feat(campaigns): separate GM truth from PC knowledge
Hidden truth lives in gm/; state/knowledge.md holds what the PC knows, believes, and suspects. Everything else in a campaign stays player-facing.
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
# What the PC knows
|
||||
|
||||
The PC's working picture of the world — not the world itself. Narration may draw
|
||||
on these entries and on what the PC perceives now; anything the PC has not
|
||||
learned belongs in `../gm/`.
|
||||
|
||||
Update this file whenever a scene reveals something, confirms a suspicion, or
|
||||
overturns a belief. A mistaken belief stays here under Suspected until the PC
|
||||
learns better, even after the GM knows the truth.
|
||||
|
||||
## Known
|
||||
|
||||
Facts the PC has learned or observed, and where they learned them.
|
||||
|
||||
| Fact | Learned |
|
||||
|------|---------|
|
||||
| | |
|
||||
|
||||
## Suspected
|
||||
|
||||
Things the PC believes but has not confirmed — including beliefs that are wrong.
|
||||
|
||||
| Belief | Basis |
|
||||
|--------|-------|
|
||||
| | |
|
||||
|
||||
## Open questions
|
||||
|
||||
Questions the PC is actively trying to answer.
|
||||
|
||||
-
|
||||
Reference in New Issue
Block a user