feat(campaigns): separate GM truth from PC knowledge
Hidden truth lives in gm/; state/knowledge.md holds what the PC knows, believes, and suspects. Everything else in a campaign stays player-facing.
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One file per faction, named `kebab-case.md`.
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These files are player-facing: record what the PC has observed or been told. A
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hidden agenda or an off-screen plan belongs in `../../gm/`.
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```markdown
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---
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name:
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One file per location, named `kebab-case.md`. Keep the frontmatter stable so
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the agent can update it in place.
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These files are player-facing: record what the PC has observed or could observe.
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A hidden truth the PC has not yet learned belongs in `../../gm/`.
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```markdown
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---
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name:
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@@ -2,6 +2,9 @@
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One file per NPC, named `kebab-case.md`.
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These files are player-facing: record what the PC has observed or been told. A
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hidden motive or an unrevealed identity belongs in `../../gm/`.
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```markdown
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---
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name:
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