refactor: prompt def udpate

This commit is contained in:
hypercross 2026-04-06 16:17:37 +08:00
parent bf20e53c6b
commit 20f722818d
7 changed files with 34 additions and 36 deletions

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@ -1 +1,2 @@
!node_modules
!debug

13
QWEN.md
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@ -99,12 +99,18 @@ async function start(game: IGameContext<GameState>) {
}
```
需要等待玩家交互时,使用`await game.prompt(schema, validator, player)`。
需要等待玩家交互时,使用`await game.prompt(promptDef, validator, player)`。
```typescript
import {createPromptDef} from "boardgame-core";
export const prompts = {
play: createPromptDef<[PlayerType, number, number]>('play <player> <row:number> <col:number>'),
}
async function turn(game: IGameContext<GameState>, currentPlayer: PlayerType) {
const {player, row, col} = await game.prompt(
'play <player:string> <row:number> <col:number>',
prompts.play,
(player, row, col) => {
if (player !== currentPlayer)
throw `Wrong player!`
@ -138,7 +144,8 @@ export class GameHost<TState extends Record<string, unknown>, TResult=unknown> {
readonly activePromptPlayer: ReadonlySignal<string | null>;
// 玩家响应activePrompt的输入若报错则返回string否则返回null
onInput(input: string): string | null {}
// promptDef应当从game module中导出
tryAnswerPrompt<TArgs extends any[]>(promptDef: Promptdef<TArgs>,...args: TArgs): string | null {}
// 添加中断context.produceAsync会等待所有中断结束之后再继续
addInterruption(promise: Promise<void>): void {}

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@ -7,7 +7,7 @@
WinnerType,
WIN_LENGTH,
MAX_PIECES_PER_PLAYER,
BoopGame,
BoopGame, prompts,
} from "./data";
import {createGameCommandRegistry, Command, moveToRegion} from "boardgame-core";
import {
@ -184,8 +184,8 @@ async function handleCheckFullBoard(game: BoopGame, turnPlayer: PlayerType){
}
const partId = await game.prompt(
'play <player> <row:number> <col:number> [type:string]',
(player: PlayerType, row: number, col: number, type?: PieceType) => {
prompts.graduate,
(player, row, col) => {
if (player !== turnPlayer) {
throw `无效的玩家: ${player},期望的是 ${turnPlayer}`;
}
@ -213,8 +213,8 @@ const checkFullBoard = registry.register('check-full-board', handleCheckFullBoar
async function handleTurn(game: BoopGame, turnPlayer: PlayerType) {
const {row, col, type} = await game.prompt(
'play <player> <row:number> <col:number> [type:string]',
(player: PlayerType, row: number, col: number, type?: PieceType) => {
prompts.play,
(player, row, col, type?) => {
const pieceType = type === 'cat' ? 'cat' : 'kitten';
if (player !== turnPlayer) {
@ -247,12 +247,3 @@ async function handleTurn(game: BoopGame, turnPlayer: PlayerType) {
return { winner: null };
}
const turn = registry.register('turn <player>', handleTurn);
export const prompts = {
play: (player: PlayerType, row: number, col: number, type?: PieceType) => {
if (type) {
return `play ${player} ${row} ${col} ${type}`;
}
return `play ${player} ${row} ${col}`;
},
};

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@ -1,5 +1,5 @@
import parts from './parts.csv';
import {createRegion, moveToRegion, Region} from "boardgame-core";
import {createRegion, moveToRegion, Region, createPromptDef} from "boardgame-core";
import {createPartsFromTable} from "boardgame-core";
import {Part} from "boardgame-core";
import {IGameContext} from "boardgame-core";
@ -14,6 +14,10 @@ export type WinnerType = PlayerType | 'draw' | null;
export type RegionType = 'white' | 'black' | 'board' | '';
export type BoopPartMeta = { player: PlayerType; type: PieceType };
export type BoopPart = Part<BoopPartMeta>;
export const prompts = {
play: createPromptDef<[PlayerType, number, number, PieceType?]>('play <player> <row:number> <col:number> [type:string]'),
graduate: createPromptDef<[PlayerType, number, number]>('graduate <player> <row:number> <col:number>'),
}
export function createInitialState() {
const pieces = createPartsFromTable(

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@ -73,8 +73,7 @@ export class GameScene extends GameHostScene<BoopState> {
private handleCellClick(row: number, col: number): void {
const selectedType = this.pieceTypeSelector.getSelectedType();
const cmd = prompts.play(this.state.currentPlayer, row, col, selectedType);
const error = this.gameHost.onInput(cmd);
const error = this.gameHost.tryAnswerPrompt(prompts.play, this.state.currentPlayer, row, col, selectedType);
if (error) {
this.errorOverlay.show(error);
}
@ -82,8 +81,7 @@ export class GameScene extends GameHostScene<BoopState> {
private handlePieceClick(row: number, col: number): void {
// 棋盘满时,点击棋子触发升级
const cmd = prompts.play(this.state.currentPlayer, row, col);
const error = this.gameHost.onInput(cmd);
const error = this.gameHost.tryAnswerPrompt(prompts.graduate, this.state.currentPlayer, row, col);
if (error) {
this.errorOverlay.show(error);
}

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@ -1,6 +1,7 @@
import {
createGameCommandRegistry, Part, createRegion,
IGameContext, createRegionAxis, GameModule
IGameContext, createRegionAxis, GameModule,
createPromptDef
} from 'boardgame-core';
const BOARD_SIZE = 3;
@ -21,6 +22,9 @@ export type WinnerType = PlayerType | 'draw' | null;
export type TicTacToePart = Part<{ player: PlayerType }>;
export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>;
export const prompts = {
play: createPromptDef<[PlayerType, number, number]>('play <player> <row:number> <col:number>'),
}
export function createInitialState() {
return {
@ -57,8 +61,8 @@ export async function start(game: TicTacToeGame) {
async function handleTurn(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const {player, row, col} = await game.prompt(
'play <player> <row:number> <col:number>',
(player: PlayerType, row: number, col: number) => {
prompts.play,
(player, row, col) => {
if (player !== turnPlayer) {
throw `Invalid player: ${player}. Expected ${turnPlayer}.`;
} else if (!isValidMove(row, col)) {
@ -131,9 +135,3 @@ export const gameModule: GameModule<TicTacToeState> = {
createInitialState,
start
};
export const prompts = {
play: (player: PlayerType, row: number, col: number) => {
return `play ${player} ${row} ${col}`;
},
};

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@ -61,8 +61,7 @@ export class GameScene extends GameHostScene<TicTacToeState> {
if (this.state.winner) return;
if (this.isCellOccupied(row, col)) return;
const cmd = prompts.play(this.state.currentPlayer, row, col);
const error = this.gameHost.onInput(cmd);
const error = this.gameHost.tryAnswerPrompt(prompts.play, this.state.currentPlayer, row, col);
if (error) {
console.warn('Invalid move:', error);
}