Rework task execution to be synchronous within a single tick. Scheduling boundaries are now defined by `cycle` nodes, which replace the previous `repeat` decorator. All tasks are executed immediately when scheduled, and parent/child propagation is handled inline. |
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|---|---|---|
| .. | ||
| commands.ts | ||
| components.ts | ||
| game.ts | ||
| input.ts | ||
| main.ts | ||
| render.ts | ||