- Add cell and text styling constants to `GRID_CONFIG`
- Replace manual item drawing in `InventoryTestScene` with
`InventoryItemSpawner`
- Update `InventoryTestScene` to use dynamic inventory dimensions for
grid rendering
- Register `InventoryTestScene` in the main `App` component
- Move configuration to `src/config/index.ts`
- Simplify `App.tsx` by passing scene classes directly to `PhaserScene`
- Update `GameUI` initialization to use string ID for container
- Update documentation to mention `initData` for `ReactiveScene`
- Standardize quote usage and formatting in config files
Replace manual pointer event handling with the framework's
dragDropEventEffect utility. Update DragController to manage
DisposableBag for cleanup and pass containers instead of
pointers to drag callbacks. Add framework path alias to
tsconfig and fix loop variable shadowing in LostItemManager.