContext = {
|
||||||
|
getConsumedUses() {
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
getItemData() {
|
||||||
|
return null;
|
||||||
|
},
|
||||||
|
*getAdjacentItems() {},
|
||||||
|
async setConsumedUsesAsync() {},
|
||||||
|
};
|
||||||
|
const triggers = createTriggers(run);
|
||||||
|
addTriggers(triggers, run);
|
||||||
|
return triggers;
|
||||||
|
}
|
||||||
|
|
||||||
|
function addCardToHand(ctx: IGameContext<CombatState>, card: GameCard) {
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.deck.cards[card.id] = card;
|
||||||
|
card.regionId = "hand";
|
||||||
|
draft.player.deck.regions.hand.childIds.push(card.id);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function addCardToDrawPile(ctx: IGameContext<CombatState>, card: GameCard) {
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.deck.cards[card.id] = card;
|
||||||
|
card.regionId = "drawPile";
|
||||||
|
draft.player.deck.regions.drawPile.childIds.push(card.id);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function addCardToDiscardPile(ctx: IGameContext<CombatState>, card: GameCard) {
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.deck.cards[card.id] = card;
|
||||||
|
card.regionId = "discardPile";
|
||||||
|
draft.player.deck.regions.discardPile.childIds.push(card.id);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function makeDummyEnemy() {
|
||||||
|
return createEnemyEntity("仙人掌怪", 999, 999);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("desert triggers", () => {
|
||||||
|
describe("instant effects", () => {
|
||||||
|
it("should apply attack effect as damage", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [makeDummyEnemy()],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const attackEffect = createEffect("attack");
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: attackEffect,
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 5,
|
||||||
|
sourceEntityId: "enemy-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(25);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should apply draw effect", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const drawEffect = createEffect("draw");
|
||||||
|
|
||||||
|
addCardToDrawPile(ctx, createCard("card-1", "sword"));
|
||||||
|
addCardToDrawPile(ctx, createCard("card-2", "sword"));
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: drawEffect,
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 2,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
|
||||||
|
expect(ctx.value.player.deck.regions.drawPile.childIds.length).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should apply gainEnergy effect", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const gainEnergyEffect = createEffect("gainEnergy");
|
||||||
|
|
||||||
|
const initialEnergy = ctx.value.player.energy;
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: gainEnergyEffect,
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 2,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.energy).toBe(initialEnergy + 2);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should remove wound cards from draw and discard piles", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [makeDummyEnemy()],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const removeWoundEffect = createEffect("removeWound");
|
||||||
|
|
||||||
|
addCardToDrawPile(ctx, createCard("wound-1", "wound", "none", 0));
|
||||||
|
addCardToDiscardPile(ctx, createCard("wound-2", "wound", "none", 0));
|
||||||
|
addCardToDrawPile(ctx, createCard("sword-1", "sword"));
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: removeWoundEffect,
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 2,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.deck.cards["wound-1"]).toBeUndefined();
|
||||||
|
expect(ctx.value.player.deck.cards["wound-2"]).toBeUndefined();
|
||||||
|
expect(ctx.value.player.deck.cards["sword-1"]).toBeDefined();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("damage pipeline", () => {
|
||||||
|
it("should prevent damage with block", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [makeDummyEnemy()],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const defendEffect = createEffect("defend", "temporary");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.defend = { data: defendEffect, stacks: 5 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 8,
|
||||||
|
sourceEntityId: "enemy-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(27);
|
||||||
|
expect(ctx.value.player.effects.defend?.stacks).toBe(undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should reduce damage with damageReduce", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [makeDummyEnemy()],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const damageReduceEffect = createEffect("damageReduce", "temporary");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.damageReduce = {
|
||||||
|
data: damageReduceEffect,
|
||||||
|
stacks: 3,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 8,
|
||||||
|
sourceEntityId: "enemy-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(25);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should increase damage with expose", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [makeDummyEnemy()],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const exposeEffect = createEffect("expose", "temporary");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.expose = { data: exposeEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "enemy-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(23);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("spike reflection", () => {
|
||||||
|
it("should damage attacker when entity has spike", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("仙人掌怪", 12, 12)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const spikeEffect = createEffect("spike", "permanent");
|
||||||
|
const attackEffect = createEffect("attack", "instant");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
const enemy = draft.enemies[0];
|
||||||
|
enemy.effects.spike = { data: spikeEffect, stacks: 3 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: attackEffect,
|
||||||
|
entityId: "仙人掌怪-0",
|
||||||
|
stacks: 5,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(27);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("storm static card generation", () => {
|
||||||
|
it("should give player static cards when storm enemy executes intent", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("风暴之灵", 30, 30)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
|
||||||
|
await triggers.onEnemyIntent.execute(ctx, { enemyId: "风暴之灵-0" });
|
||||||
|
|
||||||
|
const staticCards = Object.values(ctx.value.player.deck.cards).filter(
|
||||||
|
(c: GameCard) => c.itemId === "static",
|
||||||
|
);
|
||||||
|
expect(staticCards.length).toBe(2);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("energyDrain", () => {
|
||||||
|
it("should drain player energy when energyDrain enemy takes damage", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("幼沙虫", 18, 18)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const energyDrainEffect = createEffect("energyDrain", "lingering");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
const enemy = draft.enemies[0];
|
||||||
|
enemy.effects.energyDrain = { data: energyDrainEffect, stacks: 1 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "幼沙虫-0",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.energy).toBe(2);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("molt flee", () => {
|
||||||
|
it("should make enemy flee when molt >= maxHp after taking damage", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("蜥蜴", 14, 14)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const moltEffect = createEffect("molt", "posture");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
const enemy = draft.enemies[0];
|
||||||
|
enemy.effects.molt = { data: moltEffect, stacks: 14 };
|
||||||
|
});
|
||||||
|
|
||||||
|
let threw = false;
|
||||||
|
try {
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "蜥蜴-0",
|
||||||
|
amount: 1,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
} catch (e) {
|
||||||
|
threw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(threw).toBe(true);
|
||||||
|
expect(ctx.value.result).toBe("victory");
|
||||||
|
expect(ctx.value.enemies[0].isAlive).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("discard at turn start", () => {
|
||||||
|
it("should randomly discard a card when discard effect is active", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const discardEffect = createEffect("discard", "lingering");
|
||||||
|
|
||||||
|
addCardToHand(ctx, createCard("card-1", "sword"));
|
||||||
|
addCardToHand(ctx, createCard("card-2", "shield"));
|
||||||
|
addCardToHand(ctx, createCard("card-3", "dagger"));
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.discard = { data: discardEffect, stacks: 1 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
|
||||||
|
|
||||||
|
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
|
||||||
|
expect(ctx.value.player.deck.regions.discardPile.childIds.length).toBe(1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("next-turn effects", () => {
|
||||||
|
it("should gain block from defendNext at turn start", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const defendNextEffect = createEffect("defendNext", "temporary");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.defendNext = { data: defendNextEffect, stacks: 5 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
|
||||||
|
|
||||||
|
expect(ctx.value.player.effects.defend?.stacks).toBe(5);
|
||||||
|
expect(ctx.value.player.effects.defendNext).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should gain energy from energyNext at turn start", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const energyNextEffect = createEffect("energyNext", "temporary");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.energyNext = { data: energyNextEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
|
||||||
|
|
||||||
|
expect(ctx.value.player.energy).toBe(5);
|
||||||
|
expect(ctx.value.player.effects.energyNext).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should draw extra cards from drawNext at turn start", async () => {
|
||||||
|
const ctx = createTestContext();
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const drawNextEffect = createEffect("drawNext", "temporary");
|
||||||
|
|
||||||
|
addCardToDrawPile(ctx, createCard("card-1", "sword"));
|
||||||
|
addCardToDrawPile(ctx, createCard("card-2", "sword"));
|
||||||
|
addCardToDrawPile(ctx, createCard("card-3", "sword"));
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.drawNext = { data: drawNextEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
|
||||||
|
|
||||||
|
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
|
||||||
|
expect(ctx.value.player.effects.drawNext).toBeUndefined();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("posture damage effects", () => {
|
||||||
|
it("should double damage with aim", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("仙人掌怪", 12, 12)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const aimEffect = createEffect("aim", "posture");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.aim = { data: aimEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "仙人掌怪-0",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.enemies[0].hp).toBe(2);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should add bonus damage with roll", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("仙人掌怪", 99, 99)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const rollEffect = createEffect("roll", "posture");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
draft.player.effects.roll = { data: rollEffect, stacks: 20 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "仙人掌怪-0",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.enemies[0].hp).toBe(74);
|
||||||
|
expect(ctx.value.player.effects.roll).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should add bonus damage with tailSting", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("沙蝎", 10, 10)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const tailStingEffect = createEffect("tailSting", "posture");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
const enemy = draft.enemies[0];
|
||||||
|
enemy.effects.tailSting = { data: tailStingEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "沙蝎-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(23);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should double damage with charge on attacker", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("骑马枪手", 25, 25)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const chargeEffect = createEffect("charge", "lingering");
|
||||||
|
|
||||||
|
ctx._state.produce((draft) => {
|
||||||
|
const enemy = draft.enemies[0];
|
||||||
|
enemy.effects.charge = { data: chargeEffect, stacks: 2 };
|
||||||
|
});
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "骑马枪手-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.player.hp).toBe(20);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("crossbow chain", () => {
|
||||||
|
it("should replay other crossbows on same target", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("仙人掌怪", 20, 20)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
const crossbowEffect = createEffect("crossbow");
|
||||||
|
|
||||||
|
addCardToHand(ctx, createCard("crossbow-1", "crossbow"));
|
||||||
|
addCardToHand(ctx, createCard("crossbow-2", "crossbow"));
|
||||||
|
|
||||||
|
await triggers.onEffectApplied.execute(ctx, {
|
||||||
|
effect: crossbowEffect,
|
||||||
|
entityId: "player",
|
||||||
|
stacks: 0,
|
||||||
|
cardId: "crossbow-1",
|
||||||
|
sourceEntityId: "player",
|
||||||
|
targetId: "仙人掌怪-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.enemies[0].hp).toBe(8);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("sandwormKing fatigue heal", () => {
|
||||||
|
it("should heal sandworm king when player discards fatigue", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("沙虫王", 30, 40)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
|
||||||
|
addCardToHand(ctx, createCard("fatigue-1", "fatigue", "none", 0));
|
||||||
|
|
||||||
|
await triggers.onCardDiscarded.execute(ctx, {
|
||||||
|
cardId: "fatigue-1",
|
||||||
|
sourceEntityId: "player",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(ctx.value.enemies[0].hp).toBe(40);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("vulture on-damage", () => {
|
||||||
|
it("should give player vultureEye when vulture deals damage", async () => {
|
||||||
|
const ctx = createTestContext(
|
||||||
|
createCombatState({
|
||||||
|
enemies: [createEnemyEntity("秃鹫", 12, 12)],
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
const triggers = getTriggers();
|
||||||
|
|
||||||
|
await triggers.onDamage.execute(ctx, {
|
||||||
|
entityId: "player",
|
||||||
|
amount: 5,
|
||||||
|
sourceEntityId: "秃鹫-0",
|
||||||
|
});
|
||||||
|
|
||||||
|
const vultureEyeCards = Object.values(ctx.value.player.deck.cards).filter(
|
||||||
|
(c: GameCard) => c.itemId === "vultureEye",
|
||||||
|
);
|
||||||
|
expect(vultureEyeCards.length).toBe(1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -1,8 +1,13 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import data from '@/samples/slay-the-spire-like/data';
|
import data from "@/samples/slay-the-spire-like/data";
|
||||||
|
import { CardData } from "@/samples/slay-the-spire-like";
|
||||||
|
|
||||||
describe('data import', () => {
|
describe("data import", () => {
|
||||||
it('should import properly', () => {
|
it("should import properly", () => {
|
||||||
expect(data.desert.effects).toBeDefined();
|
expect(data.desert.getEffects).toBeDefined();
|
||||||
|
expect(
|
||||||
|
data.desert.getCards().find((c: CardData) => c.id === "crossbow")?.effects
|
||||||
|
?.length,
|
||||||
|
).toBe(2);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,17 +1,26 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import {
|
import {
|
||||||
generateDeckFromInventory,
|
generateDeckFromInventory,
|
||||||
createCard,
|
createCard,
|
||||||
createDeckRegions,
|
createDeckRegions,
|
||||||
createPlayerDeck,
|
createPlayerDeck,
|
||||||
generateCardId,
|
generateCardId,
|
||||||
} from '@/samples/slay-the-spire-like/system/deck/factory';
|
} from "@/samples/slay-the-spire-like/system/deck/factory";
|
||||||
import { createGridInventory, placeItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
|
import {
|
||||||
import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
|
createGridInventory,
|
||||||
import type { GameItemMeta } from '@/samples/slay-the-spire-like/system/progress/types';
|
placeItem,
|
||||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
||||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
import type {
|
||||||
import type { CardData, ItemData } from '@/samples/slay-the-spire-like/system/types';
|
GridInventory,
|
||||||
|
InventoryItem,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
||||||
|
import type { GameItemMeta } from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import { IDENTITY_TRANSFORM } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
|
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
|
import type {
|
||||||
|
CardData,
|
||||||
|
ItemData,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper: create a minimal CardData for testing.
|
* Helper: create a minimal CardData for testing.
|
||||||
@@ -21,10 +30,10 @@ function createTestCardData(id: string, name: string, desc: string): CardData {
|
|||||||
id,
|
id,
|
||||||
name,
|
name,
|
||||||
desc,
|
desc,
|
||||||
type: 'item',
|
type: "item",
|
||||||
costType: 'energy',
|
costType: "energy",
|
||||||
costCount: 1,
|
costCount: 1,
|
||||||
targetType: 'single',
|
targetType: "enemy",
|
||||||
effects: [],
|
effects: [],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -32,10 +41,15 @@ function createTestCardData(id: string, name: string, desc: string): CardData {
|
|||||||
/**
|
/**
|
||||||
* Helper: create a minimal ItemData for testing.
|
* Helper: create a minimal ItemData for testing.
|
||||||
*/
|
*/
|
||||||
function createTestItemData(id: string, name: string, shapeStr: string, desc: string): ItemData {
|
function createTestItemData(
|
||||||
|
id: string,
|
||||||
|
name: string,
|
||||||
|
shapeStr: string,
|
||||||
|
desc: string,
|
||||||
|
): ItemData {
|
||||||
return {
|
return {
|
||||||
id,
|
id,
|
||||||
type: 'weapon',
|
type: "weapon",
|
||||||
name,
|
name,
|
||||||
shape: shapeStr,
|
shape: shapeStr,
|
||||||
card: createTestCardData(id, name, desc),
|
card: createTestCardData(id, name, desc),
|
||||||
@@ -47,7 +61,11 @@ function createTestItemData(id: string, name: string, shapeStr: string, desc: st
|
|||||||
/**
|
/**
|
||||||
* Helper: create a minimal GameItemMeta for testing.
|
* Helper: create a minimal GameItemMeta for testing.
