refactor:refactor: improve ttt
This commit is contained in:
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fbf3f5e636
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@ -1 +1,19 @@
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export * from "boardgame-core/samples/tic-tac-toe";
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/**
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* Re-export tic-tac-toe game module from boardgame-core
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* This provides a convenient import path within sample-game
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*/
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export {
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registry,
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prompts,
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start,
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createInitialState,
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isCellOccupied,
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hasWinningLine,
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checkWinner,
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placePiece,
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type TicTacToePart,
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type TicTacToeState,
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type TicTacToeGame,
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type PlayerType,
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type WinnerType,
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} from "boardgame-core/samples/tic-tac-toe";
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@ -4,18 +4,39 @@ import { GameHostScene } from 'boardgame-phaser';
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import { spawnEffect, type Spawner } from 'boardgame-phaser';
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import {prompts} from "@/game/tic-tac-toe";
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const CELL_SIZE = 120;
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const BOARD_OFFSET = { x: 100, y: 100 };
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const BOARD_SIZE = 3;
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// 棋盘配置常量
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export const BOARD_CONFIG = {
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cellSize: 120,
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boardOffset: { x: 100, y: 100 },
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boardSize: 3,
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colors: {
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grid: 0x6b7280,
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x: '#3b82f6',
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o: '#ef4444',
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title: '#1f2937',
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turn: '#4b5563',
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menuButton: 0x6b7280,
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menuButtonHover: 0x4b5563,
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overlay: 0x000000,
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winText: '#fbbf24',
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},
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fontSize: {
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title: '28px',
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turn: '20px',
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cell: '64px',
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menuButton: '18px',
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winText: '36px',
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},
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} as const;
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export class GameScene extends GameHostScene<TicTacToeState> {
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private boardContainer!: Phaser.GameObjects.Container;
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private gridGraphics!: Phaser.GameObjects.Graphics;
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private turnText!: Phaser.GameObjects.Text;
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private winnerOverlay?: Phaser.GameObjects.Container;
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private menuButton!: Phaser.GameObjects.Container;
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private menuButtonText!: Phaser.GameObjects.Text;
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private menuButtonContainer!: Phaser.GameObjects.Container;
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private menuButtonBg!: Phaser.GameObjects.Rectangle;
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private menuButtonText!: Phaser.GameObjects.Text;
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constructor() {
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super('GameScene');
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@ -26,8 +47,10 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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this.boardContainer = this.add.container(0, 0);
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this.gridGraphics = this.add.graphics();
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this.drawGrid();
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this.createBoardVisuals();
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this.createMenuButton();
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this.createInputZones();
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this.disposables.add(spawnEffect(new TicTacToePartSpawner(this)));
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@ -45,39 +68,86 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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const currentPlayer = this.state.currentPlayer;
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this.updateTurnText(currentPlayer);
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});
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this.setupInput();
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}
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private isCellOccupied(row: number, col: number): boolean {
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return !!this.state.board.partMap[`${row},${col}`];
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/** 创建棋盘视觉元素(网格、标题、回合提示) */
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private createBoardVisuals(): void {
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this.drawGrid();
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const { boardSize, cellSize, boardOffset } = BOARD_CONFIG;
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const centerX = boardOffset.x + (boardSize * cellSize) / 2;
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this.add.text(centerX, boardOffset.y - 40, 'Tic-Tac-Toe', {
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fontSize: BOARD_CONFIG.fontSize.title,
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fontFamily: 'Arial',
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color: BOARD_CONFIG.colors.title,
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}).setOrigin(0.5);
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this.turnText = this.add.text(
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centerX,
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boardOffset.y + boardSize * cellSize + 20,
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'',
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{
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fontSize: BOARD_CONFIG.fontSize.turn,
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fontFamily: 'Arial',
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color: BOARD_CONFIG.colors.turn,
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}
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).setOrigin(0.5);
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this.updateTurnText(this.state.currentPlayer);
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}
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/** 绘制棋盘网格 */
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private drawGrid(): void {
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const g = this.gridGraphics;
