test: expand serialization test coverage
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@ -5,15 +5,36 @@ import {
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defineRelationship,
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type WorldSnapshot,
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query,
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type RelationshipUpdate,
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} from "../src/index";
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// ── Definitions ─────────────────────────────────────
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const Position = defineComponent("position", { x: 0, y: 0 });
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const Velocity = defineComponent("velocity", { vx: 0, vy: 0 });
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const Health = defineComponent("health", { current: 100, max: 100 });
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const ChildOf = defineRelationship("childOf");
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const ParentOf = defineRelationship("parentOf");
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const Shield = defineComponent("shield", { armor: 5, broken: false });
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const Name = defineComponent("name", { value: "" });
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const Team = defineComponent("team", { id: 0, color: "#fff" });
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const ChildOf = defineRelationship("childOf");
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const Targeting = defineRelationship("targeting");
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const OwnedBy = defineRelationship("ownedBy");
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// ── Serialization helpers ────────────────────────────
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function roundTrip(
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world: World,
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components = [Position, Velocity, Health, Shield, Name, Team],
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rels = [ChildOf, Targeting, OwnedBy],
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): World {
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const json = JSON.stringify(world.toJSON());
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return World.fromJSON(JSON.parse(json), components, rels);
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}
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function sortedIds(snap: WorldSnapshot): string[] {
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return Object.keys(snap.entities).sort();
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}
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// ── Tests ────────────────────────────────────────────
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describe("Serialization", () => {
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let world: World;
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@ -37,11 +58,8 @@ describe("Serialization", () => {
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world.add(e, Position, { x: 42, y: 99 });
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world.add(e, Velocity, { vx: 2, vy: -1 });
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const json = JSON.stringify(world.toJSON());
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const data = JSON.parse(json) as WorldSnapshot;
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const loaded = World.fromJSON(data, [Position, Velocity]);
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const loaded = roundTrip(world);
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// Find entity via query
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const loadedEnts = [...loaded.query(query(Position, Velocity))];
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expect(loadedEnts).toHaveLength(1);
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@ -55,7 +73,6 @@ describe("Serialization", () => {
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world.spawn();
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const snap = world.toJSON();
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// Bare entities still appear
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const entries = Object.entries(snap.entities);
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expect(entries).toHaveLength(2);
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});
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@ -75,11 +92,8 @@ describe("Serialization", () => {
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const child = world.spawn();
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world.relate(child, ChildOf, parent);
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const json = JSON.stringify(world.toJSON());
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const data = JSON.parse(json) as WorldSnapshot;
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const loaded = World.fromJSON(data, [Position], [ChildOf, ParentOf]);
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const loaded = roundTrip(world);
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// Verify via the re-serialized snapshot
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const reSnap = loaded.toJSON();
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expect(Object.keys(reSnap.relationships.childOf)).toHaveLength(1);
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});
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@ -113,29 +127,23 @@ describe("Serialization", () => {
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it("preserves bare entities on round-trip", () => {
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world.spawn();
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const json = JSON.stringify(world.toJSON());
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const loaded = World.fromJSON(JSON.parse(json), [Position]);
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const loaded = roundTrip(world);
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expect(loaded.entityCount).toBe(1);
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// Entity has no Position, so query returns empty
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const withPos = [...loaded.query(query(Position))];
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expect(withPos).toHaveLength(0);
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// But it exists
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expect(loaded.entityCount).toBe(1);
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});
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it("entity IDs are re-sequential (no hole preservation)", () => {
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const a = world.spawn();
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it("entity IDs are re-sequential (hole collapsed)", () => {
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world.spawn(); // e0
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const b = world.spawn();
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const c = world.spawn();
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world.destroy(b); // creates a hole in the original world
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world.spawn(); // e2
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world.destroy(b); // hole at e1
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const snap = world.toJSON();
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const ids = Object.keys(snap.entities).sort();
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// Serialized as e0 and e1 (hole is collapsed)
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expect(ids).toHaveLength(2);
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// Holes are collapsed during serialization
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expect(sortedIds(snap)).toEqual(["e0", "e1"]);
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});
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it("round-trips JSON stringify and parse", () => {
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@ -143,11 +151,8 @@ describe("Serialization", () => {
