fix(journal): decouple broker from session
The broker connection now persists across session changes. Joining or switching a session swaps subscriptions instead of reconnecting, and a lobby lets sessions be listed and created before joining one. Fixes session switching being a no-op (the store only updated local state) and session creation being unreachable before connecting. Also removes the dead ConnectionBar and the no-op hydrateFromServer/setSessionId store calls.
This commit is contained in:
@@ -1,27 +1,84 @@
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/**
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* ConnectDialog — name + role picker to join a session
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* ConnectDialog — broker connection + session lobby (list / create / join)
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*
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* The broker connection and the active session are decoupled: this dialog
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* connects to the broker, which makes the session list available, and joining
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* or creating a session is a separate step that reuses that connection.
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*/
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import { Component, createSignal, onMount, Show } from "solid-js";
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import { Component, createSignal, For, onMount, Show } from "solid-js";
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import {
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connectStream,
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hydrateFromServer,
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useJournalStream,
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connectBroker,
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createSession,
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joinSession,
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resolveBrokerUrl,
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sessions,
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setMyName,
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setMyRole,
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setSessionId,
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useJournalStream,
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} from "../stores/journalStream";
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export const ConnectDialog: Component = () => {
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const stream = useJournalStream();
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const manifest = sessions;
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const [playerName, setPlayerName] = createSignal(stream.myName);
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const [role, setRole] = createSignal<"gm" | "player" | "observer">(
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stream.myRole,
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);
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const [connecting, setConnecting] = createSignal(false);
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const [newSessionName, setNewSessionName] = createSignal("");
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const [busy, setBusy] = createSignal(false);
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const [error, setError] = createSignal<string | null>(null);
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const [autoJoined, setAutoJoined] = createSignal(false);
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// Auto-join when URL has both session and player params
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const ensureBroker = async () => {
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if (stream.connected) return;
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await connectBroker(resolveBrokerUrl());
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};
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const identity = () => ({
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name: playerName().trim() || stream.myName,
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role: role(),
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});
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const applyIdentity = () => {
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const { name, role: r } = identity();
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setMyName(name);
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setMyRole(r);
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};
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const handleJoin = async (sessionId: string) => {
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setBusy(true);
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setError(null);
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try {
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applyIdentity();
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await ensureBroker();
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await joinSession(sessionId, identity());
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} catch (e) {
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setError(e instanceof Error ? e.message : "Connection failed");
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} finally {
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setBusy(false);
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}
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};
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const handleCreate = async () => {
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const name = newSessionName().trim();
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if (!name) return;
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setBusy(true);
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setError(null);
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try {
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applyIdentity();
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await ensureBroker();
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const id = await createSession(name);
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if (id) await joinSession(id, identity());
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setNewSessionName("");
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} catch (e) {
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setError(e instanceof Error ? e.message : "Connection failed");
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} finally {
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setBusy(false);
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}
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};
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// Auto-join when the URL carries session + player + autojoin params;
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// otherwise enter the lobby so the session list is available up front.
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onMount(() => {
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const params = new URL(window.location.href).searchParams;
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if (
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@@ -32,51 +89,26 @@ export const ConnectDialog: Component = () => {
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setPlayerName(params.get("player") || "");
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setRole("player");
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setAutoJoined(true);
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handleConnect();
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handleJoin(params.get("session")!);
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return;
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}
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ensureBroker().catch((e) => {
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setError(e instanceof Error ? e.message : "Connection failed");
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});
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});
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const handleConnect = async () => {
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const name = playerName().trim() || stream.myName;
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if (!name) return;
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// In dev, the MQTT broker lives on the CLI server (port 3000), not the
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// rsbuild dev server. In production, the CLI serves everything itself.
