refactor: boop to use new api
This commit is contained in:
parent
cc80cbad06
commit
93587541ce
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@ -1 +1,17 @@
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export * from 'boardgame-core/samples/boop';
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/**
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* Re-export boop game module from boardgame-core
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* This provides a convenient import path within boop-game
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*/
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export {
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registry,
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prompts,
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start,
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createInitialState,
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type BoopState,
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type BoopPart,
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type BoopGame,
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type PlayerType,
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type PieceType,
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type WinnerType,
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type RegionType,
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} from "boardgame-core/samples/boop";
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@ -1,13 +1,11 @@
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import { h } from 'preact';
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import { h } from 'preact';
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import { GameUI } from 'boardgame-phaser';
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import { GameUI } from 'boardgame-phaser';
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import * as boop from './game';
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import './style.css';
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import './style.css';
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import App from "@/ui/App";
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import App from "@/ui/App";
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import {GameScene} from "@/scenes/GameScene";
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const ui = new GameUI({
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const ui = new GameUI({
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container: document.getElementById('ui-root')!,
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container: document.getElementById('ui-root')!,
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root: <App gameModule={boop} gameScene={GameScene}/>,
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root: <App/>,
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});
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});
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ui.mount();
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ui.mount();
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@ -3,7 +3,7 @@ import type { BoopState, PlayerType, BoopPart } from '@/game';
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const BOARD_SIZE = 6;
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const BOARD_SIZE = 6;
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const CELL_SIZE = 80;
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const CELL_SIZE = 80;
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const BOARD_OFFSET = { x: 80, y: 100 };
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const BOARD_OFFSET = { x: 80, y: 80 };
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export { BOARD_SIZE, CELL_SIZE, BOARD_OFFSET };
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export { BOARD_SIZE, CELL_SIZE, BOARD_OFFSET };
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@ -20,7 +20,7 @@ export class BoardRenderer {
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this.turnText = this.scene.add.text(
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this.turnText = this.scene.add.text(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 30,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 40,
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'',
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'',
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{
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{
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fontSize: '22px',
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fontSize: '22px',
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@ -31,7 +31,7 @@ export class BoardRenderer {
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this.infoText = this.scene.add.text(
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this.infoText = this.scene.add.text(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 60,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 80,
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'点击空白处放置小猫,三个大猫连线获胜!',
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'点击空白处放置小猫,三个大猫连线获胜!',
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{
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{
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fontSize: '16px',
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fontSize: '16px',
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@ -62,7 +62,7 @@ export class BoardRenderer {
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g.strokePath();
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g.strokePath();
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this.scene.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 50, 'Boop Game', {
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this.scene.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Boop Game', {
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fontSize: '32px',
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fontSize: '32px',
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fontFamily: 'Arial',
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fontFamily: 'Arial',
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color: '#1f2937',
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color: '#1f2937',
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@ -6,7 +6,6 @@ import { createPieceSpawner } from './PieceSpawner';
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import { SupplyUI } from './SupplyUI';
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import { SupplyUI } from './SupplyUI';
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import { PieceTypeSelector } from './PieceTypeSelector';
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import { PieceTypeSelector } from './PieceTypeSelector';
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import { WinnerOverlay } from './WinnerOverlay';
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import { WinnerOverlay } from './WinnerOverlay';
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import { StartOverlay } from './StartOverlay';
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import { ErrorOverlay } from './ErrorOverlay';
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import { ErrorOverlay } from './ErrorOverlay';
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export class GameScene extends GameHostScene<BoopState> {
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export class GameScene extends GameHostScene<BoopState> {
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@ -14,7 +13,6 @@ export class GameScene extends GameHostScene<BoopState> {
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private supplyUI!: SupplyUI;
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private supplyUI!: SupplyUI;
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private pieceTypeSelector!: PieceTypeSelector;
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private pieceTypeSelector!: PieceTypeSelector;
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private winnerOverlay!: WinnerOverlay;
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private winnerOverlay!: WinnerOverlay;
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private startOverlay!: StartOverlay;
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private errorOverlay!: ErrorOverlay;
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private errorOverlay!: ErrorOverlay;
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constructor() {
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constructor() {
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@ -28,8 +26,7 @@ export class GameScene extends GameHostScene<BoopState> {
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this.boardRenderer = new BoardRenderer(this);
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this.boardRenderer = new BoardRenderer(this);
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this.supplyUI = new SupplyUI(this);
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this.supplyUI = new SupplyUI(this);
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this.pieceTypeSelector = new PieceTypeSelector(this);
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this.pieceTypeSelector = new PieceTypeSelector(this);
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this.winnerOverlay = new WinnerOverlay(this, () => this.restartGame());
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this.winnerOverlay = new WinnerOverlay(this, () => this.gameHost.start());
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this.startOverlay = new StartOverlay(this, () => this.startGame());
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this.errorOverlay = new ErrorOverlay(this);
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this.errorOverlay = new ErrorOverlay(this);
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// 设置棋子生成器
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// 设置棋子生成器
