import {CombatEntity, EffectTable} from "./types"; import {EffectData} from "@/samples/slay-the-spire-like/system/types"; import {PlayerEntity} from "@/samples/slay-the-spire-like/system/combat/types"; export function addEffect(effects: EffectTable, effect: EffectData, stacks: number){ let current = effects[effect.id]; if(!current) current = {data: effect, stacks}; else current.stacks += stacks; if(current.stacks === 0 && effects[effect.id]) delete effects[effect.id]; else if(current.stacks !== 0 && !effects[effect.id]) effects[effect.id] = current; } export function addEntityEffect(entity: CombatEntity, effect: EffectData, stacks: number){ addEffect(entity.effects, effect, stacks); } export function addItemEffect(entity: PlayerEntity, itemKey: string, effect: EffectData, stacks: number){ entity.itemEffects[itemKey] = entity.itemEffects[itemKey] || {}; addEffect(entity.itemEffects[itemKey], effect, stacks); } export function onEntityEffectUpkeep(entity: CombatEntity){ for(const effect of Object.values(entity.effects)){ const lifecycle = effect.data.lifecycle; if(lifecycle === 'temporary') addEntityEffect(entity, effect.data, -effect.stacks); else if(lifecycle === 'lingering') addEntityEffect(entity, effect.data, effect.stacks >= 0 ? -1 : 1); } } export function onPlayerItemEffectUpkeep(entity: PlayerEntity){ for(const [itemKey, itemEffects] of Object.entries(entity.itemEffects)){ for(const effect of Object.values(itemEffects)){ const lifecycle = effect.data.lifecycle; if(lifecycle === 'itemTemporary') addItemEffect(entity, itemKey, effect.data, -effect.stacks); } } } // TODO export function onDraw(entity: PlayerEntity, cardId:string ){} // TODO export function onDiscard(entity: PlayerEntity, cardId: string){}