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const brokerUrl =
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process.env.NODE_ENV === "development"
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? `ws://localhost:3000`
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: `ws://${window.location.host}`;
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setConnecting(true);
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setError(null);
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try {
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setMyName(name);
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setMyRole(role());
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const sessionId = stream.sessionId || "default";
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setSessionId(sessionId);
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await hydrateFromServer(sessionId);
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await connectStream(sessionId, brokerUrl);
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} catch (e) {
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const msg = e instanceof Error ? e.message : "Connection failed";
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setError(msg);
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} finally {
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setConnecting(false);
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}
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};
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return (
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<Show
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when={!autoJoined() || error()}
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fallback={
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<p class="text-sm text-gray-500 text-center">
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{connecting() ? "正在加入会话…" : "已加入!"}
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{busy() ? "正在加入会话…" : "已加入!"}
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</p>
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}
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>
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<div class="w-full max-w-sm space-y-3">
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<p class="text-sm text-gray-600 text-center">
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请输入你的名字和角色来加入会话。
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输入你的名字和角色,选择或新建一个会话。
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<br />
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<span class="text-xs text-gray-400">
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连接到 {window.location.host}
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@@ -86,7 +118,7 @@ export const ConnectDialog: Component = () => {
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type="text"
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value={playerName()}
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onInput={(e) => setPlayerName(e.currentTarget.value)}
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onKeyDown={(e) => e.key === "Enter" && handleConnect()}
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onKeyDown={(e) => e.key === "Enter" && handleCreate()}
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placeholder="你的名字"
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class="w-full border border-gray-300 rounded px-3 py-1.5 text-sm"
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autofocus
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@@ -106,14 +138,52 @@ export const ConnectDialog: Component = () => {
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</button>
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))}
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</div>
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<button
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onClick={handleConnect}
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disabled={connecting() || !playerName().trim()}
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class="w-full bg-blue-600 text-white rounded px-3 py-2 text-sm font-medium
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hover:bg-blue-700 disabled:opacity-50"
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>
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{connecting() ? "连接中..." : "加入"}
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</button>
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{/* Session list */}
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<div class="space-y-1">
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<p class="text-xs text-gray-500">会话</p>
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<div class="max-h-40 overflow-y-auto border border-gray-200 rounded divide-y divide-gray-100">
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<For each={Object.entries(manifest().sessions)}>
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{([id, meta]) => (
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<button
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onClick={() => handleJoin(id)}
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disabled={busy()}
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class="w-full text-left px-2 py-1.5 text-xs text-gray-700 hover:bg-gray-50 disabled:opacity-50"
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>
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{meta.name || id}
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</button>
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)}
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</For>
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<Show when={Object.keys(manifest().sessions).length === 0}>
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<p class="px-2 py-2 text-xs text-gray-400">
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{stream.connected ? "还没有会话" : "正在加载会话…"}
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</p>
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</Show>
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</div>
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</div>
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{/* Create a new session and join it (GM only) */}
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<Show when={role() === "gm"}>
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<div class="flex gap-1">
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<input
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type="text"
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value={newSessionName()}
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onInput={(e) => setNewSessionName(e.currentTarget.value)}
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onKeyDown={(e) => e.key === "Enter" && handleCreate()}
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placeholder="新会话名称"
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class="flex-1 border border-gray-300 rounded px-2 py-1.5 text-sm"
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/>
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<button
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onClick={handleCreate}
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disabled={busy() || !newSessionName().trim()}
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class="bg-blue-600 text-white rounded px-3 py-1.5 text-sm font-medium
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hover:bg-blue-700 disabled:opacity-50 whitespace-nowrap"
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>