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@ -43,16 +40,6 @@ export class GameScene extends GameHostScene<BoopState> {
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() => this.gameHost.status.value !== 'running' || !!this.state.winner
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() => this.gameHost.status.value !== 'running' || !!this.state.winner
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);
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);
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// 监听游戏状态变化
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this.addEffect(() => {
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const status = this.gameHost.status.value;
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if (status === 'running') {
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this.startOverlay.hide();
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} else if (status === 'created') {
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this.startOverlay.show();
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}
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});
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// 监听胜负状态
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// 监听胜负状态
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this.addEffect(() => {
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this.addEffect(() => {
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const winner = this.state.winner;
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const winner = this.state.winner;
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@ -69,6 +56,9 @@ export class GameScene extends GameHostScene<BoopState> {
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this.supplyUI.update(this.state);
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this.supplyUI.update(this.state);
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this.pieceTypeSelector.update(this.state);
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this.pieceTypeSelector.update(this.state);
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});
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});
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// 启动游戏
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this.gameHost.start();
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}
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}
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private handleCellClick(row: number, col: number): void {
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private handleCellClick(row: number, col: number): void {
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@ -81,17 +71,14 @@ export class GameScene extends GameHostScene<BoopState> {
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private handlePieceClick(row: number, col: number): void {
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private handlePieceClick(row: number, col: number): void {
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// 棋盘满时,点击棋子触发升级
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// 棋盘满时,点击棋子触发升级
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const error = this.gameHost.tryAnswerPrompt(prompts.graduate, this.state.currentPlayer, row, col);
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const error = this.gameHost.tryAnswerPrompt(prompts.choose, this.state.currentPlayer, row, col);
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if (error) {
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if (error) {
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this.errorOverlay.show(error);
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this.errorOverlay.show(error);
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}
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}
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}
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}
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private startGame(): void {
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/** 跳转到菜单场景 */
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this.gameHost.start();
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private async goToMenu(): Promise<void> {
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}
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await this.sceneController.launch('MenuScene');
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private restartGame(): void {
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this.gameHost.start();
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}
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}
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}
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}
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@ -0,0 +1,168 @@
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import { ReactiveScene } from 'boardgame-phaser';
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import Phaser from 'phaser';
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/** 菜单场景配置 */
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const MENU_CONFIG = {
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colors: {
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title: '#fbbf24',
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buttonText: '#1f2937',
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buttonBg: 0xfbbf24,
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buttonBgHover: 0xf59e0b,
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subtitle: '#6b7280',
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},
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fontSize: {
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title: '48px',
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button: '24px',
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subtitle: '16px',
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},
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button: {
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width: 200,
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height: 80,
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},
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positions: {
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titleY: -120,
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buttonY: 40,
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subtitleY: 160,
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},
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} as const;
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export class MenuScene extends ReactiveScene {
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private titleText!: Phaser.GameObjects.Text;
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private startButtonContainer!: Phaser.GameObjects.Container;
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private startButtonBg!: Phaser.GameObjects.Rectangle;
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private startButtonText!: Phaser.GameObjects.Text;
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constructor() {
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super('MenuScene');
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}
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create(): void {
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super.create();
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const center = this.getCenterPosition();
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this.createTitle(center);
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this.createStartButton(center);
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this.createSubtitle(center);
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}
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/** 获取屏幕中心位置 */
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private getCenterPosition(): { x: number; y: number } {
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return {
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x: this.game.scale.width / 2,
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y: this.game.scale.height / 2,
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};
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}
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/** 创建标题文本 */
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private createTitle(center: { x: number; y: number }): void {
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this.titleText = this.add.text(
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center.x,
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center.y + MENU_CONFIG.positions.titleY,
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'🐱 BOOP 🐾',
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{
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fontSize: MENU_CONFIG.fontSize.title,
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fontFamily: 'Arial',
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color: MENU_CONFIG.colors.title,
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fontStyle: 'bold',
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}
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).setOrigin(0.5);
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// 标题入场动画
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this.titleText.setScale(0);
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this.tweens.add({
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targets: this.titleText,
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scale: 1,
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duration: 600,
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ease: 'Back.easeOut',
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});
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// 标题呼吸动画
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this.tweens.add({
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targets: this.titleText,
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scale: 1.05,
