feat(bt): support generator leaves and delta time
Introduce support for generator functions in leaf tasks, allowing them to yield for multi-frame execution. The `TaskRunner` now accepts a delta time (`dt`) parameter, which is passed through to leaf handlers. Additionally, a `Cancel` symbol is introduced to allow leaf tasks to explicitly cancel their subtree via a thrown error.
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@ -221,21 +221,24 @@ const runner = buildTree(world, {
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},
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{
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kind: "leaf",
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run: () => {
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if (world.hasSingleton(GameOver) || world.hasSingleton(Paused)) {
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return;
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}
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const timer = world.getSingleton(TickTimer);
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timer.accumulator += 16;
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if (timer.accumulator >= timer.interval) {
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timer.accumulator -= timer.interval;
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if (hasActivePiece()) {
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const piece = world.getSingleton(Piece);
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const board = world.getSingleton(Board);
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if (!collides(board.grid, piece.shape, piece.x, piece.y + 1)) {
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piece.y++;
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} else {
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lockAndSpawn();
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*run() {
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while (true) {
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const dt: number = yield;
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if (world.hasSingleton(GameOver) || world.hasSingleton(Paused)) {
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continue;
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}
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const timer = world.getSingleton(TickTimer);
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timer.accumulator += dt;
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if (timer.accumulator >= timer.interval) {
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timer.accumulator -= timer.interval;
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if (hasActivePiece()) {
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const piece = world.getSingleton(Piece);
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const board = world.getSingleton(Board);
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if (!collides(board.grid, piece.shape, piece.x, piece.y + 1)) {
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piece.y++;
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} else {
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lockAndSpawn();
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}
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}
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}
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}
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@ -275,7 +278,7 @@ runner.schedule((runner as any).root);
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const TICK_MS = 16;
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const interval = setInterval(() => {
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runner.tick();
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runner.tick(TICK_MS);
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}, TICK_MS);
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// Cleanup on exit
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@ -13,5 +13,5 @@ export type { TaskKind } from "./task";
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export { TaskRunner } from "./runner";
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export type { LeafHandler, TerminalHandler } from "./runner";
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export { buildTree } from "./tree-def";
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export type { TreeDef, LeafResult } from "./tree-def";
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export { buildTree, Cancel } from "./tree-def";
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export type { TreeDef, LeafFn } from "./tree-def";
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@ -13,7 +13,7 @@ import {
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// ── Types ─────────────────────────────────────────────
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/** Callback invoked for each leaf task that becomes Scheduled. */
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export type LeafHandler = (world: World, entity: Entity) => void;
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export type LeafHandler = (world: World, entity: Entity, dt: number) => void;
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/** Callback invoked when a task reaches a terminal status. */
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export type TerminalHandler = (
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@ -103,12 +103,14 @@ export class TaskRunner {
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* Process all Scheduled tasks.
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*
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* Call once per frame. Only entities with `Scheduled` are touched.
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*
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* @param dt Delta time in milliseconds since last tick.
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*/
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tick(): void {
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tick(dt: number = 0): void {
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const scheduled = [...this._world.query(query(Task, Scheduled))];
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for (const entity of scheduled) {
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this._world.remove(entity, Scheduled);
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this._execute(entity);
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this._execute(entity, dt);
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}
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}
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@ -142,12 +144,12 @@ export class TaskRunner {
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// ── Internal execution ────────────────────────────
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private _execute(entity: Entity): void {
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private _execute(entity: Entity, dt: number): void {
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const t = this._world.get(entity, Task);
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switch (t.kind) {
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case "leaf":
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this._executeLeaf(entity);
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this._executeLeaf(entity, dt);
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break;
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case "sequential":
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this._executeSequential(entity);
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@ -167,9 +169,9 @@ export class TaskRunner {
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}
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}
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private _executeLeaf(entity: Entity): void {
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private _executeLeaf(entity: Entity, dt: number): void {
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this._world.add(entity, Running);
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this.onLeaf(this._world, entity);
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this.onLeaf(this._world, entity, dt);
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}
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private _executeSequential(entity: Entity): void {
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@ -2,14 +2,28 @@ import type { World, Entity } from "../index";
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import { Task, ChildOf } from "./task";
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import { TaskRunner } from "./runner";
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// ── Types ─────────────────────────────────────────────
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// ── Cancel ────────────────────────────────────────────
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/** Return value from a leaf's `run` function. */
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export type LeafResult = "success" | "fail" | "cancel" | void;
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/**
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* Throw this inside a leaf `run` function to cancel the leaf and its subtree.
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*
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* @example
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* ```ts
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* { kind: "leaf", run: () => { throw Cancel; } }
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* ```
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*/
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export const Cancel: unique symbol = Symbol("leaf.cancel");
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// ── Tree definition ───────────────────────────────────
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/** A leaf function — plain or generator. */
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export type LeafFn =
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| ((world: World, dt: number) => void)
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| (() => Generator<number | void, void, number>);
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/** Declarative behaviour-tree definition. */
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export type TreeDef =
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| { kind: "leaf"; run: (world: World) => LeafResult }
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| { kind: "leaf"; run: LeafFn }
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| { kind: "sequential"; children: TreeDef[] }
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| { kind: "parallel"; children: TreeDef[] }
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| { kind: "selector"; children: TreeDef[] }
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@ -22,11 +36,12 @@ export type TreeDef =
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* Recursively materialize a `TreeDef` into ECS entities and return a
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* fully-wired `TaskRunner`.
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*
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* Leaf `run` functions are called each tick the leaf is active:
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* - `"success"` → leaf succeeds
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* - `"fail"` → leaf fails
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* - `"cancel"` → leaf (and subtree) is cancelled
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* - `undefined` → leaf stays Running, re-invoked next tick
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* Leaf `run` functions:
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* - **Plain function** — runs once per tick. `return` = success. `throw` = fail.
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* `throw Cancel` = cancel.
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* - **Generator function** — each `yield` suspends until next tick. The value
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* yielded is the desired delay in ms (or `undefined` for next frame).
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* Generator completion = success. `throw` = fail. `throw Cancel` = cancel.
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*
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* @example
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* ```ts
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@ -36,16 +51,18 @@ export type TreeDef =
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* kind: "sequential",
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* children: [
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* { kind: "leaf", run: () => { doWork(); } },
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* { kind: "leaf", run: () => { render(); } },
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* { kind: "leaf", *run() { yield 1000; doLater(); } },
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* ],
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* },
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* });
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* runner.schedule(runner.root);
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* setInterval(() => runner.tick(), 16);
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* setInterval(() => runner.tick(16), 16);
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* ```
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*/
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export function buildTree(world: World, def: TreeDef): TaskRunner {
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const leafHandlers = new Map<Entity, (world: World) => LeafResult>();
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const leafHandlers = new Map<Entity, LeafFn>();
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// Track generator iterators for multi-frame leaves
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const generators = new Map<Entity, Generator<number | void, void, number>>();
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function build(def: TreeDef, parent?: Entity): Entity {
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const entity = world.spawn();
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@ -74,14 +91,56 @@ export function buildTree(world: World, def: TreeDef): TaskRunner {
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const runner = new TaskRunner(world);
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runner.onLeaf = (_w, entity) => {
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runner.onLeaf = (_w, entity, dt) => {
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const handler = leafHandlers.get(entity);
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if (!handler) return;
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const result = handler(_w);
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if (result === "success") runner.succeed(entity);
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else if (result === "fail") runner.fail(entity);
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else if (result === "cancel") runner.cancel(entity);
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// undefined → leaf stays Running, re-invoked next tick
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try {
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// Check if this leaf has an active generator
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let gen = generators.get(entity);
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if (gen) {
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// Resume existing generator
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const result = gen.next(dt);
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if (result.done) {
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generators.delete(entity);
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runner.succeed(entity);
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}
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// If not done, leaf stays Running — nothing to do
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} else {
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// First invocation — call the handler
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const ret = handler(_w, dt);
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// Check if it returned a generator
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if (ret != null && typeof (ret as any).next === "function") {
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const gen = ret as Generator<number | void, void, number>;
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generators.set(entity, gen);
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const result = gen.next(dt);
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if (result.done) {
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generators.delete(entity);
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runner.succeed(entity);
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}
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// Not done → leaf stays Running
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} else {
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// Plain function — returned undefined → success
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runner.succeed(entity);
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}
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}
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} catch (err) {
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// Clean up generator if one was active
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generators.delete(entity);
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if (err === Cancel) {
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runner.cancel(entity);
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} else {
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runner.fail(entity);
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}
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}
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};
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runner.onTerminal = (_w, entity) => {
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// Clean up generator when a leaf reaches terminal by external means
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generators.delete(entity);
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};
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// Stash the root entity on the runner for convenience
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