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fe57583a8f
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71ccb8732e
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@ -9,7 +9,6 @@ export default defineConfig({
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resolve: {
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resolve: {
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alias: {
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alias: {
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'@': path.resolve(__dirname, 'src'),
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'@': path.resolve(__dirname, 'src'),
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'boardgame-phaser': path.resolve(__dirname, '../framework/src/index.ts'),
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},
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},
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},
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},
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});
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});
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@ -7,9 +7,9 @@ export { spawnEffect } from './spawner';
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export type { Spawner } from './spawner';
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export type { Spawner } from './spawner';
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// Scene base classes
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// Scene base classes
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export { ReactiveScene, GameHostScene, FadeScene, FADE_SCENE_KEY } from './scenes';
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export { GameHostScene } from './scenes';
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export type { ReactiveSceneOptions, ReactiveScenePhaserData, SceneController, GameHostSceneOptions, FadeSceneData } from './scenes';
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export type { GameHostSceneOptions } from './scenes';
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// React ↔ Phaser bridge
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// React ↔ Phaser bridge
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, GameUI, type PhaserGameContext, type SceneController as PhaserSceneController } from './ui';
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export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, GameUI } from './ui';
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export type { PhaserGameProps, PhaserSceneProps, GameUIOptions } from './ui';
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export type { PhaserGameProps, PhaserSceneProps, GameUIOptions } from './ui';
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@ -1,83 +0,0 @@
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import Phaser from 'phaser';
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import { ReactiveScene, type ReactiveScenePhaserData } from './ReactiveScene';
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export interface FadeSceneData {
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[key: string]: unknown;
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}
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/**
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* 处理淡入淡出到黑色的过渡场景
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*/
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export class FadeScene extends ReactiveScene<FadeSceneData> {
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private overlay!: Phaser.GameObjects.Rectangle;
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private isFading = false;
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constructor() {
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super(FADE_SCENE_KEY);
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}
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create(): void {
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super.create();
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// 创建黑色遮罩层,覆盖整个游戏区域
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const game = this.game;
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this.overlay = this.add.rectangle(
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0,
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0,
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game.scale.width,
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game.scale.height,
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0x000000,
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1
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).setOrigin(0)
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.setAlpha(1)
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.setDepth(999999)
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.setInteractive({ useHandCursor: false });
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// 防止遮罩阻挡输入
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this.overlay.disableInteractive();
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}
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/**
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* 淡入(从黑色到透明)
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* @param duration 动画时长(毫秒)
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*/
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fadeIn(duration = 300): Promise<void> {
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return this.fadeTo(0, duration);