|
||||||
*/
|
*/
|
||||||
function createTestMeta(name: string, desc: string, shapeStr: string): GameItemMeta {
|
function createTestMeta(
|
||||||
|
name: string,
|
||||||
|
desc: string,
|
||||||
|
shapeStr: string,
|
||||||
|
): GameItemMeta {
|
||||||
const shape = parseShapeString(shapeStr);
|
const shape = parseShapeString(shapeStr);
|
||||||
const itemData = createTestItemData(name.toLowerCase(), name, shapeStr, desc);
|
const itemData = createTestItemData(name.toLowerCase(), name, shapeStr, desc);
|
||||||
return {
|
return {
|
||||||
@@ -63,9 +81,9 @@ function createTestInventory(): GridInventory<GameItemMeta> {
|
|||||||
const inv = createGridInventory<GameItemMeta>(6, 4);
|
const inv = createGridInventory<GameItemMeta>(6, 4);
|
||||||
|
|
||||||
// Item "短刀" with shape "oe" (2 cells)
|
// Item "短刀" with shape "oe" (2 cells)
|
||||||
const meta1 = createTestMeta('短刀', '【攻击3】【攻击3】', 'oe');
|
const meta1 = createTestMeta("短刀", "【攻击3】【攻击3】", "oe");
|
||||||
const item1: InventoryItem<GameItemMeta> = {
|
const item1: InventoryItem<GameItemMeta> = {
|
||||||
id: 'dagger-1',
|
id: "dagger-1",
|
||||||
shape: meta1.shape,
|
shape: meta1.shape,
|
||||||
transform: { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
transform: { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
meta: meta1,
|
meta: meta1,
|
||||||
@@ -73,9 +91,9 @@ function createTestInventory(): GridInventory<GameItemMeta> {
|
|||||||
placeItem(inv, item1);
|
placeItem(inv, item1);
|
||||||
|
|
||||||
// Item "盾" with shape "oesw" (4 cells)
|
// Item "盾" with shape "oesw" (4 cells)
|
||||||
const meta2 = createTestMeta('盾', '【防御3】', 'oesw');
|
const meta2 = createTestMeta("盾", "【防御3】", "oesw");
|
||||||
const item2: InventoryItem<GameItemMeta> = {
|
const item2: InventoryItem<GameItemMeta> = {
|
||||||
id: 'shield-1',
|
id: "shield-1",
|
||||||
shape: meta2.shape,
|
shape: meta2.shape,
|
||||||
transform: { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 0 } },
|
transform: { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 0 } },
|
||||||
meta: meta2,
|
meta: meta2,
|
||||||
@@ -85,30 +103,30 @@ function createTestInventory(): GridInventory<GameItemMeta> {
|
|||||||
return inv;
|
return inv;
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('deck/factory', () => {
|
describe("deck/factory", () => {
|
||||||
describe('generateCardId', () => {
|
describe("generateCardId", () => {
|
||||||
it('should generate deterministic unique IDs', () => {
|
it("should generate deterministic unique IDs", () => {
|
||||||
expect(generateCardId('item-1', 0)).toBe('card-item-1-0');
|
expect(generateCardId("item-1", 0)).toBe("card-item-1-0");
|
||||||
expect(generateCardId('item-1', 1)).toBe('card-item-1-1');
|
expect(generateCardId("item-1", 1)).toBe("card-item-1-1");
|
||||||
expect(generateCardId('item-2', 0)).toBe('card-item-2-0');
|
expect(generateCardId("item-2", 0)).toBe("card-item-2-0");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createCard', () => {
|
describe("createCard", () => {
|
||||||
it('should create a card with itemId and cardData', () => {
|
it("should create a card with itemId and cardData", () => {
|
||||||
const cardData = createTestCardData('wound', '伤口', '无法被弃牌');
|
const cardData = createTestCardData("wound", "伤口", "无法被弃牌");
|
||||||
const card = createCard('wound-1', cardData, 0);
|
const card = createCard("wound-1", cardData, 0);
|
||||||
|
|
||||||
expect(card.id).toBe('card-wound-1-0');
|
expect(card.id).toBe("card-wound-1-0");
|
||||||
expect(card.itemId).toBe('wound-1');
|
expect(card.itemId).toBe("wound-1");
|
||||||
expect(card.cardData).toBe(cardData);
|
expect(card.cardData).toBe(cardData);
|
||||||
expect(card.regionId).toBe('');
|
expect(card.regionId).toBe("");
|
||||||
expect(card.position).toEqual([]);
|
expect(card.position).toEqual([]);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('generateDeckFromInventory', () => {
|
describe("generateDeckFromInventory", () => {
|
||||||
it('should generate correct number of cards based on shape cell counts', () => {
|
it("should generate correct number of cards based on shape cell counts", () => {
|
||||||
const inv = createTestInventory();
|
const inv = createTestInventory();
|
||||||
|
|
||||||
// "短刀" has 2 cells, "盾" has 4 cells = 6 total
|
// "短刀" has 2 cells, "盾" has 4 cells = 6 total
|
||||||
@@ -121,26 +139,26 @@ describe('deck/factory', () => {
|
|||||||
expect(deck.regions.exhaustPile.childIds).toEqual([]);
|
expect(deck.regions.exhaustPile.childIds).toEqual([]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should link cards to their source items', () => {
|
it("should link cards to their source items", () => {
|
||||||
const inv = createTestInventory();
|
const inv = createTestInventory();
|
||||||
const deck = generateDeckFromInventory(inv);
|
const deck = generateDeckFromInventory(inv);
|
||||||
|
|
||||||
const daggerCards = Object.values(deck.cards).filter(
|
const daggerCards = Object.values(deck.cards).filter(
|
||||||
c => c.itemId === 'dagger-1'
|
(c) => c.itemId === "dagger-1",
|
||||||
);
|
);
|
||||||
const shieldCards = Object.values(deck.cards).filter(
|
const shieldCards = Object.values(deck.cards).filter(
|
||||||
c => c.itemId === 'shield-1'
|
(c) => c.itemId === "shield-1",
|
||||||
);
|
);
|
||||||
|
|
||||||
expect(daggerCards.length).toBe(2);
|
expect(daggerCards.length).toBe(2);
|
||||||
expect(shieldCards.length).toBe(4);
|
expect(shieldCards.length).toBe(4);
|
||||||
|
|
||||||
// Verify card data
|
// Verify card data
|
||||||
expect(daggerCards[0].cardData.name).toBe('短刀');
|
expect(daggerCards[0].cardData.name).toBe("短刀");
|
||||||
expect(shieldCards[0].cardData.name).toBe('盾');
|
expect(shieldCards[0].cardData.name).toBe("盾");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should set displayName and description from item data', () => {
|
it("should set displayName and description from item data", () => {
|
||||||
const inv = createTestInventory();
|
const inv = createTestInventory();
|
||||||
const deck = generateDeckFromInventory(inv);
|
const deck = generateDeckFromInventory(inv);
|
||||||
|
|
||||||
@@ -150,26 +168,26 @@ describe('deck/factory', () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const daggerCard = Object.values(deck.cards).find(
|
const daggerCard = Object.values(deck.cards).find(
|
||||||
c => c.cardData.name === '短刀'
|
(c) => c.cardData.name === "短刀",
|
||||||
);
|
);
|
||||||
expect(daggerCard?.cardData.name).toBe('短刀');
|
expect(daggerCard?.cardData.name).toBe("短刀");
|
||||||
expect(daggerCard?.cardData.desc).toBe('【攻击3】【攻击3】');
|
expect(daggerCard?.cardData.desc).toBe("【攻击3】【攻击3】");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should assign unique IDs to each card from same item', () => {
|
it("should assign unique IDs to each card from same item", () => {
|
||||||
const inv = createTestInventory();
|
const inv = createTestInventory();
|
||||||
const deck = generateDeckFromInventory(inv);
|
const deck = generateDeckFromInventory(inv);
|
||||||
|
|
||||||
const daggerCards = Object.values(deck.cards).filter(
|
const daggerCards = Object.values(deck.cards).filter(
|
||||||
c => c.itemId === 'dagger-1'
|
(c) => c.itemId === "dagger-1",
|
||||||
);
|
);
|
||||||
|
|
||||||
const ids = daggerCards.map(c => c.id);
|
const ids = daggerCards.map((c) => c.id);
|
||||||
const uniqueIds = new Set(ids);
|
const uniqueIds = new Set(ids);
|
||||||
expect(uniqueIds.size).toBe(ids.length);
|
expect(uniqueIds.size).toBe(ids.length);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle empty inventory', () => {
|
it("should handle empty inventory", () => {
|
||||||
const inv = createGridInventory<GameItemMeta>(6, 4);
|
const inv = createGridInventory<GameItemMeta>(6, 4);
|
||||||
const deck = generateDeckFromInventory(inv);
|
const deck = generateDeckFromInventory(inv);
|
||||||
|
|
||||||
@@ -177,7 +195,7 @@ describe('deck/factory', () => {
|
|||||||
expect(deck.regions.drawPile.childIds).toEqual([]);
|
expect(deck.regions.drawPile.childIds).toEqual([]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should place all cards in draw pile initially', () => {
|
it("should place all cards in draw pile initially", () => {
|
||||||
const inv = createTestInventory();
|
const inv = createTestInventory();
|
||||||
const deck = generateDeckFromInventory(inv);
|
const deck = generateDeckFromInventory(inv);
|
||||||
|
|
||||||
@@ -186,21 +204,23 @@ describe('deck/factory', () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// All cards are in draw pile
|
// All cards are in draw pile
|
||||||
expect(new Set(deck.regions.drawPile.childIds).size).toBe(Object.keys(deck.cards).length);
|
expect(new Set(deck.regions.drawPile.childIds).size).toBe(
|
||||||
|
Object.keys(deck.cards).length,
|
||||||
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createDeckRegions', () => {
|
describe("createDeckRegions", () => {
|
||||||
it('should create regions for all deck zones', () => {
|
it("should create regions for all deck zones", () => {
|
||||||
const regions = createDeckRegions();
|
const regions = createDeckRegions();
|
||||||
|
|
||||||
expect(regions.drawPile.id).toBe('drawPile');
|
expect(regions.drawPile.id).toBe("drawPile");
|
||||||
expect(regions.hand.id).toBe('hand');
|
expect(regions.hand.id).toBe("hand");
|
||||||
expect(regions.discardPile.id).toBe('discardPile');
|
expect(regions.discardPile.id).toBe("discardPile");
|
||||||
expect(regions.exhaustPile.id).toBe('exhaustPile');
|
expect(regions.exhaustPile.id).toBe("exhaustPile");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have empty childIds initially', () => {
|
it("should have empty childIds initially", () => {
|
||||||
const regions = createDeckRegions();
|
const regions = createDeckRegions();
|
||||||
|
|
||||||
expect(regions.drawPile.childIds).toEqual([]);
|
expect(regions.drawPile.childIds).toEqual([]);
|
||||||
@@ -210,8 +230,8 @@ describe('deck/factory', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createPlayerDeck', () => {
|
describe("createPlayerDeck", () => {
|
||||||
it('should create an empty deck structure', () => {
|
it("should create an empty deck structure", () => {
|
||||||
const deck = createPlayerDeck();
|
const deck = createPlayerDeck();
|
||||||
|
|
||||||
expect(deck.cards).toEqual({});
|
expect(deck.cards).toEqual({});
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
import { IDENTITY_TRANSFORM } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
import {
|
import {
|
||||||
createGridInventory,
|
createGridInventory,
|
||||||
placeItem,
|
placeItem,
|
||||||
@@ -12,14 +12,62 @@ import {
|
|||||||
getItemAtCell,
|
getItemAtCell,
|
||||||
getAdjacentItems,
|
getAdjacentItems,
|
||||||
validatePlacement,
|
validatePlacement,
|
||||||
type GridInventory,
|
|
||||||
type InventoryItem,
|
type InventoryItem,
|
||||||
} from '@/samples/slay-the-spire-like/system/grid-inventory';
|
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
||||||
|
import { createItemIn } from "@/samples/slay-the-spire-like/system/grid-inventory/factory";
|
||||||
|
import type {
|
||||||
|
GameItem,
|
||||||
|
GameItemMeta,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
|
import type {
|
||||||
|
CardData,
|
||||||
|
ItemData,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/types";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper: create a minimal CardData for testing.
|
||||||
|
*/
|
||||||
|
function createTestCardData(id: string, name: string, desc: string): CardData {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
name,
|
||||||
|
desc,
|
||||||
|
type: "item",
|
||||||
|
costType: "energy",
|
||||||
|
costCount: 1,
|
||||||
|
targetType: "enemy",
|
||||||
|
effects: [],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper: create a minimal ItemData for testing.
|
||||||
|
*/
|
||||||
|
function createTestItemData(
|
||||||
|
id: string,
|
||||||
|
name: string,
|
||||||
|
shapeStr: string,
|
||||||
|
desc: string,
|
||||||
|
): ItemData {
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
type: "weapon",
|
||||||
|
name,
|
||||||
|
shape: shapeStr,
|
||||||
|
card: createTestCardData(id, name, desc),
|
||||||
|
price: 10,
|
||||||
|
description: desc,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper: create a test inventory item.
|
* Helper: create a test inventory item.
|
||||||
*/
|
*/
|
||||||
function createTestItem(id: string, shapeStr: string, transform = IDENTITY_TRANSFORM): InventoryItem {
|
function createTestItem(
|
||||||
|
id: string,
|
||||||
|
shapeStr: string,
|
||||||
|
transform = IDENTITY_TRANSFORM,
|
||||||
|
): InventoryItem<Record<string, never>> {
|
||||||
const shape = parseShapeString(shapeStr);
|
const shape = parseShapeString(shapeStr);
|
||||||
return {
|
return {
|
||||||
id,
|
id,
|
||||||
@@ -28,9 +76,9 @@ function createTestItem(id: string, shapeStr: string, transform = IDENTITY_TRANS
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('grid-inventory', () => {
|
describe("grid-inventory", () => {
|
||||||
describe('createGridInventory', () => {
|
describe("createGridInventory", () => {
|
||||||
it('should create an empty inventory with correct dimensions', () => {
|
it("should create an empty inventory with correct dimensions", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
expect(inv.width).toBe(6);
|
expect(inv.width).toBe(6);
|
||||||
expect(inv.height).toBe(4);
|
expect(inv.height).toBe(4);
|
||||||
@@ -39,111 +87,117 @@ describe('grid-inventory', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('placeItem', () => {
|
describe("placeItem", () => {
|
||||||
it('should place a single-cell item', () => {
|
it("should place a single-cell item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.items.has('sword')).toBe(true);
|
expect(inv.items.has("sword")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should place a multi-cell item', () => {
|
it("should place a multi-cell item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('axe', 'oee');
|
const item = createTestItem("axe", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.occupiedCells.size).toBe(3);
|
expect(inv.occupiedCells.size).toBe(3);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('1,0')).toBe(true);
|
expect(inv.occupiedCells.has("1,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should place multiple items', () => {
|
it("should place multiple items", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(2);
|
expect(inv.items.size).toBe(2);
|
||||||
expect(inv.occupiedCells.size).toBe(2);
|
expect(inv.occupiedCells.size).toBe(2);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('3,0')).toBe(true);
|
expect(inv.occupiedCells.has("3,0")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('removeItem', () => {
|
describe("removeItem", () => {
|
||||||
it('should remove an item and free its cells', () => {
|
it("should remove an item and free its cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'oee');
|
const item = createTestItem("sword", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
removeItem(inv, 'sword');
|
removeItem(inv, "sword");
|
||||||
|
|
||||||
expect(inv.items.size).toBe(0);
|
expect(inv.items.size).toBe(0);
|
||||||
expect(inv.occupiedCells.size).toBe(0);
|
expect(inv.occupiedCells.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should only free the removed item\'s cells', () => {
|
it("should only free the removed item's cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
removeItem(inv, 'a');
|
removeItem(inv, "a");
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.occupiedCells.size).toBe(1);
|
expect(inv.occupiedCells.size).toBe(1);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should do nothing for non-existent item', () => {
|
it("should do nothing for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
removeItem(inv, 'nonexistent');
|
removeItem(inv, "nonexistent");
|
||||||
expect(inv.items.size).toBe(0);
|
expect(inv.items.size).toBe(0);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('validatePlacement', () => {
|
describe("validatePlacement", () => {
|
||||||
it('should return valid for empty board', () => {
|
it("should return valid for empty board", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ valid: true });
|
expect(result).toEqual({ valid: true });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for out of bounds', () => {
|
it("should return invalid for out of bounds", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, {
|
const result = validatePlacement(inv, shape, {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 6, y: 0 },
|
offset: { x: 6, y: 0 },
|
||||||
});
|
});
|
||||||
expect(result).toEqual({ valid: false, reason: '超出边界' });
|
expect(result).toEqual({ valid: false, reason: "超出边界" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for collision with existing item', () => {
|
it("should return invalid for collision with existing item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const existing = createTestItem('a', 'oee');
|
const existing = createTestItem("a", "oee");
|
||||||
placeItem(inv, existing);
|
placeItem(inv, existing);
|
||||||
|
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ valid: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ valid: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return valid when there is room nearby', () => {
|
it("should return valid when there is room nearby", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const existing = createTestItem('a', 'o');
|
const existing = createTestItem("a", "o");
|
||||||
placeItem(inv, existing);
|
placeItem(inv, existing);
|
||||||
|
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, {
|
const result = validatePlacement(inv, shape, {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 1, y: 0 },
|
offset: { x: 1, y: 0 },
|
||||||
@@ -152,160 +206,169 @@ describe('grid-inventory', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('moveItem', () => {
|
describe("moveItem", () => {
|
||||||
it('should move item to a new position', () => {
|
it("should move item to a new position", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = moveItem(inv, 'sword', {
|
const result = moveItem(inv, "sword", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 5, y: 3 },
|
offset: { x: 5, y: 3 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('5,3')).toBe(true);
|
expect(inv.occupiedCells.has("5,3")).toBe(true);
|
||||||
expect(item.transform.offset).toEqual({ x: 5, y: 3 });
|
expect(item.transform.offset).toEqual({ x: 5, y: 3 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject move that goes out of bounds', () => {
|
it("should reject move that goes out of bounds", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = moveItem(inv, 'sword', {
|
const result = moveItem(inv, "sword", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 6, y: 0 },
|
offset: { x: 6, y: 0 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '超出边界' });
|
expect(result).toEqual({ success: false, reason: "超出边界" });
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(item.transform.offset).toEqual({ x: 0, y: 0 });
|
expect(item.transform.offset).toEqual({ x: 0, y: 0 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject move that collides with another item', () => {
|
it("should reject move that collides with another item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
const result = moveItem(inv, 'b', {
|
const result = moveItem(inv, "b", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 0 },
|
offset: { x: 0, y: 0 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = moveItem(inv, 'ghost', IDENTITY_TRANSFORM);
|
const result = moveItem(inv, "ghost", IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should move multi-cell item correctly', () => {
|
it("should move multi-cell item correctly", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// oes: cells at (0,0), (1,0), (1,1)
|
// oes: cells at (0,0), (1,0), (1,1)
|
||||||
const item = createTestItem('axe', 'oes');
|
const item = createTestItem("axe", "oes");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const newTransform = { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 1 } };
|
const newTransform = { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 1 } };
|
||||||
moveItem(inv, 'axe', newTransform);
|
moveItem(inv, "axe", newTransform);
|
||||||
|
|
||||||
// Old cells should be freed
|
// Old cells should be freed
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('1,0')).toBe(false);
|
expect(inv.occupiedCells.has("1,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('1,1')).toBe(false);
|
expect(inv.occupiedCells.has("1,1")).toBe(false);
|
||||||
// New cells: (0,0)+offset(3,1)=(3,1), (1,0)+(3,1)=(4,1), (1,1)+(3,1)=(4,2)
|
// New cells: (0,0)+offset(3,1)=(3,1), (1,0)+(3,1)=(4,1), (1,1)+(3,1)=(4,2)
|
||||||
expect(inv.occupiedCells.has('3,1')).toBe(true);
|
expect(inv.occupiedCells.has("3,1")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('4,1')).toBe(true);
|
expect(inv.occupiedCells.has("4,1")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('4,2')).toBe(true);
|
expect(inv.occupiedCells.has("4,2")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('rotateItem', () => {
|
describe("rotateItem", () => {
|
||||||
it('should rotate item by 90 degrees', () => {
|
it("should rotate item by 90 degrees", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// Horizontal line: (0,0), (1,0)
|
// Horizontal line: (0,0), (1,0)
|
||||||
const item = createTestItem('bar', 'oe', {
|
const item = createTestItem("bar", "oe", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 1 }, // Place away from edge so rotation stays in bounds
|
offset: { x: 0, y: 1 }, // Place away from edge so rotation stays in bounds
|
||||||
});
|
});
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = rotateItem(inv, 'bar', 90);
|
const result = rotateItem(inv, "bar", 90);
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.rotation).toBe(90);
|
expect(item.transform.rotation).toBe(90);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject rotation that goes out of bounds', () => {
|
it("should reject rotation that goes out of bounds", () => {
|
||||||
const inv = createGridInventory(3, 3);
|
const inv = createGridInventory(3, 3);
|
||||||
// Item at the edge: place a 2-wide item at x=1
|
// Item at the edge: place a 2-wide item at x=1
|
||||||
const item = createTestItem('bar', 'oe', {
|
const item = createTestItem("bar", "oe", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 1, y: 0 },
|
offset: { x: 1, y: 0 },
|
||||||
});
|
});
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
// Rotating 90° would make it vertical starting at (1,0), going to (1,-1) -> out of bounds
|
// Rotating 90° would make it vertical starting at (1,0), going to (1,-1) -> out of bounds
|
||||||
const result = rotateItem(inv, 'bar', 90);
|
const result = rotateItem(inv, "bar", 90);
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '超出边界' });
|
expect(result).toEqual({ success: false, reason: "超出边界" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject rotation that collides', () => {
|
it("should reject rotation that collides", () => {
|
||||||
const inv = createGridInventory(4, 4);
|
const inv = createGridInventory(4, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'oe', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "oe", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
// Rotating b 90° would place cells at (2,0) and (2,-1) -> (2,-1) is out of bounds
|
// Rotating b 90° would place cells at (2,0) and (2,-1) -> (2,-1) is out of bounds
|
||||||
// Let's try a different scenario: rotate b 270° -> (2,0) and (2,1) which is fine
|
// Let's try a different scenario: rotate b 270° -> (2,0) and (2,1) which is fine
|
||||||
// But rotating to collide with a at (0,0)... need item close to a
|
// But rotating to collide with a at (0,0)... need item close to a
|
||||||
const itemC = createTestItem('c', 'os', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 0 } });
|
const itemC = createTestItem("c", "os", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemC);
|
placeItem(inv, itemC);
|
||||||
|
|
||||||
// Rotating c 90° would give cells at (1,0) and (0,0) -> collision with a
|
// Rotating c 90° would give cells at (1,0) and (0,0) -> collision with a
|
||||||
const result = rotateItem(inv, 'c', 90);
|
const result = rotateItem(inv, "c", 90);
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = rotateItem(inv, 'ghost', 90);
|
const result = rotateItem(inv, "ghost", 90);
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('flipItem', () => {
|
describe("flipItem", () => {
|
||||||
it('should flip item horizontally', () => {
|
it("should flip item horizontally", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('bar', 'oe');
|
const item = createTestItem("bar", "oe");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = flipItem(inv, 'bar', 'x');
|
const result = flipItem(inv, "bar", "x");
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.flipX).toBe(true);
|
expect(item.transform.flipX).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should flip item vertically', () => {
|
it("should flip item vertically", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('bar', 'os');
|
const item = createTestItem("bar", "os");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = flipItem(inv, 'bar', 'y');
|
const result = flipItem(inv, "bar", "y");
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.flipY).toBe(true);
|
expect(item.transform.flipY).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject flip that causes collision', () => {
|
it("should reject flip that causes collision", () => {
|
||||||
// oes local cells: (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
// oes local cells: (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
||||||
// Place flipper at offset (0,2): world cells (0,2),(1,2),(1,3).
