Style: enforce 2-space indent and double quotes
This commit is contained in:
parent
ddc9d057fd
commit
648e801dad
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@ -28,7 +28,7 @@ export default tseslint.config(
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files: ["**/*.ts", "**/*.tsx"],
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files: ["**/*.ts", "**/*.tsx"],
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rules: {
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rules: {
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// --- Project Conventions ---
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// --- Project Conventions ---
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quotes: ["error", "single", { avoidEscape: true }],
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quotes: ["error", "double", { avoidEscape: true }],
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"comma-dangle": ["error", "always-multiline"],
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"comma-dangle": ["error", "always-multiline"],
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indent: ["error", 2, { SwitchCase: 1 }],
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indent: ["error", 2, { SwitchCase: 1 }],
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@ -68,7 +68,6 @@ export default tseslint.config(
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"import/no-duplicates": "error",
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"import/no-duplicates": "error",
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// --- General ---
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// --- General ---
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"no-console": "warn",
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"prefer-const": "error",
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"prefer-const": "error",
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"no-var": "error",
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"no-var": "error",
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eqeqeq: ["error", "always"],
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eqeqeq: ["error", "always"],
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@ -1,19 +1,38 @@
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// Resource management
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// Resource management
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export { DisposableBag } from './utils';
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export { DisposableBag } from "./utils";
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export type { IDisposable, DisposableItem } from './utils';
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export type { IDisposable, DisposableItem } from "./utils";
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// Drag & drop utilities
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// Drag & drop utilities
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export { dragDropEventEffect, DragDropEventType } from './utils';
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export { dragDropEventEffect, DragDropEventType } from "./utils";
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export type { DragDropEvent } from './utils';
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export type { DragDropEvent } from "./utils";
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// Data-driven object spawning
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// Data-driven object spawning
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export { spawnEffect } from './spawner';
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export { spawnEffect } from "./spawner";
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export type { Spawner } from './spawner';
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export type { Spawner } from "./spawner";
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// Scene base classes
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// Scene base classes
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export { ReactiveScene, GameHostScene, FadeScene, FADE_SCENE_KEY } from './scenes';
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export {
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export type { ReactiveSceneOptions, ReactiveScenePhaserData, SceneController, GameHostSceneOptions, FadeSceneData } from './scenes';
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ReactiveScene,
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GameHostScene,
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FadeScene,
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FADE_SCENE_KEY,
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} from "./scenes";
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export type {
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ReactiveSceneOptions,
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ReactiveScenePhaserData,
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SceneController,
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GameHostSceneOptions,
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FadeSceneData,
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} from "./scenes";
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// React ↔ Phaser bridge
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// React ↔ Phaser bridge
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, GameUI, type PhaserGameContext, type SceneController as PhaserSceneController } from './ui';
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export {
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export type { PhaserGameProps, PhaserSceneProps, GameUIOptions } from './ui';
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PhaserGame,
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PhaserScene,
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phaserContext,
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defaultPhaserConfig,
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GameUI,
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type PhaserGameContext,
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type SceneController as PhaserSceneController,
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} from "./ui";
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export type { PhaserGameProps, PhaserSceneProps, GameUIOptions } from "./ui";
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@ -1,5 +1,4 @@
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import Phaser from 'phaser';
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import { ReactiveScene } from "./ReactiveScene";
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import { ReactiveScene, type ReactiveScenePhaserData } from './ReactiveScene';
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export interface FadeSceneData {
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export interface FadeSceneData {
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[key: string]: unknown;
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[key: string]: unknown;
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@ -21,14 +20,9 @@ export class FadeScene extends ReactiveScene<FadeSceneData> {
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// 创建黑色遮罩层,覆盖整个游戏区域
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// 创建黑色遮罩层,覆盖整个游戏区域
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const game = this.game;
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const game = this.game;
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this.overlay = this.add.rectangle(
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this.overlay = this.add
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0,