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const { boardSize, cellSize, boardOffset } = BOARD_CONFIG;
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g.lineStyle(3, BOARD_CONFIG.colors.grid);
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for (let i = 1; i < boardSize; i++) {
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g.lineBetween(
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boardOffset.x + i * cellSize,
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boardOffset.y,
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boardOffset.x + i * cellSize,
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boardOffset.y + boardSize * cellSize,
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);
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g.lineBetween(
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boardOffset.x,
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boardOffset.y + i * cellSize,
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boardOffset.x + boardSize * cellSize,
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boardOffset.y + i * cellSize,
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);
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}
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g.strokePath();
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}
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/** 创建菜单按钮 */
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private createMenuButton(): void {
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const buttonX = this.game.scale.width - 80;
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const buttonY = 30;
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this.menuButtonBg = this.add.rectangle(buttonX, buttonY, 120, 40, 0x6b7280)
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this.menuButtonBg = this.add.rectangle(buttonX, buttonY, 120, 40, BOARD_CONFIG.colors.menuButton)
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.setInteractive({ useHandCursor: true });
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this.menuButtonText = this.add.text(buttonX, buttonY, 'Menu', {
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fontSize: '18px',
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fontSize: BOARD_CONFIG.fontSize.menuButton,
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fontFamily: 'Arial',
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color: '#ffffff',
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}).setOrigin(0.5);
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this.menuButton = this.add.container(buttonX, buttonY, [
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this.menuButtonContainer = this.add.container(buttonX, buttonY, [
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this.menuButtonBg,
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this.menuButtonText,
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]);
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// 按钮交互
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this.menuButtonBg.on('pointerover', () => {
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this.menuButtonBg.setFillStyle(0x4b5563);
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this.menuButtonBg.setFillStyle(BOARD_CONFIG.colors.menuButtonHover);
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});
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this.menuButtonBg.on('pointerout', () => {
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this.menuButtonBg.setFillStyle(0x6b7280);
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this.menuButtonBg.setFillStyle(BOARD_CONFIG.colors.menuButton);
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});
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this.menuButtonBg.on('pointerdown', () => {
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@ -85,19 +155,26 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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});
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}
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private async goToMenu(): Promise<void> {
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await this.sceneController.launch('MenuScene');
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}
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/** 创建输入区域 */
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private createInputZones(): void {
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const { boardSize, cellSize, boardOffset } = BOARD_CONFIG;
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private setupInput(): void {
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for (let row = 0; row < BOARD_SIZE; row++) {
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for (let col = 0; col < BOARD_SIZE; col++) {
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const x = BOARD_OFFSET.x + col * CELL_SIZE + CELL_SIZE / 2;
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const y = BOARD_OFFSET.y + row * CELL_SIZE + CELL_SIZE / 2;
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for (let row = 0; row < boardSize; row++) {
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for (let col = 0; col < boardSize; col++) {
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const x = boardOffset.x + col * cellSize + cellSize / 2;
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const y = boardOffset.y + row * cellSize + cellSize / 2;
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const zone = this.add.zone(x, y, CELL_SIZE, CELL_SIZE).setInteractive();
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const zone = this.add.zone(x, y, cellSize, cellSize).setInteractive();
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zone.on('pointerdown', () => {
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this.handleCellClick(row, col);
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});
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}
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}
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}
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/** 处理格子点击 */
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private handleCellClick(row: number, col: number): void {
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if (this.state.winner) return;
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if (this.isCellOccupied(row, col)) return;
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@ -105,53 +182,21 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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if (error) {
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console.warn('Invalid move:', error);
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}
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});
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}
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}
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}
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private drawGrid(): void {
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const g = this.gridGraphics;
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g.lineStyle(3, 0x6b7280);
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for (let i = 1; i < BOARD_SIZE; i++) {
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g.lineBetween(
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BOARD_OFFSET.x + i * CELL_SIZE,
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BOARD_OFFSET.y,
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BOARD_OFFSET.x + i * CELL_SIZE,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE,
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);
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g.lineBetween(
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BOARD_OFFSET.x,
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BOARD_OFFSET.y + i * CELL_SIZE,
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BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE,
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BOARD_OFFSET.y + i * CELL_SIZE,
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);
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}
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g.strokePath();