|
// Place flipper at offset (0,2): world cells (0,2),(1,2),(1,3).
|
||||||
// flipY gives local (0,1),(1,1),(1,0) + offset(0,2) = (0,3),(1,3),(1,2) — same cells rearranged.
|
// flipY gives local (0,1),(1,1),(1,0) + offset(0,2) = (0,3),(1,3),(1,2) — same cells rearranged.
|
||||||
@@ -313,7 +376,10 @@ describe('grid-inventory', () => {
|
|||||||
// Use oes at offset (0,0): cells (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
// Use oes at offset (0,0): cells (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
||||||
// Place blocker at (0,1) — which is NOT occupied by oes initially.
|
// Place blocker at (0,1) — which is NOT occupied by oes initially.
|
||||||
const inv = createGridInventory(4, 4);
|
const inv = createGridInventory(4, 4);
|
||||||
const blocker = createTestItem('blocker', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 1 } });
|
const blocker = createTestItem("blocker", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: 1 },
|
||||||
|
});
|
||||||
// oes at (0,1): cells (0,1),(1,1),(1,2). This overlaps blocker at (0,1)!
|
// oes at (0,1): cells (0,1),(1,1),(1,2). This overlaps blocker at (0,1)!
|
||||||
// Let me try: blocker at (1,0), flipper at offset (0,2).
|
// Let me try: blocker at (1,0), flipper at offset (0,2).
|
||||||
// flipper oes at (0,2): (0,2),(1,2),(1,3). blocker at (1,0) — no overlap.
|
// flipper oes at (0,2): (0,2),(1,2),(1,3). blocker at (1,0) — no overlap.
|
||||||
@@ -326,30 +392,33 @@ describe('grid-inventory', () => {
|
|||||||
// Place flipper at (0,0): cells (0,0),(1,0),(1,1). Place blocker at (0,1) — but (0,1) is not occupied.
|
// Place flipper at (0,0): cells (0,0),(1,0),(1,1). Place blocker at (0,1) — but (0,1) is not occupied.
|
||||||
// flipY: (0,1),(1,1),(1,0). (0,1) hits blocker!
|
// flipY: (0,1),(1,1),(1,0). (0,1) hits blocker!
|
||||||
const inv2 = createGridInventory(4, 4);
|
const inv2 = createGridInventory(4, 4);
|
||||||
const blocker2 = createTestItem('blocker', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 1 } });
|
const blocker2 = createTestItem("blocker", "o", {
|
||||||
const flipper2 = createTestItem('flipper', 'oes'); // at (0,0): (0,0),(1,0),(1,1)
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: 1 },
|
||||||
|
});
|
||||||
|
const flipper2 = createTestItem("flipper", "oes"); // at (0,0): (0,0),(1,0),(1,1)
|
||||||
placeItem(inv2, blocker2);
|
placeItem(inv2, blocker2);
|
||||||
placeItem(inv2, flipper2);
|
placeItem(inv2, flipper2);
|
||||||
|
|
||||||
const result = flipItem(inv2, 'flipper', 'y');
|
const result = flipItem(inv2, "flipper", "y");
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = flipItem(inv, 'ghost', 'x');
|
const result = flipItem(inv, "ghost", "x");
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getOccupiedCellSet', () => {
|
describe("getOccupiedCellSet", () => {
|
||||||
it('should return a copy of occupied cells', () => {
|
it("should return a copy of occupied cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('a', 'oe');
|
const item = createTestItem("a", "oe");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const cells = getOccupiedCellSet(inv);
|
const cells = getOccupiedCellSet(inv);
|
||||||
expect(cells).toEqual(new Set(['0,0', '1,0']));
|
expect(cells).toEqual(new Set(["0,0", "1,0"]));
|
||||||
|
|
||||||
// Mutating the copy should not affect the original
|
// Mutating the copy should not affect the original
|
||||||
cells.clear();
|
cells.clear();
|
||||||
@@ -357,50 +426,68 @@ describe('grid-inventory', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getItemAtCell', () => {
|
describe("getItemAtCell", () => {
|
||||||
it('should return item at occupied cell', () => {
|
it("should return item at occupied cell", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'oee');
|
const item = createTestItem("sword", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const found = getItemAtCell(inv, 1, 0);
|
const found = getItemAtCell(inv, 1, 0);
|
||||||
expect(found).toBeDefined();
|
expect(found).toBeDefined();
|
||||||
expect(found!.id).toBe('sword');
|
expect(found!.id).toBe("sword");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return undefined for empty cell', () => {
|
it("should return undefined for empty cell", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const found = getItemAtCell(inv, 5, 5);
|
const found = getItemAtCell(inv, 5, 5);
|
||||||
expect(found).toBeUndefined();
|
expect(found).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return correct item when multiple items exist', () => {
|
it("should return correct item when multiple items exist", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 2 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 2 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
expect(getItemAtCell(inv, 0, 0)!.id).toBe('a');
|
expect(getItemAtCell(inv, 0, 0)!.id).toBe("a");
|
||||||
expect(getItemAtCell(inv, 3, 2)!.id).toBe('b');
|
expect(getItemAtCell(inv, 3, 2)!.id).toBe("b");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getAdjacentItems', () => {
|
describe("getAdjacentItems", () => {
|
||||||
it('should return orthogonally adjacent items', () => {
|
it("should return orthogonally adjacent items", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const center = createTestItem('center', 'o', {
|
const center = createTestItem("center", "o", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 2, y: 2 },
|
offset: { x: 2, y: 2 },
|
||||||
});
|
});
|
||||||
const top = createTestItem('top', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 1 } });
|
const top = createTestItem("top", "o", {
|
||||||
const left = createTestItem('left', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 2 } });
|
...IDENTITY_TRANSFORM,
|
||||||
const right = createTestItem('right', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 2 } });
|
offset: { x: 2, y: 1 },
|
||||||
const bottom = createTestItem('bottom', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 3 } });
|
});
|
||||||
const diagonal = createTestItem('diagonal', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 1 } });
|
const left = createTestItem("left", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 2 },
|
||||||
|
});
|
||||||
|
const right = createTestItem("right", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 2 },
|
||||||
|
});
|
||||||
|
const bottom = createTestItem("bottom", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 3 },
|
||||||
|
});
|
||||||
|
const diagonal = createTestItem("diagonal", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 1 },
|
||||||
|
});
|
||||||
|
|
||||||
placeItem(inv, center);
|
placeItem(inv, center);
|
||||||
placeItem(inv, top);
|
placeItem(inv, top);
|
||||||
@@ -409,77 +496,167 @@ describe('grid-inventory', () => {
|
|||||||
placeItem(inv, bottom);
|
placeItem(inv, bottom);
|
||||||
placeItem(inv, diagonal);
|
placeItem(inv, diagonal);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'center');
|
const adj = getAdjacentItems(inv, "center");
|
||||||
expect(adj.size).toBe(4);
|
expect(adj.size).toBe(4);
|
||||||
expect(adj.has('top')).toBe(true);
|
expect(adj.has("top")).toBe(true);
|
||||||
expect(adj.has('left')).toBe(true);
|
expect(adj.has("left")).toBe(true);
|
||||||
expect(adj.has('right')).toBe(true);
|
expect(adj.has("right")).toBe(true);
|
||||||
expect(adj.has('bottom')).toBe(true);
|
expect(adj.has("bottom")).toBe(true);
|
||||||
expect(adj.has('diagonal')).toBe(false);
|
expect(adj.has("diagonal")).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty for item with no neighbors', () => {
|
it("should return empty for item with no neighbors", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('alone', 'o');
|
const item = createTestItem("alone", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'alone');
|
const adj = getAdjacentItems(inv, "alone");
|
||||||
expect(adj.size).toBe(0);
|
expect(adj.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty for non-existent item', () => {
|
it("should return empty for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const adj = getAdjacentItems(inv, 'ghost');
|
const adj = getAdjacentItems(inv, "ghost");
|
||||||
expect(adj.size).toBe(0);
|
expect(adj.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle multi-cell items with multiple adjacencies', () => {
|
it("should handle multi-cell items with multiple adjacencies", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// Horizontal bar at (0,0)-(1,0)
|
// Horizontal bar at (0,0)-(1,0)
|
||||||
const bar = createTestItem('bar', 'oe');
|
const bar = createTestItem("bar", "oe");
|
||||||
// Item above left cell
|
// Item above left cell
|
||||||
const topA = createTestItem('topA', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: -1 } });
|
const topA = createTestItem("topA", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: -1 },
|
||||||
|
});
|
||||||
// Item above right cell
|
// Item above right cell
|
||||||
const topB = createTestItem('topB', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: -1 } });
|
const topB = createTestItem("topB", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: -1 },
|
||||||
|
});
|
||||||
|
|
||||||
placeItem(inv, bar);
|
placeItem(inv, bar);
|
||||||
placeItem(inv, topA);
|
placeItem(inv, topA);
|
||||||
placeItem(inv, topB);
|
placeItem(inv, topB);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'bar');
|
const adj = getAdjacentItems(inv, "bar");
|
||||||
expect(adj.size).toBe(2);
|
expect(adj.size).toBe(2);
|
||||||
expect(adj.has('topA')).toBe(true);
|
expect(adj.has("topA")).toBe(true);
|
||||||
expect(adj.has('topB')).toBe(true);
|
expect(adj.has("topB")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('integration: fill a 4x6 backpack', () => {
|
describe("integration: fill a 4x6 backpack", () => {
|
||||||
it('should place items fitting a slay-the-spire-like backpack', () => {
|
it("should place items fitting a slay-the-spire-like backpack", () => {
|
||||||
const inv = createGridInventory(4, 6);
|
const inv = createGridInventory(4, 6);
|
||||||
|
|
||||||
// Sword: 1x3 horizontal at (0,0)
|
// Sword: 1x3 horizontal at (0,0)
|
||||||
const sword = createTestItem('sword', 'oee');
|
const sword = createTestItem("sword", "oee");
|
||||||
// Shield: 2x2 at (0,1)
|
// Shield: 2x2 at (0,1)
|
||||||
const shield = createTestItem('shield', 'oes', {
|
const shield = createTestItem("shield", "oes", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 1 },
|
offset: { x: 0, y: 1 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(validatePlacement(inv, sword.shape, sword.transform)).toEqual({ valid: true });
|
expect(validatePlacement(inv, sword.shape, sword.transform)).toEqual({
|
||||||
|
valid: true,
|
||||||
|
});
|
||||||
placeItem(inv, sword);
|
placeItem(inv, sword);
|
||||||
|
|
||||||
expect(validatePlacement(inv, shield.shape, shield.transform)).toEqual({ valid: true });
|
expect(validatePlacement(inv, shield.shape, shield.transform)).toEqual({
|
||||||
|
valid: true,
|
||||||
|
});
|
||||||
placeItem(inv, shield);
|
placeItem(inv, shield);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(2);
|
expect(inv.items.size).toBe(2);
|
||||||
expect(inv.occupiedCells.size).toBe(6); // sword(3) + shield(3)
|
expect(inv.occupiedCells.size).toBe(6); // sword(3) + shield(3)
|
||||||
|
|
||||||
// Adjacent items should detect each other
|
// Adjacent items should detect each other
|
||||||
const adjSword = getAdjacentItems(inv, 'sword');
|
const adjSword = getAdjacentItems(inv, "sword");
|
||||||
expect(adjSword.has('shield')).toBe(true);
|
expect(adjSword.has("shield")).toBe(true);
|
||||||
|
|
||||||
const adjShield = getAdjacentItems(inv, 'shield');
|
const adjShield = getAdjacentItems(inv, "shield");
|
||||||
expect(adjShield.has('sword')).toBe(true);
|
expect(adjShield.has("sword")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("createItemIn", () => {
|
||||||
|
it("should place item at first valid position", () => {
|
||||||
|
const inv = createGridInventory<GameItemMeta>(6, 4);
|
||||||
|
const itemData = createTestItemData("sword", "长剑", "oee", "攻击");
|
||||||
|
|
||||||
|
const result = createItemIn(inv, "sword-1", itemData);
|
||||||
|
|
||||||
|
expect(result).toEqual({ success: true });
|
||||||
|
expect(inv.items.size).toBe(1);
|
||||||
|
expect(inv.occupiedCells.size).toBe(3); // shape "oee" has 3 cells
|
||||||
|
expect(inv.items.get("sword-1")?.meta?.itemData.id).toBe("sword");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should skip occupied cells and find next valid position", () => {
|
||||||
|
const inv = createGridInventory<GameItemMeta>(6, 4);
|
||||||
|
|
||||||
|
// Place first item manually at origin
|
||||||
|
const firstItem = createTestItem(
|
||||||
|
"existing",
|
||||||
|
"oee",
|
||||||
|
) as unknown as GameItem;
|
||||||
|
placeItem(inv, firstItem);
|
||||||
|
|
||||||
|
const itemData = createTestItemData("shield", "盾牌", "o", "防御");
|
||||||
|
|
||||||
|
const result = createItemIn(inv, "shield-1", itemData);
|
||||||
|
|
||||||
|
expect(result).toEqual({ success: true });
|
||||||
|
// Shield should be at x=3, y=0 (first available spot after "oee" at x=0-2)
|
||||||
|
const placedItem = inv.items.get("shield-1");
|
||||||
|
expect(placedItem?.transform.offset).toEqual({ x: 3, y: 0 });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should return error when no valid placement exists", () => {
|
||||||
|
const inv = createGridInventory<GameItemMeta>(3, 3);
|
||||||
|
|
||||||
|
// Fill the grid completely with 1x1 items
|
||||||
|
for (let i = 0; i < 9; i++) {
|
||||||
|
const itemData = createTestItemData(`item${i}`, `物品${i}`, "o", "");
|
||||||
|
createItemIn(inv, `item-${i}`, itemData);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to place one more item
|
||||||
|
const itemData = createTestItemData("overflow", "溢出", "oee", "");
|
||||||
|
const result = createItemIn(inv, "overflow-1", itemData);
|
||||||
|
|
||||||
|
expect(result).toEqual({ success: false, reason: "无可用位置" });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should handle multi-cell items correctly", () => {
|
||||||
|
const inv = createGridInventory<GameItemMeta>(4, 4);
|
||||||
|
const itemData = createTestItemData("lshape", "L形", "oes", "特殊");
|
||||||
|
|
||||||
|
const result = createItemIn(inv, "lshape-1", itemData);
|
||||||
|
|
||||||
|
expect(result).toEqual({ success: true });
|
||||||
|
expect(inv.items.size).toBe(1);
|
||||||
|
// Shape "oes" has 3 cells
|
||||||
|
expect(inv.occupiedCells.size).toBe(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not place item when inventory is completely full", () => {
|
||||||
|
const inv = createGridInventory<GameItemMeta>(2, 2);
|
||||||
|
|
||||||
|
// Fill with 1x1 items
|
||||||
|
const itemData = createTestItemData("small", "小物品", "o", "");
|
||||||
|
createItemIn(inv, "small-1", itemData);
|
||||||
|
createItemIn(inv, "small-2", itemData);
|
||||||
|
createItemIn(inv, "small-3", itemData);
|
||||||
|
createItemIn(inv, "small-4", itemData);
|
||||||
|
|
||||||
|
// Grid is now full
|
||||||
|
const overflowItem = createTestItemData("overflow", "溢出", "o", "");
|
||||||
|
const result = createItemIn(inv, "overflow-5", overflowItem);
|
||||||
|
|
||||||
|
expect(result).toEqual({ success: false, reason: "无可用位置" });
|
||||||
|
expect(inv.items.size).toBe(4);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,19 +1,26 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { generatePointCrawlMap, hasPath } from '@/samples/slay-the-spire-like/system/map/generator';
|
import {
|
||||||
import { MapNodeType, MapLayerType } from '@/samples/slay-the-spire-like/system/map/types';
|
generatePointCrawlMap,
|
||||||
import { createRNG } from '@/utils/rng';
|
hasPath,
|
||||||
import { encounters } from '@/samples/slay-the-spire-like/data/desert';
|
} from "@/samples/slay-the-spire-like/system/map/generator";
|
||||||
|
import {
|
||||||
|
MapNodeType,
|
||||||
|
MapLayerType,
|
||||||
|
} from "@/samples/slay-the-spire-like/system/map/types";
|
||||||
|
import { createRNG } from "@/utils/rng";
|
||||||
|
import { getEncounters } from "@/samples/slay-the-spire-like/data/desert";
|
||||||
|
const encounters = getEncounters();
|
||||||
|
|
||||||
describe('generatePointCrawlMap', () => {
|
describe("generatePointCrawlMap", () => {
|
||||||
it('should generate a map with 10 layers', () => {
|
it("should generate a map with 10 layers", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
expect(map.layers.length).toBe(10);
|
expect(map.layers.length).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have correct layer structure', () => {
|
it("should have correct layer structure", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const expectedStructure = [
|
const expectedStructure = [
|
||||||
'start',
|
"start",
|
||||||
MapLayerType.Wild,
|
MapLayerType.Wild,
|
||||||
MapLayerType.Wild,
|
MapLayerType.Wild,
|
||||||
MapLayerType.Settlement,
|
MapLayerType.Settlement,
|
||||||
@@ -22,7 +29,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
MapLayerType.Settlement,
|
MapLayerType.Settlement,
|
||||||
MapLayerType.Wild,
|
MapLayerType.Wild,
|
||||||
MapLayerType.Wild,
|
MapLayerType.Wild,
|
||||||
'end',
|
"end",
|
||||||
];
|
];
|
||||||
|
|
||||||
for (let i = 0; i < expectedStructure.length; i++) {
|
for (let i = 0; i < expectedStructure.length; i++) {
|
||||||
@@ -30,7 +37,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have correct node counts per layer', () => {
|
it("should have correct node counts per layer", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const expectedCounts = [1, 3, 3, 4, 3, 3, 4, 3, 3, 1];
|
const expectedCounts = [1, 3, 3, 4, 3, 3, 4, 3, 3, 1];
|
||||||
|
|
||||||
@@ -39,19 +46,23 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have Start and End nodes with correct types', () => {
|
it("should have Start and End nodes with correct types", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const startNode = map.nodes.get('node-0-0');
|
const startNode = map.nodes.get("node-0-0");
|
||||||
const endNode = map.nodes.get('node-9-0');
|
const endNode = map.nodes.get("node-9-0");
|
||||||
|
|
||||||
expect(startNode?.type).toBe(MapNodeType.Start);
|
expect(startNode?.type).toBe(MapNodeType.Start);
|
||||||
expect(endNode?.type).toBe(MapNodeType.End);
|
expect(endNode?.type).toBe(MapNodeType.End);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have wild layers with minion/elite/event types', () => {
|
it("should have wild layers with minion/elite/event types", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const wildLayerIndices = [1, 2, 4, 5, 7, 8];
|
const wildLayerIndices = [1, 2, 4, 5, 7, 8];
|
||||||
const validWildTypes = new Set([MapNodeType.Minion, MapNodeType.Elite, MapNodeType.Event]);
|
const validWildTypes = new Set([
|
||||||
|
MapNodeType.Minion,
