hypercross
88d0c5bf55
Refactor: centralize config and split inventory
...
Move magic numbers and style constants to src/config.ts.
Decompose InventoryWidget into DragController, ItemRenderer,
and LostItemManager for better separation of concerns. Add
createButton utility and remove unused CombatUnitWidget.
Update scenes to import from centralized config.
2026-04-19 00:01:25 +08:00
hypercross
0ecef16a4a
fix: inventory interaction
2026-04-17 19:45:34 +08:00
hypercross
28a2623bd1
feat: adding widgets to the game
2026-04-17 18:08:51 +08:00
hypercross
f7a6154c68
refactor: update to new version
2026-04-17 17:29:13 +08:00
hypercross
706de4e33a
fix: inventory preview not actually there
2026-04-14 15:48:47 +08:00
hypercross
5342f1c09d
feat: inventory preview?
2026-04-14 15:22:22 +08:00
hypercross
3ca2a16e29
refactor: global state for scenes
2026-04-14 14:21:51 +08:00
hypercross
7fb9edcbf0
feat: add game process scene
2026-04-14 13:51:11 +08:00
hypercross
65684e6cf5
refactor: udpate to new design
2026-04-14 13:04:34 +08:00
hypercross
c9acb7f228
refactor: scene control
2026-04-14 11:10:14 +08:00
hypercross
c639218b53
refactor: viewr
2026-04-13 14:57:00 +08:00
hypercross
e91e8d2ab7
feat: sts-like-viewer
2026-04-13 12:38:41 +08:00