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this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Tic-Tac-Toe', {
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fontSize: '28px',
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fontFamily: 'Arial',
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color: '#1f2937',
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}).setOrigin(0.5);
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this.turnText = this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 20, '', {
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fontSize: '20px',
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fontFamily: 'Arial',
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color: '#4b5563',
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}).setOrigin(0.5);
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this.updateTurnText(this.state.currentPlayer);
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/** 检查格子是否被占用 */
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private isCellOccupied(row: number, col: number): boolean {
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return !!this.state.board.partMap[`${row},${col}`];
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}
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/** 更新回合提示文本 */
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private updateTurnText(player: string): void {
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if (this.turnText) {
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this.turnText.setText(`${player}'s turn`);
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}
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}
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/** 显示获胜者 */
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private showWinner(winner: string): void {
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// 清理旧的覆盖层防止叠加
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if (this.winnerOverlay) {
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@ -161,13 +206,16 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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this.winnerOverlay = this.add.container();
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const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`;
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const { boardSize, cellSize, boardOffset } = BOARD_CONFIG;
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const centerX = boardOffset.x + (boardSize * cellSize) / 2;
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const centerY = boardOffset.y + (boardSize * cellSize) / 2;
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const bg = this.add.rectangle(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_SIZE * CELL_SIZE,
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BOARD_SIZE * CELL_SIZE,
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0x000000,
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centerX,
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centerY,
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boardSize * cellSize,
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boardSize * cellSize,
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BOARD_CONFIG.colors.overlay,
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0.6,
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).setInteractive({ useHandCursor: true });
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@ -177,16 +225,11 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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this.winnerOverlay.add(bg);
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const winText = this.add.text(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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text,
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{
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fontSize: '36px',
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const winText = this.add.text(centerX, centerY, text, {
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fontSize: BOARD_CONFIG.fontSize.winText,
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fontFamily: 'Arial',
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color: '#fbbf24',
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},
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).setOrigin(0.5);
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color: BOARD_CONFIG.colors.winText,
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}).setOrigin(0.5);
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this.winnerOverlay.add(winText);
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@ -198,8 +241,14 @@ export class GameScene extends GameHostScene<TicTacToeState> {
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repeat: 1,
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});
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}
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/** 跳转到菜单场景 */
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private async goToMenu(): Promise<void> {
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await this.sceneController.launch('MenuScene');
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}
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}
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/** 棋子生成器 */
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class TicTacToePartSpawner implements Spawner<TicTacToePart, Phaser.GameObjects.Text> {
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constructor(public readonly scene: GameScene) {}
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@ -208,24 +257,23 @@ class TicTacToePartSpawner implements Spawner<TicTacToePart, Phaser.GameObjects.
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yield part;
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}
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}
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getKey(part: TicTacToePart): string {
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return part.id;
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}
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onUpdate(part: TicTacToePart, obj: Phaser.GameObjects.Text): void {
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const [yIndex, xIndex] = part.position;
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const x = xIndex * CELL_SIZE + BOARD_OFFSET.x;
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const y = yIndex * CELL_SIZE + BOARD_OFFSET.y;
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obj.x = x + CELL_SIZE / 2;
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obj.y = y + CELL_SIZE / 2;
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this.updatePosition(part, obj);
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}
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onSpawn(part: TicTacToePart) {
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const [yIndex, xIndex] = part.position;
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const x = xIndex * CELL_SIZE + BOARD_OFFSET.x;
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const y = yIndex * CELL_SIZE + BOARD_OFFSET.y;
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const text = this.scene.add.text(x + CELL_SIZE / 2, y + CELL_SIZE / 2, part.player, {
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fontSize: '64px',
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const { cellSize, boardOffset } = BOARD_CONFIG;
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const pos = this.calculatePosition(part.position);
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const text = this.scene.add.text(pos.x, pos.y, part.player, {
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fontSize: BOARD_CONFIG.fontSize.cell,
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fontFamily: 'Arial',
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color: part.player === 'X' ? '#3b82f6' : '#ef4444',
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color: part.player === 'X' ? BOARD_CONFIG.colors.x : BOARD_CONFIG.colors.o,
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}).setOrigin(0.5);
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// 添加落子动画
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@ -249,4 +297,21 @@ class TicTacToePartSpawner implements Spawner<TicTacToePart, Phaser.GameObjects.