|
||||||
|
MapNodeType.Elite,
|
||||||
|
MapNodeType.Event,
|
||||||
|
]);
|
||||||
|
|
||||||
for (const layerIdx of wildLayerIndices) {
|
for (const layerIdx of wildLayerIndices) {
|
||||||
const layer = map.layers[layerIdx];
|
const layer = map.layers[layerIdx];
|
||||||
@@ -63,13 +74,13 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have settlement layers with at least 1 camp, 1 shop, 1 curio', () => {
|
it("should have settlement layers with at least 1 camp, 1 shop, 1 curio", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const settlementLayerIndices = [3, 6];
|
const settlementLayerIndices = [3, 6];
|
||||||
|
|
||||||
for (const layerIdx of settlementLayerIndices) {
|
for (const layerIdx of settlementLayerIndices) {
|
||||||
const layer = map.layers[layerIdx];
|
const layer = map.layers[layerIdx];
|
||||||
const nodeTypes = layer.nodeIds.map(id => map.nodes.get(id)!.type);
|
const nodeTypes = layer.nodeIds.map((id) => map.nodes.get(id)!.type);
|
||||||
|
|
||||||
expect(nodeTypes).toContain(MapNodeType.Camp);
|
expect(nodeTypes).toContain(MapNodeType.Camp);
|
||||||
expect(nodeTypes).toContain(MapNodeType.Shop);
|
expect(nodeTypes).toContain(MapNodeType.Shop);
|
||||||
@@ -78,16 +89,18 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have Start connected to all 3 wild nodes', () => {
|
it("should have Start connected to all 3 wild nodes", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||||
const startNode = map.nodes.get('node-0-0');
|
const startNode = map.nodes.get("node-0-0");
|
||||||
const wildLayer = map.layers[1];
|
const wildLayer = map.layers[1];
|
||||||
|
|
||||||
expect(startNode?.childIds.length).toBe(3);
|
expect(startNode?.childIds.length).toBe(3);
|
||||||
expect(startNode?.childIds).toEqual(expect.arrayContaining(wildLayer.nodeIds));
|
expect(startNode?.childIds).toEqual(
|
||||||
|
expect.arrayContaining(wildLayer.nodeIds),
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have each wild node connect to 1 wild node in wild→wild layers', () => {
|
it("should have each wild node connect to 1 wild node in wild→wild layers", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||||
const wildToWildTransitions = [
|
const wildToWildTransitions = [
|
||||||
{ src: 1, tgt: 2 },
|
{ src: 1, tgt: 2 },
|
||||||
@@ -106,7 +119,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have each wild node connect to 2 settlement nodes in wild→settlement layers', () => {
|
it("should have each wild node connect to 2 settlement nodes in wild→settlement layers", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||||
const wildToSettlementTransitions = [
|
const wildToSettlementTransitions = [
|
||||||
{ src: 2, tgt: 3 },
|
{ src: 2, tgt: 3 },
|
||||||
@@ -126,7 +139,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have settlement nodes connect correctly (1-2-2-1 pattern)', () => {
|
it("should have settlement nodes connect correctly (1-2-2-1 pattern)", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||||
const settlementToWildTransitions = [
|
const settlementToWildTransitions = [
|
||||||
{ src: 3, tgt: 4 },
|
{ src: 3, tgt: 4 },
|
||||||
@@ -154,10 +167,10 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have all 3 wild nodes connect to End', () => {
|
it("should have all 3 wild nodes connect to End", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||||
const lastWildLayer = map.layers[8];
|
const lastWildLayer = map.layers[8];
|
||||||
const endNode = map.nodes.get('node-9-0');
|
const endNode = map.nodes.get("node-9-0");
|
||||||
|
|
||||||
for (const wildId of lastWildLayer.nodeIds) {
|
for (const wildId of lastWildLayer.nodeIds) {
|
||||||
const wildNode = map.nodes.get(wildId);
|
const wildNode = map.nodes.get(wildId);
|
||||||
@@ -165,10 +178,10 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have all nodes reachable from Start and can reach End', () => {
|
it("should have all nodes reachable from Start and can reach End", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||||
const startId = 'node-0-0';
|
const startId = "node-0-0";
|
||||||
const endId = 'node-9-0';
|
const endId = "node-9-0";
|
||||||
|
|
||||||
for (const nodeId of map.nodes.keys()) {
|
for (const nodeId of map.nodes.keys()) {
|
||||||
if (nodeId === startId || nodeId === endId) continue;
|
if (nodeId === startId || nodeId === endId) continue;
|
||||||
@@ -177,7 +190,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not have crossing edges in wild→wild transitions', () => {
|
it("should not have crossing edges in wild→wild transitions", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||||
const wildToWildTransitions = [
|
const wildToWildTransitions = [
|
||||||
{ src: 1, tgt: 2 },
|
{ src: 1, tgt: 2 },
|
||||||
@@ -215,7 +228,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not have crossing edges in wild→settlement transitions', () => {
|
it("should not have crossing edges in wild→settlement transitions", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||||
const wildToSettlementTransitions = [
|
const wildToSettlementTransitions = [
|
||||||
{ src: 2, tgt: 3 },
|
{ src: 2, tgt: 3 },
|
||||||
@@ -252,7 +265,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not have crossing edges in settlement→wild transitions', () => {
|
it("should not have crossing edges in settlement→wild transitions", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||||
const settlementToWildTransitions = [
|
const settlementToWildTransitions = [
|
||||||
{ src: 3, tgt: 4 },
|
{ src: 3, tgt: 4 },
|
||||||
@@ -289,7 +302,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should assign encounters to all non-Start/End nodes', () => {
|
it("should assign encounters to all non-Start/End nodes", () => {
|
||||||
const map = generatePointCrawlMap(createRNG(456), encounters);
|
const map = generatePointCrawlMap(createRNG(456), encounters);
|
||||||
|
|
||||||
for (const node of map.nodes.values()) {
|
for (const node of map.nodes.values()) {
|
||||||
@@ -298,14 +311,17 @@ describe('generatePointCrawlMap', () => {
|
|||||||
expect(node.encounter).toBeUndefined();
|
expect(node.encounter).toBeUndefined();
|
||||||
} else {
|
} else {
|
||||||
// All other nodes (minion/elite/event/camp/shop/curio) must have encounters
|
// All other nodes (minion/elite/event/camp/shop/curio) must have encounters
|
||||||
expect(node.encounter, `Node ${node.id} (${node.type}) should have encounter data`).toBeDefined();
|
expect(
|
||||||
|
node.encounter,
|
||||||
|
`Node ${node.id} (${node.type}) should have encounter data`,
|
||||||
|
).toBeDefined();
|
||||||
expect(node.encounter!.name).toBeTruthy();
|
expect(node.encounter!.name).toBeTruthy();
|
||||||
expect(node.encounter!.description).toBeTruthy();
|
expect(node.encounter!.description).toBeTruthy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should assign encounters to all nodes across multiple seeds', () => {
|
it("should assign encounters to all nodes across multiple seeds", () => {
|
||||||
// Test multiple seeds to ensure no random failure
|
// Test multiple seeds to ensure no random failure
|
||||||
for (let seed = 0; seed < 20; seed++) {
|
for (let seed = 0; seed < 20; seed++) {
|
||||||
const map = generatePointCrawlMap(createRNG(seed), encounters);
|
const map = generatePointCrawlMap(createRNG(seed), encounters);
|
||||||
@@ -314,14 +330,17 @@ describe('generatePointCrawlMap', () => {
|
|||||||
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
|
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
expect(node.encounter, `Seed ${seed}: Node ${node.id} (${node.type}) missing encounter`).toBeDefined();
|
expect(
|
||||||
|
node.encounter,
|
||||||
|
`Seed ${seed}: Node ${node.id} (${node.type}) missing encounter`,
|
||||||
|
).toBeDefined();
|
||||||
expect(node.encounter!.name).toBeTruthy();
|
expect(node.encounter!.name).toBeTruthy();
|
||||||
expect(node.encounter!.description).toBeTruthy();
|
expect(node.encounter!.description).toBeTruthy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should minimize same-layer repetitions in wild layer pairs', () => {
|
it("should minimize same-layer repetitions in wild layer pairs", () => {
|
||||||
// Test that wild layers in pairs (1-2, 4-5, 7-8) have minimal duplicate types within each layer
|
// Test that wild layers in pairs (1-2, 4-5, 7-8) have minimal duplicate types within each layer
|
||||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||||
const wildPairIndices = [
|
const wildPairIndices = [
|
||||||
@@ -335,12 +354,12 @@ describe('generatePointCrawlMap', () => {
|
|||||||
const layer2 = map.layers[layer2Idx];
|
const layer2 = map.layers[layer2Idx];
|
||||||
|
|
||||||
// Count repetitions in layer 1
|
// Count repetitions in layer 1
|
||||||
const layer1Types = layer1.nodeIds.map(id => map.nodes.get(id)!.type);
|
const layer1Types = layer1.nodeIds.map((id) => map.nodes.get(id)!.type);
|
||||||
const layer1Unique = new Set(layer1Types).size;
|
const layer1Unique = new Set(layer1Types).size;
|
||||||
const layer1Repetitions = layer1Types.length - layer1Unique;
|
const layer1Repetitions = layer1Types.length - layer1Unique;
|
||||||
|
|
||||||
// Count repetitions in layer 2
|
// Count repetitions in layer 2
|
||||||
const layer2Types = layer2.nodeIds.map(id => map.nodes.get(id)!.type);
|
const layer2Types = layer2.nodeIds.map((id) => map.nodes.get(id)!.type);
|
||||||
const layer2Unique = new Set(layer2Types).size;
|
const layer2Unique = new Set(layer2Types).size;
|
||||||
const layer2Repetitions = layer2Types.length - layer2Unique;
|
const layer2Repetitions = layer2Types.length - layer2Unique;
|
||||||
|
|
||||||
@@ -351,7 +370,7 @@ describe('generatePointCrawlMap', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should minimize adjacent repetitions in wild→wild connections', () => {
|
it("should minimize adjacent repetitions in wild→wild connections", () => {
|
||||||
// Test that wild nodes connected by wild→wild edges have different types
|
// Test that wild nodes connected by wild→wild edges have different types
|
||||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||||
const wildToWildPairs = [
|
const wildToWildPairs = [
|
||||||
|
|||||||
@@ -1,18 +1,18 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
import {
|
import {
|
||||||
checkCollision,
|
checkCollision,
|
||||||
checkBoardCollision,
|
checkBoardCollision,
|
||||||
checkBounds,
|
checkBounds,
|
||||||
validatePlacement,
|
validateShapePlacement,
|
||||||
transformShape,
|
transformShape,
|
||||||
getOccupiedCells,
|
getOccupiedCells,
|
||||||
IDENTITY_TRANSFORM,
|
IDENTITY_TRANSFORM,
|
||||||
} from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
} from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
|
|
||||||
describe('parseShapeString', () => {
|
describe("parseShapeString", () => {
|
||||||
it('should parse a single cell with o', () => {
|
it("should parse a single cell with o", () => {
|
||||||
const result = parseShapeString('o');
|
const result = parseShapeString("o");
|
||||||
expect(result.grid).toEqual([[true]]);
|
expect(result.grid).toEqual([[true]]);
|
||||||
expect(result.width).toBe(1);
|
expect(result.width).toBe(1);
|
||||||
expect(result.height).toBe(1);
|
expect(result.height).toBe(1);
|
||||||
@@ -21,8 +21,8 @@ describe('parseShapeString', () => {
|
|||||||
expect(result.originY).toBe(0);
|
expect(result.originY).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse a horizontal line', () => {
|
it("should parse a horizontal line", () => {
|
||||||
const result = parseShapeString('oee');
|
const result = parseShapeString("oee");
|
||||||
expect(result.width).toBe(3);
|
expect(result.width).toBe(3);
|
||||||
expect(result.height).toBe(1);
|
expect(result.height).toBe(1);
|
||||||
expect(result.count).toBe(3);
|
expect(result.count).toBe(3);
|
||||||
@@ -31,8 +31,8 @@ describe('parseShapeString', () => {
|
|||||||
expect(result.originY).toBe(0);
|
expect(result.originY).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse a vertical line', () => {
|
it("should parse a vertical line", () => {
|
||||||
const result = parseShapeString('oss');
|
const result = parseShapeString("oss");
|
||||||
expect(result.width).toBe(1);
|
expect(result.width).toBe(1);
|
||||||
expect(result.height).toBe(3);
|
expect(result.height).toBe(3);
|
||||||
expect(result.count).toBe(3);
|
expect(result.count).toBe(3);
|
||||||
@@ -41,8 +41,8 @@ describe('parseShapeString', () => {
|
|||||||
expect(result.originY).toBe(0);
|
expect(result.originY).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse an L shape', () => {
|
it("should parse an L shape", () => {
|
||||||
const result = parseShapeString('oes');
|
const result = parseShapeString("oes");
|
||||||
expect(result.width).toBe(2);
|
expect(result.width).toBe(2);
|
||||||
expect(result.height).toBe(2);
|
expect(result.height).toBe(2);
|
||||||
expect(result.count).toBe(3);
|
expect(result.count).toBe(3);
|
||||||
@@ -52,47 +52,47 @@ describe('parseShapeString', () => {
|
|||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle return command', () => {
|
it("should handle return command", () => {
|
||||||
const result = parseShapeString('oeerww');
|
const result = parseShapeString("oeerww");
|
||||||
expect(result.width).toBe(4);
|
expect(result.width).toBe(4);
|
||||||
expect(result.height).toBe(1);
|
expect(result.height).toBe(1);
|
||||||
expect(result.count).toBe(4);
|
expect(result.count).toBe(4);
|
||||||
expect(result.grid).toEqual([[true, true, true, true]]);
|
expect(result.grid).toEqual([[true, true, true, true]]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle case insensitivity', () => {
|
it("should handle case insensitivity", () => {
|
||||||
const resultLower = parseShapeString('oes');
|
const resultLower = parseShapeString("oes");
|
||||||
const resultUpper = parseShapeString('OES');
|
const resultUpper = parseShapeString("OES");
|
||||||
expect(resultLower.grid).toEqual(resultUpper.grid);
|
expect(resultLower.grid).toEqual(resultUpper.grid);
|
||||||
expect(resultLower.count).toBe(resultUpper.count);
|
expect(resultLower.count).toBe(resultUpper.count);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty grid for empty input', () => {
|
it("should return empty grid for empty input", () => {
|
||||||
const result = parseShapeString('');
|
const result = parseShapeString("");
|
||||||
expect(result.grid).toEqual([[]]);
|
expect(result.grid).toEqual([[]]);
|
||||||
expect(result.width).toBe(0);
|
expect(result.width).toBe(0);
|
||||||
expect(result.height).toBe(1);
|
expect(result.height).toBe(1);
|
||||||
expect(result.count).toBe(0);
|
expect(result.count).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should track origin correctly', () => {
|
it("should track origin correctly", () => {
|
||||||
// eeso: e(1,0), e(2,0), s(2,1), o sets origin at (2,1)
|
// eeso: e(1,0), e(2,0), s(2,1), o sets origin at (2,1)
|
||||||
// After normalization: minX=1, minY=0, so originX = 2-1 = 1, originY = 1-0 = 1
|
// After normalization: minX=1, minY=0, so originX = 2-1 = 1, originY = 1-0 = 1
|
||||||
const result = parseShapeString('eeso');
|
const result = parseShapeString("eeso");
|
||||||
expect(result.originX).toBe(1);
|
expect(result.originX).toBe(1);
|
||||||
expect(result.originY).toBe(1);
|
expect(result.originY).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should track origin at first o only', () => {
|
it("should track origin at first o only", () => {
|
||||||
const result = parseShapeString('oes');
|
const result = parseShapeString("oes");
|
||||||
expect(result.originX).toBe(0);
|
expect(result.originX).toBe(0);
|
||||||
expect(result.originY).toBe(0);
|
expect(result.originY).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle complex T shape', () => {
|
it("should handle complex T shape", () => {
|
||||||
// oewers: o(0,0), e(1,0), w(0,0), e(1,0), r->(0,0), s(0,1)
|
// oewers: o(0,0), e(1,0), w(0,0), e(1,0), r->(0,0), s(0,1)
|
||||||
// Filled: (0,0), (1,0), (0,1) - 3 cells
|
// Filled: (0,0), (1,0), (0,1) - 3 cells
|
||||||
const result = parseShapeString('oewers');
|
const result = parseShapeString("oewers");
|
||||||
expect(result.width).toBe(2);
|
expect(result.width).toBe(2);
|
||||||
expect(result.height).toBe(2);
|
expect(result.height).toBe(2);
|
||||||
expect(result.count).toBe(3);
|
expect(result.count).toBe(3);
|
||||||
@@ -103,16 +103,16 @@ describe('parseShapeString', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('shape-collision', () => {
|
describe("shape-collision", () => {
|
||||||
describe('getOccupiedCells', () => {
|
describe("getOccupiedCells", () => {
|
||||||
it('should return cells for a single cell shape', () => {
|
it("should return cells for a single cell shape", () => {
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const cells = getOccupiedCells(shape);
|
const cells = getOccupiedCells(shape);
|
||||||
expect(cells).toEqual([{ x: 0, y: 0 }]);
|
expect(cells).toEqual([{ x: 0, y: 0 }]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return cells for a horizontal line', () => {
|
it("should return cells for a horizontal line", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const cells = getOccupiedCells(shape);
|
const cells = getOccupiedCells(shape);
|
||||||
expect(cells).toEqual([
|
expect(cells).toEqual([
|
||||||
{ x: 0, y: 0 },
|
{ x: 0, y: 0 },
|
||||||
@@ -120,8 +120,8 @@ describe('shape-collision', () => {
|
|||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return cells for an L shape', () => {
|
it("should return cells for an L shape", () => {
|
||||||
const shape = parseShapeString('oes');
|
const shape = parseShapeString("oes");
|
||||||
const cells = getOccupiedCells(shape);
|
const cells = getOccupiedCells(shape);
|
||||||
expect(cells).toEqual([
|
expect(cells).toEqual([
|
||||||
{ x: 0, y: 0 },
|
{ x: 0, y: 0 },
|
||||||
@@ -131,49 +131,49 @@ describe('shape-collision', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('checkCollision', () => {
|
describe("checkCollision", () => {
|
||||||
it('should detect collision between overlapping shapes', () => {
|
it("should detect collision between overlapping shapes", () => {
|
||||||
const shapeA = parseShapeString('o');
|
const shapeA = parseShapeString("o");
|
||||||
const shapeB = parseShapeString('o');
|
const shapeB = parseShapeString("o");
|
||||||
|
|
||||||
const result = checkCollision(
|
const result = checkCollision(
|
||||||
shapeA,
|
shapeA,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
shapeB,
|
shapeB,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } }
|
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
);
|
);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not detect collision between non-overlapping shapes', () => {
|
it("should not detect collision between non-overlapping shapes", () => {
|
||||||
const shapeA = parseShapeString('o');
