refactor: fix onitama api usage
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ecfa89e383
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@ -1 +1,25 @@
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export * from "boardgame-core/samples/onitama";
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/**
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* Re-export onitama game module from boardgame-core
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* This provides a convenient import path within onitama-game
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*/
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export {
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registry,
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prompts,
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start,
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createInitialState,
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initializeCards,
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getAvailableMoves,
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isValidMove,
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getCardMoveCandidates,
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createRegions,
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createCards,
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createPawns,
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createGameInfo,
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type OnitamaState,
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type OnitamaGame,
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type PlayerType,
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type Card,
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type CardData,
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type Pawn,
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type RegionType,
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} from "boardgame-core/samples/onitama";
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@ -1,13 +1,11 @@
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import { h } from 'preact';
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import { h } from 'preact';
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import { GameUI } from 'boardgame-phaser';
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import { GameUI } from 'boardgame-phaser';
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import * as gameModule from './game/onitama';
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import './style.css';
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import './style.css';
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import App from "@/ui/App";
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import App from "@/ui/App";
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import {OnitamaScene} from "@/scenes/OnitamaScene";
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const ui = new GameUI({
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const ui = new GameUI({
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container: document.getElementById('ui-root')!,
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container: document.getElementById('ui-root')!,
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root: <App gameModule={gameModule} gameScene={OnitamaScene}/>,
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root: <App/>,
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});
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});
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ui.mount();
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ui.mount();
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@ -0,0 +1,156 @@
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import { ReactiveScene } from 'boardgame-phaser';
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import Phaser from 'phaser';
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/** 菜单场景配置 */
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const MENU_CONFIG = {
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colors: {
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title: '#1f2937',
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buttonText: '#ffffff',
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buttonBg: 0x3b82f6,
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buttonBgHover: 0x2563eb,
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subtitle: '#6b7280',
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},
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fontSize: {
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title: '48px',
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button: '24px',
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subtitle: '16px',
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},
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button: {
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width: 200,
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height: 60,
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},
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positions: {
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titleY: -100,
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buttonY: 40,
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subtitleY: 140,
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},
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} as const;
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export class MenuScene extends ReactiveScene {
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private titleText!: Phaser.GameObjects.Text;
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private startButtonContainer!: Phaser.GameObjects.Container;
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private startButtonBg!: Phaser.GameObjects.Rectangle;
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private startButtonText!: Phaser.GameObjects.Text;
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constructor() {
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super('MenuScene');
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}
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create(): void {
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super.create();
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const center = this.getCenterPosition();
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this.createTitle(center);
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this.createStartButton(center);
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this.createSubtitle(center);
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}
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/** 获取屏幕中心位置 */
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private getCenterPosition(): { x: number; y: number } {
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return {
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x: this.game.scale.width / 2,
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y: this.game.scale.height / 2,
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};
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}
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/** 创建标题文本 */
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private createTitle(center: { x: number; y: number }): void {
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this.titleText = this.add.text(
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center.x,
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center.y + MENU_CONFIG.positions.titleY,
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'Onitama',
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{
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fontSize: MENU_CONFIG.fontSize.title,
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fontFamily: 'Arial',
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color: MENU_CONFIG.colors.title,
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}
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).setOrigin(0.5);
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// 标题入场动画
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this.titleText.setScale(0);
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this.tweens.add({
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targets: this.titleText,
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scale: 1,
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duration: 600,
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ease: 'Back.easeOut',
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});
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}
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/** 创建开始按钮 */
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private createStartButton(center: { x: number; y: number }): void {
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const { button, colors } = MENU_CONFIG;
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this.startButtonBg = this.add.rectangle(
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0,
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0,
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button.width,
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button.height,
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colors.buttonBg
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).setOrigin(0.5).setInteractive({ useHandCursor: true });
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this.startButtonText = this.add.text(
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0,
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0,
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'Start Game',
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{
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fontSize: MENU_CONFIG.fontSize.button,
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fontFamily: 'Arial',
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color: colors.buttonText,
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}
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).setOrigin(0.5);
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this.startButtonContainer = this.add.container(
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center.x,
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center.y + MENU_CONFIG.positions.buttonY,
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[this.startButtonBg, this.startButtonText]
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);
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// 按钮交互
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this.setupButtonInteraction();
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}
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/** 设置按钮交互效果 */
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private setupButtonInteraction(): void {
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this.startButtonBg.on('pointerover', () => {
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this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBgHover);
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this.tweens.add({
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targets: this.startButtonContainer,
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scale: 1.05,
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duration: 100,
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});
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});
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this.startButtonBg.on('pointerout', () => {
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this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBg);
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this.tweens.add({
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targets: this.startButtonContainer,
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scale: 1,
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duration: 100,
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});
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});
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this.startButtonBg.on('pointerdown', () => {
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this.startGame();