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}
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/**
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* 淡出(从透明到黑色)
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* @param duration 动画时长(毫秒)
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*/
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fadeOut(duration = 300): Promise<void> {
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return this.fadeTo(1, duration);
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}
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/**
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* 淡入淡出到指定透明度
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*/
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private fadeTo(targetAlpha: number, duration: number): Promise<void> {
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if (this.isFading) {
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console.warn('FadeScene: 正在进行过渡动画');
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}
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this.isFading = true;
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this.overlay.setAlpha(targetAlpha === 1 ? 0 : 1);
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return new Promise<void>((resolve) => {
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this.tweens.add({
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targets: this.overlay,
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alpha: targetAlpha,
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duration,
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ease: 'Linear',
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onComplete: () => {
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this.isFading = false;
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resolve();
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},
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});
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});
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}
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}
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// 导出常量供 PhaserGame 使用
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export const FADE_SCENE_KEY = '__fade__';
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@ -1,16 +1,22 @@
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import Phaser from 'phaser';
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import { effect } from '@preact/signals-core';
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import type { GameHost } from 'boardgame-core';
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import type { GameHost } from 'boardgame-core';
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import { ReactiveScene } from './ReactiveScene';
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import { DisposableBag, type IDisposable } from '../utils';
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type CleanupFn = void | (() => void);
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
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gameHost: GameHost<TState>;
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gameHost: GameHost<TState>;
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[key: string]: unknown;
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}
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}
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export abstract class GameHostScene<TState extends Record<string, unknown>>
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export abstract class GameHostScene<TState extends Record<string, unknown>>
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extends ReactiveScene<GameHostSceneOptions<TState>>
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extends Phaser.Scene
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implements IDisposable
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{
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{
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protected disposables = new DisposableBag();
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private _gameHost!: GameHost<TState>;
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public get gameHost(): GameHost<TState> {
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public get gameHost(): GameHost<TState> {
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return this.initData.gameHost as GameHost<TState>;
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return this._gameHost;
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}
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}
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public get state(): TState {
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public get state(): TState {
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@ -26,4 +32,24 @@ export abstract class GameHostScene<TState extends Record<string, unknown>>
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resolve => tween.once('complete', resolve)
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resolve => tween.once('complete', resolve)
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));
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));
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}
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}
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init(data: GameHostSceneOptions<TState>): void {
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this._gameHost = data.gameHost;