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onComplete: () => obj.destroy(),
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});
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}
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/** 计算格子的屏幕位置 */
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private calculatePosition(position: number[]): { x: number; y: number } {
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const { cellSize, boardOffset } = BOARD_CONFIG;
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const [yIndex, xIndex] = position;
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return {
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x: xIndex * cellSize + boardOffset.x + cellSize / 2,
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y: yIndex * cellSize + boardOffset.y + cellSize / 2,
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};
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}
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/** 更新对象位置 */
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private updatePosition(part: TicTacToePart, obj: Phaser.GameObjects.Text): void {
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const pos = this.calculatePosition(part.position);
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obj.x = pos.x;
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obj.y = pos.y;
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}
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}
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@ -1,10 +1,35 @@
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import { ReactiveScene } from 'boardgame-phaser';
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/** 菜单场景配置 */
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const MENU_CONFIG = {
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colors: {
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title: '#1f2937',
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buttonText: '#ffffff',
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buttonBg: 0x3b82f6,
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buttonBgHover: 0x2563eb,
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subtitle: '#6b7280',
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},
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fontSize: {
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title: '48px',
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button: '24px',
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subtitle: '16px',
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},
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button: {
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width: 200,
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height: 60,
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},
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positions: {
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titleY: -100,
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buttonY: 40,
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subtitleY: 140,
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},
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} as const;
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export class MenuScene extends ReactiveScene {
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private titleText!: Phaser.GameObjects.Text;
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private startButton!: Phaser.GameObjects.Container;
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private startButtonText!: Phaser.GameObjects.Text;
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private startButtonContainer!: Phaser.GameObjects.Container;
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private startButtonBg!: Phaser.GameObjects.Rectangle;
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private startButtonText!: Phaser.GameObjects.Text;
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constructor() {
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super('MenuScene');
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@ -13,17 +38,35 @@ export class MenuScene extends ReactiveScene {
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create(): void {
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super.create();
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const centerX = this.game.scale.width / 2;
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const centerY = this.game.scale.height / 2;
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const center = this.getCenterPosition();
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// 标题
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this.titleText = this.add.text(centerX, centerY - 100, 'Tic-Tac-Toe', {
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fontSize: '48px',
