refactor(sts-like-viewer): simplify scene management and config
- Move configuration to `src/config/index.ts` - Simplify `App.tsx` by passing scene classes directly to `PhaserScene` - Update `GameUI` initialization to use string ID for container - Update documentation to mention `initData` for `ReactiveScene` - Standardize quote usage and formatting in config files
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@@ -1,53 +1,19 @@
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import { h } from "preact";
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import { PhaserGame, PhaserScene } from "boardgame-phaser";
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import { useMemo } from "preact/hooks";
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import { IndexScene } from "@/scenes/IndexScene";
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import { MapViewerScene } from "@/scenes/MapViewerScene";
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import { GridViewerScene } from "@/scenes/GridViewerScene";
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import { ShapeViewerScene } from "@/scenes/ShapeViewerScene";
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import { GameFlowScene } from "@/scenes/GameFlowScene";
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import { PlaceholderEncounterScene } from "@/scenes/PlaceholderEncounterScene";
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import { createGameState } from "@/state/gameState";
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// 全局游戏状态单例
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const gameState = createGameState();
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import { GAME_CONFIG } from "@/config";
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export default function App() {
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const indexScene = useMemo(() => new IndexScene(), []);
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const mapViewerScene = useMemo(() => new MapViewerScene(), []);
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const gridViewerScene = useMemo(() => new GridViewerScene(), []);
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const shapeViewerScene = useMemo(() => new ShapeViewerScene(), []);
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const gameFlowScene = useMemo(() => new GameFlowScene(gameState), []);
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const placeholderEncounterScene = useMemo(
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() => new PlaceholderEncounterScene(gameState),
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[],
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);
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return (
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<div className="flex flex-col h-screen">
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<div className="flex-1 flex relative justify-center items-center">
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<PhaserGame
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initialScene="IndexScene"
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config={{ width: 1920, height: 1080 }}
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>
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<PhaserScene sceneKey="IndexScene" scene={indexScene as any} />
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<PhaserScene
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sceneKey="MapViewerScene"
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scene={mapViewerScene as any}
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/>
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<PhaserScene
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sceneKey="GridViewerScene"
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scene={gridViewerScene as any}
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/>
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<PhaserScene
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sceneKey="ShapeViewerScene"
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scene={shapeViewerScene as any}
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/>
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<PhaserScene sceneKey="GameFlowScene" scene={gameFlowScene as any} />
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<PhaserScene
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sceneKey="PlaceholderEncounterScene"
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scene={placeholderEncounterScene as any}
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/>
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<PhaserGame initialScene="IndexScene" config={GAME_CONFIG}>
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<PhaserScene scene={IndexScene} />
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<PhaserScene scene={MapViewerScene} />
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<PhaserScene scene={GridViewerScene} />
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<PhaserScene scene={ShapeViewerScene} />
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</PhaserGame>
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</div>
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</div>
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