init: board game phaser start

This commit is contained in:
2026-04-03 15:18:47 +08:00
commit 588d28ff07
23 changed files with 3552 additions and 0 deletions
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import {
createGameCommandRegistry,
type Part,
createRegion,
type MutableSignal,
} from 'boardgame-core';
const BOARD_SIZE = 3;
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
const WINNING_LINES: number[][][] = [
[[0, 0], [0, 1], [0, 2]],
[[1, 0], [1, 1], [1, 2]],
[[2, 0], [2, 1], [2, 2]],
[[0, 0], [1, 0], [2, 0]],
[[0, 1], [1, 1], [2, 1]],
[[0, 2], [1, 2], [2, 2]],
[[0, 0], [1, 1], [2, 2]],
[[0, 2], [1, 1], [2, 0]],
];
export type PlayerType = 'X' | 'O';
export type WinnerType = PlayerType | 'draw' | null;
export type TicTacToePart = Part & { player: PlayerType };
export function createInitialState() {
return {
board: createRegion('board', [
{ name: 'x', min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 },
]),
parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType,
winner: null as WinnerType,
turn: 0,
};
}
export type TicTacToeState = ReturnType<typeof createInitialState>;
const registration = createGameCommandRegistry<TicTacToeState>();
export const registry = registration.registry;
registration.add('setup', async function () {
const { context } = this;
while (true) {
const currentPlayer = context.value.currentPlayer;
const turnNumber = context.value.turn + 1;
const turnOutput = await this.run<{ winner: WinnerType }>(`turn ${currentPlayer} ${turnNumber}`);
if (!turnOutput.success) throw new Error(turnOutput.error);
context.produce(state => {
state.winner = turnOutput.result.winner;
if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber;
}
});
if (context.value.winner) break;
}
return context.value;
});
registration.add('turn <player> <turn:number>', async function (cmd) {
const [turnPlayer, turnNumber] = cmd.params as [PlayerType, number];
const playCmd = await this.prompt(
'play <player> <row:number> <col:number>',
(command) => {
const [player, row, col] = command.params as [PlayerType, number, number];
if (player !== turnPlayer) {
return `Invalid player: ${player}. Expected ${turnPlayer}.`;
}
if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE) {
return `Invalid position: (${row}, ${col}).`;
}
if (isCellOccupied(this.context, row, col)) {
return `Cell (${row}, ${col}) is already occupied.`;
}
return null;
},
);
const [player, row, col] = playCmd.params as [PlayerType, number, number];
placePiece(this.context, row, col, turnPlayer);
const winner = checkWinner(this.context);
if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
return { winner: null };
});
export function isCellOccupied(host: MutableSignal<TicTacToeState>, row: number, col: number): boolean {
const board = host.value.board;
return board.partMap[`${row},${col}`] !== undefined;
}
export function hasWinningLine(positions: number[][]): boolean {
return WINNING_LINES.some(line =>
line.every(([r, c]) =>
positions.some(([pr, pc]) => pr === r && pc === c),
),
);
}
export function checkWinner(host: MutableSignal<TicTacToeState>): WinnerType {
const parts = Object.values(host.value.parts);
const xPositions = parts.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position);
const oPositions = parts.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position);
if (hasWinningLine(xPositions)) return 'X';
if (hasWinningLine(oPositions)) return 'O';
if (parts.length >= MAX_TURNS) return 'draw';
return null;
}
export function placePiece(host: MutableSignal<TicTacToeState>, row: number, col: number, player: PlayerType) {
const board = host.value.board;
const moveNumber = Object.keys(host.value.parts).length + 1;
const piece: TicTacToePart = {
id: `piece-${player}-${moveNumber}`,
regionId: 'board',
position: [row, col],
player,
};
host.produce(state => {
state.parts[piece.id] = piece;
board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id;
});
}
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import { h, render } from 'preact';
import { signal } from '@preact/signals-core';
import Phaser from 'phaser';
import { createGameContext } from 'boardgame-core';
import { GameUI, PromptDialog, CommandLog } from 'boardgame-phaser';
import { createInitialState, registry, type TicTacToeState } from './game/tic-tac-toe';
import { GameScene, type GameSceneData } from './scenes/GameScene';
import './style.css';
const gameContext = createGameContext<TicTacToeState>(registry, createInitialState);
const promptSignal = signal<null | Awaited<ReturnType<typeof gameContext.commands.promptQueue.pop>>>(null);
const commandLog = signal<Array<{ input: string; result: string; timestamp: number }>>([]);
gameContext.commands.on('prompt', (event) => {
promptSignal.value = event;
});
const originalRun = gameContext.commands.run.bind(gameContext.commands);
(gameContext.commands as any).run = async (input: string) => {
const result = await originalRun(input);
commandLog.value = [
...commandLog.value,
{
input,
result: result.success ? `OK: ${JSON.stringify(result.result)}` : `ERR: ${result.error}`,
timestamp: Date.now(),
},
];
return result;
};
const sceneData: GameSceneData = {
state: gameContext.state,
commands: gameContext.commands,
};
const phaserConfig: Phaser.Types.Core.GameConfig = {
type: Phaser.AUTO,
width: 560,
height: 560,
parent: 'phaser-container',
