Introduce `buildTree` to allow defining behaviour trees using a declarative `TreeDef` object instead of manual entity spawning and relationship wiring. This simplifies tree construction and manages leaf handlers internally. |
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| .. | ||
| tetris | ||
Introduce `buildTree` to allow defining behaviour trees using a declarative `TreeDef` object instead of manual entity spawning and relationship wiring. This simplifies tree construction and manages leaf handlers internally. |
||
|---|---|---|
| .. | ||
| tetris | ||