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this.createTitle(center);
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this.createStartButton(center);
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this.createSubtitle(center);
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}
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/** 获取屏幕中心位置 */
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private getCenterPosition(): { x: number; y: number } {
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return {
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x: this.game.scale.width / 2,
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y: this.game.scale.height / 2,
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};
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}
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/** 创建标题文本 */
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private createTitle(center: { x: number; y: number }): void {
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this.titleText = this.add.text(
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center.x,
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center.y + MENU_CONFIG.positions.titleY,
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'Tic-Tac-Toe',
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{
|
||||
fontSize: MENU_CONFIG.fontSize.title,
|
||||
fontFamily: 'Arial',
|
||||
color: '#1f2937',
|
||||
}).setOrigin(0.5);
|
||||
color: MENU_CONFIG.colors.title,
|
||||
}
|
||||
).setOrigin(0.5);
|
||||
|
||||
// 添加标题动画
|
||||
// 标题入场动画
|
||||
this.titleText.setScale(0);
|
||||
this.tweens.add({
|
||||
targets: this.titleText,
|
||||
|
|
@ -31,36 +74,56 @@ export class MenuScene extends ReactiveScene {
|
|||
duration: 600,
|
||||
ease: 'Back.easeOut',
|
||||
});
|
||||
}
|
||||
|
||||
// 开始按钮
|
||||
this.startButtonBg = this.add.rectangle(centerX, centerY + 40, 200, 60, 0x3b82f6)
|
||||
.setInteractive({ useHandCursor: true });
|
||||
/** 创建开始按钮 */
|
||||
private createStartButton(center: { x: number; y: number }): void {
|
||||
const { button, colors } = MENU_CONFIG;
|
||||
|
||||
this.startButtonText = this.add.text(centerX, centerY + 40, 'Start Game', {
|
||||
fontSize: '24px',
|
||||
this.startButtonBg = this.add.rectangle(
|
||||
center.x,
|
||||
center.y + MENU_CONFIG.positions.buttonY,
|
||||
button.width,
|
||||
button.height,
|
||||
colors.buttonBg
|
||||
).setInteractive({ useHandCursor: true });
|
||||
|
||||
this.startButtonText = this.add.text(
|
||||
center.x,
|
||||
center.y + MENU_CONFIG.positions.buttonY,
|
||||
'Start Game',
|
||||
{
|
||||
fontSize: MENU_CONFIG.fontSize.button,
|
||||
fontFamily: 'Arial',
|
||||
color: '#ffffff',
|
||||
}).setOrigin(0.5);
|
||||
color: colors.buttonText,
|
||||
}
|
||||
).setOrigin(0.5);
|
||||
|
||||
this.startButton = this.add.container(centerX, centerY + 40, [
|
||||
this.startButtonBg,
|
||||
this.startButtonText,
|
||||
]);
|
||||
this.startButtonContainer = this.add.container(
|
||||
center.x,
|
||||
center.y + MENU_CONFIG.positions.buttonY,
|
||||
[this.startButtonBg, this.startButtonText]
|
||||
);
|
||||
|
||||
// 按钮交互
|
||||
this.setupButtonInteraction();
|
||||
}
|
||||
|
||||
/** 设置按钮交互效果 */
|
||||
private setupButtonInteraction(): void {
|
||||
this.startButtonBg.on('pointerover', () => {
|
||||
this.startButtonBg.setFillStyle(0x2563eb);
|
||||
this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBgHover);
|
||||
this.tweens.add({
|
||||
targets: this.startButton,
|
||||
targets: this.startButtonContainer,
|
||||
scale: 1.05,
|
||||
duration: 100,
|
||||
});
|
||||
});
|
||||
|
||||
this.startButtonBg.on('pointerout', () => {
|
||||
this.startButtonBg.setFillStyle(0x3b82f6);
|
||||
this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBg);
|
||||
this.tweens.add({
|
||||
targets: this.startButton,
|
||||
targets: this.startButtonContainer,
|
||||
scale: 1,
|
||||
duration: 100,
|
||||
});
|
||||
|
|
@ -69,15 +132,23 @@ export class MenuScene extends ReactiveScene {
|
|||
this.startButtonBg.on('pointerdown', () => {
|
||||
this.startGame();
|
||||
});
|
||||
|
||||
// 副标题
|
||||
this.add.text(centerX, centerY + 140, 'Click to start playing', {
|
||||
fontSize: '16px',
|
||||
fontFamily: 'Arial',
|
||||
color: '#6b7280',
|
||||
}).setOrigin(0.5);
|
||||
}
|
||||
|
||||
/** 创建副标题 */
|
||||
private createSubtitle(center: { x: number; y: number }): void {
|
||||
this.add.text(
|
||||
center.x,
|
||||
center.y + MENU_CONFIG.positions.subtitleY,
|
||||
'Click to start playing',
|
||||
{
|
||||
fontSize: MENU_CONFIG.fontSize.subtitle,
|
||||
fontFamily: 'Arial',
|
||||
color: MENU_CONFIG.colors.subtitle,
|
||||
}
|
||||
).setOrigin(0.5);
|
||||
}
|
||||
|
||||
/** 开始游戏 */
|
||||
private async startGame(): Promise<void> {
|
||||
await this.sceneController.launch('GameScene');
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue