refactor: clean up
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@@ -0,0 +1,40 @@
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import Phaser from 'phaser';
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import { effect, type ReadonlySignal } from '@preact/signals-core';
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import type { GameHost } from 'boardgame-core';
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import { DisposableBag, type IDisposable } from '../utils';
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type CleanupFn = void | (() => void);
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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gameHost: GameHost<TState>;
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}
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export abstract class GameHostScene<TState extends Record<string, unknown>>
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extends Phaser.Scene
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implements IDisposable
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{
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protected disposables = new DisposableBag();
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protected gameHost!: GameHost<TState>;
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init(data: GameHostSceneOptions<TState>): void {
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this.gameHost = data.gameHost;
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}
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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}
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dispose(): void {
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this.disposables.dispose();
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}
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/** 获取当前状态的只读快照 */
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protected get state(): TState {
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return this.gameHost.state.value;
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}
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/** 注册响应式监听(场景关闭时自动清理) */
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protected watch(fn: () => CleanupFn): void {
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this.disposables.add(effect(fn));
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}
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}
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@@ -0,0 +1,2 @@
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export { GameHostScene } from './GameHostScene';
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export type { GameHostSceneOptions } from './GameHostScene';
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