|
const shapeA = parseShapeString("o");
|
||||||
const shapeB = parseShapeString('o');
|
const shapeB = parseShapeString("o");
|
||||||
|
|
||||||
const result = checkCollision(
|
const result = checkCollision(
|
||||||
shapeA,
|
shapeA,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
shapeB,
|
shapeB,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } }
|
{ ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } },
|
||||||
);
|
);
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should detect collision with adjacent shapes', () => {
|
it("should detect collision with adjacent shapes", () => {
|
||||||
const shapeA = parseShapeString('o');
|
const shapeA = parseShapeString("o");
|
||||||
const shapeB = parseShapeString('o');
|
const shapeB = parseShapeString("o");
|
||||||
|
|
||||||
const result = checkCollision(
|
const result = checkCollision(
|
||||||
shapeA,
|
shapeA,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
shapeB,
|
shapeB,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 1, y: 0 } }
|
{ ...IDENTITY_TRANSFORM, offset: { x: 1, y: 0 } },
|
||||||
);
|
);
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should detect collision with rotation', () => {
|
it("should detect collision with rotation", () => {
|
||||||
const shapeA = parseShapeString('oe');
|
const shapeA = parseShapeString("oe");
|
||||||
const shapeB = parseShapeString('os');
|
const shapeB = parseShapeString("os");
|
||||||
|
|
||||||
// shapeA is horizontal at (0,0)-(1,0)
|
// shapeA is horizontal at (0,0)-(1,0)
|
||||||
// shapeB rotated 90° becomes vertical at (0,0)-(0,1)
|
// shapeB rotated 90° becomes vertical at (0,0)-(0,1)
|
||||||
@@ -182,130 +182,142 @@ describe('shape-collision', () => {
|
|||||||
shapeA,
|
shapeA,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 0, y: 0 } },
|
||||||
shapeB,
|
shapeB,
|
||||||
{ ...IDENTITY_TRANSFORM, rotation: 90, offset: { x: 0, y: 0 } }
|
{ ...IDENTITY_TRANSFORM, rotation: 90, offset: { x: 0, y: 0 } },
|
||||||
);
|
);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('checkBoardCollision', () => {
|
describe("checkBoardCollision", () => {
|
||||||
it('should detect collision with occupied cells', () => {
|
it("should detect collision with occupied cells", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set(['0,0', '1,0']);
|
const occupied = new Set(["0,0", "1,0"]);
|
||||||
|
|
||||||
const result = checkBoardCollision(shape, IDENTITY_TRANSFORM, occupied);
|
const result = checkBoardCollision(shape, IDENTITY_TRANSFORM, occupied);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not detect collision with empty board', () => {
|
it("should not detect collision with empty board", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set<string>();
|
const occupied = new Set<string>();
|
||||||
|
|
||||||
const result = checkBoardCollision(shape, IDENTITY_TRANSFORM, occupied);
|
const result = checkBoardCollision(shape, IDENTITY_TRANSFORM, occupied);
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should detect collision after translation', () => {
|
it("should detect collision after translation", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set(['5,5', '6,5']);
|
const occupied = new Set(["5,5", "6,5"]);
|
||||||
|
|
||||||
const result = checkBoardCollision(
|
const result = checkBoardCollision(
|
||||||
shape,
|
shape,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 5, y: 5 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 5, y: 5 } },
|
||||||
occupied
|
occupied,
|
||||||
);
|
);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('checkBounds', () => {
|
describe("checkBounds", () => {
|
||||||
it('should return true for shape within bounds', () => {
|
it("should return true for shape within bounds", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
|
|
||||||
const result = checkBounds(shape, IDENTITY_TRANSFORM, 10, 10);
|
const result = checkBounds(shape, IDENTITY_TRANSFORM, 10, 10);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return false for shape outside bounds', () => {
|
it("should return false for shape outside bounds", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
|
|
||||||
const result = checkBounds(
|
const result = checkBounds(
|
||||||
shape,
|
shape,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 0 } },
|
||||||
10,
|
10,
|
||||||
10
|
10,
|
||||||
);
|
);
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return false for negative coordinates', () => {
|
it("should return false for negative coordinates", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
|
|
||||||
const result = checkBounds(
|
const result = checkBounds(
|
||||||
shape,
|
shape,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: -1, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: -1, y: 0 } },
|
||||||
10,
|
10,
|
||||||
10
|
10,
|
||||||
);
|
);
|
||||||
expect(result).toBe(false);
|
expect(result).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return true for shape at boundary edge', () => {
|
it("should return true for shape at boundary edge", () => {
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
|
|
||||||
const result = checkBounds(
|
const result = checkBounds(
|
||||||
shape,
|
shape,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 9 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 9 } },
|
||||||
10,
|
10,
|
||||||
10
|
10,
|
||||||
);
|
);
|
||||||
expect(result).toBe(true);
|
expect(result).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('validatePlacement', () => {
|
describe("validatePlacement", () => {
|
||||||
it('should return valid for good placement', () => {
|
it("should return valid for good placement", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set<string>();
|
const occupied = new Set<string>();
|
||||||
|
|
||||||
const result = validatePlacement(shape, IDENTITY_TRANSFORM, 10, 10, occupied);
|
const result = validateShapePlacement(
|
||||||
|
shape,
|
||||||
|
IDENTITY_TRANSFORM,
|
||||||
|
10,
|
||||||
|
10,
|
||||||
|
occupied,
|
||||||
|
);
|
||||||
expect(result).toEqual({ valid: true });
|
expect(result).toEqual({ valid: true });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for out of bounds', () => {
|
it("should return invalid for out of bounds", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set<string>();
|
const occupied = new Set<string>();
|
||||||
|
|
||||||
const result = validatePlacement(
|
const result = validateShapePlacement(
|
||||||
shape,
|
shape,
|
||||||
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 0 } },
|
{ ...IDENTITY_TRANSFORM, offset: { x: 9, y: 0 } },
|
||||||
10,
|
10,
|
||||||
10,
|
10,
|
||||||
occupied
|
occupied,
|
||||||
);
|
);
|
||||||
expect(result).toEqual({ valid: false, reason: '超出边界' });
|
expect(result).toEqual({ valid: false, reason: "超出边界" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for collision', () => {
|
it("should return invalid for collision", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const occupied = new Set(['0,0', '1,0']);
|
const occupied = new Set(["0,0", "1,0"]);
|
||||||
|
|
||||||
const result = validatePlacement(shape, IDENTITY_TRANSFORM, 10, 10, occupied);
|
const result = validateShapePlacement(
|
||||||
expect(result).toEqual({ valid: false, reason: '与已有形状重叠' });
|
shape,
|
||||||
|
IDENTITY_TRANSFORM,
|
||||||
|
10,
|
||||||
|
10,
|
||||||
|
occupied,
|
||||||
|
);
|
||||||
|
expect(result).toEqual({ valid: false, reason: "与已有形状重叠" });
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('transformShape', () => {
|
describe("transformShape", () => {
|
||||||
it('should apply translation correctly', () => {
|
it("should apply translation correctly", () => {
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const transform = { ...IDENTITY_TRANSFORM, offset: { x: 5, y: 3 } };
|
const transform = { ...IDENTITY_TRANSFORM, offset: { x: 5, y: 3 } };
|
||||||
|
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
expect(cells).toEqual([{ x: 5, y: 3 }]);
|
expect(cells).toEqual([{ x: 5, y: 3 }]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should apply 90° rotation correctly', () => {
|
it("should apply 90° rotation correctly", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const transform = { ...IDENTITY_TRANSFORM, rotation: 90 };
|
const transform = { ...IDENTITY_TRANSFORM, rotation: 90 };
|
||||||
|
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
@@ -315,8 +327,8 @@ describe('shape-collision', () => {
|
|||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should apply horizontal flip correctly', () => {
|
it("should apply horizontal flip correctly", () => {
|
||||||
const shape = parseShapeString('oe');
|
const shape = parseShapeString("oe");
|
||||||
const transform = { ...IDENTITY_TRANSFORM, flipX: true };
|
const transform = { ...IDENTITY_TRANSFORM, flipX: true };
|
||||||
|
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
@@ -326,8 +338,8 @@ describe('shape-collision', () => {
|
|||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should apply vertical flip correctly', () => {
|
it("should apply vertical flip correctly", () => {
|
||||||
const shape = parseShapeString('os');
|
const shape = parseShapeString("os");
|
||||||
const transform = { ...IDENTITY_TRANSFORM, flipY: true };
|
const transform = { ...IDENTITY_TRANSFORM, flipY: true };
|
||||||
|
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
@@ -337,8 +349,8 @@ describe('shape-collision', () => {
|
|||||||
]);
|
]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should combine rotation and translation', () => {
|
it("should combine rotation and translation", () => {
|
||||||
const shape = parseShapeString('os');
|
const shape = parseShapeString("os");
|
||||||
const transform = {
|
const transform = {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
rotation: 90,
|
rotation: 90,
|
||||||
|
|||||||
@@ -0,0 +1,219 @@
|
|||||||
|
import { describe, it, expect } from "vitest";
|
||||||
|
import { createPromptContext } from "@/utils/command/command-prompt";
|
||||||
|
import type { CommandSchema } from "@/utils/command/types";
|
||||||
|
|
||||||
|
const mockSchema: CommandSchema = {
|
||||||
|
name: "test",
|
||||||
|
params: [{ name: "value", required: true, variadic: false }],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
};
|
||||||
|
|
||||||
|
describe("createPromptContext", () => {
|
||||||
|
describe("prompt", () => {
|
||||||
|
it("should store prompt and return promise", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator);
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
const result = ctx.tryCommit("global", "hello");
|
||||||
|
expect(result).toEqual({ ok: true });
|
||||||
|
await expect(promise).resolves.toBe("hello");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should associate prompt with specific player", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
const result = ctx.tryCommit("player1", "hello");
|
||||||
|
expect(result).toEqual({ ok: true });
|
||||||
|
await expect(promise).resolves.toBe("hello");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should cancel existing prompt when new prompt starts for same player", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise1 = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
const promise2 = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
|
||||||
|
// Resolve promise2 first, then both will settle
|
||||||
|
ctx.tryCommit("player1", "test");
|
||||||
|
const [result1, result2] = await Promise.allSettled([promise1, promise2]);
|
||||||
|
|
||||||
|
expect(result1.status).toBe("rejected");
|
||||||
|
expect((result1 as PromiseRejectedResult).reason).toBe(
|
||||||
|
"Prompt overriden",
|
||||||
|
);
|
||||||
|
expect(result2.status).toBe("fulfilled");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should allow different players to have independent prompts", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise1 = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
const promise2 = ctx.prompt({ schema: mockSchema }, validator, "player2");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.tryCommit("player1", "hello");
|
||||||
|
ctx.tryCommit("player2", "world");
|
||||||
|
|
||||||
|
await expect(promise1).resolves.toBe("hello");
|
||||||
|
await expect(promise2).resolves.toBe("world");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("tryCommit", () => {
|
||||||
|
it("should return ok:true when prompt exists and validation passes", () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value.toUpperCase();
|
||||||
|
|
||||||
|
ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
const result = ctx.tryCommit("player1", "hello");
|
||||||
|
|
||||||
|
expect(result).toEqual({ ok: true });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should return ok:false with reason when no prompt exists", () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const result = ctx.tryCommit("nonexistent", "hello");
|
||||||
|
|
||||||
|
expect(result).toEqual({ ok: false, reason: "No Prompt" });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should return ok:false when validator throws string", () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => {
|
||||||
|
if (value.length < 3) throw "Value too short";
|
||||||
|
return value;
|
||||||
|
};
|
||||||
|
|
||||||
|
ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
const result = ctx.tryCommit("player1", "ab");
|
||||||
|
|
||||||
|
expect(result).toEqual({ ok: false, reason: "Value too short" });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should throw when validator throws non-string error", () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = () => {
|
||||||
|
throw new Error("unexpected");
|
||||||
|
};
|
||||||
|
|
||||||
|
ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
expect(() => ctx.tryCommit("player1", "test")).toThrow("unexpected");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should pass validator return value to promise resolver", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (a: number, b: number) => a + b;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.tryCommit("player1", 2, 3);
|
||||||
|
await expect(promise).resolves.toBe(5);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("cancel", () => {
|
||||||
|
it("should reject promise with default message", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.cancel("player1");
|
||||||
|
|
||||||
|
const result = await Promise.allSettled([promise]);
|
||||||
|
expect(result[0].status).toBe("rejected");
|
||||||
|
expect((result[0] as PromiseRejectedResult).reason).toBe(
|
||||||
|
"Prompt Cancelled",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should reject promise with custom reason", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.cancel("player1", "Custom cancel reason");
|
||||||
|
|
||||||
|
const result = await Promise.allSettled([promise]);
|
||||||
|
expect(result[0].status).toBe("rejected");
|
||||||
|
expect((result[0] as PromiseRejectedResult).reason).toBe(
|
||||||
|
"Custom cancel reason",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should do nothing when no prompt exists for player", () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
ctx.cancel("nonexistent");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should only cancel prompt for specific player", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise1 = ctx.prompt({ schema: mockSchema }, validator, "player1");
|
||||||
|
const promise2 = ctx.prompt({ schema: mockSchema }, validator, "player2");
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.cancel("player1");
|
||||||
|
ctx.tryCommit("player2", "test");
|
||||||
|
|
||||||
|
const [result1, result2] = await Promise.allSettled([promise1, promise2]);
|
||||||
|
expect(result1.status).toBe("rejected");
|
||||||
|
expect((result1 as PromiseRejectedResult).reason).toBe(
|
||||||
|
"Prompt Cancelled",
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(result2.status).toBe("fulfilled");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("handleCall", () => {
|
||||||
|
it("should be a middleware chain that can be extended", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
let middlewareCalled = false;
|
||||||
|
ctx.handleCall.use(async (call, next) => {
|
||||||
|
middlewareCalled = true;
|
||||||
|
return next();
|
||||||
|
});
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator);
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
expect(middlewareCalled).toBe(true);
|
||||||
|
ctx.tryCommit("global", "test");
|
||||||
|
await expect(promise).resolves.toBe("test");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should remove prompt from map after resolution", async () => {
|
||||||
|
const ctx = createPromptContext();
|
||||||
|
const validator = (value: string) => value;
|
||||||
|
|
||||||
|
const promise = ctx.prompt({ schema: mockSchema }, validator);
|
||||||
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
|
|
||||||
|
ctx.tryCommit("global", "test");
|
||||||
|
await promise;
|
||||||
|
|
||||||
|
const result = ctx.tryCommit("global", "another");
|
||||||
|
expect(result).toEqual({ ok: false, reason: "No Prompt" });
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
+177
-118
@@ -1,5 +1,5 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { parseCommandSchema } from '@/utils/command/schema-parse';
|
import { parseCommandSchema } from "@/utils/command/schema-parse";
|
||||||
import {
|
import {
|
||||||
createCommandRegistry,
|
createCommandRegistry,
|
||||||
registerCommand,
|
registerCommand,
|
||||||
@@ -10,109 +10,120 @@ import {
|
|||||||
createCommandRunnerContext,
|
createCommandRunnerContext,
|
||||||
type CommandRegistry,
|
type CommandRegistry,
|
||||||
type CommandRunnerContextExport,
|
type CommandRunnerContextExport,
|
||||||
} from '@/utils/command/command-registry';
|
} from "@/utils/command/command-registry";
|
||||||
import type { CommandRunner, PromptEvent } from '@/utils/command/command-runner';
|
import type {
|
||||||
|
CommandRunner,
|
||||||
|
PromptEvent,
|
||||||
|
} from "@/utils/command/command-runner";
|
||||||
|
|
||||||
type TestContext = {
|
type TestContext = {
|
||||||
counter: number;
|
counter: number;
|
||||||
log: string[];
|
log: string[];
|
||||||
};
|
};
|
||||||
|
|
||||||
describe('CommandRegistry', () => {
|
describe("CommandRegistry", () => {
|
||||||
it('should create an empty registry', () => {
|
it("should create an empty registry", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
expect(registry.size).toBe(0);
|
expect(registry.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should register a command', () => {
|
it("should register a command", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext, number> = {
|
const runner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('add <a> <b>'),
|
