172 lines
4.7 KiB
TypeScript
172 lines
4.7 KiB
TypeScript
import {
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CombatEntity,
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CombatGameContext,
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CombatState,
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EffectTable,
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IRunContext,
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PlayerEntity,
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} from "./types";
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import {
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CardData,
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CardEffectTarget,
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EffectData,
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IntentEffectTarget,
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} from "@/samples/slay-the-spire-like/system/types";
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export function addEffect(
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effects: EffectTable,
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effect: EffectData,
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stacks: number,
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) {
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let current = effects[effect.id];
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if (!current) current = { data: effect, stacks };
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else current.stacks += stacks;
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if (current.stacks === 0 && effects[effect.id]) delete effects[effect.id];
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else if (current.stacks !== 0 && !effects[effect.id])
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effects[effect.id] = current;
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}
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export function addEntityEffect(
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entity: CombatEntity,
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effect: EffectData,
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stacks: number,
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) {
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addEffect(entity.effects, effect, stacks);
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}
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export function addItemEffect(
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entity: PlayerEntity,
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itemKey: string,
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effect: EffectData,
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stacks: number,
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) {
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entity.itemEffects[itemKey] = entity.itemEffects[itemKey] || {};
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addEffect(entity.itemEffects[itemKey], effect, stacks);
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}
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export function onEntityEffectUpkeep(entity: CombatEntity) {
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for (const effect of Object.values(entity.effects)) {
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const lifecycle = effect.data.lifecycle;
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if (lifecycle === "temporary")
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addEntityEffect(entity, effect.data, -effect.stacks);
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else if (lifecycle === "lingering")
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addEntityEffect(entity, effect.data, effect.stacks >= 0 ? -1 : 1);
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}
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}
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export function onEntityPostureDamage(entity: CombatEntity, damage: number) {
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for (const effect of Object.values(entity.effects)) {
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const lifecycle = effect.data.lifecycle;
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if (lifecycle === "posture")
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addEntityEffect(entity, effect.data, -Math.min(damage, effect.stacks));
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}
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}
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export function onPlayerItemEffectUpkeep(entity: PlayerEntity) {
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for (const [itemKey, itemEffects] of Object.entries(entity.itemEffects)) {
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for (const effect of Object.values(itemEffects)) {
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const lifecycle = effect.data.lifecycle;
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if (lifecycle === "itemTemporary")
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addItemEffect(entity, itemKey, effect.data, -effect.stacks);
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}
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}
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}
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export function onItemPlay(entity: PlayerEntity, itemKey: string) {
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const effects = entity.itemEffects[itemKey];
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if (!effects) return;
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for (const effect of Object.values(effects)) {
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if (effect.data.lifecycle === "itemUntilPlay") {
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addItemEffect(entity, itemKey, effect.data, -effect.stacks);
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}
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}
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}
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export function onItemDiscard(entity: PlayerEntity, itemKey: string) {
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const effects = entity.itemEffects[itemKey];
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if (!effects) return;
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for (const effect of Object.values(effects)) {
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if (effect.data.lifecycle === "itemUntilDiscard") {
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addItemEffect(entity, itemKey, effect.data, -effect.stacks);
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}
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}
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}
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export function* getAliveEnemies(state: CombatState) {
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for (let enemy of state.enemies) {
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if (enemy.isAlive) {
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yield enemy;
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}
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}
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}
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export function* getEffectTargets(
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target: CardEffectTarget | IntentEffectTarget,
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game: CombatGameContext,
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targetId?: string,
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sourceEntityKey: "player" | string = "player",
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) {
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if (target === "eachEnemy") {
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for (const enemy of getAliveEnemies(game.value)) {
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yield enemy;
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}
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} else if (target === "user") {
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const entity = getCombatEntity(game.value, sourceEntityKey);
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if (entity) yield entity;
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} else if (target === "player") {
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yield game.value.player;
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} else if (target === "eachTarget") {
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if (!targetId) return;
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const entity = getCombatEntity(game.value, targetId);
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if (entity) yield entity;
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} else if (target === "randomEnemy") {
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const aliveEnemies = [...getAliveEnemies(game.value)];
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if (aliveEnemies.length === 0) return;
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const index = game.rng.nextInt(aliveEnemies.length);
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yield aliveEnemies[index];
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}
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}
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export function getCombatEntity(state: CombatState, entityKey: string) {
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return entityKey === "player"
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? state.player
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: state.enemies.find((e) => e.id === entityKey);
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}
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export function canPlayCard(
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player: PlayerEntity,
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costType: CardData["costType"],
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costCount: number,
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itemId: string,
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run: IRunContext,
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): boolean {
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if (costType === "energy") {
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return player.energy >= costCount;
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}
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if (costType === "uses") {
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const item = run.getItemData(itemId);
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if (!item) return false;
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const maxUses = item?.card.costType === "uses" ? item.card.costCount : 0;
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const consumed = run.getConsumedUses(itemId);
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return consumed < maxUses;
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}
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return true;
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}
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export async function payCardCost(
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player: PlayerEntity,
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costType: CardData["costType"],
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costCount: number,
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itemId: string,
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run: IRunContext,
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): Promise<void> {
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if (costType === "energy") {
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player.energy -= costCount;
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} else if (costType === "uses") {
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const consumed = run.getConsumedUses(itemId);
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await run.setConsumedUsesAsync(itemId, consumed + costCount);
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}
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}
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