refactor(onitama): extract tweens into factory functions
Centralize Onitama animation logic by moving inline Phaser tweens into a dedicated `tweens.ts` configuration file. This improves reusability and cleans up spawners and renderers. Also updated documentation to warn against adding interruptions to looped tweens to prevent game logic hangs.
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@@ -59,6 +59,8 @@ Extend `Phaser.GameObjects.Container` to encapsulate visuals and state.
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### 5. Tween Interruption
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Always register state-related tweens: `this.scene.addTweenInterruption(tween)`.
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Prevents visual glitches when game state changes mid-animation.
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DO NOT add interruptions for looped tweens.
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Otherwise the game logic will hang.
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### 6. Scene Navigation
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Use `await this.sceneController.launch('SceneKey')`.
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@@ -103,4 +105,4 @@ See `packages/framework/` for test setup examples.
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- `AGENTS.md` — Project overview, commands, and code style
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- `docs/GameModule.md` — GameModule implementation guide
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- `packages/framework/src/` — `boardgame-phaser` source code
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- `packages/onitama-game/src/` — Complete game implementation reference
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- `packages/onitama-game/src/` — Complete game implementation reference
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