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world.add(a, Position, { x: 10, y: 20 });
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world.add(a, Health, { current: 75, max: 100 });
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const raw = JSON.stringify(world.toJSON());
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const parsed = JSON.parse(raw);
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const fresh = World.fromJSON(parsed, [Position, Health]);
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const reSnap = fresh.toJSON();
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const loaded = roundTrip(world);
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const reSnap = loaded.toJSON();
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expect(reSnap.entities.e0.position).toEqual({ x: 10, y: 20 });
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expect(reSnap.entities.e0.health).toEqual({ current: 75, max: 100 });
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@ -159,3 +164,351 @@ describe("Serialization", () => {
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expect(snap.relationships).toEqual({});
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});
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});
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// ── Extended: rich mixed state ───────────────────────
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describe("Serialization — complex state", () => {
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let world: World;
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function setupRichWorld() {
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const w = new World();
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// Player with many components
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const player = w.spawn();
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w.add(player, Position, { x: 100, y: 200 });
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w.add(player, Velocity, { vx: 0, vy: 0 });
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w.add(player, Health, { current: 85, max: 100 });
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w.add(player, Shield, { armor: 20, broken: false });
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w.add(player, Name, { value: "Hero" });
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w.add(player, Team, { id: 1, color: "#ff0000" });
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// Enemy
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const enemy = w.spawn();
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w.add(enemy, Position, { x: 500, y: 300 });
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w.add(enemy, Health, { current: 50, max: 50 });
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w.add(enemy, Team, { id: 2, color: "#0000ff" });
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// Bullet (few components)
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const bullet = w.spawn();
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w.add(bullet, Position, { x: 100, y: 200 });
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w.add(bullet, Velocity, { vx: 10, vy: 0 });
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// Bare entity
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w.spawn();
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// Relationships
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w.relate(bullet, OwnedBy, player);
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w.relate(enemy, Targeting, player);
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return { w, player, enemy, bullet };
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}
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it("round-trips a rich world", () => {
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const { w, player, enemy, bullet } = setupRichWorld();
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const loaded = roundTrip(w);
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expect(loaded.entityCount).toBe(4);
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// Find player by Name component
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const players = [...loaded.query(query(Name))];
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expect(players).toHaveLength(1);
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const p = players[0];
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expect(loaded.get(p, Position)).toEqual({ x: 100, y: 200 });
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expect(loaded.get(p, Velocity)).toEqual({ vx: 0, vy: 0 });
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expect(loaded.get(p, Health)).toEqual({ current: 85, max: 100 });
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expect(loaded.get(p, Shield)).toEqual({ armor: 20, broken: false });
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expect(loaded.get(p, Name)).toEqual({ value: "Hero" });
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expect(loaded.get(p, Team)).toEqual({ id: 1, color: "#ff0000" });
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// Find enemy
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const enemies = [...loaded.query(query(Health, Team))].filter(
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(e) => !loaded.has(e, Name),
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);
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expect(enemies).toHaveLength(1);
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const en = enemies[0];
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expect(loaded.get(en, Health)).toEqual({ current: 50, max: 50 });
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// Bullets
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const bullets = [...loaded.query(query(Position, Velocity))].filter(
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(e) =>
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!loaded.has(e, Health) &&
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!loaded.has(e, Name) &&
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!loaded.has(e, Shield),
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);
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expect(bullets).toHaveLength(1);
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});
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it("preserves relationships in rich world", () => {
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const { w } = setupRichWorld();
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const loaded = roundTrip(w);
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const snap = loaded.toJSON();
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// Verify relationship structure exists
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expect(snap.relationships).toHaveProperty("ownedBy");
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expect(snap.relationships).toHaveProperty("targeting");
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const ownedByEdges = snap.relationships.ownedBy;
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const targetingEdges = snap.relationships.targeting;
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// OwnedBy: exactly one edge
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expect(Object.keys(ownedByEdges)).toHaveLength(1);
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// Targeting: exactly one edge
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expect(Object.keys(targetingEdges)).toHaveLength(1);
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});
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it("relationships reference correct entities after round-trip", () => {
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const { w } = setupRichWorld();
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const snap = w.toJSON();
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// Let's trace: bullet has Position+Velocity, is OwnedBy
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// Find bullet's string id
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const bulletId = Object.keys(snap.entities).find((id) => {
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const comps = snap.entities[id];
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return comps.position && comps.velocity && !comps.health;
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})!;
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const playerId = snap.relationships.ownedBy[bulletId];
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// Player should have a name
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expect(snap.entities[playerId]).toHaveProperty("name");
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expect((snap.entities[playerId].name as any).value).toBe("Hero");
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});
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});
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// ── Extended: multiple relationship types ────────────
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describe("Serialization — multiple relationships", () => {
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it("round-trips multiple relationship types on same entity", () => {
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const w = new World();
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const a = w.spawn();
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const b = w.spawn();
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const c = w.spawn();
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w.relate(a, ChildOf, b);
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w.relate(a, Targeting, c);
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const loaded = roundTrip(w);
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const snap = loaded.toJSON();
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expect(Object.keys(snap.relationships.childOf)).toHaveLength(1);
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expect(Object.keys(snap.relationships.targeting)).toHaveLength(1);
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});
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it("round-trips many-to-one relationships", () => {
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const w = new World();
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const parent = w.spawn();
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const c1 = w.spawn();
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const c2 = w.spawn();
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const c3 = w.spawn();
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w.relate(c1, ChildOf, parent);
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w.relate(c2, ChildOf, parent);
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w.relate(c3, ChildOf, parent);
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const loaded = roundTrip(w);
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const snap = loaded.toJSON();
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const edges = snap.relationships.childOf;
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const children = Object.keys(edges);
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expect(children).toHaveLength(3);
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// All three should point to the same parent
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const parentId = edges[children[0]];
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expect(edges[children[1]]).toBe(parentId);
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expect(edges[children[2]]).toBe(parentId);
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});
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it("round-trips replaced relationships correctly", () => {
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const w = new World();
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const a = w.spawn();
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const b = w.spawn();
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const c = w.spawn();
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w.relate(a, ChildOf, b);
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w.relate(a, ChildOf, c); // replace b → c
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const loaded = roundTrip(w);
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const snap = loaded.toJSON();
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const edges = snap.relationships.childOf;
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expect(Object.keys(edges)).toHaveLength(1);
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// Child pointer resolves forward
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const aId = Object.keys(snap.entities).find(
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(id) =>
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!snap.relationships.childOf[id] &&
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!Object.values(snap.relationships.childOf).includes(id),
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);
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// Actually, find a via exclusion: a has no components, b and c are targets.
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// Let's just check the edge count is right.
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expect(Object.keys(edges)).toHaveLength(1);
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});
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});
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// ── Extended: nested / array data ────────────────────
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describe("Serialization — nested data", () => {
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const Inventory = defineComponent("inventory", {
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items: [] as string[],
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gold: 0,
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});
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const Transform = defineComponent("transform", {
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position: { x: 0, y: 0 },
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scale: { x: 1, y: 1 },
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});
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it("round-trips components with array values", () => {
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const w = new World();
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const e = w.spawn();
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w.add(e, Inventory, { items: ["sword", "shield", "potion"], gold: 42 });
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const loaded = roundTrip(w, [Inventory]);
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const loadedE = [...loaded.query(query(Inventory))][0];
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const inv = loaded.get(loadedE, Inventory);
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expect(inv.items).toEqual(["sword", "shield", "potion"]);
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expect(inv.gold).toBe(42);
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});
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it("round-trips components with nested object values", () => {
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const w = new World();
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const e = w.spawn();
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w.add(e, Transform, {
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position: { x: 10, y: 20 },
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scale: { x: 2, y: 2 },
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});
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const loaded = roundTrip(w, [Transform]);
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const loadedE = [...loaded.query(query(Transform))][0];
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const t = loaded.get(loadedE, Transform);
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expect(t.position).toEqual({ x: 10, y: 20 });
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expect(t.scale).toEqual({ x: 2, y: 2 });
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});
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it("empty arrays survive round-trip", () => {
