refactor: clean up
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@@ -0,0 +1,65 @@
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import Phaser from 'phaser';
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import { signal, useSignal, useSignalEffect, type Signal } from '@preact/signals';
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import { createContext, h } from 'preact';
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import { useContext } from 'preact/hooks';
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export const phaserContext = createContext<Signal<Phaser.Game | undefined>>(signal(undefined));
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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width: 560,
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height: 560,
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parent: 'phaser-container',
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backgroundColor: '#f9fafb',
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scene: [],
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};
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export interface PhaserGameProps {
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config?: Partial<Phaser.Types.Core.GameConfig>;
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children?: any;
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}
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export function PhaserGame(props: PhaserGameProps) {
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const gameSignal = useSignal<Phaser.Game>();
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useSignalEffect(() => {
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const phaserGame = new Phaser.Game(props.config || defaultPhaserConfig);
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gameSignal.value = phaserGame;
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return () => {
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gameSignal.value = undefined;
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phaserGame.destroy(true);
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};
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});
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return (
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<div id="phaser-container" className="w-full h-full">
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<phaserContext.Provider value={gameSignal}>
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{props.children}
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</phaserContext.Provider>
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</div>
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);
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}
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export interface PhaserSceneProps {
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sceneKey: string;
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scene: Phaser.Scene;
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autoStart: boolean;
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data?: object;
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}
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export function PhaserScene(props: PhaserSceneProps) {
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const context = useContext(phaserContext);
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useSignalEffect(() => {
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const game = context.value;
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if (!game) return;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, props.data);
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return () => {
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game.scene.remove(props.sceneKey);
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};
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});
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return null;
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}
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@@ -0,0 +1,5 @@
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export { GameUI } from './GameUI';
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export type { GameUIOptions } from './GameUI';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig } from './PhaserBridge';
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export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
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