schema: parseCommandSchema("add <a> <b>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
expect(registry.size).toBe(1);
|
expect(registry.size).toBe(1);
|
||||||
expect(hasCommand(registry, 'add')).toBe(true);
|
expect(hasCommand(registry, "add")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should unregister a command', () => {
|
it("should unregister a command", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext> = {
|
const runner: CommandRunner<TestContext> = {
|
||||||
schema: parseCommandSchema('remove'),
|
schema: parseCommandSchema("remove"),
|
||||||
run: async () => {},
|
run: async () => {},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
expect(hasCommand(registry, 'remove')).toBe(true);
|
expect(hasCommand(registry, "remove")).toBe(true);
|
||||||
unregisterCommand(registry, 'remove');
|
unregisterCommand(registry, "remove");
|
||||||
expect(hasCommand(registry, 'remove')).toBe(false);
|
expect(hasCommand(registry, "remove")).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should get a command runner', () => {
|
it("should get a command runner", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext> = {
|
const runner: CommandRunner<TestContext> = {
|
||||||
schema: parseCommandSchema('get'),
|
schema: parseCommandSchema("get"),
|
||||||
run: async () => {},
|
run: async () => {},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
const retrieved = getCommand(registry, 'get');
|
const retrieved = getCommand(registry, "get");
|
||||||
expect(retrieved).toBe(runner);
|
expect(retrieved).toBe(runner);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return undefined for unknown command', () => {
|
it("should return undefined for unknown command", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const retrieved = getCommand(registry, 'unknown');
|
const retrieved = getCommand(registry, "unknown");
|
||||||
expect(retrieved).toBeUndefined();
|
expect(retrieved).toBeUndefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('runCommand', () => {
|
describe("runCommand", () => {
|
||||||
it('should run a command successfully', async () => {
|
it("should run a command successfully", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext, number> = {
|
const runner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('add <a> <b>'),
|
schema: parseCommandSchema("add <a> <b>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
|
|
||||||
const result = await runCommand(registry, { counter: 0, log: [] }, 'add 1 2');
|
const result = await runCommand(
|
||||||
|
registry,
|
||||||
|
{ counter: 0, log: [] },
|
||||||
|
"add 1 2",
|
||||||
|
);
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe(3);
|
expect(result.result).toBe(3);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should fail for unknown command', async () => {
|
it("should fail for unknown command", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const result = await runCommand(registry, { counter: 0, log: [] }, 'unknown');
|
const result = await runCommand(
|
||||||
|
registry,
|
||||||
|
{ counter: 0, log: [] },
|
||||||
|
"unknown",
|
||||||
|
);
|
||||||
expect(result.success).toBe(false);
|
expect(result.success).toBe(false);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
expect(result.error).toContain('Unknown command');
|
expect(result.error).toContain("Unknown command");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should fail for invalid command params', async () => {
|
it("should fail for invalid command params", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext> = {
|
const runner: CommandRunner<TestContext> = {
|
||||||
schema: parseCommandSchema('add <a> <b>'),
|
schema: parseCommandSchema("add <a> <b>"),
|
||||||
run: async () => {},
|
run: async () => {},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
|
|
||||||
const result = await runCommand(registry, { counter: 0, log: [] }, 'add 1');
|
const result = await runCommand(registry, { counter: 0, log: [] }, "add 1");
|
||||||
expect(result.success).toBe(false);
|
expect(result.success).toBe(false);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
expect(result.error).toContain('参数不足');
|
expect(result.error).toContain("参数不足");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should access context via this.context', async () => {
|
it("should access context via this.context", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext, number> = {
|
const runner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('increment'),
|
schema: parseCommandSchema("increment"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
this.context.counter++;
|
this.context.counter++;
|
||||||
return this.context.counter;
|
return this.context.counter;
|
||||||
@@ -121,30 +132,30 @@ describe('runCommand', () => {
|
|||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
|
|
||||||
const ctx = { counter: 0, log: [] };
|
const ctx = { counter: 0, log: [] };
|
||||||
await runCommand(registry, ctx, 'increment');
|
await runCommand(registry, ctx, "increment");
|
||||||
expect(ctx.counter).toBe(1);
|
expect(ctx.counter).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle async errors', async () => {
|
it("should handle async errors", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext> = {
|
const runner: CommandRunner<TestContext> = {
|
||||||
schema: parseCommandSchema('fail'),
|
schema: parseCommandSchema("fail"),
|
||||||
run: async () => {
|
run: async () => {
|
||||||
throw new Error('Something went wrong');
|
throw new Error("Something went wrong");
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
registerCommand(registry, runner);
|
registerCommand(registry, runner);
|
||||||
|
|
||||||
const result = await runCommand(registry, { counter: 0, log: [] }, 'fail');
|
const result = await runCommand(registry, { counter: 0, log: [] }, "fail");
|
||||||
expect(result.success).toBe(false);
|
expect(result.success).toBe(false);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
expect(result.error).toBe('Something went wrong');
|
expect(result.error).toBe("Something went wrong");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('CommandRunnerContext', () => {
|
describe("CommandRunnerContext", () => {
|
||||||
it('should create a runner context', () => {
|
it("should create a runner context", () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const ctx = { counter: 0, log: [] };
|
const ctx = { counter: 0, log: [] };
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
@@ -152,10 +163,10 @@ describe('CommandRunnerContext', () => {
|
|||||||
expect(runnerCtx.context).toBe(ctx);
|
expect(runnerCtx.context).toBe(ctx);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should run commands via runner context', async () => {
|
it("should run commands via runner context", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const runner: CommandRunner<TestContext, string> = {
|
const runner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('greet <name>'),
|
schema: parseCommandSchema("greet <name>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
this.context.log.push(`Hello, ${cmd.params[0]}!`);
|
this.context.log.push(`Hello, ${cmd.params[0]}!`);
|
||||||
return `Hello, ${cmd.params[0]}!`;
|
return `Hello, ${cmd.params[0]}!`;
|
||||||
@@ -165,19 +176,19 @@ describe('CommandRunnerContext', () => {
|
|||||||
|
|
||||||
const ctx = { counter: 0, log: [] };
|
const ctx = { counter: 0, log: [] };
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
const result = await runnerCtx.run('greet World');
|
const result = await runnerCtx.run("greet World");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('Hello, World!');
|
expect(result.result).toBe("Hello, World!");
|
||||||
}
|
}
|
||||||
expect(ctx.log).toEqual(['Hello, World!']);
|
expect(ctx.log).toEqual(["Hello, World!"]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow commands to call other commands via this.run', async () => {
|
it("should allow commands to call other commands via this.run", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const addRunner: CommandRunner<TestContext, number> = {
|
const addRunner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('add <a> <b>'),
|
schema: parseCommandSchema("add <a> <b>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
return Number(cmd.params[0]) + Number(cmd.params[1]);
|
||||||
},
|
},
|
||||||
@@ -186,12 +197,12 @@ describe('CommandRunnerContext', () => {
|
|||||||
registerCommand(registry, addRunner);
|
registerCommand(registry, addRunner);
|
||||||
|
|
||||||
const multiplyRunner: CommandRunner<TestContext, number> = {
|
const multiplyRunner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('multiply <a> <b>'),
|
schema: parseCommandSchema("multiply <a> <b>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
const a = Number(cmd.params[0]);
|
const a = Number(cmd.params[0]);
|
||||||
const b = Number(cmd.params[1]);
|
const b = Number(cmd.params[1]);
|
||||||
const addResult = await this.run(`add ${a} ${a}`);
|
const addResult = await this.run(`add ${a} ${a}`);
|
||||||
if (!addResult.success) throw new Error('add failed');
|
if (!addResult.success) throw new Error("add failed");
|
||||||
return (addResult.result as number) * b;
|
return (addResult.result as number) * b;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -199,18 +210,18 @@ describe('CommandRunnerContext', () => {
|
|||||||
registerCommand(registry, multiplyRunner);
|
registerCommand(registry, multiplyRunner);
|
||||||
|
|
||||||
const ctx = { counter: 0, log: [] };
|
const ctx = { counter: 0, log: [] };
|
||||||
const result = await runCommand(registry, ctx, 'multiply 3 4');
|
const result = await runCommand(registry, ctx, "multiply 3 4");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe(24);
|
expect(result.result).toBe(24);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow commands to call other commands via this.runParsed', async () => {
|
it("should allow commands to call other commands via this.runParsed", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const doubleRunner: CommandRunner<TestContext, number> = {
|
const doubleRunner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('double <n>'),
|
schema: parseCommandSchema("double <n>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
return Number(cmd.params[0]) * 2;
|
return Number(cmd.params[0]) * 2;
|
||||||
},
|
},
|
||||||
@@ -219,11 +230,16 @@ describe('CommandRunnerContext', () => {
|
|||||||
registerCommand(registry, doubleRunner);
|
registerCommand(registry, doubleRunner);
|
||||||
|
|
||||||
const quadrupleRunner: CommandRunner<TestContext, number> = {
|
const quadrupleRunner: CommandRunner<TestContext, number> = {
|
||||||
schema: parseCommandSchema('quadruple <n>'),
|
schema: parseCommandSchema("quadruple <n>"),
|
||||||
run: async function (cmd) {
|
run: async function (cmd) {
|
||||||
const n = Number(cmd.params[0]);
|
const n = Number(cmd.params[0]);
|
||||||
const doubleResult = await this.runParsed({ name: 'double', params: [String(n)], options: {}, flags: {} });
|
const doubleResult = await this.runParsed({
|
||||||
if (!doubleResult.success) throw new Error('double failed');
|
name: "double",
|
||||||
|
params: [String(n)],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
if (!doubleResult.success) throw new Error("double failed");
|
||||||
return (doubleResult.result as number) * 2;
|
return (doubleResult.result as number) * 2;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -231,7 +247,7 @@ describe('CommandRunnerContext', () => {
|
|||||||
registerCommand(registry, quadrupleRunner);
|
registerCommand(registry, quadrupleRunner);
|
||||||
|
|
||||||
const ctx = { counter: 0, log: [] };
|
const ctx = { counter: 0, log: [] };
|
||||||
const result = await runCommand(registry, ctx, 'quadruple 5');
|
const result = await runCommand(registry, ctx, "quadruple 5");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe(20);
|
expect(result.result).toBe(20);
|
||||||
@@ -239,14 +255,17 @@ describe('CommandRunnerContext', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('prompt', () => {
|
describe("prompt", () => {
|
||||||
it('should dispatch prompt event with string schema', async () => {
|
it("should dispatch prompt event with string schema", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const chooseRunner: CommandRunner<TestContext, string> = {
|
const chooseRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('choose'),
|
schema: parseCommandSchema("choose"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
const result = await this.prompt('select <card>', (cmd) => cmd.params[0] as string);
|
const result = await this.prompt(
|
||||||
|
parseCommandSchema("select <card>"),
|
||||||
|
(cmd) => cmd.params[0] as string,
|
||||||
|
);
|
||||||
return result;
|
return result;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -257,27 +276,30 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('choose');
|
const runPromise = runnerCtx.run("choose");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
expect(promptEvent!.schema.name).toBe('select');
|
expect(promptEvent!.schema.name).toBe("select");
|
||||||
|
|
||||||
promptEvent!.cancel('test cleanup');
|
promptEvent!.cancel("test cleanup");
|
||||||
await runPromise;
|
await runPromise;
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should resolve prompt with valid input', async () => {
|
it("should resolve prompt with valid input", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const chooseRunner: CommandRunner<TestContext, string> = {
|
const chooseRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('choose'),
|
schema: parseCommandSchema("choose"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
const result = await this.prompt('select <card>', (card) => card as string);
|
const result = await this.prompt(
|
||||||
|
parseCommandSchema("select <card>"),
|
||||||
|
(card) => card as string,
|
||||||
|
);
|
||||||
this.context.log.push(`selected ${result}`);
|
this.context.log.push(`selected ${result}`);
|
||||||
return result;
|
return result;
|
||||||
},
|
},
|
||||||
@@ -289,36 +311,39 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('choose');
|
const runPromise = runnerCtx.run("choose");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
|
|
||||||
const parsed = { name: 'select', params: ['Ace'], options: {}, flags: {} };
|
const parsed = { name: "select", params: ["Ace"], options: {}, flags: {} };
|
||||||
const error = promptEvent!.tryCommit(parsed);
|
const error = promptEvent!.tryCommit(parsed);
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('Ace');
|
expect(result.result).toBe("Ace");
|
||||||
}
|
}
|
||||||
expect(ctx.log).toEqual(['selected Ace']);
|
expect(ctx.log).toEqual(["selected Ace"]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject prompt with invalid input', async () => {
|
it("should reject prompt with invalid input", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const chooseRunner: CommandRunner<TestContext, string> = {
|
const chooseRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('choose'),
|
schema: parseCommandSchema("choose"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
try {
|
try {
|
||||||
await this.prompt('select <card>', (card) => card as string);
|
await this.prompt(
|
||||||
return 'unexpected success';
|
parseCommandSchema("select <card>"),
|
||||||
|
(card) => card as string,
|
||||||
|
);
|
||||||
|
return "unexpected success";
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
return (e as Error).message;
|
return (e as Error).message;
|
||||||
}
|
}
|
||||||
@@ -331,30 +356,30 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('choose');
|
const runPromise = runnerCtx.run("choose");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
|
|
||||||
promptEvent!.cancel('user cancelled');
|
promptEvent!.cancel("user cancelled");
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('user cancelled');
|
expect(result.result).toBe("user cancelled");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept CommandSchema object in prompt', async () => {
|
it("should accept CommandSchema object in prompt", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
const schema = parseCommandSchema('pick <item>');
|
const schema = parseCommandSchema("pick <item>");
|
||||||
|
|
||||||
const pickRunner: CommandRunner<TestContext, string> = {
|
const pickRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('pick'),
|
schema: parseCommandSchema("pick"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
const result = await this.prompt(schema, (item) => item as string);
|
const result = await this.prompt(schema, (item) => item as string);
|
||||||
return result;
|
return result;
|
||||||
@@ -367,34 +392,45 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('pick');
|
const runPromise = runnerCtx.run("pick");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
expect(promptEvent!.schema.name).toBe('pick');
|
expect(promptEvent!.schema.name).toBe("pick");
|
||||||
|
|
||||||
const error = promptEvent!.tryCommit({ name: 'pick', params: ['sword'], options: {}, flags: {} });
|
const error = promptEvent!.tryCommit({
|
||||||
|
name: "pick",
|
||||||
|
params: ["sword"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('sword');
|
expect(result.result).toBe("sword");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow multiple sequential prompts', async () => {
|
it("should allow multiple sequential prompts", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const multiPromptRunner: CommandRunner<TestContext, string[]> = {
|
const multiPromptRunner: CommandRunner<TestContext, string[]> = {
|
||||||
schema: parseCommandSchema('multi'),
|
schema: parseCommandSchema("multi"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
const first = await this.prompt('first <a>', (a) => a as string);
|
const first = await this.prompt(
|
||||||
const second = await this.prompt('second <b>', (b) => b as string);
|
parseCommandSchema("first <a>"),
|
||||||
|
(a) => a as string,
|
||||||
|
);
|
||||||
|
const second = await this.prompt(
|
||||||
|
parseCommandSchema("second <b>"),
|
||||||
|
(b) => b as string,
|
||||||
|
);
|
||||||
return [first, second];
|
return [first, second];
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -405,48 +441,58 @@ describe('prompt', () => {
|
|||||||
const promptEvents: PromptEvent[] = [];
|
const promptEvents: PromptEvent[] = [];
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvents.push(e);
|
promptEvents.push(e);
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('multi');
|
const runPromise = runnerCtx.run("multi");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvents.length).toBe(1);
|
expect(promptEvents.length).toBe(1);
|
||||||
expect(promptEvents[0].schema.name).toBe('first');
|
expect(promptEvents[0].schema.name).toBe("first");