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.rectangle(0, 0, game.scale.width, game.scale.height, 0x000000, 1)
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0,
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.setOrigin(0)
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game.scale.width,
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game.scale.height,
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0x000000,
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1
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).setOrigin(0)
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.setAlpha(1)
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.setAlpha(1)
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.setDepth(999999)
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.setDepth(999999)
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.setInteractive({ useHandCursor: false });
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.setInteractive({ useHandCursor: false });
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@ -59,12 +53,12 @@ export class FadeScene extends ReactiveScene<FadeSceneData> {
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private fadeTo(targetAlpha: number, duration: number): Promise<void> {
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private fadeTo(targetAlpha: number, duration: number): Promise<void> {
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// 如果 overlay 还未初始化,直接返回 resolved promise
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// 如果 overlay 还未初始化,直接返回 resolved promise
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if (!this.overlay) {
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if (!this.overlay) {
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console.warn('FadeScene: overlay 未初始化,跳过过渡动画');
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console.warn("FadeScene: overlay 未初始化,跳过过渡动画");
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return Promise.resolve();
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return Promise.resolve();
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}
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}
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if (this.isFading) {
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if (this.isFading) {
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console.warn('FadeScene: 正在进行过渡动画');
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console.warn("FadeScene: 正在进行过渡动画");
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}
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}
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this.isFading = true;
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this.isFading = true;
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@ -75,7 +69,7 @@ export class FadeScene extends ReactiveScene<FadeSceneData> {
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targets: this.overlay,
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targets: this.overlay,
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alpha: targetAlpha,
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alpha: targetAlpha,
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duration,
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duration,
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ease: 'Linear',
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ease: "Linear",
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onComplete: () => {
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onComplete: () => {
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this.isFading = false;
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this.isFading = false;
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resolve();
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resolve();
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@ -86,4 +80,4 @@ export class FadeScene extends ReactiveScene<FadeSceneData> {
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}
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}
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// 导出常量供 PhaserGame 使用
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// 导出常量供 PhaserGame 使用
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export const FADE_SCENE_KEY = '__fade__';
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export const FADE_SCENE_KEY = "__fade__";
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@ -1,20 +1,21 @@
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import type { GameHost } from 'boardgame-core';
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import { ReactiveScene } from "./ReactiveScene";
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import { ReactiveScene } from './ReactiveScene';
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import type { GameHost } from "boardgame-core";
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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gameHost: GameHost<TState>;
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gameHost: GameHost<TState>;
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[key: string]: unknown;
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[key: string]: unknown;
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}
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}
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export abstract class GameHostScene<TState extends Record<string, unknown>>
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export abstract class GameHostScene<
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extends ReactiveScene<GameHostSceneOptions<TState>>
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TState extends Record<string, unknown>,
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{
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> extends ReactiveScene<GameHostSceneOptions<TState>> {
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public get gameHost(): GameHost<TState> {
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public get gameHost(): GameHost<TState> {
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const gameHost = this.initData.gameHost as GameHost<TState>;
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const gameHost = this.initData.gameHost as GameHost<TState>;
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if (!gameHost) {
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if (!gameHost) {
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throw new Error(
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throw new Error(
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`GameHostScene (${this.scene.key}): gameHost 未提供。` +
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`GameHostScene (${this.scene.key}): gameHost 未提供。` +
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`确保在 PhaserScene 组件的 data 属性中传入 gameHost。`
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"确保在 PhaserScene 组件的 data 属性中传入 gameHost。",
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);
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);
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}
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}
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return gameHost;
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return gameHost;
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@ -24,13 +25,13 @@ export abstract class GameHostScene<TState extends Record<string, unknown>>
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return this.gameHost?.state.value;
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return this.gameHost?.state.value;
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}
