refactor: some manual changes

This commit is contained in:
2026-04-08 14:21:33 +08:00
parent 92e1a5bec1
commit 71ccb8732e
4 changed files with 34 additions and 56 deletions
@@ -57,15 +57,15 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
// Info text
this.infoText = this.add.text(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 30,
20,
BOARD_OFFSET.y,
'',
{
fontSize: '20px',
fontSize: '15px',
fontFamily: 'Arial',
color: '#4b5563',
}
).setOrigin(0.5);
);
// Update info text when UI state changes
this.addEffect(() => {
@@ -80,12 +80,13 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
const boardLeft = BOARD_OFFSET.x;
const boardTop = BOARD_OFFSET.y;
const boardRight = BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE;
const boardBottom = BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE;
// Red cards label
// Red cards label - 棋盘下方
const redLabel = this.add.text(
boardLeft - CARD_WIDTH - 60 + CARD_WIDTH / 2,
boardTop + 50 + 2 * (CARD_HEIGHT + 15) + 10,
"RED's Cards",
boardLeft + (BOARD_SIZE * CELL_SIZE) / 2,
boardBottom + 10,
"RED",
{
fontSize: '16px',
fontFamily: 'Arial',
@@ -94,47 +95,27 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
).setOrigin(0.5, 0);
this.cardLabelContainers.set('red', redLabel);
// Black cards label
// Black cards label - 棋盘上方
const blackLabel = this.add.text(
boardRight + 60 + CARD_WIDTH / 2,
boardTop + 50 + 2 * (CARD_HEIGHT + 15) + 10,
"BLACK's Cards",
boardLeft + (BOARD_SIZE * CELL_SIZE) / 2,
boardTop - 10,
"BLACK",
{
fontSize: '16px',
fontFamily: 'Arial',
color: '#3b82f6',
}
).setOrigin(0.5, 0);
).setOrigin(0.5, 1);
this.cardLabelContainers.set('black', blackLabel);
// Spare card label
const boardCenterX = boardLeft + (BOARD_SIZE * CELL_SIZE) / 2;
const spareLabel = this.add.text(
boardCenterX,
boardTop - 50,
'Spare Card',
{
fontSize: '16px',
fontFamily: 'Arial',
color: '#6b7280',
}
).setOrigin(0.5, 0);
this.cardLabelContainers.set('spare', spareLabel);
}
private updateInfoText(): void {
const currentPlayer = this.state.currentPlayer;
const selectedCard = this.uiState.value.selectedCard;
const selectedPiece = this.uiState.value.selectedPiece;
if (this.state.winner) {
this.infoText.setText(`${this.state.winner} wins!`);
} else if (!selectedCard) {
this.infoText.setText(`${currentPlayer}'s turn - Select a card first`);
} else if (!selectedPiece) {
this.infoText.setText(`Card: ${selectedCard} - Select a piece to move`);
} else {
this.infoText.setText(`${currentPlayer}'s turn (Turn ${this.state.turn + 1})`);
this.infoText.setText(`Turn ${this.state.turn + 1}\n\n${currentPlayer}`);
}
}
@@ -160,15 +141,15 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
g.strokePath();
this.add.text(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y - 40,
20,
20,
'Onitama',
{
fontSize: '28px',
fontFamily: 'Arial',
color: '#1f2937',
}
).setOrigin(0.5);
);
}
private setupInput(): void {