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}
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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}
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dispose(): void {
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this.disposables.dispose();
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}
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public addDisposable(disposable: IDisposable){
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this.disposables.add(disposable);
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}
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/** 注册响应式监听(场景关闭时自动清理) */
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public addEffect(fn: () => CleanupFn): void {
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this.disposables.add(effect(fn));
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}
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}
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}
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@ -1,80 +0,0 @@
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import Phaser from 'phaser';
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import { effect, type ReadonlySignal } from '@preact/signals-core';
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import { DisposableBag, type IDisposable } from '../utils';
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type CleanupFn = void | (() => void);
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// 前向声明,避免循环导入
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export interface SceneController {
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launch(sceneKey: string): Promise<void>;
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currentScene: ReadonlySignal<string | null>;
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isTransitioning: ReadonlySignal<boolean>;
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}
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export interface ReactiveScenePhaserData {
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phaserGame: ReadonlySignal<{ game: Phaser.Game }>;
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sceneController: SceneController;
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}
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export interface ReactiveSceneOptions<TData extends Record<string, unknown> = {}> {
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key?: string;
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}
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/**
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* 通用的响应式 Scene 基类
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* @typeparam TData - 通过 init(data) 接收的数据类型(必须包含 phaserGame 和 sceneController)
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*/
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export abstract class ReactiveScene<TData extends Record<string, unknown> = {}>
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extends Phaser.Scene
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implements IDisposable
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{
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protected disposables = new DisposableBag();
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private _initData!: TData & ReactiveScenePhaserData;
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/**
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* 获取通过 init() 注入的数据
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* 在 create() 阶段保证可用
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*/
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public get initData(): TData & ReactiveScenePhaserData {
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return this._initData;
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}
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/**
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* 获取 Phaser game 实例的响应式信号
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*/
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public get phaserGame(): ReadonlySignal<{ game: Phaser.Game }> {
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return this._initData.phaserGame;
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}
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/**
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* 获取场景控制器
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*/
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public get sceneController(): SceneController {
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return this._initData.sceneController;
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}
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constructor(key?: string) {
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super(key);
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}
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init(data: TData & ReactiveScenePhaserData): void {
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this._initData = data;
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}
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create(): void {
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this.events.on('shutdown', this.dispose, this);
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}
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dispose(): void {
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this.disposables.dispose();
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}
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public addDisposable(disposable: IDisposable): void {
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this.disposables.add(disposable);
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}
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/** 注册响应式监听(场景关闭时自动清理) */
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public addEffect(fn: () => CleanupFn): void {
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this.disposables.add(effect(fn));
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}
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}
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@ -1,8 +1,2 @@
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export { ReactiveScene } from './ReactiveScene';
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export type { ReactiveSceneOptions, ReactiveScenePhaserData, SceneController } from './ReactiveScene';
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export { FadeScene, FADE_SCENE_KEY } from './FadeScene';
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export type { FadeSceneData } from './FadeScene';
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export { GameHostScene } from './GameHostScene';
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export { GameHostScene } from './GameHostScene';
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export type { GameHostSceneOptions } from './GameHostScene';
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export type { GameHostSceneOptions } from './GameHostScene';
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@ -3,24 +3,8 @@ import { signal, useSignal, useSignalEffect } from '@preact/signals';
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import { createContext, h } from 'preact';
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import { createContext, h } from 'preact';
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import { useContext } from 'preact/hooks';
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import { useContext } from 'preact/hooks';
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import {ReadonlySignal} from "@preact/signals-core";
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import {ReadonlySignal} from "@preact/signals-core";
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import type { ReactiveScene } from '../scenes';
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import { FadeScene as FadeSceneClass, FADE_SCENE_KEY } from '../scenes/FadeScene';
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export interface SceneController {
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export const phaserContext = createContext<ReadonlySignal<Phaser.Game | undefined>>(signal(undefined));
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/** 启动场景(带淡入淡出过渡) */
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launch(sceneKey: string): Promise<void>;
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/** 当前活跃场景 key */
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currentScene: ReadonlySignal<string | null>;
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/** 是否正在过渡 */
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isTransitioning: ReadonlySignal<boolean>;
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}
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export interface PhaserGameContext {
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game: Phaser.Game;
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sceneController: SceneController;
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|
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}
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|
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export const phaserContext = createContext<ReadonlySignal<PhaserGameContext> | null>(null);
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
|
export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
|
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type: Phaser.AUTO,
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type: Phaser.AUTO,
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@ -33,14 +17,11 @@ export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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export interface PhaserGameProps {
|
export interface PhaserGameProps {
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config?: Partial<Phaser.Types.Core.GameConfig>;
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config?: Partial<Phaser.Types.Core.GameConfig>;
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/** 初始启动的场景 key */
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|
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initialScene?: string;
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|
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children?: any;
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children?: any;
|
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}
|
}
|
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|
|
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export function PhaserGame(props: PhaserGameProps) {
|
export function PhaserGame(props: PhaserGameProps) {
|
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const gameSignal = useSignal<PhaserGameContext>({ game: undefined!, sceneController: undefined! });
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const gameSignal = useSignal<Phaser.Game>();
|
||||||
const initialSceneLaunched = useSignal(false);
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||||||
|
|
||||||
useSignalEffect(() => {
|
useSignalEffect(() => {
|
||||||
const config: Phaser.Types.Core.GameConfig = {
|
const config: Phaser.Types.Core.GameConfig = {
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||||||
|
|
@ -48,63 +29,14 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||||
...props.config,
|
...props.config,
|
||||||
};
|
};
|
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const phaserGame = new Phaser.Game(config);
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const phaserGame = new Phaser.Game(config);
|
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gameSignal.value = phaserGame;
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// 添加 FadeScene
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|
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const fadeScene = new FadeSceneClass();
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|
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phaserGame.scene.add(FADE_SCENE_KEY, fadeScene, false);
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|
||||||
// 创建 SceneController
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|
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const currentScene = signal<string | null>(null);
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|
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const isTransitioning = signal(false);
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|
||||||
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|
||||||
const sceneController: SceneController = {
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|
||||||
async launch(sceneKey: string) {
|
|
||||||
if (isTransitioning.value) {
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|
||||||
console.warn('SceneController: 正在进行场景切换');
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|
||||||
return;
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|
||||||
}
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|
||||||
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|
||||||
isTransitioning.value = true;
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|
||||||
const fade = phaserGame.scene.getScene(FADE_SCENE_KEY) as FadeSceneClass;
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|
||||||
|
|
||||||
// 淡出到黑色
|
|
||||||
await fade.fadeOut(300);
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|
||||||
|
|
||||||
// 停止当前场景
|
|
||||||
if (currentScene.value) {
|
|
||||||
phaserGame.scene.stop(currentScene.value);
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|
||||||
}
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|
||||||
|
|
||||||
// 启动新场景
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|
||||||
phaserGame.scene.start(sceneKey);
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|
||||||
currentScene.value = sceneKey;
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|
||||||
|
|
||||||
// 淡入
|
|
||||||
await fade.fadeIn(300);
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|
||||||
isTransitioning.value = false;
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|
||||||
},
|
|
||||||
currentScene,
|
|
||||||
isTransitioning,
|
|
||||||
};
|
|
||||||
|
|
||||||
gameSignal.value = { game: phaserGame, sceneController };
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|
||||||
|
|
||||||
return () => {
|
return () => {
|
||||||
gameSignal.value = { game: undefined!, sceneController: undefined! };
|
gameSignal.value = undefined;
|
||||||
initialSceneLaunched.value = false;
|
|
||||||
phaserGame.destroy(true);
|
phaserGame.destroy(true);
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
// 启动初始场景
|
|
||||||
useSignalEffect(() => {
|
|
||||||
const ctx = gameSignal.value;
|
|
||||||
if (!initialSceneLaunched.value && props.initialScene && ctx?.sceneController) {
|
|
||||||
initialSceneLaunched.value = true;
|
|
||||||
ctx.sceneController.launch(props.initialScene);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div id="phaser-container" className="w-full h-full">
|
<div id="phaser-container" className="w-full h-full">
|
||||||
<phaserContext.Provider value={gameSignal}>
|
<phaserContext.Provider value={gameSignal}>
|
||||||
|
|
@ -114,41 +46,30 @@ export function PhaserGame(props: PhaserGameProps) {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface PhaserSceneProps<TData extends Record<string, unknown> = {}> {
|
export interface PhaserSceneProps {
|
||||||
sceneKey: string;
|
sceneKey: string;
|
||||||
scene: ReactiveScene<TData>;
|
scene: Phaser.Scene;
|
||||||
data?: TData;
|
autoStart: boolean;
|
||||||
|
data?: object;
|
||||||
children?: any;
|
children?: any;
|
||||||
}
|
}
|
||||||
|
|
||||||
export const phaserSceneContext = createContext<ReadonlySignal<ReactiveScene> | null>(null);
|
export const phaserSceneContext = createContext<ReadonlySignal<Phaser.Scene | undefined>>(signal(undefined));
|
||||||
export function PhaserScene<TData extends Record<string, unknown> = {}>(props: PhaserSceneProps<TData>) {
|
export function PhaserScene(props: PhaserSceneProps) {
|
||||||
const phaserGameSignal = useContext(phaserContext);
|
const context = useContext(phaserContext);
|
||||||
const sceneSignal = useSignal<ReactiveScene<TData>>();
|
const sceneSignal = useSignal<Phaser.Scene>();
|
||||||
|
|
||||||
useSignalEffect(() => {
|
useSignalEffect(() => {
|
||||||
if (!phaserGameSignal) return;
|
const game = context.value;
|
||||||
const ctx = phaserGameSignal.value;
|
if (!game) return;
|
||||||
if (!ctx?.game) return;
|
|
||||||
|
|
||||||
const game = ctx.game;
|
|
||||||
const initData = {
|
|
||||||