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新建并加入
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</button>
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</div>
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</Show>
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<Show when={error()}>
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<p class="text-red-500 text-sm text-center">{error()}</p>
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</Show>
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@@ -1,148 +0,0 @@
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/**
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* ConnectionBar — session picker, player info (connected state only)
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*/
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import { Component, createSignal, Show, For } from "solid-js";
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import {
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hydrateFromServer,
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useJournalStream,
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sessions,
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createSession,
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deleteSession,
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disconnectStream,
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setSessionId,
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} from "../stores/journalStream";
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import { journalSetState } from "../stores/journalStream";
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export const ConnectionBar: Component = () => {
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const stream = useJournalStream();
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const [newSessionName, setNewSessionName] = createSignal("");
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const [showNewSession, setShowNewSession] = createSignal(false);
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const [error, setError] = createSignal<string | null>(null);
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const manifest = sessions;
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const handleCreateSession = () => {
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const name = newSessionName().trim();
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if (!name) return;
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const id = createSession(name);
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if (id) {
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setSessionId(id);
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hydrateFromServer(id).catch(() => {});
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}
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setNewSessionName("");
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setShowNewSession(false);
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};
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const handleDeleteSession = (id: string) => {
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if (confirm(`确定要删除会话 "${id}"?此操作不可撤销。`)) {
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deleteSession(id);
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}
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};
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const handleSessionSelect = async (id: string) => {
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try {
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await hydrateFromServer(id);
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setSessionId(id);
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} catch (e) {
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setError("无法加载会话");
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}
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};
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const handleDisconnect = () => {
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disconnectStream();
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};
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return (
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<div class="border-b border-gray-200 px-3 py-2 space-y-2 text-sm">
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{/* Status row */}
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<div class="flex items-center gap-2">
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<span class="w-2 h-2 rounded-full bg-green-500" />
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<span class="text-xs text-gray-500">已连接</span>
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<Show when={stream.sessionId}>
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<span class="text-xs font-mono bg-gray-100 px-1.5 py-0.5 rounded">
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{stream.sessionName || stream.sessionId}
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</span>
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</Show>
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<div class="flex-1" />
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<Show when={stream.myName !== "gm"}>
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<span class="text-xs text-gray-400">扮演 {stream.myName}</span>
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</Show>
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<button
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onClick={handleDisconnect}
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class="text-xs text-gray-400 hover:text-red-500"
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title="断开连接"
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>
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⏻
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</button>
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</div>
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{/* GM session management */}
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<Show when={stream.myName === "gm"}>
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<div class="space-y-1">
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<div class="flex items-center gap-1">
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<span class="text-xs text-gray-500">会话列表:</span>
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<button
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onClick={() => setShowNewSession((v) => !v)}
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class="text-xs text-blue-600 hover:underline"
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>
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+ 新建
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</button>
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</div>
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<Show when={showNewSession()}>
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<div class="flex gap-1">
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<input
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type="text"
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value={newSessionName()}
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onInput={(e) => setNewSessionName(e.currentTarget.value)}
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placeholder="会话名称"
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class="flex-1 border border-gray-300 rounded px-2 py-0.5 text-xs"
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onKeyDown={(e) => e.key === "Enter" && handleCreateSession()}
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/>
