Files
boardgame-core/tests/samples
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
..
2026-04-08 12:25:50 +08:00
2026-04-06 16:11:26 +08:00