...props.data,
|
|
||||||
phaserGame: phaserGameSignal,
|
|
||||||
sceneController: ctx.sceneController,
|
|
||||||
};
|
|
||||||
|
|
||||||
// 注册场景但不启动
|
|
||||||
if (!game.scene.getScene(props.sceneKey)) {
|
|
||||||
game.scene.add(props.sceneKey, props.scene, false, initData);
|
|
||||||
}
|
|
||||||
sceneSignal.value = props.scene;
|
|
||||||
|
|
||||||
|
game.scene.add(props.sceneKey, props.scene, props.autoStart, props.data);
|
||||||
|
sceneSignal.value = game.scene.getScene(props.sceneKey);
|
||||||
return () => {
|
return () => {
|
||||||
sceneSignal.value = undefined;
|
sceneSignal.value = undefined;
|
||||||
// 不在这里移除场景,让 SceneController 管理生命周期
|
game.scene.remove(props.sceneKey);
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
return <phaserSceneContext.Provider value={sceneSignal as ReadonlySignal<ReactiveScene>}>{props.children}</phaserSceneContext.Provider>;
|
return <phaserSceneContext.Provider value={sceneSignal}>{props.children}</phaserSceneContext.Provider>;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
export { GameUI } from './GameUI';
|
export { GameUI } from './GameUI';
|
||||||
export type { GameUIOptions } from './GameUI';
|
export type { GameUIOptions } from './GameUI';
|
||||||
|
|
||||||
export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig, type PhaserGameContext, type SceneController } from './PhaserBridge';
|
export { PhaserGame, PhaserScene, phaserContext, defaultPhaserConfig } from './PhaserBridge';
|
||||||
export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
|
export type { PhaserGameProps, PhaserSceneProps } from './PhaserBridge';
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,6 @@ export default defineConfig({
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
'@': path.resolve(__dirname, 'src'),
|
'@': path.resolve(__dirname, 'src'),
|
||||||
'boardgame-phaser': path.resolve(__dirname, '../framework/src/index.ts'),
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,6 @@ export default defineConfig({
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
'@': resolve(__dirname, 'src'),
|
'@': resolve(__dirname, 'src'),
|
||||||
'boardgame-phaser': resolve(__dirname, '../framework/src/index.ts'),
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,13 @@
|
||||||
import { h } from 'preact';
|
import { h } from 'preact';
|
||||||
import { GameUI } from 'boardgame-phaser';
|
import { GameUI } from 'boardgame-phaser';
|
||||||
|
import * as gameModule from './game/tic-tac-toe';
|
||||||
import './style.css';
|
import './style.css';
|
||||||
import App from "@/ui/App";
|
import App from "@/ui/App";
|
||||||
|
import {GameScene} from "@/scenes/GameScene";
|
||||||
|
|
||||||
const ui = new GameUI({
|
const ui = new GameUI({
|
||||||
container: document.getElementById('ui-root')!,
|
container: document.getElementById('ui-root')!,
|
||||||
root: <App/>,
|
root: <App gameModule={gameModule} gameScene={GameScene}/>,
|
||||||
});
|
});
|
||||||
|
|
||||||
ui.mount();
|
ui.mount();
|
||||||
|
|
|
||||||
|
|
@ -13,9 +13,6 @@ export class GameScene extends GameHostScene<TicTacToeState> {
|
||||||
private gridGraphics!: Phaser.GameObjects.Graphics;
|
private gridGraphics!: Phaser.GameObjects.Graphics;
|
||||||
private turnText!: Phaser.GameObjects.Text;
|
private turnText!: Phaser.GameObjects.Text;
|
||||||
private winnerOverlay?: Phaser.GameObjects.Container;
|
private winnerOverlay?: Phaser.GameObjects.Container;
|
||||||
private menuButton!: Phaser.GameObjects.Container;
|
|
||||||
private menuButtonText!: Phaser.GameObjects.Text;
|
|
||||||
private menuButtonBg!: Phaser.GameObjects.Rectangle;
|
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super('GameScene');
|
super('GameScene');
|
||||||
|
|
@ -27,7 +24,6 @@ export class GameScene extends GameHostScene<TicTacToeState> {
|
||||||
this.boardContainer = this.add.container(0, 0);
|
this.boardContainer = this.add.container(0, 0);
|
||||||
this.gridGraphics = this.add.graphics();
|
this.gridGraphics = this.add.graphics();
|
||||||
this.drawGrid();
|
this.drawGrid();
|
||||||
this.createMenuButton();
|
|
||||||
|
|
||||||
this.disposables.add(spawnEffect(new TicTacToePartSpawner(this)));
|
this.disposables.add(spawnEffect(new TicTacToePartSpawner(this)));
|
||||||
|
|
||||||
|
|
@ -53,42 +49,6 @@ export class GameScene extends GameHostScene<TicTacToeState> {
|
||||||
return !!this.state.board.partMap[`${row},${col}`];
|
return !!this.state.board.partMap[`${row},${col}`];
|
||||||
}
|
}
|
||||||
|
|
||||||
private createMenuButton(): void {
|
|
||||||
const buttonX = this.game.scale.width - 80;
|
|
||||||
const buttonY = 30;
|
|
||||||
|
|
||||||
this.menuButtonBg = this.add.rectangle(buttonX, buttonY, 120, 40, 0x6b7280)
|
|
||||||
.setInteractive({ useHandCursor: true });
|
|
||||||
|
|
||||||
this.menuButtonText = this.add.text(buttonX, buttonY, 'Menu', {
|
|
||||||
fontSize: '18px',
|
|
||||||
fontFamily: 'Arial',
|
|
||||||
color: '#ffffff',
|
|
||||||
}).setOrigin(0.5);
|
|
||||||
|
|
||||||
this.menuButton = this.add.container(buttonX, buttonY, [
|
|
||||||
this.menuButtonBg,
|
|
||||||
this.menuButtonText,
|
|
||||||
]);
|
|
||||||
|
|
||||||
// 按钮交互
|
|
||||||
this.menuButtonBg.on('pointerover', () => {
|
|
||||||
this.menuButtonBg.setFillStyle(0x4b5563);
|
|
||||||
});
|
|
||||||
|
|
||||||
this.menuButtonBg.on('pointerout', () => {
|
|
||||||
this.menuButtonBg.setFillStyle(0x6b7280);
|
|
||||||
});
|
|
||||||
|
|
||||||
this.menuButtonBg.on('pointerdown', () => {
|
|
||||||
this.goToMenu();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private async goToMenu(): Promise<void> {
|
|
||||||
await this.sceneController.launch('MenuScene');
|
|
||||||