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<button
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onClick={handleCreateSession}
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class="bg-green-600 text-white rounded px-2 py-0.5 text-xs hover:bg-green-700"
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>
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Create Create
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</button>
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</div>
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</Show>
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<For each={Object.entries(manifest().sessions)}>
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{([id, meta]) => (
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<div
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class={`flex items-center gap-1 px-1 py-0.5 rounded cursor-pointer text-xs ${
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id === stream.sessionId
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? "bg-blue-100 text-blue-800"
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: "hover:bg-gray-100"
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}`}
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>
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<span
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class="flex-1 truncate"
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onClick={() => handleSessionSelect(id)}
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>
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{meta.name || id}
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</span>
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<button
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onClick={(e) => {
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e.stopPropagation();
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handleDeleteSession(id);
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}}
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class="text-gray-400 hover:text-red-500 text-xs"
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title="删除会话"
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>
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✕
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</button>
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</div>
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)}
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</For>
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</div>
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</Show>
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<Show when={error()}>
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<p class="text-red-500 text-xs">{error()}</p>
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</Show>
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</div>
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);
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};
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@@ -2,7 +2,7 @@
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* CreateSessionDialog — modal for naming a new session
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*/
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import { Component, createSignal, onMount } from "solid-js";
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import { createSession, setSessionId, hydrateFromServer } from "../stores/journalStream";
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import { createSession, joinSession } from "../stores/journalStream";
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interface CreateSessionDialogProps {
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onClose: () => void;
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@@ -19,15 +19,16 @@ export const CreateSessionDialog: Component<CreateSessionDialogProps> = (
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const trimmed = name().trim();
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if (!trimmed) return;
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setCreating(true);
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const id = createSession(trimmed);
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if (id) {
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setSessionId(id);
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// Hydrate the new (empty) session so the UI reflects it immediately
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await hydrateFromServer(id).catch(() => {});
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try {
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const id = await createSession(trimmed);
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if (id) await joinSession(id);
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} catch (e) {
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console.error("[journal] failed to create session:", e);
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} finally {
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setName("");
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setCreating(false);
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props.onClose();
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}
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setName("");
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setCreating(false);
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props.onClose();
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};
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onMount(() => inputRef?.focus());
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@@ -1,8 +1,8 @@
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/**
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* JournalHeader — status dot, player name, session dropdown, disconnect & close
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* JournalHeader — status dot, player name, session dropdown, leave & close
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*/
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import { Component, Show } from "solid-js";
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import { useJournalStream, disconnectStream } from "../stores/journalStream";
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import { useJournalStream, leaveSession } from "../stores/journalStream";
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import { SessionDropdown } from "./SessionDropdown";
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interface JournalHeaderProps {
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@@ -13,7 +13,7 @@ interface JournalHeaderProps {
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export const JournalHeader: Component<JournalHeaderProps> = (props) => {
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const stream = useJournalStream();
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const handleDisconnect = () => disconnectStream();
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const handleLeave = () => leaveSession();
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return (
|
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<div class="flex items-center justify-between px-3 py-2 border-b border-gray-200 shrink-0">
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@@ -32,7 +32,9 @@ export const JournalHeader: Component<JournalHeaderProps> = (props) => {
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<Show
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when={stream.connected && stream.sessionId}
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fallback={
