feat(campaigns): separate GM truth from PC knowledge
Hidden truth lives in gm/; state/knowledge.md holds what the PC knows, believes, and suspects. Everything else in a campaign stays player-facing.
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# Retcons
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A log of facts changed after the fact. Each entry records what changed and why,
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so the change is not quietly contradicted later.
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A retcon is only allowed in the layer the PC has not perceived: every session
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log entry and every line of `../state/knowledge.md` must still read exactly as
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before. See `README.md`.
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| Session | What changed | Why |
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|---------|--------------|-----|
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| | | |
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