boardgame-core/src/samples/boop/state.ts

45 lines
1.5 KiB
TypeScript

import parts from './parts.csv';
import {createRegion, moveToRegion, Region} from "@/core/region";
import {createPartsFromTable} from "@/core/part-factory";
import {BoopPart} from "@/samples/boop/types";
import {BOARD_SIZE} from "@/samples/boop/constants";
import {PlayerType, PieceType, RegionType} from "@/samples/boop/types";
export function createInitialState() {
const pieces = createPartsFromTable(
parts,
(item, index) => `${item.player}-${item.type}-${index + 1}`,
(item) => item.count
) as Record<string, BoopPart>;
// Initialize region childIds
const whiteRegion = createRegion('white', []);
const blackRegion = createRegion('black', []);
const boardRegion = createRegion('board', [
{ name: 'x', min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 },
]);
// Populate region childIds based on piece regionId
for (const part of Object.values(pieces)) {
if(part.type !== 'kitten') continue;
if (part.player === 'white' ) {
moveToRegion(part, null, whiteRegion);
} else if (part.player === 'black') {
moveToRegion(part, null, blackRegion);
}
}
return {
regions: {
white: whiteRegion,
black: blackRegion,
board: boardRegion,
} as Record<RegionType, Region>,
pieces,
currentPlayer: 'white' as PlayerType,
winner: null as PlayerType | 'draw' | null,
};
}
export type BoopState = ReturnType<typeof createInitialState>;