feat(journal): implement session management UI components
Add a suite of dialogs and header components to manage journal sessions, including: - ConnectDialog for joining sessions with name and role selection - CreateSessionDialog for starting new sessions - InviteDialog for generating and copying player invite links - SessionDropdown for switching between sessions (GM only) - JournalHeader for displaying connection status and user info
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/**
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* ConnectDialog — name + role picker to join a session
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*/
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import { Component, createSignal, onMount, Show } from "solid-js";
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import {
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connectStream,
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hydrateFromServer,
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useJournalStream,
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setMyName,
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setMyRole,
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setSessionId,
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} from "../stores/journalStream";
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export const ConnectDialog: Component = () => {
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const stream = useJournalStream();
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const [playerName, setPlayerName] = createSignal(stream.myName);
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const [role, setRole] = createSignal<"gm" | "player" | "observer">(
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stream.myRole,
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);
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const [connecting, setConnecting] = createSignal(false);
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const [error, setError] = createSignal<string | null>(null);
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const [autoJoined, setAutoJoined] = createSignal(false);
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// Auto-join when URL has both session and player params
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onMount(() => {
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const params = new URL(window.location.href).searchParams;
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if (
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params.has("session") &&
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params.has("player") &&
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params.has("autojoin")
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) {
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setPlayerName(params.get("player") || "");
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setRole("player");
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setAutoJoined(true);
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handleConnect();
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}
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});
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const handleConnect = async () => {
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const name = playerName().trim() || stream.myName;
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if (!name) return;
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const brokerUrl = `ws://${window.location.host}`;
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setConnecting(true);
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setError(null);
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try {
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setMyName(name);
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setMyRole(role());
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const sessionId = stream.sessionId || "default";
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setSessionId(sessionId);
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await hydrateFromServer(sessionId);
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await connectStream(sessionId, brokerUrl);
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} catch (e) {
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const msg = e instanceof Error ? e.message : "Connection failed";
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setError(msg);
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} finally {
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setConnecting(false);
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}
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};
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return (
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<Show
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when={!autoJoined() || error()}
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fallback={
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<p class="text-sm text-gray-500 text-center">
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{connecting() ? "正在加入会话…" : "已加入!"}
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</p>
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}
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>
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<div class="w-full max-w-sm space-y-3">
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<p class="text-sm text-gray-600 text-center">
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请输入你的名字和角色来加入会话。
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<br />
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<span class="text-xs text-gray-400">
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连接到 {window.location.host}
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</span>
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</p>
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<input
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type="text"
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value={playerName()}
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onInput={(e) => setPlayerName(e.currentTarget.value)}
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onKeyDown={(e) => e.key === "Enter" && handleConnect()}
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placeholder="你的名字"
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class="w-full border border-gray-300 rounded px-3 py-1.5 text-sm"
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autofocus
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/>
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{/* Role selector */}
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<div class="flex gap-1">
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{(["gm", "player", "observer"] as const).map((r) => (
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<button
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onClick={() => setRole(r)}
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class={`flex-1 rounded px-2 py-1.5 text-xs font-medium border transition-colors ${
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role() === r
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? "bg-blue-600 text-white border-blue-600"
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: "bg-white text-gray-600 border-gray-300 hover:border-gray-400"
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}`}
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>
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{r === "gm" ? "主持人" : r === "player" ? "玩家" : "观察者"}
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</button>
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))}
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</div>
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<button
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onClick={handleConnect}
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disabled={connecting() || !playerName().trim()}
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class="w-full bg-blue-600 text-white rounded px-3 py-2 text-sm font-medium
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hover:bg-blue-700 disabled:opacity-50"
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>
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{connecting() ? "连接中..." : "加入"}
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</button>
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<Show when={error()}>
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<p class="text-red-500 text-sm text-center">{error()}</p>
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</Show>
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</div>
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</Show>
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);
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};
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