Files
boardgame-core/tests
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
..
2026-04-20 15:50:32 +08:00