feat(sts-viewer): add effect application logging and fix command error
handling - Log effect application details in `CombatTestScene` - Update `tryPlayCard` to use "global" scope and handle error reasons - Register desert triggers in `createCombatModule`
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@ -126,6 +126,13 @@ export class CombatTestScene extends GameHostScene<
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// Start the game loop
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// Start the game loop
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this.gameHost.start();
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this.gameHost.start();
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this.gameHost.gameModule.triggers.onEffectApplied.use(async (ctx, next) => {
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const { effect, entityId, stacks, targetId, cardId } = ctx;
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console.log(
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`${effect.name} x${stacks} ${entityId}/${cardId} :${targetId}`,
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);
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await next();
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});
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}
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}
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private onCardClick(cardId: string): void {
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private onCardClick(cardId: string): void {
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@ -158,12 +165,12 @@ export class CombatTestScene extends GameHostScene<
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private tryPlayCard(cardId: string, targetId?: string): void {
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private tryPlayCard(cardId: string, targetId?: string): void {
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const error = this.gameHost.prompts.tryCommit(
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const error = this.gameHost.prompts.tryCommit(
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prompts.mainAction,
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prompts.mainAction,
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"player",
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"global",
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cardId,
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cardId,
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targetId,
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targetId,
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);
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);
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if (error) {
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if (!error.ok) {
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console.warn("Play failed:", error);
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console.warn("Play failed:", error.reason);
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}
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}
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this.clearTargeting();
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this.clearTargeting();
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}
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}
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@ -52,6 +52,7 @@ export function createCombatModule() {
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};
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};
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const triggers = createTriggers(runContext);
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const triggers = createTriggers(runContext);
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data.desert.addTriggers(triggers, runContext);
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const start = createStart(triggers, runContext);
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const start = createStart(triggers, runContext);
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return {
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return {
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