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}
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addInterruption(promise: Promise<void>){
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addInterruption(promise: Promise<void>) {
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this.gameHost?.addInterruption(promise);
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this.gameHost?.addInterruption(promise);
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}
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}
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addTweenInterruption(tween: Phaser.Tweens.Tween){
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addTweenInterruption(tween: Phaser.Tweens.Tween) {
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this.addInterruption(new Promise(
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this.addInterruption(
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resolve => tween.once('complete', resolve)
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new Promise((resolve) => tween.once("complete", resolve)),
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));
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);
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}
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}
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}
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}
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@ -1,6 +1,9 @@
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import Phaser from 'phaser';
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import { effect, type ReadonlySignal } from "@preact/signals-core";
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import { effect, type ReadonlySignal } from '@preact/signals-core';
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import { Scene } from "phaser";
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import { DisposableBag, type IDisposable } from '../utils';
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import { DisposableBag, type IDisposable } from "../utils";
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import type Phaser from "phaser";
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type CleanupFn = void | (() => void);
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type CleanupFn = void | (() => void);
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@ -17,7 +20,7 @@ export interface ReactiveScenePhaserData {
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sceneController: SceneController;
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sceneController: SceneController;
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}
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}
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export interface ReactiveSceneOptions<TData extends Record<string, unknown> = {}> {
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export interface ReactiveSceneOptions {
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key?: string;
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key?: string;
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}
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}
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@ -25,8 +28,8 @@ export interface ReactiveSceneOptions<TData extends Record<string, unknown> = {}
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* 通用的响应式 Scene 基类
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* 通用的响应式 Scene 基类
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* @typeparam TData - 通过 init(data) 接收的数据类型(必须包含 phaserGame 和 sceneController)
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* @typeparam TData - 通过 init(data) 接收的数据类型(必须包含 phaserGame 和 sceneController)
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*/
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*/
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export abstract class ReactiveScene<TData extends Record<string, unknown> = {}>
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export abstract class ReactiveScene<TData = object>
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extends Phaser.Scene
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extends Scene
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implements IDisposable
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implements IDisposable
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{
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{
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protected disposables = new DisposableBag();
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protected disposables = new DisposableBag();
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if (!this._initData) {
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if (!this._initData) {
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throw new Error(
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throw new Error(
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`ReactiveScene (${this.scene.key}): initData 尚未初始化。` +
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`ReactiveScene (${this.scene.key}): initData 尚未初始化。` +
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`确保场景通过 PhaserScene 组件注册,并在 create() 阶段访问。`
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"确保场景通过 PhaserScene 组件注册,并在 create() 阶段访问。",
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);
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);
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}
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}
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return this._initData;
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return this._initData;
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}
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}
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create(): void {
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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this.events.on("shutdown", this.dispose, this);
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}
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}
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dispose(): void {
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dispose(): void {
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@ -1,8 +1,12 @@
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export { ReactiveScene } from './ReactiveScene';
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export { ReactiveScene } from "./ReactiveScene";
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export type { ReactiveSceneOptions, ReactiveScenePhaserData, SceneController } from './ReactiveScene';
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export type {
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ReactiveSceneOptions,
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ReactiveScenePhaserData,
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SceneController,
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} from "./ReactiveScene";
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export { FadeScene, FADE_SCENE_KEY } from './FadeScene';
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export { FadeScene, FADE_SCENE_KEY } from "./FadeScene";
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export type { FadeSceneData } from './FadeScene';
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export type { FadeSceneData } from "./FadeScene";
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export { GameHostScene } from './GameHostScene';
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export { GameHostScene } from "./GameHostScene";
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export type { GameHostSceneOptions } from './GameHostScene';
