refactor: ReactiveScene
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21a7afa276
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@ -7,9 +7,9 @@ export { spawnEffect } from './spawner';
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export type { Spawner } from './spawner';
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// Scene base classes
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export { GameHostScene } from './scenes';
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export type { GameHostSceneOptions } from './scenes';
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export { ReactiveScene, GameHostScene } from './scenes';
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export type { ReactiveSceneOptions, ReactiveScenePhaserData, GameHostSceneOptions } from './scenes';
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// React ↔ Phaser bridge
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, GameUI } from './ui';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, GameUI, type PhaserGameContext } from './ui';
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export type { PhaserGameProps, PhaserSceneProps, GameUIOptions } from './ui';
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@ -1,22 +1,16 @@
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import Phaser from 'phaser';
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import { effect } from '@preact/signals-core';
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import type { GameHost } from 'boardgame-core';
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import { DisposableBag, type IDisposable } from '../utils';
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type CleanupFn = void | (() => void);
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import { ReactiveScene, type ReactiveScenePhaserData } from './ReactiveScene';
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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gameHost: GameHost<TState>;
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[key: string]: unknown;
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}
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export abstract class GameHostScene<TState extends Record<string, unknown>>
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extends Phaser.Scene
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implements IDisposable
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extends ReactiveScene<GameHostSceneOptions<TState>>
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{
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protected disposables = new DisposableBag();
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private _gameHost!: GameHost<TState>;
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public get gameHost(): GameHost<TState> {
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return this._gameHost;
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return this.initData.gameHost as GameHost<TState>;
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}
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public get state(): TState {
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@ -32,24 +26,4 @@ export abstract class GameHostScene<TState extends Record<string, unknown>>
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resolve => tween.once('complete', resolve)
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));
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}
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init(data: GameHostSceneOptions<TState>): void {
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this._gameHost = data.gameHost;
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}
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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}
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dispose(): void {
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this.disposables.dispose();
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}
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public addDisposable(disposable: IDisposable){
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this.disposables.add(disposable);
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}
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/** 注册响应式监听(场景关闭时自动清理) */
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public addEffect(fn: () => CleanupFn): void {
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this.disposables.add(effect(fn));
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}
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}
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@ -0,0 +1,69 @@
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import Phaser from 'phaser';
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import { effect } from '@preact/signals-core';
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import { DisposableBag, type IDisposable } from '../utils';
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type CleanupFn = void | (() => void);
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export interface PhaserGameContext {
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game: Phaser.Game;
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}
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export interface ReactiveScenePhaserData {
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phaserGame: PhaserGameContext;
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}
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export interface ReactiveSceneOptions<TData extends Record<string, unknown> = {}> {
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key?: string;
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}
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/**
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* 通用的响应式 Scene 基类
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* @typeparam TData - 通过 init(data) 接收的数据类型(必须包含 phaserGame)
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*/
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export abstract class ReactiveScene<TData extends Record<string, unknown> = {}>
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extends Phaser.Scene
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implements IDisposable
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{
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protected disposables = new DisposableBag();
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private _initData!: TData & ReactiveScenePhaserData;
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/**
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* 获取通过 init() 注入的数据
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* 在 create() 阶段保证可用
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*/
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public get initData(): TData & ReactiveScenePhaserData {
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return this._initData;
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}
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/**
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* 获取 Phaser game 实例的响应式信号
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*/
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public get phaserGame(): PhaserGameContext {
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return this._initData.phaserGame;
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}
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constructor(key?: string) {
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super(key);
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}
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init(data: TData & ReactiveScenePhaserData): void {
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this._initData = data;
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}
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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}
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dispose(): void {
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this.disposables.dispose();
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}
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public addDisposable(disposable: IDisposable): void {
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this.disposables.add(disposable);
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}
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/** 注册响应式监听(场景关闭时自动清理) */
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public addEffect(fn: () => CleanupFn): void {
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this.disposables.add(effect(fn));
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}
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}
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@ -1,2 +1,5 @@
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export { ReactiveScene } from './ReactiveScene';
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export type { ReactiveSceneOptions, ReactiveScenePhaserData } from './ReactiveScene';
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export { GameHostScene } from './GameHostScene';
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export type { GameHostSceneOptions } from './GameHostScene';
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@ -3,8 +3,13 @@ import { signal, useSignal, useSignalEffect } from '@preact/signals';
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import { createContext, h } from 'preact';
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import { useContext } from 'preact/hooks';
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import {ReadonlySignal} from "@preact/signals-core";
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import type { ReactiveScene, ReactiveScenePhaserData } from '../scenes';
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export const phaserContext = createContext<ReadonlySignal<Phaser.Game | undefined>>(signal(undefined));
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export interface PhaserGameContext {
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game: Phaser.Game;
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}
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export const phaserContext = createContext<ReadonlySignal<PhaserGameContext> | null>(null);
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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@ -21,7 +26,7 @@ export interface PhaserGameProps {
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}
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export function PhaserGame(props: PhaserGameProps) {
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const gameSignal = useSignal<Phaser.Game>();
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const gameSignal = useSignal<PhaserGameContext>({ game: undefined! });
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useSignalEffect(() => {
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const config: Phaser.Types.Core.GameConfig = {
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@ -29,10 +34,10 @@ export function PhaserGame(props: PhaserGameProps) {
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...props.config,
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};
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const phaserGame = new Phaser.Game(config);
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gameSignal.value = phaserGame;
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gameSignal.value = { game: phaserGame };
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return () => {
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gameSignal.value = undefined;
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gameSignal.value = { game: undefined! };
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phaserGame.destroy(true);
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};
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});
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@ -46,24 +51,31 @@ export function PhaserGame(props: PhaserGameProps) {
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);
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}
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export interface PhaserSceneProps {
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export interface PhaserSceneProps<TData extends Record<string, unknown> = {}> {
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sceneKey: string;
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scene: Phaser.Scene;
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scene: ReactiveScene<TData>;
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autoStart: boolean;
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data?: object;
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data?: TData;
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children?: any;
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}
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export const phaserSceneContext = createContext<ReadonlySignal<Phaser.Scene | undefined>>(signal(undefined));
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export function PhaserScene(props: PhaserSceneProps) {
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const context = useContext(phaserContext);
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export function PhaserScene<TData extends Record<string, unknown> = {}>(props: PhaserSceneProps<TData>) {
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const phaserGameSignal = useContext(phaserContext);
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const sceneSignal = useSignal<Phaser.Scene>();
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useSignalEffect(() => {
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const game = context.value;
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if (!game) return;
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if (!phaserGameSignal) return;
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const ctx = phaserGameSignal.value;
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if (!ctx?.game) return;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, props.data);
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const game = ctx.game;
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const initData = {
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...props.data,
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phaserGame: phaserGameSignal.value,
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} as TData & ReactiveScenePhaserData;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, initData);
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sceneSignal.value = game.scene.getScene(props.sceneKey);
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return () => {
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sceneSignal.value = undefined;
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@ -1,5 +1,5 @@
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export { GameUI } from './GameUI';
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export type { GameUIOptions } from './GameUI';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig } from './PhaserBridge';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, type PhaserGameContext } from './PhaserBridge';
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export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
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