boardgame-core/src
hypercross a5e2e4888e refactor(slay-the-spire-like): update combat targeting and effect logic
Refactor combat targeting types and effect application logic in the
Slay the Spire-like sample.

- Update `getEffectTargets` to use `IntentEffectTarget` and more
  descriptive target keys (e.g., `eachEnemy`, `randomEnemy`).
- Update `promptMainAction` to use `enemy` instead of `single` for
  card target types.
- Refactor `addInstantEffectTriggers` to remove unused effect loading
  and improve enemy/card instantiation logic
2026-04-22 19:35:37 +08:00
..
core refactor: update produce signature to return undefined 2026-04-22 01:13:39 +08:00
samples refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
utils refactor: update produce signature to return undefined 2026-04-22 01:13:39 +08:00
index.ts refactor: update imports and add starting items to desert sample 2026-04-19 13:51:03 +08:00