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export type { GameHostSceneOptions } from "./GameHostScene";
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@ -1,11 +1,11 @@
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export interface GameUIOptions {
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export interface GameUIOptions {
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container: HTMLElement;
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container: HTMLElement;
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root: any;
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root: HTMLElement;
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}
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}
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export class GameUI {
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export class GameUI {
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private container: HTMLElement;
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private container: HTMLElement;
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private root: any;
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private root: HTMLElement;
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constructor(options: GameUIOptions) {
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constructor(options: GameUIOptions) {
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this.container = options.container;
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this.container = options.container;
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@ -13,13 +13,13 @@ export class GameUI {
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}
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}
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mount(): void {
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mount(): void {
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import('preact').then(({ render }) => {
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import("preact").then(({ render }) => {
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render(this.root, this.container);
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render(this.root, this.container);
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});
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});
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}
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}
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unmount(): void {
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unmount(): void {
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import('preact').then(({ render }) => {
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import("preact").then(({ render }) => {
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render(null, this.container);
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render(null, this.container);
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});
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});
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}
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}
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@ -1,10 +1,15 @@
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import Phaser from 'phaser';
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import { signal, useSignal, useSignalEffect } from '@preact/signals';
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import { signal, useSignal, useSignalEffect } from '@preact/signals';
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import { createContext, h } from 'preact';
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import Phaser, { AUTO } from 'phaser';
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import { createContext } from 'preact';
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import { useContext, useEffect, useRef } from 'preact/hooks';
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import { useContext, useEffect, useRef } from 'preact/hooks';
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import { ReadonlySignal } from "@preact/signals-core";
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import {
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FadeScene as FadeSceneClass,
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FADE_SCENE_KEY,
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} from '../scenes/FadeScene';
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import type { ReactiveScene } from '../scenes';
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import type { ReactiveScene } from '../scenes';
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import { FadeScene as FadeSceneClass, FADE_SCENE_KEY } from '../scenes/FadeScene';
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import type { ReadonlySignal } from '@preact/signals-core';
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export interface SceneController {
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export interface SceneController {
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/** 启动场景(带淡入淡出过渡) */
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/** 启动场景(带淡入淡出过渡) */
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@ -22,10 +27,11 @@ export interface PhaserGameContext {
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sceneController: SceneController;
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sceneController: SceneController;
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}
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}
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export const phaserContext = createContext<ReadonlySignal<PhaserGameContext> | null>(null);
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export const phaserContext =
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createContext<ReadonlySignal<PhaserGameContext> | null>(null);
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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type: AUTO,
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width: 560,
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width: 560,
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height: 560,
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height: 560,
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parent: 'phaser-container',
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parent: 'phaser-container',
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@ -37,11 +43,14 @@ export interface PhaserGameProps {
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config?: Partial<Phaser.Types.Core.GameConfig>;
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config?: Partial<Phaser.Types.Core.GameConfig>;
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/** 初始启动的场景 key */
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/** 初始启动的场景 key */
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initialScene?: string;
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initialScene?: string;
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children?: any;
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children?: preact.ComponentChildren;
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}
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}
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export function PhaserGame(props: PhaserGameProps) {
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export function PhaserGame(props: PhaserGameProps) {
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const gameSignal = useSignal<PhaserGameContext>({ game: undefined!, sceneController: undefined! });
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const gameSignal = useSignal<PhaserGameContext>({
