Files
solo-journaling/campaigns/the-ballad-of-chalk/gm

GM only

Truth the PC has not learned: hidden motives, unrevealed identities, off-screen events, and what is really going on.

Not player-facing. The player may read anything else in the campaign, so a secret must never be written outside gm/. Nothing here may appear in a session log or in chat until the PC observes it or is told.

Keep ../state/knowledge.md as the PC's counterpart: what they know, believe, and suspect. When the two disagree, knowledge.md is what the PC currently thinks — narrate from it, not from here.

Retconning

You may change a fact here after the fact, but only in the layer the PC has not perceived. The test is perception: if every session-log entry and everything in state/knowledge.md still reads exactly as before, the retcon is invisible and allowed. What the PC saw, heard, or was told stays fixed; the cause behind it may change.

Use it to repair a plot that cannot otherwise be made to work. Do not use it liberally, and never to dodge a consequence the fiction already earned. Record each one in retcons.md.