docs(skills): add run-session skill

Covers the per-turn procedure: bootstrap, intent, deciding to roll, the
CLI, appending a scene, and applying state, with a session template.
This commit is contained in:
2026-09-13 16:43:17 +08:00
parent 9fdce335c2
commit b524e5f0cf
3 changed files with 158 additions and 1 deletions
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# Session NNNN — <title>
- **Campaign:** <name>
- **Game:** <game>
- **Date:** <YYYY-MM-DD>
- **PC:** <pc>
## Scene 1 — <title>
> **Player:** <the player's words, verbatim>
`<cli output, verbatim, in backticks>` · `<complication, if any>`
**Resolution:** <what actually happens, in the fiction>
**State:** <every mechanical change, e.g. supply 5 → 4; clock "Gate breached" 1/4>
## Scene 2 — <title>
> **Player:** <the player's words, verbatim>
**Resolution:** <what actually happens, in the fiction>
**State:** <mechanical changes, or omit the line if there were none>