feat: dnd
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@ -2,6 +2,10 @@
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export { DisposableBag } from './utils';
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export type { IDisposable, DisposableItem } from './utils';
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// Drag & drop utilities
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export { dragDropEventEffect, DragDropEventType } from './utils';
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export type { DragDropEvent } from './utils';
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// Data-driven object spawning
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export { spawnEffect } from './spawner';
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export type { Spawner } from './spawner';
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@ -0,0 +1,70 @@
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type PointerRecord = {
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id: number;
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x: number;
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y: number;
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}
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export enum DragDropEventType {
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DOWN,
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UP,
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MOVE,
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}
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export type DragDropEvent = {
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type: DragDropEventType,
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relativeX: number;
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relativeY: number;
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}
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export function dragDropEventEffect(
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gameObject: Phaser.GameObjects.GameObject,
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) {
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let down: PointerRecord | null;
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let up: PointerRecord | null;
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function onPointerDown(pointer: Phaser.Input.Pointer) {
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down = {
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id: pointer.id,
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x: pointer.x,
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y: pointer.y
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}
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up = null;
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const type = DragDropEventType.DOWN;
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const relativeX = pointer.x - down.x;
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const relativeY = pointer.y - down.y;
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gameObject.emit('drag', {type, relativeX, relativeY});
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}
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function onPointerUp(pointer: Phaser.Input.Pointer) {
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if(!down) return;
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up = {
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id: pointer.id,
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x: pointer.x,
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y: pointer.y
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}
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const type = DragDropEventType.UP;
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const relativeX = pointer.x - down.x;
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const relativeY = pointer.y - down.y;
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gameObject.emit('drag', {type, relativeX, relativeY});
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}
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function onPointerMove(pointer: Phaser.Input.Pointer) {
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if(!down || up) return;
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if(down.id !== pointer.id) return;
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const type = DragDropEventType.MOVE;
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const relativeX = pointer.x - down.x;
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const relativeY = pointer.y - down.y;
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gameObject.emit('drag', {type, relativeX, relativeY});
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}
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gameObject.on('pointerdown', onPointerDown);
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gameObject.on('pointerup', onPointerUp);
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gameObject.scene.input.on('pointermove', onPointerMove);
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return function () {
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gameObject.off('pointerdown', onPointerDown);
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gameObject.off('pointerup', onPointerUp);
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gameObject.scene.input.off('pointermove', onPointerMove);
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}
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}
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@ -1,2 +1,3 @@
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export { DisposableBag } from './disposable';
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export type { IDisposable, DisposableItem } from './disposable';
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export { dragDropEventEffect, DragDropEventType, type DragDropEvent } from './dnd';
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