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game: undefined!,
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sceneController: undefined!,
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});
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const initialSceneLaunched = useRef(false);
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const initialSceneLaunched = useRef(false);
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useSignalEffect(() => {
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useSignalEffect(() => {
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@ -69,7 +78,7 @@ export function PhaserGame(props: PhaserGameProps) {
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// 等待场景注册完成(最多等待 100ms)
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// 等待场景注册完成(最多等待 100ms)
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let retries = 0;
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let retries = 0;
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while (!phaserGame.scene.getScene(sceneKey) && retries < 10) {
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while (!phaserGame.scene.getScene(sceneKey) && retries < 10) {
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await new Promise(resolve => setTimeout(resolve, 10));
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await new Promise((resolve) => setTimeout(resolve, 10));
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retries++;
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retries++;
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}
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}
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@ -80,7 +89,9 @@ export function PhaserGame(props: PhaserGameProps) {
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}
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}
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isTransitioning.value = true;
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isTransitioning.value = true;
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const fade = phaserGame.scene.getScene(FADE_SCENE_KEY) as FadeSceneClass;
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const fade = phaserGame.scene.getScene(
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FADE_SCENE_KEY,
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) as FadeSceneClass;
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|
|
||||||
// 淡出到黑色
|
// 淡出到黑色
|
||||||
phaserGame.scene.bringToTop(FADE_SCENE_KEY);
|
phaserGame.scene.bringToTop(FADE_SCENE_KEY);
|
||||||
|
|
@ -127,7 +138,9 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||||
}
|
}
|
||||||
|
|
||||||
isTransitioning.value = true;
|
isTransitioning.value = true;
|
||||||
const fade = phaserGame.scene.getScene(FADE_SCENE_KEY) as FadeSceneClass;
|
const fade = phaserGame.scene.getScene(
|
||||||
|
FADE_SCENE_KEY,
|
||||||
|
) as FadeSceneClass;
|
||||||
|
|
||||||
// 淡出到黑色
|
// 淡出到黑色
|
||||||
phaserGame.scene.bringToTop(FADE_SCENE_KEY);
|
phaserGame.scene.bringToTop(FADE_SCENE_KEY);
|
||||||
|
|
@ -156,7 +169,11 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||||
// 启动初始场景(仅一次)
|
// 启动初始场景(仅一次)
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const ctx = gameSignal.value;
|
const ctx = gameSignal.value;
|
||||||
if (!initialSceneLaunched.current && props.initialScene && ctx?.sceneController) {
|
if (
|
||||||
|
!initialSceneLaunched.current &&
|
||||||
|
props.initialScene &&
|
||||||
|
ctx?.sceneController
|
||||||
|
) {
|
||||||
initialSceneLaunched.current = true;
|
initialSceneLaunched.current = true;
|
||||||
// 使用 microtask 确保所有子组件的场景注册已完成
|
// 使用 microtask 确保所有子组件的场景注册已完成
|
||||||
Promise.resolve().then(() => {
|
Promise.resolve().then(() => {
|
||||||
|
|
@ -174,16 +191,17 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface PhaserSceneProps<TData extends Record<string, unknown> = {}> {
|
export interface PhaserSceneProps<TData = {}> {
|
||||||
sceneKey: string;
|
sceneKey: string;
|
||||||
scene: ReactiveScene<TData>;
|
scene: ReactiveScene<TData>;
|
||||||
data?: TData;
|
data?: TData;
|
||||||
children?: any;
|
children?: any;
|
||||||
}
|
}
|
||||||
|
|
||||||
export const phaserSceneContext = createContext<ReadonlySignal<ReactiveScene> | null>(null);
|
export const phaserSceneContext =
|
||||||
|
createContext<ReadonlySignal<ReactiveScene> | null>(null);
|
||||||
|
|
||||||
export function PhaserScene<TData extends Record<string, unknown> = {}>(props: PhaserSceneProps<TData>) {
|
export function PhaserScene<TData = {}>(props: PhaserSceneProps<TData>) {
|
||||||
const phaserGameSignal = useContext(phaserContext);
|
const phaserGameSignal = useContext(phaserContext);
|
||||||
const sceneSignal = useSignal<ReactiveScene<TData>>();
|
const sceneSignal = useSignal<ReactiveScene<TData>>();
|
||||||
const registered = useRef(false);
|
const registered = useRef(false);
|
||||||
|
|
@ -215,5 +233,11 @@ export function PhaserScene<TData extends Record<string, unknown> = {}>(props: P
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
return <phaserSceneContext.Provider value={sceneSignal as ReadonlySignal<ReactiveScene>}>{props.children}</phaserSceneContext.Provider>;
|
return (
|
||||||
|
<phaserSceneContext.Provider
|
||||||
|
value={sceneSignal as ReadonlySignal<ReactiveScene>}
|
||||||
|
>
|
||||||
|
{props.children}
|
||||||
|
</phaserSceneContext.Provider>
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,12 @@
|
||||||
export { GameUI } from './GameUI';
|
export { GameUI } from "./GameUI";
|
||||||
export type { GameUIOptions } from './GameUI';
|
export type { GameUIOptions } from "./GameUI";
|
||||||
|
|
||||||
export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, type PhaserGameContext, type SceneController } from './PhaserBridge';
|
export {
|
||||||
export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
|
PhaserGame,
|
||||||
|
PhaserScene,
|
||||||
|
phaserContext,
|
||||||
|
defaultPhaserConfig,
|
||||||
|
type PhaserGameContext,
|
||||||
|
type SceneController,
|
||||||
|
} from "./PhaserBridge";
|
||||||
|
export type { PhaserGameProps, PhaserSceneProps } from "./PhaserBridge";
|
||||||
|
|
|
||||||
|
|
@ -26,18 +26,14 @@ export class DisposableBag implements IDisposable {
|
||||||
this._isDisposed = true;
|
this._isDisposed = true;
|
||||||
|
|
||||||
for (const item of this._disposables) {
|
for (const item of this._disposables) {
|
||||||
try {
|
|
||||||
this._execute(item);
|
this._execute(item);
|
||||||
} catch (error) {
|
|
||||||
console.error('Error during resource disposal:', error);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this._disposables.clear();
|
this._disposables.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private _execute(item: DisposableItem): void {
|
private _execute(item: DisposableItem): void {
|
||||||
if (typeof item === 'function') {
|
if (typeof item === "function") {
|
||||||
item();
|
item();
|
||||||
} else {
|
} else {
|
||||||
item.dispose();
|
item.dispose();
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { DisposableBag } from "./disposable";
|
import type { DisposableBag } from "./disposable";
|
||||||
|
|
||||||
type PointerRecord = {
|
type PointerRecord = {
|
||||||
id: number;
|
id: number;
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,7 @@
|
||||||
export { DisposableBag } from './disposable';
|
export { DisposableBag } from "./disposable";
|
||||||
export type { IDisposable, DisposableItem } from './disposable';
|
export type { IDisposable, DisposableItem } from "./disposable";
|
||||||
export { dragDropEventEffect, DragDropEventType, type DragDropEvent } from './dnd';
|
export {
|
||||||
|
dragDropEventEffect,
|
||||||
|
DragDropEventType,
|
||||||
|
type DragDropEvent,
|
||||||
|
} from "./dnd";
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue