docs(skills): add run-session skill
Covers the per-turn procedure: bootstrap, intent, deciding to roll, the CLI, appending a scene, and applying state, with a session template.
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# Session NNNN — <title>
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- **Campaign:** <name>
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- **Game:** <game>
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- **Date:** <YYYY-MM-DD>
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- **PC:** <pc>
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## Scene 1 — <title>
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> **Player:** <the player's words, verbatim>
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`<cli output, verbatim, in backticks>` · `<complication, if any>`
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**Resolution:** <what actually happens, in the fiction>
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**State:** <every mechanical change, e.g. supply 5 → 4; clock "Gate breached" 1/4>
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## Scene 2 — <title>
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> **Player:** <the player's words, verbatim>
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**Resolution:** <what actually happens, in the fiction>
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**State:** <mechanical changes, or omit the line if there were none>
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