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<h2 class="text-sm font-semibold text-gray-700 truncate">未连接</h2>
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<h2 class="text-sm font-semibold text-gray-700 truncate">
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{stream.connected ? "选择会话" : "未连接"}
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</h2>
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}
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>
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<div class="min-w-0">
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@@ -58,13 +60,13 @@ export const JournalHeader: Component<JournalHeaderProps> = (props) => {
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</Show>
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</div>
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<div class="flex items-center gap-1 shrink-0">
|
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<Show when={stream.connected}>
|
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<Show when={stream.sessionId}>
|
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<button
|
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onClick={handleDisconnect}
|
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class="text-xs text-gray-400 hover:text-red-500 px-1"
|
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title="断开连接"
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onClick={handleLeave}
|
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class="text-xs text-gray-400 hover:text-blue-500 px-1"
|
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title="返回会话列表"
|
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>
|
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⏻
|
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←
|
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</button>
|
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</Show>
|
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<button
|
||||
|
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@@ -59,7 +59,7 @@ export const JournalPanel: Component<JournalPanelProps> = (props) => {
|
||||
/>
|
||||
|
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{/* Player list tabs */}
|
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<Show when={stream.connected}>
|
||||
<Show when={stream.connected && stream.sessionId}>
|
||||
<div class="flex items-center gap-1 px-3 py-1.5 border-b border-gray-100 bg-gray-50 overflow-x-auto shrink-0">
|
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<For each={playerEntries()}>
|
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{([name]) => (
|
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@@ -79,7 +79,7 @@ export const JournalPanel: Component<JournalPanelProps> = (props) => {
|
||||
</Show>
|
||||
|
||||
<Show
|
||||
when={stream.connected}
|
||||
when={stream.connected && stream.sessionId}
|
||||
fallback={
|
||||
<div class="flex-1 flex items-center justify-center p-4 overflow-y-auto">
|
||||
<ConnectDialog />
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
import { Component, createSignal, For, Show } from "solid-js";
|
||||
import {
|
||||
sessions,
|
||||
setSessionId,
|
||||
hydrateFromServer,
|
||||
joinSession,
|
||||
useJournalStream,
|
||||
} from "../stores/journalStream";
|
||||
|
||||
@@ -25,8 +24,9 @@ export const SessionDropdown: Component<SessionDropdownProps> = (props) => {
|
||||
return;
|
||||
}
|
||||
setDropdownOpen(false);
|
||||
setSessionId(id);
|
||||
hydrateFromServer(id).catch(() => {});
|
||||
joinSession(id).catch((e) => {
|
||||
console.error("[journal] failed to switch session:", e);
|
||||
});
|
||||
};
|
||||
|
||||
// Close dropdown on outside click
|
||||
|
||||
@@ -14,9 +14,12 @@ export {
|
||||
} from "./registry";
|
||||
export type { MessageTypeDef, StreamMessage } from "./registry";
|
||||
export {
|
||||
connectStream,
|
||||
connectBroker,
|
||||
joinSession,
|
||||
switchSession,
|
||||
leaveSession,
|
||||
disconnectStream,
|
||||
hydrateFromServer,
|
||||
resolveBrokerUrl,
|
||||
sendMessage,
|
||||
revertLatest,
|
||||
canRevert,
|
||||
@@ -42,7 +45,6 @@ export { ConnectDialog } from "./ConnectDialog";
|
||||
export { InviteDialog } from "./InviteDialog";
|
||||
export { SessionDropdown } from "./SessionDropdown";
|
||||
export { CreateSessionDialog } from "./CreateSessionDialog";
|
||||
export { ConnectionBar } from "./ConnectionBar";
|
||||
export { StreamView } from "./StreamView";
|
||||
export { StreamMessageCard } from "./StreamMessage";
|
||||
export { ComposePanel } from "./ComposePanel";
|
||||
|
||||
@@ -282,29 +282,25 @@ export function setMyRole(role: "gm" | "player" | "observer"): void {
|
||||
saveRole(role);
|
||||
}
|
||||
|
||||
export function setSessionId(id: string | null): void {
|
||||
setState("sessionId", id);
|
||||
if (id) {
|
||||
saveSessionId(id);
|
||||
syncUrlParam("session", id);
|
||||
} else {
|
||||
removeUrlParam("session");
|
||||
setState("sessionName", null);
|
||||
}
|
||||
/**
|
||||
* Resolve the broker URL for the current environment. In dev the MQTT broker
|
||||
* lives on the CLI server (port 3000); in production the CLI serves everything.
|
||||
*/
|
||||
export function resolveBrokerUrl(): string {
|
||||
return process.env.NODE_ENV === "development"
|
||||
? "ws://localhost:3000"
|
||||
: `ws://${window.location.host}`;
|
||||
}
|
||||
|
||||
export async function connectStream(
|
||||
sessionId: string,
|
||||
brokerUrl: string,
|
||||
): Promise<void> {
|
||||
/** Connect to the broker and enter the lobby (no active session). */
|
||||
export async function connectBroker(brokerUrl: string): Promise<void> {
|
||||
const api = getWorkerAPI();
|
||||
setState("connectionStatus", "connecting");
|
||||
setState("connectionError", null);
|
||||
|
||||
try {
|
||||
await api.connect(sessionId, brokerUrl, state.myName, state.myRole);
|
||||
await api.connect(brokerUrl, state.myName, state.myRole);
|
||||
saveBrokerUrl(brokerUrl);
|
||||
saveSessionId(sessionId);
|
||||
} catch (err) {
|
||||
setState("connectionStatus", "error");
|
||||
setState(
|
||||
@@ -315,6 +311,32 @@ export async function connectStream(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Join (or switch to) a session. The broker connection is reused, so switching
|
||||
* sessions is a subscription swap rather than a reconnect.
|
||||
*/
|
||||
export async function joinSession(
|
||||
sessionId: string,
|
||||
identity?: { name?: string; role?: "gm" | "player" | "observer" },
|
||||
): Promise<void> {
|
||||
const api = getWorkerAPI();
|
||||
await api.joinSession(sessionId, identity?.name, identity?.role);
|
||||
saveSessionId(sessionId);
|
||||
syncUrlParam("session", sessionId);
|
||||
}
|
||||
|
||||
/** Alias for `joinSession` — reading `switchSession` at call sites is clearer. */
|
||||
export const switchSession = joinSession;
|
||||
|
||||
/** Leave the active session, returning to the lobby (broker stays connected). */
|
||||
export function leaveSession(): void {
|
||||
const api = getWorkerAPI();
|
||||
api.leaveSession();
|
||||
removeUrlParam("session");
|
||||
setState("sessionId", null);
|
||||
setState("sessionName", null);
|
||||
}
|
||||
|
||||
export function sendMessage<T>(
|
||||
type: string,
|
||||
payload: T,
|
||||
@@ -365,28 +387,21 @@ export function revertLatest():
|
||||
export function disconnectStream(): void {
|
||||
const api = getWorkerAPI();
|
||||
api.disconnect();
|
||||
removeUrlParam("session");
|
||||
removeUrlParam("autojoin");
|
||||
}
|
||||
|
||||
export function createSession(
|
||||
export async function createSession(
|
||||
name: string,
|
||||
players: string[] = [],
|
||||
): string | null {
|
||||
const api = getWorkerAPI();
|
||||
// This is sync in the worker but async over Comlink.
|
||||
// We generate the ID locally using the same algorithm.
|
||||
const id =
|
||||
name
|
||||
.toLowerCase()
|
||||
.replace(/[^a-z0-9]+/g, "-")
|
||||
.replace(/^-|-$/g, "") || "session";
|
||||
api.createSession(name, players);
|
||||
return id;
|
||||
): Promise<string | null> {
|
||||
return getWorkerAPI().createSession(name, players);
|
||||
}
|
||||
|
||||
export function deleteSession(sessionId: string): void {
|
||||
const api = getWorkerAPI();
|
||||
api.deleteSession(sessionId);
|
||||
export async function deleteSession(sessionId: string): Promise<void> {
|
||||
await getWorkerAPI().deleteSession(sessionId);
|
||||
// Deleting the active session drops you back to the lobby.
|
||||
if (state.sessionId === sessionId) leaveSession();
|
||||
}
|
||||
|
||||
export function canRevert(): boolean {
|
||||
@@ -408,11 +423,3 @@ export function useJournalStream() {
|
||||
}
|
||||
|
||||
export { state as journalStreamState };
|
||||
|
||||
/**
|
||||
* Hydrate from server — now handled by the worker during connect().
|
||||
* Kept for API compatibility; does nothing.
|
||||
*/
|
||||
export async function hydrateFromServer(_sessionId: string): Promise<void> {
|
||||
// Hydration is now handled by the worker during connect()
|
||||
}
|
||||
|
||||
+154
-31
@@ -139,11 +139,50 @@ async function hydrateFromServer(sessionId: string): Promise<void> {
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// MQTT Connect
|
||||
// MQTT Connect — the broker connection is independent of the active session
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async function connectStream(
|
||||
function subscribeSession(
|
||||
client: import("mqtt").MqttClient,
|
||||
sessionId: string,
|
||||
): void {
|
||||
client.subscribe(`ttrpg/${sessionId}/stream`, { qos: 1 }, (err) => {
|
||||
if (err) console.error("[worker] stream sub err:", err);
|
||||
});
|
||||
client.subscribe(`ttrpg/${sessionId}/meta`, { qos: 1 });
|
||||
client.subscribe(`ttrpg/${sessionId}/presence/+`, { qos: 1 });
|
||||
|
||||
// Publish own presence (retained)
|
||||
client.publish(
|
||||
`ttrpg/${sessionId}/presence/${state.myName}`,
|
||||
JSON.stringify({ name: state.myName, role: state.myRole }),
|
||||
{ qos: 1, retain: true },
|
||||
);
|
||||
}
|
||||
|
||||
function unsubscribeSession(
|
||||
client: import("mqtt").MqttClient,
|
||||
sessionId: string,
|
||||
): void {
|
||||
// Clear own retained presence before dropping the subscription.
|
||||
client.publish(
|
||||
`ttrpg/${sessionId}/presence/${state.myName}`,
|
||||
"",
|
||||
{ qos: 1, retain: true },
|
||||
);
|
||||
client.unsubscribe(
|
||||
[
|
||||
`ttrpg/${sessionId}/stream`,
|
||||
`ttrpg/${sessionId}/meta`,
|
||||
`ttrpg/${sessionId}/presence/+`,
|
||||
],
|
||||
(err) => {
|
||||
if (err) console.error("[worker] unsubscribe err:", err);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
async function connectBroker(
|
||||
brokerUrl: string,
|
||||
name: string,
|
||||
role: "gm" | "player" | "observer",
|
||||
@@ -172,22 +211,13 @@ async function connectStream(
|
||||
state.connectionError = null;
|
||||
state.brokerUrl = brokerUrl;
|
||||
|
||||
client.subscribe(`ttrpg/${sessionId}/stream`, { qos: 1 }, (err) => {
|
||||
if (err) console.error("[worker] stream sub err:", err);
|
||||
});
|
||||
// Broker-level subscription: the session list is available in the lobby.
|
||||
client.subscribe($SESSIONS, { qos: 1 }, (err) => {
|
||||
if (err) console.error("[worker] sessions sub err:", err);
|
||||
});
|
||||
client.subscribe(`ttrpg/${sessionId}/meta`, { qos: 1 });
|
||||
client.subscribe(`ttrpg/${sessionId}/presence/+`, { qos: 1 });
|
||||
|
||||
// Publish own presence (retained)
|
||||
const presenceData = JSON.stringify({ name, role });
|
||||
client.publish(
|
||||
`ttrpg/${sessionId}/presence/${name}`,
|
||||
presenceData,
|
||||
{ qos: 1, retain: true },
|
||||
);
|
||||
// Restore the active session's subscriptions after an auto-reconnect.
|
||||
if (state.sessionId) subscribeSession(client, state.sessionId);
|
||||
|
||||
notifySubscribers({ type: "connectionStatus", status: "connected" });
|
||||
broadcastFullState();
|
||||
@@ -229,6 +259,10 @@ async function connectStream(
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore session-scoped traffic that isn't for the active session, so a
|
||||
// late message from the previous session can't leak into the new one.
|
||||
if (parts[1] !== state.sessionId) return;
|
||||
|
||||
if (parts.length >= 3 && parts[0] === "ttrpg" && parts[2] === "meta") {
|
||||
return;
|
||||
}
|
||||
@@ -268,6 +302,63 @@ async function connectStream(
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Session lifecycle — join/leave without reconnecting the broker
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async function joinSession(
|
||||
sessionId: string,
|
||||
name?: string,
|
||||
role?: "gm" | "player" | "observer",
|
||||
): Promise<void> {
|
||||
const client = _mqttClient;
|
||||
if (!client || !_mqttConnected) {
|
||||
throw new Error("Not connected to broker");
|
||||
}
|
||||
|
||||
if (sessionId === state.sessionId) {
|
||||
if (name) state.myName = name;
|
||||
if (role) state.myRole = role;
|
||||
return;
|
||||
}
|
||||
|
||||
// Leave the old session under the old identity before applying any change.
|
||||
if (state.sessionId) unsubscribeSession(client, state.sessionId);
|
||||
|
||||
if (name) state.myName = name;
|
||||
if (role) state.myRole = role;
|
||||
|
||||
// Reset session-scoped state before hydrating (a 404 leaves it empty).
|
||||
state.sessionId = sessionId;
|
||||
state.sessionName = sessionList.sessions[sessionId]?.name ?? null;
|
||||
state.messages = [];
|
||||
state.senderSeq = {};
|
||||
state.players = {};
|
||||
|
||||
await hydrateFromServer(sessionId);
|
||||
|
||||
subscribeSession(client, sessionId);
|
||||
|
||||
notifySubscribers({ type: "sessionName", name: state.sessionName });
|
||||
notifySubscribers({ type: "players", players: {} });
|
||||
broadcastFullState();
|
||||
}
|
||||
|
||||
function leaveSession(): void {
|
||||
const client = _mqttClient;
|
||||
if (client && _mqttConnected && state.sessionId) {
|
||||
unsubscribeSession(client, state.sessionId);
|
||||
}
|
||||
state.sessionId = null;
|
||||
state.sessionName = null;
|
||||
state.messages = [];
|
||||
state.senderSeq = {};
|
||||
state.players = {};
|
||||
notifySubscribers({ type: "sessionName", name: null });
|
||||
notifySubscribers({ type: "players", players: {} });
|
||||
broadcastFullState();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Receive
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -376,10 +467,9 @@ function revertLatest():
|
||||
|
||||
function disconnectStream(): void {
|
||||
if (_mqttClient) {
|
||||
const sessionId = state.sessionId;
|
||||
if (sessionId) {
|
||||
if (state.sessionId) {
|
||||
_mqttClient.publish(
|
||||
`ttrpg/${sessionId}/presence/${state.myName}`,
|
||||
`ttrpg/${state.sessionId}/presence/${state.myName}`,
|
||||
"",
|
||||
{ qos: 1, retain: true },
|
||||
);
|
||||
@@ -390,6 +480,10 @@ function disconnectStream(): void {
|
||||
}
|
||||
state.connected = false;
|
||||
state.connectionStatus = "disconnected";
|
||||
state.sessionId = null;
|
||||
state.sessionName = null;
|
||||
state.messages = [];
|
||||
state.senderSeq = {};
|
||||
state.players = {};
|
||||
notifySubscribers({ type: "connectionStatus", status: "disconnected" });
|
||||
notifySubscribers({ type: "players", players: {} });
|
||||
@@ -399,8 +493,11 @@ function disconnectStream(): void {
|
||||
// Session lifecycle
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createSession(name: string, players: string[] = []): string | null {
|
||||
if (!_mqttClient || !_mqttConnected) return null;
|
||||
function createSession(
|
||||
name: string,
|
||||
players: string[] = [],
|
||||
): Promise<string | null> {
|
||||
if (!_mqttClient || !_mqttConnected) return Promise.resolve(null);
|
||||
|
||||
const id =
|
||||
name
|
||||
@@ -410,17 +507,33 @@ function createSession(name: string, players: string[] = []): string | null {
|
||||
|
||||
const meta: SessionMeta = { name, created: Date.now(), players };
|
||||
|
||||
_mqttClient.publish(`ttrpg/${id}/meta`, JSON.stringify(meta), {
|
||||
qos: 1,
|
||||
retain: true,
|
||||
return new Promise((resolve) => {
|
||||
_mqttClient!.publish(
|
||||
`ttrpg/${id}/meta`,
|
||||
JSON.stringify(meta),
|
||||
{ qos: 1, retain: true },
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error("[worker] create session publish error:", err);
|
||||
resolve(null);
|
||||
} else {
|
||||
resolve(id);
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
function deleteSession(sessionId: string): void {
|
||||
if (!_mqttClient || !_mqttConnected) return;
|
||||
_mqttClient.publish(`ttrpg/${sessionId}/meta`, "", { qos: 1, retain: true });
|
||||
function deleteSession(sessionId: string): Promise<void> {
|
||||
if (!_mqttClient || !_mqttConnected) return Promise.resolve();
|
||||
return new Promise((resolve) => {
|
||||
_mqttClient!.publish(
|
||||
`ttrpg/${sessionId}/meta`,
|
||||
"",
|
||||
{ qos: 1, retain: true },
|
||||
() => resolve(),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -445,13 +558,23 @@ function visibleMessages(): StreamMessage[] {
|
||||
|
||||
const api = {
|
||||
async connect(
|
||||
sessionId: string,
|
||||
brokerUrl: string,
|
||||
name: string,
|
||||
role: "gm" | "player" | "observer",
|
||||
): Promise<void> {
|
||||
await hydrateFromServer(sessionId);
|
||||
await connectStream(sessionId, brokerUrl, name, role);
|
||||
await connectBroker(brokerUrl, name, role);
|
||||
},
|
||||
|
||||
async joinSession(
|
||||
sessionId: string,
|
||||
name?: string,
|
||||
role?: "gm" | "player" | "observer",
|
||||
): Promise<void> {
|
||||
await joinSession(sessionId, name, role);
|
||||
},
|
||||
|
||||
leaveSession(): void {
|
||||
leaveSession();
|
||||
},
|
||||
|
||||
disconnect(): void {
|
||||
@@ -471,7 +594,7 @@ const api = {
|
||||
},
|
||||
|
||||
deleteSession(sessionId: string) {
|
||||
deleteSession(sessionId);
|
||||
return deleteSession(sessionId);
|
||||
},
|
||||
|
||||
getState(): WorkerState {
|
||||
|
||||
Reference in New Issue
Block a user