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duration: 1000,
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yoyo: true,
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repeat: -1,
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ease: 'Sine.easeInOut',
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});
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}
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/** 创建开始按钮 */
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private createStartButton(center: { x: number; y: number }): void {
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const { button, colors } = MENU_CONFIG;
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this.startButtonBg = this.add.rectangle(
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0,
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0,
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button.width,
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button.height,
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colors.buttonBg
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).setOrigin(0.5).setInteractive({ useHandCursor: true });
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this.startButtonText = this.add.text(
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0,
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0,
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'Start Game',
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{
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fontSize: MENU_CONFIG.fontSize.button,
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fontFamily: 'Arial',
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color: colors.buttonText,
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fontStyle: 'bold',
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}
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).setOrigin(0.5);
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this.startButtonContainer = this.add.container(
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center.x,
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center.y + MENU_CONFIG.positions.buttonY,
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[this.startButtonBg, this.startButtonText]
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);
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// 按钮交互
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this.setupButtonInteraction();
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}
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/** 设置按钮交互效果 */
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private setupButtonInteraction(): void {
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this.startButtonBg.on('pointerover', () => {
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this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBgHover);
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this.tweens.add({
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targets: this.startButtonContainer,
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scale: 1.05,
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duration: 100,
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});
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});
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this.startButtonBg.on('pointerout', () => {
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this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBg);
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this.tweens.add({
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targets: this.startButtonContainer,
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scale: 1,
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duration: 100,
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});
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});
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this.startButtonBg.on('pointerdown', () => {
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this.startGame();
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});
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}
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/** 创建副标题 */
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private createSubtitle(center: { x: number; y: number }): void {
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this.add.text(
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center.x,
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center.y + MENU_CONFIG.positions.subtitleY,
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'Click to start playing',
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{
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fontSize: MENU_CONFIG.fontSize.subtitle,
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fontFamily: 'Arial',
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color: MENU_CONFIG.colors.subtitle,
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}
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).setOrigin(0.5);
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}
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/** 开始游戏 */
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private async startGame(): Promise<void> {
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await this.sceneController.launch('GameScene');
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}
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}
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export { GameScene } from './GameScene';
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export { GameScene } from './GameScene';
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export { MenuScene } from './MenuScene';
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export { BoardRenderer, BOARD_SIZE, CELL_SIZE, BOARD_OFFSET } from './BoardRenderer';
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export { BoardRenderer, BOARD_SIZE, CELL_SIZE, BOARD_OFFSET } from './BoardRenderer';
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export { createPieceSpawner } from './PieceSpawner';
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export { createPieceSpawner } from './PieceSpawner';
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export { SupplyUI } from './SupplyUI';
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export { SupplyUI } from './SupplyUI';
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@ -1,38 +1,25 @@
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import {useComputed} from '@preact/signals';
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import { createGameHost, type GameModule } from 'boardgame-core';
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import Phaser from 'phaser';
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import { h } from 'preact';
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import { h } from 'preact';
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import {PhaserGame, PhaserScene } from 'boardgame-phaser';
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import {PhaserGame, PhaserScene } from 'boardgame-phaser';
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import {MenuScene} from "@/scenes/MenuScene";
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import {useMemo} from "preact/hooks";
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import * as gameModule from '../game';
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import {GameScene} from "@/scenes/GameScene";
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import {createGameHost, type GameModule} from "boardgame-core";
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import type {BoopState} from "@/game";
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export default function App<TState extends Record<string, unknown>>(props: { gameModule: GameModule<TState>, gameScene: { new(): Phaser.Scene } }) {
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export default function App() {
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const gameHost = useMemo(() => createGameHost(gameModule as unknown as GameModule<BoopState>), []);
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const gameHost = useComputed(() => {
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const gameScene = useMemo(() => new GameScene(), []);
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const gameHost = createGameHost(props.gameModule);
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const menuScene = useMemo(() => new MenuScene(), []);
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return { gameHost };
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});
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const scene = useComputed(() => new props.gameScene());
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const handleReset = async () => {
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gameHost.value.gameHost.start();
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};
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const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col h-screen">
|
<div className="flex flex-col h-screen">
|
||||||
<div className="flex-1 flex relative justify-center items-center">
|
<div className="flex-1 flex relative justify-center items-center">
|
||||||
<PhaserGame config={{ width: 640, height: 750 }}>
|
<PhaserGame initialScene="MenuScene" config={{ width: 640, height: 720 }}>
|
||||||
<PhaserScene sceneKey="GameScene" scene={scene.value} autoStart data={gameHost.value} />
|
<PhaserScene sceneKey="MenuScene" scene={menuScene} />
|
||||||
|
<PhaserScene sceneKey="GameScene" scene={gameScene} data={{gameHost}}/>
|
||||||
</PhaserGame>
|
</PhaserGame>
|
||||||
</div>
|
</div>
|
||||||
<div className="p-4 bg-gray-100 border-t border-gray-200">
|
|
||||||
<button
|
|
||||||
onClick={handleReset}
|
|
||||||
className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
|
|
||||||
>
|
|
||||||
{label}
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue