refactor: ReactiveScene
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@@ -3,8 +3,13 @@ import { signal, useSignal, useSignalEffect } from '@preact/signals';
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import { createContext, h } from 'preact';
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import { useContext } from 'preact/hooks';
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import {ReadonlySignal} from "@preact/signals-core";
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import type { ReactiveScene, ReactiveScenePhaserData } from '../scenes';
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export const phaserContext = createContext<ReadonlySignal<Phaser.Game | undefined>>(signal(undefined));
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export interface PhaserGameContext {
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game: Phaser.Game;
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}
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export const phaserContext = createContext<ReadonlySignal<PhaserGameContext> | null>(null);
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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@@ -21,7 +26,7 @@ export interface PhaserGameProps {
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}
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export function PhaserGame(props: PhaserGameProps) {
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const gameSignal = useSignal<Phaser.Game>();
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const gameSignal = useSignal<PhaserGameContext>({ game: undefined! });
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useSignalEffect(() => {
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const config: Phaser.Types.Core.GameConfig = {
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@@ -29,10 +34,10 @@ export function PhaserGame(props: PhaserGameProps) {
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...props.config,
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};
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const phaserGame = new Phaser.Game(config);
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gameSignal.value = phaserGame;
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gameSignal.value = { game: phaserGame };
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return () => {
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gameSignal.value = undefined;
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gameSignal.value = { game: undefined! };
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phaserGame.destroy(true);
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};
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});
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@@ -46,24 +51,31 @@ export function PhaserGame(props: PhaserGameProps) {
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);
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}
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export interface PhaserSceneProps {
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export interface PhaserSceneProps<TData extends Record<string, unknown> = {}> {
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sceneKey: string;
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scene: Phaser.Scene;
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scene: ReactiveScene<TData>;
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autoStart: boolean;
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data?: object;
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data?: TData;
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children?: any;
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}
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export const phaserSceneContext = createContext<ReadonlySignal<Phaser.Scene | undefined>>(signal(undefined));
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export function PhaserScene(props: PhaserSceneProps) {
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const context = useContext(phaserContext);
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export function PhaserScene<TData extends Record<string, unknown> = {}>(props: PhaserSceneProps<TData>) {
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const phaserGameSignal = useContext(phaserContext);
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const sceneSignal = useSignal<Phaser.Scene>();
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useSignalEffect(() => {
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const game = context.value;
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if (!game) return;
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if (!phaserGameSignal) return;
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const ctx = phaserGameSignal.value;
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if (!ctx?.game) return;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, props.data);
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const game = ctx.game;
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const initData = {
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...props.data,
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phaserGame: phaserGameSignal.value,
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} as TData & ReactiveScenePhaserData;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, initData);
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sceneSignal.value = game.scene.getScene(props.sceneKey);
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return () => {
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sceneSignal.value = undefined;
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@@ -1,5 +1,5 @@
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export { GameUI } from './GameUI';
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export type { GameUIOptions } from './GameUI';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig } from './PhaserBridge';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, type PhaserGameContext } from './PhaserBridge';
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export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
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