refactor: fix regicide, presumably?
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@@ -0,0 +1,56 @@
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import { useComputed } from '@preact/signals';
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import { createGameHost, type GameModule } from 'boardgame-core';
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import Phaser from 'phaser';
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import { h } from 'preact';
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import { PhaserGame, PhaserScene } from 'boardgame-phaser';
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export default function App<TState extends Record<string, unknown>>(props: { gameModule: GameModule<TState>, gameScene: { new(): Phaser.Scene } }) {
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const gameHost = useComputed(() => {
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const gameHost = createGameHost(props.gameModule);
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return { gameHost };
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});
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const scene = useComputed(() => new props.gameScene());
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const handleReset = async () => {
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const result = await gameHost.value.gameHost.start();
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console.log('Game finished!', result);
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};
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const label = useComputed(() =>
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gameHost.value.gameHost.status.value === 'running' ? '重新开始' : '开始游戏'
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);
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// Phaser 画布配置
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const phaserConfig = {
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type: Phaser.AUTO,
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width: 800,
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height: 700,
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backgroundColor: '#111827',
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};
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return (
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<div class="flex flex-col h-screen bg-gray-900">
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{/* Phaser 游戏场景 */}
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<div class="flex-1 relative flex items-center justify-center">
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<PhaserGame config={phaserConfig}>
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<PhaserScene sceneKey="RegicideGameScene" scene={scene.value} autoStart data={gameHost.value} />
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</PhaserGame>
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</div>
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{/* 底部控制栏 */}
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<div class="p-4 bg-gray-900 border-t border-gray-700 flex justify-between items-center">
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<div class="text-sm text-gray-400">
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⚔️ Regicide - 击败所有12个敌人
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</div>
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<button
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onClick={handleReset}
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class="px-6 py-2 bg-yellow-600 text-white rounded hover:bg-yellow-700 disabled:bg-gray-600 disabled:cursor-not-allowed transition-colors font-medium"
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>
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{label}
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</button>
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</div>
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</div>
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);
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}
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