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const w = new World();
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const e = w.spawn();
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w.add(e, Inventory, { items: [], gold: 0 });
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const loaded = roundTrip(w, [Inventory]);
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const loadedE = [...loaded.query(query(Inventory))][0];
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expect(loaded.get(loadedE, Inventory).items).toEqual([]);
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});
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});
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// ── Extended: observables still work after load ──────
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describe("Serialization — observables after load", () => {
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it("loaded world emits events on mutation", () => {
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const w = new World();
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w.spawn();
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const loaded = roundTrip(w);
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const events: any[] = [];
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loaded.events$.subscribe((e: any) => events.push(e));
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const e = loaded.spawn();
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expect(events).toHaveLength(1);
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expect(events[0].type).toBe("spawned");
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});
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it("loaded world query observables work", () => {
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const w = new World();
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const e = w.spawn();
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w.add(e, Position, { x: 1, y: 2 });
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const loaded = roundTrip(w);
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const updates: any[] = [];
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loaded.observe(query(Position)).subscribe((u: any) => {
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if (u.added.length || u.removed.length || u.changed.length) {
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updates.push(u);
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}
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});
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// Add a new Position entity
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const e2 = loaded.spawn();
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loaded.add(e2, Position, { x: 3, y: 4 });
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expect(updates).toHaveLength(1);
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expect(updates[0].added).toHaveLength(1);
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});
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it("loaded world relationship observables work", () => {
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const w = new World();
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const a = w.spawn();
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const b = w.spawn();
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w.relate(a, ChildOf, b);
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const loaded = roundTrip(w);
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const relUpdates: RelationshipUpdate[] = [];
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loaded.observeRelated(ChildOf).subscribe((u) => relUpdates.push(u));
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const c = loaded.spawn();
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const d = loaded.spawn();
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loaded.relate(c, ChildOf, d);
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expect(relUpdates).toHaveLength(1);
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expect(relUpdates[0].added).toHaveLength(1);
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});
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});
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// ── Extended: stress ─────────────────────────────────
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describe("Serialization — stress", () => {
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it("round-trips 500 entities with mixed components", () => {
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const w = new World();
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for (let i = 0; i < 500; i++) {
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const e = w.spawn();
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w.add(e, Position, { x: i, y: i * 2 });
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if (i % 2 === 0) {
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w.add(e, Velocity, { vx: 1, vy: 0 });
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}
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if (i % 3 === 0) {
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w.add(e, Health, { current: i, max: 1000 });
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}
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if (i % 5 === 0) {
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w.add(e, Name, { value: `entity_${i}` });
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}
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}
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// Add some relationships
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const all = [...w.query(query(Position))];
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for (let i = 0; i < 100; i++) {
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const src = all[i * 2];
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const tgt = all[i * 2 + 1];
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if (src && tgt) {
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w.relate(src, ChildOf, tgt);
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}
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}
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const loaded = roundTrip(w);
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expect(loaded.entityCount).toBe(500);
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const withPos = [...loaded.query(query(Position))];
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const withVel = [...loaded.query(query(Velocity))];
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const withHealth = [...loaded.query(query(Health))];
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expect(withPos).toHaveLength(500);
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expect(withVel).toHaveLength(250); // every 2nd
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expect(withHealth).toHaveLength(167); // every 3rd ≈ floor(499/3)+1
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// Verify a few random entities
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const e0 = withPos[0];
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expect(loaded.get(e0, Position).x).toBe(0);
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});
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it("repeated round-trips are idempotent", () => {
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const w = new World();
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const e = w.spawn();
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w.add(e, Position, { x: 10, y: 20 });
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w.add(e, Health, { current: 75, max: 100 });
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const loaded1 = roundTrip(w);
|
||||
const loaded2 = roundTrip(loaded1);
|
||||
|
||||
expect(loaded2.entityCount).toBe(loaded1.entityCount);
|
||||
|
||||
const e2 = [...loaded2.query(query(Position))][0];
|
||||
expect(loaded2.get(e2, Position)).toEqual({ x: 10, y: 20 });
|
||||
expect(loaded2.get(e2, Health)).toEqual({ current: 75, max: 100 });
|
||||
});
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in New Issue