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});
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}
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/** 创建副标题 */
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private createSubtitle(center: { x: number; y: number }): void {
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this.add.text(
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center.x,
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center.y + MENU_CONFIG.positions.subtitleY,
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'Click to start playing',
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{
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fontSize: MENU_CONFIG.fontSize.subtitle,
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fontFamily: 'Arial',
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color: MENU_CONFIG.colors.subtitle,
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}
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).setOrigin(0.5);
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}
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/** 开始游戏 */
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private async startGame(): Promise<void> {
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await this.sceneController.launch('OnitamaScene');
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}
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}
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@ -18,7 +18,10 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
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private infoText!: Phaser.GameObjects.Text;
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private infoText!: Phaser.GameObjects.Text;
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private winnerOverlay?: Phaser.GameObjects.Container;
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private winnerOverlay?: Phaser.GameObjects.Container;
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private cardLabelContainers: Map<string, Phaser.GameObjects.Text> = new Map();
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private cardLabelContainers: Map<string, Phaser.GameObjects.Text> = new Map();
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private menuButtonContainer!: Phaser.GameObjects.Container;
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private menuButtonBg!: Phaser.GameObjects.Rectangle;
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private menuButtonText!: Phaser.GameObjects.Text;
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// UI State managed by MutableSignal
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// UI State managed by MutableSignal
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public uiState!: MutableSignal<OnitamaUIState>;
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public uiState!: MutableSignal<OnitamaUIState>;
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@ -74,6 +77,12 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
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// Input handling
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// Input handling
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this.setupInput();
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this.setupInput();
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// Menu button
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this.createMenuButton();
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// Start the game
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this.gameHost.start();
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}
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}
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private createCardLabels(): void {
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private createCardLabels(): void {
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@ -220,6 +229,43 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
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return pawnId ? this.state.pawns[pawnId] : null;
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return pawnId ? this.state.pawns[pawnId] : null;
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}
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}
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/** 创建菜单按钮 */
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private createMenuButton(): void {
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const buttonX = this.game.scale.width - 80;
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const buttonY = 30;
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this.menuButtonBg = this.add.rectangle(buttonX, buttonY, 120, 40, 0x6b7280)
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.setInteractive({ useHandCursor: true });
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this.menuButtonText = this.add.text(buttonX, buttonY, 'Menu', {
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fontSize: '18px',
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fontFamily: 'Arial',
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color: '#ffffff',
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}).setOrigin(0.5);
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this.menuButtonContainer = this.add.container(buttonX, buttonY, [
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this.menuButtonBg,
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this.menuButtonText,
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]);
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this.menuButtonBg.on('pointerover', () => {
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this.menuButtonBg.setFillStyle(0x4b5563);
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});
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this.menuButtonBg.on('pointerout', () => {
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this.menuButtonBg.setFillStyle(0x6b7280);
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});
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this.menuButtonBg.on('pointerdown', () => {
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this.goToMenu();
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});
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}
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/** 跳转到菜单场景 */
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private async goToMenu(): Promise<void> {
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await this.sceneController.launch('MenuScene');
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}
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private showWinner(winner: string): void {
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private showWinner(winner: string): void {
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if (this.winnerOverlay) {
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if (this.winnerOverlay) {
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this.winnerOverlay.destroy();
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this.winnerOverlay.destroy();
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export { OnitamaScene } from './OnitamaScene';
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export { MenuScene } from './MenuScene';
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@ -1,41 +1,23 @@
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import {useComputed} from '@preact/signals';
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import { createGameHost } from 'boardgame-core';
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import Phaser from 'phaser';
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import { h } from 'preact';
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import { h } from 'preact';
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import { PhaserGame, PhaserScene } from 'boardgame-phaser';
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import {PhaserGame, PhaserScene } from 'boardgame-phaser';
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import {MenuScene} from "@/scenes/MenuScene";
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import {useMemo} from "preact/hooks";
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import * as gameModule from '../game/onitama';
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import {OnitamaScene} from "@/scenes/OnitamaScene";
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import {createGameHost, type GameModule} from "boardgame-core";
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import type {OnitamaState} from "@/game/onitama";
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export default function App(props: { gameModule: any, gameScene: { new(): Phaser.Scene } }) {
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export default function App() {
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const gameHost = useMemo(() => createGameHost(gameModule as unknown as GameModule<OnitamaState>), []);
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const gameHost = useComputed(() => {
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const gameScene = useMemo(() => new OnitamaScene(), []);
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const gameHost = createGameHost(props.gameModule);
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const menuScene = useMemo(() => new MenuScene(), []);
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return { gameHost };
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});
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const scene = useComputed(() => new props.gameScene());
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const handleReset = () => {
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gameHost.value.gameHost.start();
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};
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const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
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const phaserConfig: Partial<Phaser.Types.Core.GameConfig> = {
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width: 700,
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height: 800,
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};
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return (
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return (
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<div className="flex flex-col h-screen">
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<div className="flex flex-col h-screen">
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<div className="p-4 bg-gray-100 border-t border-gray-200">
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<button
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onClick={handleReset}
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className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
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>
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{label}
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</button>
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</div>
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<div className="flex-1 flex relative justify-center items-center">
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<div className="flex-1 flex relative justify-center items-center">
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<PhaserGame config={phaserConfig}>
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<PhaserGame initialScene="MenuScene">
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<PhaserScene sceneKey="OnitamaScene" scene={scene.value} autoStart data={gameHost.value} />
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<PhaserScene sceneKey="MenuScene" scene={menuScene} />
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<PhaserScene sceneKey="OnitamaScene" scene={gameScene} data={{gameHost}}/>
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</PhaserGame>
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</PhaserGame>
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</div>
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</div>
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</div>
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</div>
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