}
|
|
||||||
|
|
||||||
private setupInput(): void {
|
private setupInput(): void {
|
||||||
for (let row = 0; row < BOARD_SIZE; row++) {
|
for (let row = 0; row < BOARD_SIZE; row++) {
|
||||||
for (let col = 0; col < BOARD_SIZE; col++) {
|
for (let col = 0; col < BOARD_SIZE; col++) {
|
||||||
|
|
|
||||||
|
|
@ -1,84 +0,0 @@
|
||||||
import { ReactiveScene } from 'boardgame-phaser';
|
|
||||||
|
|
||||||
export class MenuScene extends ReactiveScene {
|
|
||||||
private titleText!: Phaser.GameObjects.Text;
|
|
||||||
private startButton!: Phaser.GameObjects.Container;
|
|
||||||
private startButtonText!: Phaser.GameObjects.Text;
|
|
||||||
private startButtonBg!: Phaser.GameObjects.Rectangle;
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
super('MenuScene');
|
|
||||||
}
|
|
||||||
|
|
||||||
create(): void {
|
|
||||||
super.create();
|
|
||||||
|
|
||||||
const centerX = this.game.scale.width / 2;
|
|
||||||
const centerY = this.game.scale.height / 2;
|
|
||||||
|
|
||||||
// 标题
|
|
||||||
this.titleText = this.add.text(centerX, centerY - 100, 'Tic-Tac-Toe', {
|
|
||||||
fontSize: '48px',
|
|
||||||
fontFamily: 'Arial',
|
|
||||||
color: '#1f2937',
|
|
||||||
}).setOrigin(0.5);
|
|
||||||
|
|
||||||
// 添加标题动画
|
|
||||||
this.titleText.setScale(0);
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.titleText,
|
|
||||||
scale: 1,
|
|
||||||
duration: 600,
|
|
||||||
ease: 'Back.easeOut',
|
|
||||||
});
|
|
||||||
|
|
||||||
// 开始按钮
|
|
||||||
this.startButtonBg = this.add.rectangle(centerX, centerY + 40, 200, 60, 0x3b82f6)
|
|
||||||
.setInteractive({ useHandCursor: true });
|
|
||||||
|
|
||||||
this.startButtonText = this.add.text(centerX, centerY + 40, 'Start Game', {
|
|
||||||
fontSize: '24px',
|
|
||||||
fontFamily: 'Arial',
|
|
||||||
color: '#ffffff',
|
|
||||||
}).setOrigin(0.5);
|
|
||||||
|
|
||||||
this.startButton = this.add.container(centerX, centerY + 40, [
|
|
||||||
this.startButtonBg,
|
|
||||||
this.startButtonText,
|
|
||||||
]);
|
|
||||||
|
|
||||||
// 按钮交互
|
|
||||||
this.startButtonBg.on('pointerover', () => {
|
|
||||||
this.startButtonBg.setFillStyle(0x2563eb);
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.startButton,
|
|
||||||
scale: 1.05,
|
|
||||||
duration: 100,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
this.startButtonBg.on('pointerout', () => {
|
|
||||||
this.startButtonBg.setFillStyle(0x3b82f6);
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.startButton,
|
|
||||||
scale: 1,
|
|
||||||
duration: 100,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
this.startButtonBg.on('pointerdown', () => {
|
|
||||||
this.startGame();
|
|
||||||
});
|
|
||||||
|
|
||||||
// 副标题
|
|
||||||
this.add.text(centerX, centerY + 140, 'Click to start playing', {
|
|
||||||
fontSize: '16px',
|
|
||||||
fontFamily: 'Arial',
|
|
||||||
color: '#6b7280',
|
|
||||||
}).setOrigin(0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
private async startGame(): Promise<void> {
|
|
||||||
await this.sceneController.launch('GameScene');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,22 +1,36 @@
|
||||||
import { h } from 'preact';
|
import {useComputed} from '@preact/signals';
|
||||||
import {PhaserGame, PhaserScene } from 'boardgame-phaser';
|
import { createGameHost, type GameModule } from 'boardgame-core';
|
||||||
import {MenuScene} from "@/scenes/MenuScene";
|
import Phaser from 'phaser';
|
||||||
import {useMemo} from "preact/hooks";
|
import { h } from 'preact';
|
||||||
import * as gameModule from '../game/tic-tac-toe';
|
import { PhaserGame, PhaserScene } from 'boardgame-phaser';
|
||||||
import {GameScene} from "@/scenes/GameScene";
|
|
||||||
import {createGameHost} from "boardgame-core";
|
|
||||||
|
|
||||||
export default function App() {
|
export default function App<TState extends Record<string, unknown>>(props: { gameModule: GameModule<TState>, gameScene: { new(): Phaser.Scene } }) {
|
||||||
const gameHost = useMemo(() => createGameHost(gameModule), []);
|
|
||||||
const gameScene = useMemo(() => new GameScene(), []);
|
const gameHost = useComputed(() => {
|
||||||
const menuScene = useMemo(() => new MenuScene(), []);
|
const gameHost = createGameHost(props.gameModule);
|
||||||
|
return { gameHost };
|
||||||
|
});
|
||||||
|
|
||||||
|
const scene = useComputed(() => new props.gameScene());
|
||||||
|
|
||||||
|
const handleReset = () => {
|
||||||
|
gameHost.value.gameHost.start();
|
||||||
|
};
|
||||||
|
const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col h-screen">
|
<div className="flex flex-col h-screen">
|
||||||
|
<div className="p-4 bg-gray-100 border-t border-gray-200">
|
||||||
|
<button
|
||||||
|
onClick={handleReset}
|
||||||
|
className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
|
||||||
|
>
|
||||||
|
{label}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
<div className="flex-1 flex relative justify-center items-center">
|
<div className="flex-1 flex relative justify-center items-center">
|
||||||
<PhaserGame initialScene="MenuScene">
|
<PhaserGame>
|
||||||
<PhaserScene sceneKey="MenuScene" scene={menuScene} />
|
<PhaserScene sceneKey="GameScene" scene={scene.value} autoStart data={gameHost.value} />
|
||||||
<PhaserScene sceneKey="GameScene" scene={gameScene} data={{gameHost}}/>
|
|
||||||
</PhaserGame>
|
</PhaserGame>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,6 @@ export default defineConfig({
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
'@': path.resolve(__dirname, 'src'),
|
'@': path.resolve(__dirname, 'src'),
|
||||||
'boardgame-phaser': path.resolve(__dirname, '../framework/src/index.ts'),
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue