feat: implement scoped stat system with player/global support

Introduces a scoping mechanism for statistics, allowing properties
to be defined as either "player" (prefixed with player name) or
"global".

- Adds `scope` property to StatDef
- Implements key resolution to handle bare keys vs full keys
- Updates `canModifyStat` to enforce player-specific permissions
- Enhances `makeStatLookup` to resolve scoped references in formulas
- Adds documentation for the new stat system
This commit is contained in:
hypercross 2026-07-09 09:41:16 +08:00
parent 44e4e15f3f
commit 138c089514
5 changed files with 400 additions and 77 deletions

View File

@ -15,7 +15,7 @@ import { actionPrefill, setActionPrefill } from "../stores/reveal";
import { useJournalCompletions, ensureCompletions } from "./completions"; import { useJournalCompletions, ensureCompletions } from "./completions";
import { resolveRollPayload } from "./types/roll"; import { resolveRollPayload } from "./types/roll";
import { resolveSparkPayload } from "./types/spark"; import { resolveSparkPayload } from "./types/spark";
import { resolveStatRoll, canModifyStat } from "./stat-helpers"; import { resolveStatRoll, canModifyStat, fullKey } from "./stat-helpers";
import { parseInput } from "./command-parser"; import { parseInput } from "./command-parser";
import type { CompletionItem } from "./command-parser"; import type { CompletionItem } from "./command-parser";
import { buildCompletions } from "./command-completions"; import { buildCompletions } from "./command-completions";
@ -147,13 +147,18 @@ export const JournalInput: Component = () => {
const p = payload as { action?: string; key?: string; value?: string }; const p = payload as { action?: string; key?: string; value?: string };
if (p.action === "roll" && p.key) { if (p.action === "roll" && p.key) {
const resolved = resolveStatRoll(p.key, comp.data.stats, stream.stats); const resolved = resolveStatRoll(
p.key,
comp.data.stats,
stream.stats,
stream.myName,
);
if (resolved.error) { if (resolved.error) {
setError(resolved.error); setError(resolved.error);
} else { } else {
const result = sendMessage("stat", { const result = sendMessage("stat", {
action: "set", action: "set",
key: p.key, key: resolved.fullKey,
value: resolved.value, value: resolved.value,
}); });
const r = unwrap(result); const r = unwrap(result);
@ -167,16 +172,38 @@ export const JournalInput: Component = () => {
return; return;
} }
if (!canModifyStat(stream.myRole, stream.myName, p.key)) { // Resolve bare key to full key for set/del
const fk = resolveKey(p.key, comp.data.stats, stream.myName);
if (!canModifyStat(stream.myRole, stream.myName, fk, comp.data.stats)) {
setError(`无权修改属性: ${p.key}`); setError(`无权修改属性: ${p.key}`);
return; return;
} }
const result = sendMessage("stat", payload); const result = sendMessage("stat", {
action: p.action,
key: fk,
value: p.value,
});
const r = unwrap(result); const r = unwrap(result);
finish(r.ok, r.err); finish(r.ok, r.err);
} }
/** Resolve a bare or full key to the actual runtime key. */
function resolveKey(
inputKey: string,
statDefs: typeof comp.data.stats,
playerName: string,
): string {
// Exact match
if (statDefs.some((d) => fullKey(d, playerName) === inputKey))
return inputKey;
// Bare key → full key
const def = statDefs.find((d) => d.key === inputKey);
if (def) return fullKey(def, playerName);
return inputKey;
}
/** Clear text + error on success, or set error on failure. */ /** Clear text + error on success, or set error on failure. */
function finish(success: boolean, err?: string) { function finish(success: boolean, err?: string) {
if (success) { if (success) {

View File

@ -1,30 +1,29 @@
/** /**
* StatsView table view of all stat key-value pairs * StatsView table view of all stat key-value pairs
* *
* Groups stats by owner (global, then per-player). Shows computed values * Groups stats by scope (global, then per-player). Shows computed values
* (base + modifiers) and inline roll buttons for stats with roll/table/formula. * (base + modifiers) and inline roll buttons for stats with roll/table/formula.
*/ */
import { Component, For, createMemo, Show } from "solid-js"; import { Component, For, createMemo, Show } from "solid-js";
import { useJournalStream } from "../stores/journalStream"; import { useJournalStream } from "../stores/journalStream";
import { useJournalCompletions } from "./completions"; import { useJournalCompletions } from "./completions";
import { fullKey } from "./stat-helpers";
import type { StatDef } from "./completions"; import type { StatDef } from "./completions";
export const StatsView: Component = () => { export const StatsView: Component = () => {
const stream = useJournalStream(); const stream = useJournalStream();
const comp = useJournalCompletions(); const comp = useJournalCompletions();
/** All stat definitions from YAML */
const statDefs = createMemo(() => comp.data.stats); const statDefs = createMemo(() => comp.data.stats);
/** Current runtime values */
const values = createMemo(() => stream.stats); const values = createMemo(() => stream.stats);
/** Build a lookup: key -> StatDef */ /** Build a lookup: fullKey -> StatDef */
const defMap = createMemo(() => { const defMap = createMemo(() => {
const map = new Map<string, StatDef>(); const map = new Map<string, StatDef>();
for (const def of statDefs()) { for (const def of statDefs()) {
map.set(def.key, def); const fk = fullKey(def, stream.myName);
map.set(fk, def);
} }
return map; return map;
}); });
@ -38,10 +37,17 @@ export const StatsView: Component = () => {
const baseNum = parseFloat(base); const baseNum = parseFloat(base);
if (def.type === "number" || def.type === "derived") { if (def.type === "number" || def.type === "derived") {
// Sum modifiers that target this key // Sum modifiers that target this key (fullKey matching)
const modKeys = statDefs() const modKeys: string[] = [];
.filter((d) => d.type === "modifier" && d.target === key) for (const [fk, d] of defMap()) {
.map((d) => d.key); if (
d.type === "modifier" &&
d.target &&
fullKeyTarget(d.target, d, def)
) {
modKeys.push(fk);
}
}
let total = isNaN(baseNum) ? 0 : baseNum; let total = isNaN(baseNum) ? 0 : baseNum;
for (const mk of modKeys) { for (const mk of modKeys) {
const mv = parseFloat(values()[mk] ?? defMap().get(mk)?.default ?? "0"); const mv = parseFloat(values()[mk] ?? defMap().get(mk)?.default ?? "0");
@ -53,29 +59,50 @@ export const StatsView: Component = () => {
return base || "—"; return base || "—";
} }
/** Group stats by owner */ /** Check if a modifier's target matches a given def (scoped correctly). */
function fullKeyTarget(
target: string,
modDef: StatDef,
targetDef: StatDef,
): boolean {
if (modDef.scope === targetDef.scope) {
return (
fullKey({ ...modDef, key: target }, stream.myName) ===
fullKey(targetDef, stream.myName)
);
}
return false;
}
/** Group stats by scope */
const groups = createMemo(() => { const groups = createMemo(() => {
const result: { owner: string; label: string; keys: string[] }[] = []; const result: {
const globalKeys: string[] = []; scope: string;
const playerMap = new Map<string, string[]>(); label: string;
entries: { fullKey: string; def: StatDef }[];
}[] = [];
const globalEntries: { fullKey: string; def: StatDef }[] = [];
const playerEntries: { fullKey: string; def: StatDef }[] = [];
for (const def of statDefs()) { for (const def of statDefs()) {
const colonIdx = def.key.indexOf(":"); const fk = fullKey(def, stream.myName);
if (colonIdx === -1) { if (def.scope === "global") {
globalKeys.push(def.key); globalEntries.push({ fullKey: fk, def });
} else { } else {
const owner = def.key.slice(0, colonIdx); playerEntries.push({ fullKey: fk, def });
if (!playerMap.has(owner)) playerMap.set(owner, []);
playerMap.get(owner)!.push(def.key);
} }
} }
if (globalKeys.length > 0) { if (globalEntries.length > 0) {
result.push({ owner: "", label: "全局", keys: globalKeys }); result.push({ scope: "global", label: "全局", entries: globalEntries });
} }
for (const [owner, keys] of playerMap) { if (playerEntries.length > 0) {
result.push({ owner, label: owner, keys }); result.push({
scope: "player",
label: `玩家 (${stream.myName})`,
entries: playerEntries,
});
} }
return result; return result;
@ -100,42 +127,47 @@ export const StatsView: Component = () => {
</span> </span>
</div> </div>
<div class="divide-y divide-gray-100"> <div class="divide-y divide-gray-100">
<For each={group.keys}> <For each={group.entries}>
{(key) => { {({ fullKey: fk, def }) => {
const def = () => defMap().get(key); const val = () => values()[fk];
const val = () => values()[key]; const comp = () => computedValue(fk);
const comp = () => computedValue(key); const hasModifiers = () => {
const hasModifiers = () => for (const [mfk, md] of defMap()) {
statDefs().some( if (
(d) => d.type === "modifier" && d.target === key, md.type === "modifier" &&
); md.target &&
fullKeyTarget(md.target, md, def)
) {
return true;
}
}
return false;
};
const canRoll = () => const canRoll = () =>
def()?.roll || def()?.formula || def()?.type === "enum"; def.roll || def.formula || def.type === "enum";
return ( return (
<div class="flex items-center px-3 py-1.5 hover:bg-white/50 transition-colors"> <div class="flex items-center px-3 py-1.5 hover:bg-white/50 transition-colors">
{/* Label + type badge */}
<div class="flex-1 min-w-0 flex items-center gap-1.5"> <div class="flex-1 min-w-0 flex items-center gap-1.5">
<span class="text-sm text-gray-800 truncate"> <span class="text-sm text-gray-800 truncate">
{def()?.label ?? key} {def.label}
</span> </span>
<span class="text-[10px] text-gray-400 bg-gray-100 px-1 rounded shrink-0"> <span class="text-[10px] text-gray-400 bg-gray-100 px-1 rounded shrink-0">
{key} {def.key}
</span> </span>
<Show when={def()?.type === "modifier"}> <Show when={def.type === "modifier"}>
<span class="text-[10px] text-blue-400 bg-blue-50 px-1 rounded shrink-0"> <span class="text-[10px] text-blue-400 bg-blue-50 px-1 rounded shrink-0">
{def()?.target} {def.target}
</span> </span>
</Show> </Show>
</div> </div>
{/* Value */}
<div class="flex items-center gap-2 shrink-0"> <div class="flex items-center gap-2 shrink-0">
<Show <Show
when={val() !== undefined} when={val() !== undefined}
fallback={ fallback={
<span class="text-sm text-gray-300"> <span class="text-sm text-gray-300">
{def()?.default ?? "—"} {def.default ?? "—"}
</span> </span>
} }
> >
@ -144,11 +176,10 @@ export const StatsView: Component = () => {
</span> </span>
</Show> </Show>
{/* Computed value (shown when different from base) */}
<Show <Show
when={ when={
hasModifiers() && hasModifiers() &&
comp() !== (val() ?? def()?.default ?? "") comp() !== (val() ?? def.default ?? "")
} }
> >
<span class="text-xs text-gray-400"> <span class="text-xs text-gray-400">
@ -156,13 +187,11 @@ export const StatsView: Component = () => {
</span> </span>
</Show> </Show>
{/* Roll button */}
<Show when={canRoll()}> <Show when={canRoll()}>
<button <button
class="text-[10px] bg-green-100 text-green-700 hover:bg-green-200 px-1.5 py-0.5 rounded transition-colors" class="text-[10px] bg-green-100 text-green-700 hover:bg-green-200 px-1.5 py-0.5 rounded transition-colors"
title="掷骰" title="掷骰"
onClick={() => { onClick={() => {
// Prefill the input with /stat roll key
const textarea = const textarea =
document.querySelector<HTMLTextAreaElement>( document.querySelector<HTMLTextAreaElement>(
"#journal-input-textarea", "#journal-input-textarea",
@ -175,7 +204,7 @@ export const StatsView: Component = () => {
)?.set; )?.set;
nativeInputValueSetter?.call( nativeInputValueSetter?.call(
textarea, textarea,
`/stat roll ${key}`, `/stat roll ${def.key}`,
); );
textarea.dispatchEvent( textarea.dispatchEvent(
new Event("input", { bubbles: true }), new Event("input", { bubbles: true }),

View File

@ -43,6 +43,7 @@ export interface StatDef {
key: string; key: string;
label: string; label: string;
type: "number" | "string" | "enum" | "modifier" | "derived"; type: "number" | "string" | "enum" | "modifier" | "derived";
scope: "player" | "global";
default?: string; default?: string;
target?: string; target?: string;
options?: string[]; options?: string[];
@ -204,10 +205,12 @@ function parseStatYaml(yaml: string, source: string): StatDef[] {
function flushCurrent() { function flushCurrent() {
if (!current || !current.key) return; if (!current || !current.key) return;
const type = (current.type || "number") as StatDef["type"]; const type = (current.type || "number") as StatDef["type"];
const scope = (current.scope || "global") as StatDef["scope"];
defs.push({ defs.push({
key: current.key, key: current.key,
label: current.label || current.key, label: current.label || current.key,
type, type,
scope,
default: current.default, default: current.default,
target: current.target, target: current.target,
options: options:

View File

@ -10,19 +10,39 @@ import { evaluateFormula } from "./stat-formula";
import type { StatDef } from "./completions"; import type { StatDef } from "./completions";
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Helpers // Key resolution
// ---------------------------------------------------------------------------
/** Get the full runtime key for a stat def, given a player name. */
export function fullKey(def: StatDef, playerName: string): string {
return def.scope === "player" ? `${playerName}:${def.key}` : def.key;
}
/** Find a stat def by its full runtime key. */
export function findStatDef(
fk: string,
statDefs: StatDef[],
playerName: string,
): StatDef | undefined {
return statDefs.find((d) => fullKey(d, playerName) === fk);
}
// ---------------------------------------------------------------------------
// Formula stat reference resolution
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** /**
* Replace stat key references in a dice formula (e.g. "1d20 + attack") * Replace stat key references in a dice formula (e.g. "1d20 + attack")
* with their numeric values, so the result can be passed to rollFormula. * with their numeric values, so the result can be passed to rollFormula.
*
* Bare keys in formulas resolve relative to the caller's scope: if the
* caller def is `scope: player`, then `attack` resolves to `alice:attack`.
*/ */
export function resolveStatRefs( export function resolveStatRefs(
formula: string, formula: string,
lookup: (key: string) => number, lookup: (key: string) => number,
): string { ): string {
return formula.replace(/[a-zA-Z_]\w*/g, (match) => { return formula.replace(/[a-zA-Z_]\w*/g, (match) => {
// Don't replace dice notation tokens like "d20", "kh1", etc.
if (/^d\d/i.test(match)) return match; if (/^d\d/i.test(match)) return match;
if (/^[kdh]\d/i.test(match)) return match; if (/^[kdh]\d/i.test(match)) return match;
const val = lookup(match); const val = lookup(match);
@ -30,21 +50,35 @@ export function resolveStatRefs(
}); });
} }
/** Build a stat lookup function that resolves keys to numbers. */ /**
* Build a stat lookup function that resolves bare keys to numbers.
* Bare keys are scoped by `playerName` if the originating def is player-scoped.
*/
export function makeStatLookup( export function makeStatLookup(
runtimeStats: Record<string, string>, runtimeStats: Record<string, string>,
statDefs: StatDef[], statDefs: StatDef[],
): (key: string) => number { playerName: string,
return (k: string): number => { /** The def that references are being resolved for (for scoping bare keys). */
callerDef?: StatDef,
): (bareKey: string) => number {
return (bareKey: string): number => {
// Try as a full key first, then try scoped
const candidates = [bareKey];
if (callerDef && callerDef.scope === "player") {
candidates.push(`${playerName}:${bareKey}`);
}
for (const k of candidates) {
const val = runtimeStats[k]; const val = runtimeStats[k];
if (val !== undefined) { if (val !== undefined) {
const n = parseFloat(val); const n = parseFloat(val);
return isNaN(n) ? 0 : n; if (!isNaN(n)) return n;
} }
const sdef = statDefs.find((s) => s.key === k); const sdef = statDefs.find((d) => fullKey(d, playerName) === k);
if (sdef?.default !== undefined) { if (sdef?.default !== undefined) {
const n = parseFloat(sdef.default); const n = parseFloat(sdef.default);
return isNaN(n) ? 0 : n; if (!isNaN(n)) return n;
}
} }
return 0; return 0;
}; };
@ -58,11 +92,19 @@ export function makeStatLookup(
export function canModifyStat( export function canModifyStat(
role: string, role: string,
myName: string, myName: string,
key: string, fullKey: string,
statDefs: StatDef[],
): boolean { ): boolean {
if (role === "gm") return true; if (role === "gm") return true;
if (role === "observer") return false; if (role === "observer") return false;
return key.startsWith(myName + ":");
const def = findStatDef(fullKey, statDefs, myName);
if (!def) return false;
if (def.scope === "player") {
return fullKey.startsWith(myName + ":");
}
// Global stats: player can't modify
return false;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -70,38 +112,54 @@ export function canModifyStat(
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
export interface StatRollResult { export interface StatRollResult {
fullKey: string;
value: string; value: string;
error?: string; error?: string;
} }
/** /**
* Resolve a /stat roll command: look up the stat definition, evaluate the * Resolve a /stat roll command: look up the stat definition (by bare or full
* appropriate resolution strategy (enum random, derived formula, dice roll), * key), evaluate the appropriate resolution strategy, and return the string
* and return the string value to publish. * value to publish.
*/ */
export function resolveStatRoll( export function resolveStatRoll(
key: string, inputKey: string,
statDefs: StatDef[], statDefs: StatDef[],
runtimeStats: Record<string, string>, runtimeStats: Record<string, string>,
playerName: string,
): StatRollResult { ): StatRollResult {
const def = statDefs.find((s) => s.key === key); // Try exact match first, then resolve bare key → full key
let def = statDefs.find((d) => fullKey(d, playerName) === inputKey);
if (!def) { if (!def) {
return { value: "", error: `未知属性: ${key}` }; // Try bare key: find a player-scoped def whose fullKey would match
def = statDefs.find(
(d) => d.scope === "player" && fullKey(d, playerName) === inputKey,
);
}
if (!def) {
// Try finding a bare key match (for global or player)
def = statDefs.find((d) => d.key === inputKey);
} }
const lookup = makeStatLookup(runtimeStats, statDefs); if (!def) {
return { fullKey: inputKey, value: "", error: `未知属性: ${inputKey}` };
}
const fk = fullKey(def, playerName);
const lookup = makeStatLookup(runtimeStats, statDefs, playerName, def);
if (def.type === "enum" && def.options && def.options.length > 0) { if (def.type === "enum" && def.options && def.options.length > 0) {
const idx = Math.floor(Math.random() * def.options.length); const idx = Math.floor(Math.random() * def.options.length);
return { value: def.options[idx] }; return { fullKey: fk, value: def.options[idx] };
} }
if (def.type === "derived" && def.formula) { if (def.type === "derived" && def.formula) {
try { try {
const result = evaluateFormula(def.formula, lookup); const result = evaluateFormula(def.formula, lookup);
return { value: String(result) }; return { fullKey: fk, value: String(result) };
} catch (e) { } catch (e) {
return { return {
fullKey: fk,
value: "", value: "",
error: e instanceof Error ? e.message : "公式计算失败", error: e instanceof Error ? e.message : "公式计算失败",
}; };
@ -111,8 +169,8 @@ export function resolveStatRoll(
if (def.roll) { if (def.roll) {
const resolvedFormula = resolveStatRefs(def.roll, lookup); const resolvedFormula = resolveStatRefs(def.roll, lookup);
const roll = rollFormula(resolvedFormula); const roll = rollFormula(resolvedFormula);
return { value: String(roll.result.total) }; return { fullKey: fk, value: String(roll.result.total) };
} }
return { value: "", error: `属性 "${key}" 不支持掷骰` }; return { fullKey: fk, value: "", error: `属性 "${inputKey}" 不支持掷骰` };
} }

View File

@ -0,0 +1,206 @@
---
tag: journal-stat
icon: 📊
title: 属性系统
description: 在文档中定义属性,通过命令设置/删除/掷骰,在面板中查看属性表。
syntax: '```yaml role=stat'
props:
- name: 定义文件
type: —
desc: 在任意 .md 文档中使用 yaml role=stat 代码块定义属性
- name: 命令
type: —
desc: /stat set key=value | /stat del key | /stat roll key
- name: 属性类型
type: —
desc: number, string, enum, modifier, derived
- name: 权限
type: —
desc: GM 可修改所有属性,玩家只能修改自己的属性 (玩家名:xxx)
---
## 概述
属性系统允许你在文档中定义角色属性(如力量、生命值、技能等),
通过命令设置和掷骰,并在 Journal 面板的属性视图中查看当前值。
属性分为两层:
- **定义**Schema在 markdown 文档的 ` ```yaml role=stat ` 代码块中定义
- **值**State通过 `/stat set/del/roll` 命令在游戏过程中动态修改
## 属性类型
| 类型 | 说明 | 支持掷骰 |
|---|---|---|
| `number` | 数值,可声明 `roll` 公式 | ✅ |
| `string` | 自由文本 | ❌ |
| `enum` | 枚举选项,掷骰随机选择 | ✅ |
| `modifier` | 修饰值,自动加到 `target` 属性上 | ❌ |
| `derived` | 通过公式从其他属性计算 | ✅ |
## 属性定义语法
在任意 `.md` 文档中插入 ` ```yaml role=stat ` 代码块:
```yaml role=stat
- key: strength
scope: player
label: "力量"
type: number
default: 10
- key: str_mod
scope: player
label: "力量调整"
type: modifier
target: strength
- key: attack
scope: player
label: "近战攻击"
type: number
default: 0
roll: "1d20 + attack"
- key: loot
scope: player
label: "战利品"
type: enum
options:
- 金币 x10
- 魔法药水
- 破旧长剑
- key: hp_max
scope: player
label: "最大生命值"
type: derived
formula: "strength * 2 + 10"
- key: notes
scope: player
label: "备注"
type: string
- key: weather
scope: global
label: "天气"
type: enum
options:
- 晴天
- 阴天
- 雨天
- 暴风雨
```
### 关键语法说明
- **`key`**:唯一标识符。使用纯名字(如 `strength`),不用加玩家前缀
- **`scope`**`player` 或 `global`。`player` 表示每个玩家各自独立的值,运行时 key 为 `玩家名:strength``global` 表示所有玩家共享
- **`label`**:在属性视图中显示的名称
- **`type`**:属性类型(见上表)
- **`default`**:默认值,在未通过命令设置时使用
- **`roll`**:掷骰公式(仅 `number` 类型),支持引用其他属性值(使用 bare key自动同 scope 解析)
- **`target`**`modifier` 类型的目标属性 keybare key同 scope 内解析)
- **`options`**`enum` 类型的选项列表,支持多行 `- value` 语法
- **`formula`**`derived` 类型的计算公式,支持 `+ - * / floor() ceil() round()`,属性引用使用 bare key
### 作用域说明
`scope: player` 的属性在运行时会自动加上玩家名前缀。例如 Alice 连接时,`strength` 的实际 key 是 `alice:strength`
在公式(`roll`、`formula`)和 `target` 中,使用 bare key 即可,系统会自动在相同 scope 内查找:
```yaml role=stat
- key: attack
scope: player
roll: "1d20 + attack" # attack 自动解析为 alice:attack
- key: str_mod
scope: player
target: strength # 自动解析为 alice:strength
```
## 命令
所有命令在 Journal 输入框中输入,前缀为 `/stat`。命令中使用 bare key
| 命令 | 示例 | 说明 |
|---|---|---|
| `/stat set key=value` | `/stat set strength=16` | 设置属性值 |
| `/stat del key` | `/stat del strength` | 删除属性值,恢复默认 |
| `/stat roll key` | `/stat roll attack` | 掷骰并发布结果 |
### 掷骰行为
- **`number` + `roll`**:解析公式中的属性引用,掷骰,结果写入属性值
- **`enum`**:从选项列表中随机选择一项
- **`derived` + `formula`**:计算公式,结果写入属性值
例如 `/stat roll attack` 会:
1. 在当前玩家 scope 下查找 `attack` 的定义
2. 解析 `roll` 公式 `1d20 + attack`,将 `attack` 替换为当前值(含修饰符)→ 如 `1d20 + 3`
3. 掷骰 → 如结果 `15`
4. 将 `15` 写入 `alice:attack`,同步到所有连接的客户端
## 属性视图
在 Journal 面板顶部点击 **属性** 标签切换视图:
- 属性按 scope 分组(全局属性 + 玩家属性)
- 显示属性名、当前值、默认值
- 修饰符自动合并显示(`strength = 16` 时,`str_mod` 自动加到 `strength` 上)
- 有掷骰属性的行显示 🎲 按钮,点击可快速掷骰
## 权限
- **GM**:可以修改所有属性
- **玩家**:只能修改自己 scope 下的属性(`scope: player` 的属性)
- **观察者**:不能修改任何属性
## 修饰符modifier详解
修饰符类型的属性会自动加到其 `target` 属性上:
```yaml role=stat
- key: strength
scope: player
type: number
default: 10
- key: str_mod
scope: player
type: modifier
target: strength
```
如果 `/stat set str_mod=3`,则 `strength` 的**计算值**为 `10 + 3 = 13`
多个修饰符指向同一个目标时会累加。
## 派生属性derived详解
派生属性通过公式从其他属性计算:
```yaml role=stat
- key: hp_max
scope: player
type: derived
formula: "strength * 2 + 10"
```
公式中引用其他属性时,会自动使用其计算值(包含修饰符)。
支持的函数:`floor(x)`, `ceil(x)`, `round(x)`
## 掷骰公式中的属性引用
`roll` 字段中的标识符会自动替换为当前属性值:
```yaml role=stat
- key: attack
scope: player
type: number
default: 0
roll: "1d20 + attack + str_mod"
```
`/stat roll alice:attack` 时,`alice:attack` 和 `alice:str_mod` 会被替换为当前值后再掷骰。