backgroundColor: '#f9fafb',
scene: [],
};
const game = new Phaser.Game(phaserConfig);
game.scene.add('GameScene', GameScene, true, sceneData);
const ui = new GameUI({
container: document.getElementById('ui-root')!,
root: h('div', { className: 'flex flex-col h-screen' },
h('div', { className: 'flex-1 relative' },
h('div', { id: 'phaser-container', className: 'w-full h-full' }),
h(PromptDialog, {
prompt: promptSignal.value,
onSubmit: (input: string) => {
gameContext.commands._tryCommit(input);
promptSignal.value = null;
},
onCancel: () => {
gameContext.commands._cancel('cancelled');
promptSignal.value = null;
},
}),
),
h('div', { className: 'p-4 bg-gray-100 border-t' },
h(CommandLog, { entries: commandLog }),
),
),
});
ui.mount();
gameContext.commands.run('setup');
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import Phaser from 'phaser';
import type { TicTacToeState, TicTacToePart } from '@/game/tic-tac-toe';
import { ReactiveScene, bindRegion, createInputMapper, createPromptHandler } from 'boardgame-phaser';
import type { PromptEvent, MutableSignal, IGameContext } from 'boardgame-core';
const CELL_SIZE = 120;
const BOARD_OFFSET = { x: 100, y: 100 };
const BOARD_SIZE = 3;
export interface GameSceneData {
state: MutableSignal<TicTacToeState>;
commands: IGameContext<TicTacToeState>['commands'];
}
export class GameScene extends ReactiveScene<TicTacToeState> {
private boardContainer!: Phaser.GameObjects.Container;
private gridGraphics!: Phaser.GameObjects.Graphics;
private inputMapper!: ReturnType<typeof createInputMapper<TicTacToeState>>;
private promptHandler!: ReturnType<typeof createPromptHandler<TicTacToeState>>;
private activePrompt: PromptEvent | null = null;
private turnText!: Phaser.GameObjects.Text;
constructor() {
super('GameScene');
}
init(data: GameSceneData): void {
this.state = data.state;
this.commands = data.commands;
}
protected onStateReady(_state: TicTacToeState): void {
}
create(): void {
this.boardContainer = this.add.container(0, 0);
this.gridGraphics = this.add.graphics();
this.drawGrid();
this.watch(() => {
const winner = this.state.value.winner;
if (winner) {
this.showWinner(winner);
}
});
this.watch(() => {
const currentPlayer = this.state.value.currentPlayer;
this.updateTurnText(currentPlayer);
});
this.setupBindings();
this.setupInput();
}
protected setupBindings(): void {
bindRegion<TicTacToePart>(
this.state.value.board,
this.state.value.parts,
{
cellSize: { x: CELL_SIZE, y: CELL_SIZE },
offset: BOARD_OFFSET,
factory: (part: TicTacToePart, pos: Phaser.Math.Vector2) => {
const text = this.add.text(pos.x + CELL_SIZE / 2, pos.y + CELL_SIZE / 2, part.player, {
fontSize: '64px',
fontFamily: 'Arial',
color: part.player === 'X' ? '#3b82f6' : '#ef4444',
}).setOrigin(0.5);
return text;
},
},
this.boardContainer,
);
}
private setupInput(): void {
this.inputMapper = createInputMapper(this, this.commands);
this.inputMapper.mapGridClick(
{ x: CELL_SIZE, y: CELL_SIZE },
BOARD_OFFSET,
{ cols: BOARD_SIZE, rows: BOARD_SIZE },
(col, row) => {
if (this.state.value.winner) return null;
const currentPlayer = this.state.value.currentPlayer;
const board = this.state.value.board;
if (board.partMap[`${row},${col}`]) return null;
return `play ${currentPlayer} ${row} ${col}`;
},
);
this.promptHandler = createPromptHandler(this, this.commands, {
onPrompt: (prompt) => {
this.activePrompt = prompt;
},
onSubmit: (input) => {
if (this.activePrompt) {
return this.activePrompt.tryCommit(input);
}
return null;
},
onCancel: () => {
this.activePrompt = null;
},
});
this.promptHandler.start();
}
private drawGrid(): void {
const g = this.gridGraphics;
g.lineStyle(3, 0x6b7280);
for (let i = 1; i < BOARD_SIZE; i++) {
g.lineBetween(
BOARD_OFFSET.x + i * CELL_SIZE,
BOARD_OFFSET.y,
BOARD_OFFSET.x + i * CELL_SIZE,
BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE,
);
g.lineBetween(
BOARD_OFFSET.x,
BOARD_OFFSET.y + i * CELL_SIZE,
BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE,
BOARD_OFFSET.y + i * CELL_SIZE,
);
}
g.strokePath();
this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Tic-Tac-Toe', {
fontSize: '28px',
fontFamily: 'Arial',
color: '#1f2937',
}).setOrigin(0.5);
this.turnText = this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 20, '', {
fontSize: '20px',
fontFamily: 'Arial',
color: '#4b5563',
}).setOrigin(0.5);
this.updateTurnText(this.state.value.currentPlayer);
}
private updateTurnText(player: string): void {
if (this.turnText) {
this.turnText.setText(`${player}'s turn`);
}
}
private showWinner(winner: string): void {
const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`;
this.add.rectangle(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_SIZE * CELL_SIZE,
BOARD_SIZE * CELL_SIZE,
0x000000,
0.6,
);
const winText = this.add.text(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
text,
{
fontSize: '36px',
fontFamily: 'Arial',
color: '#fbbf24',
},
).setOrigin(0.5);
this.tweens.add({
targets: winText,
scale: 1.2,
duration: 500,
yoyo: true,
repeat: 1,
});
}
}
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@import "tailwindcss";
html, body {
margin: 0;
padding: 0;
overflow: hidden;
height: 100%;
}
#app {
height: 100%;
}
#ui-root {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
#ui-root > * {
pointer-events: auto;
}
#phaser-container {
pointer-events: auto;
}
#phaser-container canvas {
display: block;
}