Commit Graph

6 Commits

Author SHA1 Message Date
hypercross e14e41461f Fix drag race condition and stale pointer events
Mark items as dragging before updating inventory state to prevent
the spawner from destroying containers mid-drag. Move inventory
removal to drop time for lost items, and add guards to ignore
stale pointer events on inactive containers.
2026-04-19 00:43:43 +08:00
hypercross 5af7140958 Refactor inventory to use Spawner pattern
Replace manual ItemRenderer with InventoryItemSpawner and
GridBackgroundRenderer. Uses spawnEffect to automatically sync item
visuals with game state changes. Separates static grid rendering and
tracks dragged items to prevent spawner conflicts.
2026-04-19 00:24:20 +08:00
hypercross a7095c37fc Refactor inventory drag to use dragDropEventEffect
Replace manual pointer event handling with the framework's
dragDropEventEffect utility. Update DragController to manage
DisposableBag for cleanup and pass containers instead of
pointers to drag callbacks. Add framework path alias to
tsconfig and fix loop variable shadowing in LostItemManager.
2026-04-19 00:12:56 +08:00
hypercross 88d0c5bf55 Refactor: centralize config and split inventory
Move magic numbers and style constants to src/config.ts.
Decompose InventoryWidget into DragController, ItemRenderer,
and LostItemManager for better separation of concerns. Add
createButton utility and remove unused CombatUnitWidget.
Update scenes to import from centralized config.
2026-04-19 00:01:25 +08:00
hypercross 0ecef16a4a fix: inventory interaction 2026-04-17 19:45:34 +08:00
hypercross 28a2623bd1 feat: adding widgets to the game 2026-04-17 18:08:51 +08:00