- Update `defend` effect lifecycle to `temporary` in desert data - Refactor `onDamage` triggers to improve readability and logic flow - Implement shuffle and draw actions on `onCombatStart` trigger |
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|---|---|---|
| .. | ||
| data | ||
| docs | ||
| system | ||
| AGENTS.md | ||
| index.ts | ||
- Update `defend` effect lifecycle to `temporary` in desert data - Refactor `onDamage` triggers to improve readability and logic flow - Implement shuffle and draw actions on `onCombatStart` trigger |
||
|---|---|---|
| .. | ||
| data | ||
| docs | ||
| system | ||
| AGENTS.md | ||
| index.ts | ||