fix: overlay init
This commit is contained in:
@@ -49,9 +49,9 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||
};
|
||||
const phaserGame = new Phaser.Game(config);
|
||||
|
||||
// 添加 FadeScene
|
||||
// 添加 FadeScene 并启动它来初始化 overlay
|
||||
const fadeScene = new FadeSceneClass();
|
||||
phaserGame.scene.add(FADE_SCENE_KEY, fadeScene, false);
|
||||
phaserGame.scene.add(FADE_SCENE_KEY, fadeScene, true); // 改为 true 以触发 create
|
||||
|
||||
// 创建 SceneController
|
||||
const currentScene = signal<string | null>(null);
|
||||
|
||||
Reference in New Issue
Block a user