|
||||||
|
|
||||||
const error1 = promptEvents[0].tryCommit({ name: 'first', params: ['one'], options: {}, flags: {} });
|
const error1 = promptEvents[0].tryCommit({
|
||||||
|
name: "first",
|
||||||
|
params: ["one"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error1).toBeNull();
|
expect(error1).toBeNull();
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvents.length).toBe(2);
|
expect(promptEvents.length).toBe(2);
|
||||||
expect(promptEvents[1].schema.name).toBe('second');
|
expect(promptEvents[1].schema.name).toBe("second");
|
||||||
|
|
||||||
const error2 = promptEvents[1].tryCommit({ name: 'second', params: ['two'], options: {}, flags: {} });
|
const error2 = promptEvents[1].tryCommit({
|
||||||
|
name: "second",
|
||||||
|
params: ["two"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error2).toBeNull();
|
expect(error2).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toEqual(['one', 'two']);
|
expect(result.result).toEqual(["one", "two"]);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should validate input with validator function', async () => {
|
it("should validate input with validator function", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const chooseRunner: CommandRunner<TestContext, string> = {
|
const chooseRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('choose'),
|
schema: parseCommandSchema("choose"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
const result = await this.prompt(
|
const result = await this.prompt(
|
||||||
'select <card>',
|
parseCommandSchema("select <card>"),
|
||||||
(card) => {
|
(card) => {
|
||||||
const cardStr = card as string;
|
const cardStr = card as string;
|
||||||
if (!['Ace', 'King', 'Queen'].includes(cardStr)) {
|
if (!["Ace", "King", "Queen"].includes(cardStr)) {
|
||||||
throw `Invalid card: ${cardStr}. Must be Ace, King, or Queen.`;
|
throw `Invalid card: ${cardStr}. Must be Ace, King, or Queen.`;
|
||||||
}
|
}
|
||||||
return cardStr;
|
return cardStr;
|
||||||
}
|
},
|
||||||
);
|
);
|
||||||
return result;
|
return result;
|
||||||
},
|
},
|
||||||
@@ -458,39 +504,52 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('choose');
|
const runPromise = runnerCtx.run("choose");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
|
|
||||||
// Try invalid input
|
// Try invalid input
|
||||||
const invalidError = promptEvent!.tryCommit({ name: 'select', params: ['Jack'], options: {}, flags: {} });
|
const invalidError = promptEvent!.tryCommit({
|
||||||
expect(invalidError).toContain('Invalid card: Jack');
|
name: "select",
|
||||||
|
params: ["Jack"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
expect(invalidError).toContain("Invalid card: Jack");
|
||||||
|
|
||||||
// Try valid input
|
// Try valid input
|
||||||
const validError = promptEvent!.tryCommit({ name: 'select', params: ['Ace'], options: {}, flags: {} });
|
const validError = promptEvent!.tryCommit({
|
||||||
|
name: "select",
|
||||||
|
params: ["Ace"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(validError).toBeNull();
|
expect(validError).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('Ace');
|
expect(result.result).toBe("Ace");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow cancel with custom reason', async () => {
|
it("should allow cancel with custom reason", async () => {
|
||||||
const registry = createCommandRegistry<TestContext>();
|
const registry = createCommandRegistry<TestContext>();
|
||||||
|
|
||||||
const chooseRunner: CommandRunner<TestContext, string> = {
|
const chooseRunner: CommandRunner<TestContext, string> = {
|
||||||
schema: parseCommandSchema('choose'),
|
schema: parseCommandSchema("choose"),
|
||||||
run: async function () {
|
run: async function () {
|
||||||
try {
|
try {
|
||||||
await this.prompt('select <card>', (cmd) => cmd.params[0] as string);
|
await this.prompt(
|
||||||
return 'unexpected success';
|
parseCommandSchema("select <card>"),
|
||||||
|
(cmd) => cmd.params[0] as string,
|
||||||
|
);
|
||||||
|
return "unexpected success";
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
return (e as Error).message;
|
return (e as Error).message;
|
||||||
}
|
}
|
||||||
@@ -503,21 +562,21 @@ describe('prompt', () => {
|
|||||||
let promptEvent: PromptEvent | null = null;
|
let promptEvent: PromptEvent | null = null;
|
||||||
|
|
||||||
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
const runnerCtx = createCommandRunnerContext(registry, ctx);
|
||||||
runnerCtx.on('prompt', (e) => {
|
runnerCtx.on("prompt", (e) => {
|
||||||
promptEvent = e;
|
promptEvent = e;
|
||||||
});
|
});
|
||||||
|
|
||||||
const runPromise = runnerCtx.run('choose');
|
const runPromise = runnerCtx.run("choose");
|
||||||
|
|
||||||
await new Promise((r) => setTimeout(r, 0));
|
await new Promise((r) => setTimeout(r, 0));
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
|
|
||||||
promptEvent!.cancel('custom cancellation reason');
|
promptEvent!.cancel("custom cancellation reason");
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('custom cancellation reason');
|
expect(result.result).toBe("custom cancellation reason");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
+75
-73
@@ -1,174 +1,176 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { parseCommand, type Command } from '@/utils/command';
|
import { parseCommand, type Command } from "@/utils/command";
|
||||||
|
|
||||||
describe('parseCommand', () => {
|
describe("parseCommand", () => {
|
||||||
it('should parse empty string', () => {
|
it("should parse empty string", () => {
|
||||||
const result = parseCommand('');
|
const result = parseCommand("");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: '',
|
name: "",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: []
|
params: [],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command name only', () => {
|
it("should parse command name only", () => {
|
||||||
const result = parseCommand('move');
|
const result = parseCommand("move");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: []
|
params: [],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with params', () => {
|
it("should parse command with params", () => {
|
||||||
const result = parseCommand('move meeple1 region1');
|
const result = parseCommand("move meeple1 region1");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: ['meeple1', 'region1']
|
params: ["meeple1", "region1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with long flags', () => {
|
it("should parse command with long flags", () => {
|
||||||
const result = parseCommand('move meeple1 --force --quiet');
|
const result = parseCommand("move meeple1 --force --quiet");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: { force: true, quiet: true },
|
flags: { force: true, quiet: true },
|
||||||
options: {},
|
options: {},
|
||||||
params: ['meeple1']
|
params: ["meeple1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with short flags', () => {
|
it("should parse command with short flags", () => {
|
||||||
const result = parseCommand('move meeple1 -f -q');
|
const result = parseCommand("move meeple1 -f -q");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: { f: true, q: true },
|
flags: { f: true, q: true },
|
||||||
options: {},
|
options: {},
|
||||||
params: ['meeple1']
|
params: ["meeple1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with long options', () => {
|
it("should parse command with long options", () => {
|
||||||
const result = parseCommand('move meeple1 --x 10 --y 20');
|
const result = parseCommand("move meeple1 --x 10 --y 20");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: { x: '10', y: '20' },
|
options: { x: "10", y: "20" },
|
||||||
params: ['meeple1']
|
params: ["meeple1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with short options', () => {
|
it("should parse command with short options", () => {
|
||||||
const result = parseCommand('move meeple1 -x 10 -y 20');
|
const result = parseCommand("move meeple1 -x 10 -y 20");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: { x: '10', y: '20' },
|
options: { x: "10", y: "20" },
|
||||||
params: ['meeple1']
|
params: ["meeple1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse command with mixed flags和选项', () => {
|
it("should parse command with mixed flags和选项", () => {
|
||||||
const result = parseCommand('move meeple1 region1 --force -x 10 -q');
|
const result = parseCommand("move meeple1 region1 --force -x 10 -q");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: { force: true, q: true },
|
flags: { force: true, q: true },
|
||||||
options: { x: '10' },
|
options: { x: "10" },
|
||||||
params: ['meeple1', 'region1']
|
params: ["meeple1", "region1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle extra whitespace', () => {
|
it("should handle extra whitespace", () => {
|
||||||
const result = parseCommand(' move meeple1 --force ');
|
const result = parseCommand(" move meeple1 --force ");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'move',
|
name: "move",
|
||||||
flags: { force: true },
|
flags: { force: true },
|
||||||
options: {},
|
options: {},
|
||||||
params: ['meeple1']
|
params: ["meeple1"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse complex command', () => {
|
it("should parse complex command", () => {
|
||||||
const result = parseCommand('place meeple1 board --x 5 --y 3 --rotate 90 --force');
|
const result = parseCommand(
|
||||||
|
"place meeple1 board --x 5 --y 3 --rotate 90 --force",
|
||||||
|
);
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'place',
|
name: "place",
|
||||||
flags: { force: true },
|
flags: { force: true },
|
||||||
options: { x: '5', y: '3', rotate: '90' },
|
options: { x: "5", y: "3", rotate: "90" },
|
||||||
params: ['meeple1', 'board']
|
params: ["meeple1", "board"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should treat negative number as option value', () => {
|
it("should treat negative number as option value", () => {
|
||||||
const result = parseCommand('set --value -10');
|
const result = parseCommand("set --value -10");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'set',
|
name: "set",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: { value: '-10' },
|
options: { value: "-10" },
|
||||||
params: []
|
params: [],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse quoted string with double quotes', () => {
|
it("should parse quoted string with double quotes", () => {
|
||||||
const result = parseCommand('place tile "large castle" --x 5');
|
const result = parseCommand('place tile "large castle" --x 5');
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'place',
|
name: "place",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: { x: '5' },
|
options: { x: "5" },
|
||||||
params: ['tile', 'large castle']
|
params: ["tile", "large castle"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should parse quoted string with single quotes', () => {
|
it("should parse quoted string with single quotes", () => {
|
||||||
const result = parseCommand("place tile 'large castle' --x 5");
|
const result = parseCommand("place tile 'large castle' --x 5");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'place',
|
name: "place",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: { x: '5' },
|
options: { x: "5" },
|
||||||
params: ['tile', 'large castle']
|
params: ["tile", "large castle"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle escaped quotes', () => {
|
it("should handle escaped quotes", () => {
|
||||||
const result = parseCommand('say "hello \\"world\\""');
|
const result = parseCommand('say "hello \\"world\\""');
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'say',
|
name: "say",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: ['hello "world"']
|
params: ['hello "world"'],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle escaped backslash', () => {
|
it("should handle escaped backslash", () => {
|
||||||
const result = parseCommand('set path "C:\\\\Users"');
|
const result = parseCommand('set path "C:\\\\Users"');
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'set',
|
name: "set",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: ['path', 'C:\\Users']
|
params: ["path", "C:\\Users"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle mixed quotes', () => {
|
it("should handle mixed quotes", () => {
|
||||||
const result = parseCommand('cmd "hello world" \'foo bar\' --flag');
|
const result = parseCommand("cmd \"hello world\" 'foo bar' --flag");
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'cmd',
|
name: "cmd",
|
||||||
flags: { flag: true },
|
flags: { flag: true },
|
||||||
options: {},
|
options: {},
|
||||||
params: ['hello world', 'foo bar']
|
params: ["hello world", "foo bar"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle quote in middle of argument', () => {
|
it("should handle quote in middle of argument", () => {
|
||||||
const result = parseCommand('cmd "hello\'s world"');
|
const result = parseCommand('cmd "hello\'s world"');
|
||||||
expect(result).toEqual({
|
expect(result).toEqual({
|
||||||
name: 'cmd',
|
name: "cmd",
|
||||||
flags: {},
|
flags: {},
|
||||||
options: {},
|
options: {},
|
||||||
params: ["hello's world"]
|
params: ["hello's world"],
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,27 +1,30 @@
|
|||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { createMiddlewareChain, type MiddlewareChain } from '@/utils/middleware';
|
import {
|
||||||
|
createMiddlewareChain,
|
||||||
|
type MiddlewareChain,
|
||||||
|
} from "@/utils/middleware";
|
||||||
|
|
||||||
describe('createMiddlewareChain', () => {
|
describe("createMiddlewareChain", () => {
|
||||||
describe('basic execution', () => {
|
describe("basic execution", () => {
|
||||||
it('should return context when no middlewares and no fallback', async () => {
|
it("should return context when no middlewares and no fallback", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
const result = await chain.execute({ value: 42 });
|
const result = await chain.execute({ value: 42 });
|
||||||
|
|
||||||
expect(result).toEqual({ value: 42 });
|
expect(result).toEqual({ value: 42 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should call fallback when no middlewares', async () => {
|
it("should call fallback when no middlewares", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, string>(
|
const chain = createMiddlewareChain<{ value: number }, string>(
|
||||||
async ctx => `value is ${ctx.value}`
|
async (ctx) => `value is ${ctx.value}`,
|
||||||
);
|
);
|
||||||
const result = await chain.execute({ value: 42 });
|
const result = await chain.execute({ value: 42 });
|
||||||
|
|
||||||
expect(result).toBe('value is 42');
|
expect(result).toBe("value is 42");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should pass context to fallback', async () => {
|
it("should pass context to fallback", async () => {
|
||||||
const chain = createMiddlewareChain<{ a: number; b: number }, number>(
|
const chain = createMiddlewareChain<{ a: number; b: number }, number>(
|
||||||
async ctx => ctx.a + ctx.b
|
async (ctx) => ctx.a + ctx.b,
|
||||||
);
|
);
|
||||||
const result = await chain.execute({ a: 3, b: 7 });
|
const result = await chain.execute({ a: 3, b: 7 });
|
||||||
|
|
||||||
@@ -29,8 +32,8 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('single middleware', () => {
|
describe("single middleware", () => {
|
||||||
it('should execute a single middleware', async () => {
|
it("should execute a single middleware", async () => {
|
||||||
const chain = createMiddlewareChain<{ count: number }>();
|
const chain = createMiddlewareChain<{ count: number }>();
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
ctx.count *= 2;
|
ctx.count *= 2;
|
||||||
@@ -42,9 +45,9 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result.count).toBe(10);
|
expect(result.count).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to modify return value', async () => {
|
it("should allow middleware to modify return value", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, number>(
|
const chain = createMiddlewareChain<{ value: number }, number>(
|
||||||
async ctx => ctx.value
|
async (ctx) => ctx.value,
|
||||||
);
|
);
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
const result = await next();
|
const result = await next();
|
||||||
@@ -56,7 +59,7 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result).toBe(42);
|
expect(result).toBe(42);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to short-circuit without calling next', async () => {
|
it("should allow middleware to short-circuit without calling next", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
chain.use(async (_ctx, _next) => {
|
chain.use(async (_ctx, _next) => {
|
||||||
return { value: 999 };
|
return { value: 999 };
|
||||||
@@ -68,8 +71,8 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('multiple middlewares', () => {
|
describe("multiple middlewares", () => {
|
||||||
it('should execute middlewares in order', async () => {
|
it("should execute middlewares in order", async () => {
|
||||||
const order: number[] = [];
|
const order: number[] = [];
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
@@ -91,7 +94,7 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(order).toEqual([1, 2, 3, 4]);
|
expect(order).toEqual([1, 2, 3, 4]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accumulate modifications through the chain', async () => {
|
it("should accumulate modifications through the chain", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
@@ -112,9 +115,9 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result.value).toBe(5);
|
expect(result.value).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to modify result on the way back', async () => {
|
it("should allow middleware to modify result on the way back", async () => {
|
||||||
const chain = createMiddlewareChain<{ base: number }, number>(
|
const chain = createMiddlewareChain<{ base: number }, number>(
|
||||||
async ctx => ctx.base
|
async (ctx) => ctx.base,
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -131,7 +134,7 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result).toBe(20);
|
expect(result).toBe(20);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to short-circuit in the middle', async () => {
|
it("should allow middleware to short-circuit in the middle", async () => {
|
||||||
const executed: number[] = [];
|
const executed: number[] = [];
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
@@ -155,13 +158,14 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('nested next calls', () => {
|
describe("nested next calls", () => {
|
||||||
it('should advance index on each next call, skipping remaining middlewares', async () => {
|
