boardgame-core/tests
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
..
core test: refactor and format test files 2026-04-20 15:50:32 +08:00
samples refactor: rename entityKey to entityId in combat triggers 2026-04-23 00:38:10 +08:00
utils refactor: rename 'user' target to 'source' in slay-the-spire-like 2026-04-23 00:35:28 +08:00