it("should advance index on each next call, skipping remaining middlewares", async () => {
|
||||||
const chain = createMiddlewareChain<{ counter: number }>();
|
const chain = createMiddlewareChain<{ counter: number }>();
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
await next();
|
await next();
|
||||||
await next();
|
await next();
|
||||||
|
return undefined as unknown as { counter: number };
|
||||||
});
|
});
|
||||||
|
|
||||||
const result = await chain.execute({ counter: 0 });
|
const result = await chain.execute({ counter: 0 });
|
||||||
@@ -169,12 +173,12 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result).toBeUndefined();
|
expect(result).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to call next conditionally', async () => {
|
it("should allow middleware to call next conditionally", async () => {
|
||||||
const chain = createMiddlewareChain<{ skip: boolean; value: number }>();
|
const chain = createMiddlewareChain<{ skip: boolean; value: number }>();
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
if (ctx.skip) {
|
if (ctx.skip) {
|
||||||
return { value: -1 };
|
return { skip: ctx.skip, value: -1 };
|
||||||
}
|
}
|
||||||
return next();
|
return next();
|
||||||
});
|
});
|
||||||
@@ -190,33 +194,33 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(resultB.value).toBe(10);
|
expect(resultB.value).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle middleware that awaits next multiple times with a fallback', async () => {
|
it("should handle middleware that awaits next multiple times with a fallback", async () => {
|
||||||
const log: string[] = [];
|
const log: string[] = [];
|
||||||
const chain = createMiddlewareChain<{ value: number }, string[]>(
|
const chain = createMiddlewareChain<{ value: number }, string[]>(
|
||||||
async _ctx => log
|
async (_ctx) => log,
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
log.push('before');
|
log.push("before");
|
||||||
await next();
|
await next();
|
||||||
log.push('after-first');
|
log.push("after-first");
|
||||||
await next();
|
await next();
|
||||||
log.push('after-second');
|
log.push("after-second");
|
||||||
return log;
|
return log;
|
||||||
});
|
});
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
log.push('mw2');
|
log.push("mw2");
|
||||||
return next();
|
return next();
|
||||||
});
|
});
|
||||||
|
|
||||||
const result = await chain.execute({ value: 0 });
|
const result = await chain.execute({ value: 0 });
|
||||||
|
|
||||||
expect(result).toEqual(['before', 'mw2', 'after-first', 'after-second']);
|
expect(result).toEqual(["before", "mw2", "after-first", "after-second"]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return fallback result on second next call when no more middlewares remain', async () => {
|
it("should return fallback result on second next call when no more middlewares remain", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, number>(
|
const chain = createMiddlewareChain<{ value: number }, number>(
|
||||||
async ctx => ctx.value * 10
|
async (ctx) => ctx.value * 10,
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -232,9 +236,9 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result).toBe(50);
|
expect(result).toBe(50);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return fallback result on second next call when no more middlewares remain', async () => {
|
it("should return fallback result on second next call when no more middlewares remain", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, number>(
|
const chain = createMiddlewareChain<{ value: number }, number>(
|
||||||
async ctx => ctx.value * 10
|
async (ctx) => ctx.value * 10,
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -251,17 +255,17 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('async behavior', () => {
|
describe("async behavior", () => {
|
||||||
it('should handle async middlewares', async () => {
|
it("should handle async middlewares", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
await new Promise(resolve => setTimeout(resolve, 10));
|
await new Promise((resolve) => setTimeout(resolve, 10));
|
||||||
ctx.value += 1;
|
ctx.value += 1;
|
||||||
return next();
|
return next();
|
||||||
});
|
});
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
await new Promise(resolve => setTimeout(resolve, 10));
|
await new Promise((resolve) => setTimeout(resolve, 10));
|
||||||
ctx.value += 2;
|
ctx.value += 2;
|
||||||
return next();
|
return next();
|
||||||
});
|
});
|
||||||
@@ -271,12 +275,12 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result.value).toBe(3);
|
expect(result.value).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle async fallback', async () => {
|
it("should handle async fallback", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, number>(
|
const chain = createMiddlewareChain<{ value: number }, number>(
|
||||||
async ctx => {
|
async (ctx) => {
|
||||||
await new Promise(resolve => setTimeout(resolve, 10));
|
await new Promise((resolve) => setTimeout(resolve, 10));
|
||||||
return ctx.value * 10;
|
return ctx.value * 10;
|
||||||
}
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
const result = await chain.execute({ value: 5 });
|
const result = await chain.execute({ value: 5 });
|
||||||
@@ -285,28 +289,32 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('error handling', () => {
|
describe("error handling", () => {
|
||||||
it('should propagate errors from middleware', async () => {
|
it("should propagate errors from middleware", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
chain.use(async () => {
|
chain.use(async () => {
|
||||||
throw new Error('middleware error');
|
throw new Error("middleware error");
|
||||||
});
|
});
|
||||||
|
|
||||||
await expect(chain.execute({ value: 1 })).rejects.toThrow('middleware error');
|
await expect(chain.execute({ value: 1 })).rejects.toThrow(
|
||||||
|
"middleware error",
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should propagate errors from fallback', async () => {
|
it("should propagate errors from fallback", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }, number>(
|
const chain = createMiddlewareChain<{ value: number }, number>(
|
||||||
async () => {
|
async () => {
|
||||||
throw new Error('fallback error');
|
throw new Error("fallback error");
|
||||||
}
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
await expect(chain.execute({ value: 1 })).rejects.toThrow('fallback error');
|
await expect(chain.execute({ value: 1 })).rejects.toThrow(
|
||||||
|
"fallback error",
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to catch errors from downstream', async () => {
|
it("should allow middleware to catch errors from downstream", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -317,7 +325,7 @@ describe('createMiddlewareChain', () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
chain.use(async () => {
|
chain.use(async () => {
|
||||||
throw new Error('downstream error');
|
throw new Error("downstream error");
|
||||||
});
|
});
|
||||||
|
|
||||||
const result = await chain.execute({ value: 1 });
|
const result = await chain.execute({ value: 1 });
|
||||||
@@ -326,20 +334,20 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('return type override', () => {
|
describe("return type override", () => {
|
||||||
it('should support different TReturn type than TContext', async () => {
|
it("should support different TReturn type than TContext", async () => {
|
||||||
const chain = createMiddlewareChain<{ name: string }, string>(
|
const chain = createMiddlewareChain<{ name: string }, string>(
|
||||||
async ctx => `Hello, ${ctx.name}!`
|
async (ctx) => `Hello, ${ctx.name}!`,
|
||||||
);
|
);
|
||||||
|
|
||||||
const result = await chain.execute({ name: 'World' });
|
const result = await chain.execute({ name: "World" });
|
||||||
|
|
||||||
expect(result).toBe('Hello, World!');
|
expect(result).toBe("Hello, World!");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should allow middleware to transform return type', async () => {
|
it("should allow middleware to transform return type", async () => {
|
||||||
const chain = createMiddlewareChain<{ items: number[] }, number>(
|
const chain = createMiddlewareChain<{ items: number[] }, number>(
|
||||||
async ctx => ctx.items.reduce((a, b) => a + b, 0)
|
async (ctx) => ctx.items.reduce((a, b) => a + b, 0),
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -353,8 +361,8 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('reusability', () => {
|
describe("reusability", () => {
|
||||||
it('should reset index on each execute call', async () => {
|
it("should reset index on each execute call", async () => {
|
||||||
const chain = createMiddlewareChain<{ count: number }>();
|
const chain = createMiddlewareChain<{ count: number }>();
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
@@ -369,11 +377,11 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(resultB.count).toBe(1);
|
expect(resultB.count).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should share middlewares across execute calls', async () => {
|
it("should share middlewares across execute calls", async () => {
|
||||||
const chain = createMiddlewareChain<{ log: string[] }>();
|
const chain = createMiddlewareChain<{ log: string[] }>();
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
ctx.log.push('always');
|
ctx.log.push("always");
|
||||||
return next();
|
return next();
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -384,17 +392,17 @@ describe('createMiddlewareChain', () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('edge cases', () => {
|
describe("edge cases", () => {
|
||||||
it('should handle empty context object', async () => {
|
it("should handle empty context object", async () => {
|
||||||
const chain = createMiddlewareChain<Record<string, never>>();
|
const chain = createMiddlewareChain<Record<string, never>>();
|
||||||
const result = await chain.execute({});
|
const result = await chain.execute({});
|
||||||
|
|
||||||
expect(result).toEqual({});
|
expect(result).toEqual({});
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle middleware that returns a completely different object', async () => {
|
it("should handle middleware that returns a completely different object", async () => {
|
||||||
const chain = createMiddlewareChain<{ x: number }, { y: string }>(
|
const chain = createMiddlewareChain<{ x: number }, { y: string }>(
|
||||||
async () => ({ y: 'default' })
|
async () => ({ y: "default" }),
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (_ctx, next) => {
|
chain.use(async (_ctx, next) => {
|
||||||
@@ -403,12 +411,12 @@ describe('createMiddlewareChain', () => {
|
|||||||
|
|
||||||
const result = await chain.execute({ x: 42 });
|
const result = await chain.execute({ x: 42 });
|
||||||
|
|
||||||
expect(result).toEqual({ y: 'default' });
|
expect(result).toEqual({ y: "default" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle middleware that mutates context without returning', async () => {
|
it("should handle middleware that mutates context without returning", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>(
|
const chain = createMiddlewareChain<{ value: number }>(
|
||||||
async ctx => ctx
|
async (ctx) => ctx,
|
||||||
);
|
);
|
||||||
|
|
||||||
chain.use(async (ctx, next) => {
|
chain.use(async (ctx, next) => {
|
||||||
@@ -421,11 +429,12 @@ describe('createMiddlewareChain', () => {
|
|||||||
expect(result.value).toBe(100);
|
expect(result.value).toBe(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return undefined when middleware does not call next or return', async () => {
|
it("should return undefined when middleware does not call next or return", async () => {
|
||||||
const chain = createMiddlewareChain<{ value: number }>();
|
const chain = createMiddlewareChain<{ value: number }>();
|
||||||
|
|
||||||
chain.use(async (ctx) => {
|
chain.use(async (ctx) => {
|
||||||
ctx.value = 100;
|
ctx.value = 100;
|
||||||
|
return undefined as unknown as { value: number };
|
||||||
});
|
});
|
||||||
|
|
||||||
const result = await chain.execute({ value: 0 });
|
const result = await chain.execute({ value: 0 });
|
||||||
|
|||||||
+7
-5
@@ -5,18 +5,20 @@
|
|||||||
"lib": ["ES2020"],
|
"lib": ["ES2020"],
|
||||||
"moduleResolution": "bundler",
|
"moduleResolution": "bundler",
|
||||||
"strict": true,
|
"strict": true,
|
||||||
|
"types": ["node"],
|
||||||
"esModuleInterop": true,
|
"esModuleInterop": true,
|
||||||
"skipLibCheck": true,
|
"skipLibCheck": true,
|
||||||
"forceConsistentCasingInFileNames": true,
|
"forceConsistentCasingInFileNames": true,
|
||||||
"declaration": true,
|
"declaration": true,
|
||||||
"declarationMap": true,
|
"declarationMap": true,
|
||||||
"outDir": "./dist",
|
"outDir": "./dist",
|
||||||
"rootDir": "./src",
|
|
||||||
|
"rootDir": ".",
|
||||||
"baseUrl": ".",
|
"baseUrl": ".",
|
||||||
"paths": {
|
"paths": {
|
||||||
"@/*": ["src/*"]
|
"@/*": ["src/*"],
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"include": ["src/**/*"],
|
},
|
||||||
"exclude": ["node_modules", "dist", "tests"]
|
"include": ["src/**/*", "tests/**/*", "*.config.ts"],
|
||||||
|
"exclude": ["node_modules", "dist"],
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-8
@@ -1,20 +1,20 @@
|
|||||||
import { defineConfig } from 'tsup';
|
import { defineConfig } from "tsup";
|
||||||
import { fileURLToPath } from 'url';
|
import { fileURLToPath } from "url";
|
||||||
import { csvLoader } from 'inline-schema/csv-loader/rollup';
|
import { csvLoader } from "inline-schema/csv-loader/rollup";
|
||||||
|
|
||||||
const srcDir = fileURLToPath(new URL('./src', import.meta.url));
|
const srcDir = fileURLToPath(new URL("./src", import.meta.url));
|
||||||
|
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
entry: ['src/index.ts'],
|
entry: ["src/index.ts"],
|
||||||
format: ['esm'],
|
format: ["esm"],
|
||||||
dts: true,
|
dts: true,
|
||||||
clean: true,
|
clean: true,
|
||||||
sourcemap: true,
|
sourcemap: true,
|
||||||
external: ['@preact/signals-core', 'mutative', 'inline-schema'],
|
external: ["@preact/signals-core", "mutative", "inline-schema"],
|
||||||
plugins: [csvLoader()],
|
plugins: [csvLoader()],
|
||||||
esbuildOptions(options) {
|
esbuildOptions(options) {
|
||||||
options.alias = {
|
options.alias = {
|
||||||
'@': srcDir,
|
"@": srcDir,
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
+35
-21
@@ -1,13 +1,13 @@
|
|||||||
import { defineConfig } from 'tsup';
|
import { defineConfig } from "tsup";
|
||||||
import { fileURLToPath } from 'url';
|
import { fileURLToPath } from "url";
|
||||||
import * as fs from 'fs';
|
import * as fs from "fs";
|
||||||
import * as path from 'path';
|
import * as path from "path";
|
||||||
import {csvLoader} from 'inline-schema/csv-loader/esbuild';
|
import { csvLoader } from "inline-schema/csv-loader/esbuild";
|
||||||
import {yarnSpinnerPlugin} from 'yarn-spinner-loader/esbuild';
|
import { yarnSpinnerPlugin } from "yarn-spinner-loader/esbuild";
|
||||||
import type { Plugin } from 'esbuild';
|
import type { Plugin } from "esbuild";
|
||||||
|
|
||||||
const srcDir = fileURLToPath(new URL('./src', import.meta.url));
|
const srcDir = fileURLToPath(new URL("./src", import.meta.url));
|
||||||
const samplesDir = fileURLToPath(new URL('./src/samples', import.meta.url));
|
const samplesDir = fileURLToPath(new URL("./src/samples", import.meta.url));
|
||||||
|
|
||||||
// Auto-discover samples entry points
|
// Auto-discover samples entry points
|
||||||
function getSamplesEntries(): Record<string, string> {
|
function getSamplesEntries(): Record<string, string> {
|
||||||
@@ -18,13 +18,13 @@ function getSamplesEntries(): Record<string, string> {
|
|||||||
const fullPath = path.join(samplesDir, item);
|
const fullPath = path.join(samplesDir, item);
|
||||||
if (fs.statSync(fullPath).isDirectory()) {
|
if (fs.statSync(fullPath).isDirectory()) {
|
||||||
// Directory sample (e.g. boop) - look for index.ts
|
// Directory sample (e.g. boop) - look for index.ts
|
||||||
const indexPath = path.join(fullPath, 'index.ts');
|
const indexPath = path.join(fullPath, "index.ts");
|
||||||
if (fs.existsSync(indexPath)) {
|
if (fs.existsSync(indexPath)) {
|
||||||
entries[item] = indexPath;
|
entries[item] = indexPath;
|
||||||
}
|
}
|
||||||
} else if (item.endsWith('.ts')) {
|
} else if (item.endsWith(".ts")) {
|
||||||
// Single file sample (e.g. tic-tac-toe.ts)
|
// Single file sample (e.g. tic-tac-toe.ts)
|
||||||
entries[item.replace('.ts', '')] = fullPath;
|
entries[item.replace(".ts", "")] = fullPath;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return entries;
|
return entries;
|
||||||
@@ -37,20 +37,20 @@ const samplesEntries = getSamplesEntries();
|
|||||||
*/
|
*/
|
||||||
function rewriteBoardgameImports(): Plugin {
|
function rewriteBoardgameImports(): Plugin {
|
||||||
return {
|
return {
|
||||||
name: 'rewrite-boardgame-imports',
|
name: "rewrite-boardgame-imports",
|
||||||
setup(build) {
|
setup(build) {
|
||||||
build.onResolve({ filter: /^@\/(core|utils)\// }, args => {
|
build.onResolve({ filter: /^@\/(core|utils)\// }, (args) => {
|
||||||
// Mark these as external and rewrite to 'boardgame-core'
|
// Mark these as external and rewrite to 'boardgame-core'
|
||||||
return {
|
return {
|
||||||
path: 'boardgame-core',
|
path: "boardgame-core",
|
||||||
external: true,
|
external: true,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
// Also handle @/index imports
|
// Also handle @/index imports
|
||||||
build.onResolve({ filter: /^@\/index$/ }, args => {
|
build.onResolve({ filter: /^@\/index$/ }, (args) => {
|
||||||
return {
|
return {
|
||||||
path: 'boardgame-core',
|
path: "boardgame-core",
|
||||||
external: true,
|
external: true,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
@@ -60,11 +60,25 @@ function rewriteBoardgameImports(): Plugin {
|
|||||||
|
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
entry: samplesEntries,
|
entry: samplesEntries,
|
||||||
format: ['esm'],
|
format: ["esm"],
|
||||||
dts: true,
|
dts: true,
|
||||||
clean: true,
|
clean: true,
|
||||||
sourcemap: true,
|
sourcemap: true,
|
||||||
outDir: 'dist/samples',
|
outDir: "dist/samples",
|
||||||
external: ['@preact/signals-core', 'mutative', 'inline-schema', 'boardgame-core'],
|
external: [
|
||||||
esbuildPlugins: [csvLoader({ writeToDisk: true }), rewriteBoardgameImports(), yarnSpinnerPlugin()],
|
"@preact/signals-core",
|
||||||
|
"mutative",
|
||||||
|
"inline-schema",
|
||||||
|
"boardgame-core",
|
||||||
|
],
|
||||||
|
esbuildPlugins: [
|
||||||
|
csvLoader({ writeToDisk: true }),
|
||||||
|
rewriteBoardgameImports(),
|
||||||
|
yarnSpinnerPlugin(),
|
||||||
|
],
|
||||||
|
esbuildOptions(options) {
|
||||||
|
options.alias = {
|
||||||
|
"@": srcDir,
|
||||||
|
};
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user